From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Paul Sauve <paul@technove.co>
Date: Thu, 18 Feb 2021 13:13:27 -0600
Subject: [PATCH] Skip POI finding if stuck in vehicle

Copyright (C) 2020 Technove LLC

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it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java b/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
index 21e50342598f7cd9efa1a39e70bd72d152d98812..e8aa27547e3fa1a42720889c7038d4fb0273e7b5 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
@@ -57,6 +57,7 @@ public class AcquirePoi {
                                     return false;
                                 } else {
                                     mutableLong.setValue(time + 20L + (long)world.getRandom().nextInt(20));
+                                    if (entity.getNavigation().isStuck()) mutableLong.add(200); // Paper - Perf: Wait an additional 10s to check again if they're stuck
                                     PoiManager poiManager = world.getPoiManager();
                                     long2ObjectMap.long2ObjectEntrySet().removeIf(entry -> !entry.getValue().isStillValid(time));
                                     Predicate<BlockPos> predicate2 = pos -> {
