From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 19:31:16 -0400
Subject: [PATCH] Dead Player's shouldn't be able to move

This fixes a lot of game state issues where packets were delayed for processing
due to 1.15's new queue but processed while dead.

diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index e8fb36582430332e511c2d7ac1e604763f4052e3..1d8aa3b3c3deba7d04dd115d1f0b70b078111f1e 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -1172,7 +1172,7 @@ public abstract class Player extends LivingEntity {
 
     @Override
     protected boolean isImmobile() {
-        return super.isImmobile() || this.isSleeping();
+        return super.isImmobile() || this.isSleeping() || this.isRemoved() || !valid; // Paper - player's who are dead or not in a world shouldn't move...
     }
 
     @Override
