From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: ysl3000 <yannicklamprecht@live.de>
Date: Mon, 5 Oct 2020 21:25:16 +0200
Subject: [PATCH] Player Chunk Load/Unload Events


diff --git a/src/main/java/net/minecraft/server/network/PlayerChunkSender.java b/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
index 3548be0bfacc7ff2cf0ed5fac4d8de09bd2a415f..c502d9b85eb68b277ae17dfea34e0475f0156647 100644
--- a/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
+++ b/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
@@ -44,6 +44,11 @@ public class PlayerChunkSender {
     public void dropChunk(ServerPlayer player, ChunkPos pos) {
         if (!this.pendingChunks.remove(pos.toLong()) && player.isAlive()) {
             player.connection.send(new ClientboundForgetLevelChunkPacket(pos));
+            // Paper start - PlayerChunkUnloadEvent
+            if (io.papermc.paper.event.packet.PlayerChunkUnloadEvent.getHandlerList().getRegisteredListeners().length > 0) {
+                new io.papermc.paper.event.packet.PlayerChunkUnloadEvent(player.getBukkitEntity().getWorld().getChunkAt(pos.longKey), player.getBukkitEntity()).callEvent();
+            }
+            // Paper end - PlayerChunkUnloadEvent
         }
     }
 
@@ -75,6 +80,11 @@ public class PlayerChunkSender {
 
     private static void sendChunk(ServerGamePacketListenerImpl handler, ServerLevel world, LevelChunk chunk) {
         handler.send(new ClientboundLevelChunkWithLightPacket(chunk, world.getLightEngine(), null, null));
+        // Paper start - PlayerChunkLoadEvent
+        if (io.papermc.paper.event.packet.PlayerChunkLoadEvent.getHandlerList().getRegisteredListeners().length > 0) {
+            new io.papermc.paper.event.packet.PlayerChunkLoadEvent(new org.bukkit.craftbukkit.CraftChunk(chunk), handler.getPlayer().getBukkitEntity()).callEvent();
+        }
+        // Paper end - PlayerChunkLoadEvent
         ChunkPos chunkPos = chunk.getPos();
         DebugPackets.sendPoiPacketsForChunk(world, chunkPos);
     }
