From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Legitimoose <legitimoose@gmail.com>
Date: Thu, 29 Sep 2022 16:25:50 -0700
Subject: [PATCH] use BlockFormEvent for mud converting into clay


diff --git a/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java b/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
index 95cb7492ac691a8e8aa9894f701b802a7eda5446..a2bd54dae4b0460d200f6d5300194a7ef5a28830 100644
--- a/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
@@ -215,10 +215,13 @@ public class PointedDripstoneBlock extends Block implements Fallable, SimpleWate
                             if (((PointedDripstoneBlock.FluidInfo) optional.get()).sourceState.is(Blocks.MUD) && fluidtype == Fluids.WATER) {
                                 BlockState iblockdata1 = Blocks.CLAY.defaultBlockState();
 
-                                world.setBlockAndUpdate(((PointedDripstoneBlock.FluidInfo) optional.get()).pos, iblockdata1);
+                                // Paper start - Call BlockFormEvent
+                                if (org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(world, ((PointedDripstoneBlock.FluidInfo) optional.get()).pos, iblockdata1)) {
                                 Block.pushEntitiesUp(((PointedDripstoneBlock.FluidInfo) optional.get()).sourceState, iblockdata1, world, ((PointedDripstoneBlock.FluidInfo) optional.get()).pos);
                                 world.gameEvent((Holder) GameEvent.BLOCK_CHANGE, ((PointedDripstoneBlock.FluidInfo) optional.get()).pos, GameEvent.Context.of(iblockdata1));
                                 world.levelEvent(1504, blockposition1, 0);
+                                }
+                                // Paper end - Call BlockFormEvent
                             } else {
                                 BlockPos blockposition2 = PointedDripstoneBlock.findFillableCauldronBelowStalactiteTip(world, blockposition1, fluidtype);
 
