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10 lines
161 B
GLSL
10 lines
161 B
GLSL
#version 300 es
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layout(location = 0) in vec2 vertex;
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uniform mat3x2 transform;
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void main()
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{
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gl_Position = vec4(transform * vec3(vertex, 1.0), 0.0, 1.0);
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}
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