looking-glass/client/renderers/EGL/shader/cursor_rgb.frag

19 lines
268 B
GLSL

#version 300 es
#include "color_blind.h"
in highp vec2 uv;
out highp vec4 color;
uniform sampler2D sampler1;
uniform lowp int rotate;
uniform int cbMode;
void main()
{
color = texture(sampler1, uv);
if (cbMode > 0)
color = cbTransform(color, cbMode);
}