From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TheTuso <piotrekpasztor@gmail.com>
Date: Thu, 2 Feb 2023 16:40:11 +0100
Subject: [PATCH] Add Entity Body Yaw API


diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index 6dcaf7e9bc9afb708ab569e82f27c87833450ff1..a76e537c9b3b9519cd46894c90b750f012182be9 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -1041,6 +1041,43 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
      * @return true if in powdered snow.
      */
     boolean isInPowderedSnow();
+
+    /**
+     * Gets the x-coordinate of this entity
+     *
+     * @return x-coordinate
+     */
+    double getX();
+
+    /**
+     * Gets the y-coordinate of this entity
+     *
+     * @return y-coordinate
+     */
+    double getY();
+
+    /**
+     * Gets the z-coordinate of this entity
+     *
+     * @return z-coordinate
+     */
+    double getZ();
+
+    /**
+     * Gets this entity's pitch
+     *
+     * @see Location#getPitch()
+     * @return the entity's pitch
+     */
+    float getPitch();
+
+    /**
+     * Gets this entity's yaw
+     *
+     * @see Location#getYaw()
+     * @return the entity's yaw
+     */
+    float getYaw();
     // Paper end
 
     // Paper start - Collision API
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index a2c1cc7462564411db71a1e00222ef55633b49c8..4974540e8277011e4eb00f691a5f6f96d3dde20c 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -1414,4 +1414,22 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
      */
     void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount);
     // Paper end - ItemStack damage API
+
+    // Paper start - body yaw API
+    /**
+     * Gets entity body yaw
+     *
+     * @return entity body yaw
+     * @see Location#getYaw()
+     */
+    float getBodyYaw();
+
+    /**
+     * Sets entity body yaw
+     *
+     * @param bodyYaw new entity body yaw
+     * @see Location#setYaw(float)
+     */
+    void setBodyYaw(float bodyYaw);
+    // Paper end - body yaw API
 }
