mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-12-26 23:37:14 +00:00
571 lines
No EOL
15 KiB
C
571 lines
No EOL
15 KiB
C
/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "capture/interface.h"
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#include "app.h"
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#include "debug.h"
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#include "windows/windebug.h"
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#include <assert.h>
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#include <dxgi.h>
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#include <d3d11.h>
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#include <d3dcommon.h>
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#include "dxgi_extra.h"
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// locals
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struct iface
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{
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bool initialized;
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IDXGIFactory1 * factory;
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IDXGIAdapter1 * adapter;
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IDXGIOutput * output;
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ID3D11Device * device;
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ID3D11DeviceContext * deviceContext;
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D3D_FEATURE_LEVEL featureLevel;
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IDXGIOutputDuplication * dup;
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ID3D11Texture2D * texture;
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bool needsRelease;
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osEventHandle * copyEvent;
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unsigned int width;
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unsigned int height;
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unsigned int pitch;
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unsigned int stride;
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CaptureFormat format;
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};
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static bool dpiDone = false;
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static struct iface * this = NULL;
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// forwards
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static bool dxgi_deinit();
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static CaptureResult dxgi_releaseFrame();
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// implementation
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static const char * dxgi_getName()
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{
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return "DXGI";
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}
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static bool dxgi_create()
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{
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assert(!this);
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this = calloc(sizeof(struct iface), 1);
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if (!this)
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{
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DEBUG_ERROR("failed to allocate iface struct");
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return false;
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}
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this->copyEvent = os_createEvent();
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if (!this->copyEvent)
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{
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DEBUG_ERROR("failed to create the copy event");
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free(this);
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return false;
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}
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return true;
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}
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static bool dxgi_init()
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{
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assert(this);
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// this is required for DXGI 1.5 support to function
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if (!dpiDone)
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{
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DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
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#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((DPI_AWARENESS_CONTEXT)-4)
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typedef BOOL (*User32_SetProcessDpiAwarenessContext)(DPI_AWARENESS_CONTEXT value);
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HMODULE user32 = LoadLibraryA("user32.dll");
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User32_SetProcessDpiAwarenessContext fn;
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fn = (User32_SetProcessDpiAwarenessContext)GetProcAddress(user32, "SetProcessDpiAwarenessContext");
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if (fn)
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fn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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FreeLibrary(user32);
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dpiDone = true;
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}
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// pre-signal the copy event
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os_signalEvent(this->copyEvent);
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HRESULT status;
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IDXGIFactory1 * factory;
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IDXGIAdapter1 * adapter;
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IDXGIOutput * output;
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DXGI_OUTPUT_DESC outputDesc;
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status = CreateDXGIFactory1(&IID_IDXGIFactory1, (void **)&factory);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to create DXGIFactory1", status);
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goto fail;
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}
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for(int i = 0; IDXGIFactory1_EnumAdapters1(factory, i, &adapter) != DXGI_ERROR_NOT_FOUND; ++i)
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{
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for(int n = 0; IDXGIAdapter1_EnumOutputs(adapter, n, &output) != DXGI_ERROR_NOT_FOUND; ++n)
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{
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IDXGIOutput_GetDesc(output, &outputDesc);
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if (outputDesc.AttachedToDesktop)
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break;
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IDXGIOutput_Release(output);
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output = NULL;
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}
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if (output)
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break;
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IDXGIAdapter1_Release(adapter);
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adapter = NULL;
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}
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if (!output)
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{
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DEBUG_ERROR("Failed to locate a valid output device");
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goto fail_release_factory;
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}
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static const D3D_FEATURE_LEVEL featureLevels[] =
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{
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D3D_FEATURE_LEVEL_12_1,
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D3D_FEATURE_LEVEL_12_0,
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1
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};
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IDXGIAdapter * tmp;
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status = IDXGIAdapter1_QueryInterface(adapter, &IID_IDXGIAdapter, (void **)&tmp);
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if (FAILED(status))
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{
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DEBUG_ERROR("Failed to query IDXGIAdapter interface");
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goto fail_release;
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}
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status = D3D11CreateDevice(
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tmp,
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D3D_DRIVER_TYPE_UNKNOWN,
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NULL,
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D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
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featureLevels, sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),
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D3D11_SDK_VERSION,
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&this->device,
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&this->featureLevel,
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&this->deviceContext);
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IDXGIAdapter_Release(tmp);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to create D3D11 device", status);
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goto fail_release;
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}
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DXGI_ADAPTER_DESC1 adapterDesc;
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IDXGIAdapter1_GetDesc1(adapter, &adapterDesc);
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this->width = outputDesc.DesktopCoordinates.right - outputDesc.DesktopCoordinates.left;
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this->height = outputDesc.DesktopCoordinates.bottom - outputDesc.DesktopCoordinates.top;
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DEBUG_INFO("Device Descripion: %ls" , adapterDesc.Description);
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DEBUG_INFO("Device Vendor ID : 0x%x" , adapterDesc.VendorId);
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DEBUG_INFO("Device Device ID : 0x%x" , adapterDesc.DeviceId);
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DEBUG_INFO("Device Video Mem : %u MiB" , (unsigned)(adapterDesc.DedicatedVideoMemory / 1048576));
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DEBUG_INFO("Device Sys Mem : %u MiB" , (unsigned)(adapterDesc.DedicatedSystemMemory / 1048576));
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DEBUG_INFO("Shared Sys Mem : %u MiB" , (unsigned)(adapterDesc.SharedSystemMemory / 1048576));
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DEBUG_INFO("Feature Level : 0x%x" , this->featureLevel);
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DEBUG_INFO("Capture Size : %u x %u", this->width, this->height);
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// bump up our priority
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{
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IDXGIDevice * dxgi;
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status = ID3D11Device_QueryInterface(this->device, &IID_IDXGIDevice, (void **)&dxgi);
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if (FAILED(status))
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{
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DEBUG_WINERROR("failed to query DXGI interface from device", status);
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goto fail_release_device;
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}
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IDXGIDevice_SetGPUThreadPriority(dxgi, 7);
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IDXGIDevice_Release(dxgi);
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}
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IDXGIOutput5 * output5 = NULL;
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status = IDXGIOutput_QueryInterface(output, &IID_IDXGIOutput5, (void **)&output5);
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if (FAILED(status))
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{
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DEBUG_WARN("IDXGIOutput5 is not available, please update windows for improved performance!");
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DEBUG_WARN("Falling back to IDXIGOutput1");
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IDXGIOutput1 * output1 = NULL;
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status = IDXGIOutput_QueryInterface(output, &IID_IDXGIOutput1, (void **)&output1);
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if (FAILED(status))
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{
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DEBUG_ERROR("Failed to query IDXGIOutput1 from the output");
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goto fail_release_device;
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}
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// we try this twice in case we still get an error on re-initialization
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for (int i = 0; i < 2; ++i)
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{
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status = IDXGIOutput1_DuplicateOutput(output1, (IUnknown *)this->device, &this->dup);
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if (SUCCEEDED(status))
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break;
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Sleep(200);
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}
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if (FAILED(status))
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{
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DEBUG_WINERROR("DuplicateOutput Failed", status);
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IDXGIOutput1_Release(output1);
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goto fail_release_device;
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}
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IDXGIOutput1_Release(output1);
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}
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else
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{
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const DXGI_FORMAT supportedFormats[] =
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{
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R10G10B10A2_UNORM
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};
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// we try this twice in case we still get an error on re-initialization
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for (int i = 0; i < 2; ++i)
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{
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status = IDXGIOutput5_DuplicateOutput1(
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output5,
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(IUnknown *)this->device,
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0,
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sizeof(supportedFormats) / sizeof(DXGI_FORMAT),
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supportedFormats,
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&this->dup);
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if (SUCCEEDED(status))
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break;
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// if access is denied we just keep trying until it isn't
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if (status == E_ACCESSDENIED)
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--i;
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Sleep(200);
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}
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if (FAILED(status))
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{
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DEBUG_WINERROR("DuplicateOutput1 Failed", status);
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IDXGIOutput5_Release(output5);
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goto fail_release_device;
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}
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IDXGIOutput5_Release(output5);
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}
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DXGI_OUTDUPL_DESC dupDesc;
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IDXGIOutputDuplication_GetDesc(this->dup, &dupDesc);
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DEBUG_INFO("Source Format : %s", GetDXGIFormatStr(dupDesc.ModeDesc.Format));
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switch(dupDesc.ModeDesc.Format)
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{
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case DXGI_FORMAT_B8G8R8A8_UNORM : this->format = CAPTURE_FMT_BGRA ; break;
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case DXGI_FORMAT_R8G8B8A8_UNORM : this->format = CAPTURE_FMT_RGBA ; break;
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case DXGI_FORMAT_R10G10B10A2_UNORM: this->format = CAPTURE_FMT_RGBA10; break;
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default:
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DEBUG_ERROR("Unsupported source format");
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goto fail_release_output;
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}
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D3D11_TEXTURE2D_DESC texDesc;
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memset(&texDesc, 0, sizeof(texDesc));
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texDesc.Width = this->width;
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texDesc.Height = this->height;
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texDesc.MipLevels = 1;
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texDesc.ArraySize = 1;
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texDesc.SampleDesc.Count = 1;
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texDesc.SampleDesc.Quality = 0;
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texDesc.Usage = D3D11_USAGE_STAGING;
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texDesc.Format = dupDesc.ModeDesc.Format;
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texDesc.BindFlags = 0;
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texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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texDesc.MiscFlags = 0;
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status = ID3D11Device_CreateTexture2D(this->device, &texDesc, NULL, &this->texture);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to create texture", status);
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goto fail_release_output;
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}
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// map the texture simply to get the pitch and stride
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D3D11_MAPPED_SUBRESOURCE mapping;
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status = ID3D11DeviceContext_Map(this->deviceContext, (ID3D11Resource *)this->texture, 0, D3D11_MAP_READ, 0, &mapping);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to map the texture", status);
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goto fail_release_texture;
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}
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this->pitch = mapping.RowPitch;
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this->stride = mapping.RowPitch / 4;
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ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource *)this->texture, 0);
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this->factory = factory;
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this->adapter = adapter;
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this->output = output;
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this->initialized = true;
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return true;
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fail_release_texture:
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ID3D11Texture2D_Release(this->texture);
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this->texture = NULL;
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fail_release_output:
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IDXGIOutputDuplication_Release(this->dup);
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this->dup = NULL;
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fail_release_device:
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ID3D11Device_Release (this->device );
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ID3D11DeviceContext_Release(this->deviceContext);
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this->device = NULL;
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this->deviceContext = NULL;
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fail_release:
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IDXGIOutput_Release (output );
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IDXGIAdapter1_Release(adapter);
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fail_release_factory:
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IDXGIFactory1_Release(factory);
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fail:
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return false;
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}
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static bool dxgi_deinit()
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{
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assert(this);
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if (this->texture)
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{
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ID3D11Texture2D_Release(this->texture);
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this->texture = NULL;
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}
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if (this->dup)
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{
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dxgi_releaseFrame();
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IDXGIOutputDuplication_Release(this->dup);
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this->dup = NULL;
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}
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if (this->deviceContext)
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{
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ID3D11DeviceContext_Release(this->deviceContext);
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this->deviceContext = NULL;
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}
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if (this->output)
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{
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IDXGIOutput_Release(this->output);
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this->output = NULL;
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}
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if (this->device)
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{
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ID3D11Device_Release(this->device);
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this->device = NULL;
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}
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if (this->adapter)
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{
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IDXGIAdapter1_Release(this->adapter);
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this->adapter = NULL;
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}
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if (this->factory)
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{
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// if this doesn't free we have a memory leak
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DWORD count = IDXGIFactory1_Release(this->factory);
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this->factory = NULL;
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if (count != 0)
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{
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DEBUG_ERROR("Factory release is %lu, there is a memory leak!", count);
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return false;
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}
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}
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this->initialized = false;
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return true;
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}
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static void dxgi_free()
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{
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assert(this);
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if (this->initialized)
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dxgi_deinit();
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os_freeEvent(this->copyEvent);
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free(this);
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this = NULL;
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}
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static unsigned int dxgi_getMaxFrameSize()
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{
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assert(this);
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assert(this->initialized);
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return this->height * this->pitch;
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}
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static CaptureResult dxgi_capture(bool * hasFrameUpdate, bool * hasPointerUpdate)
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{
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assert(this);
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assert(this->initialized);
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CaptureResult result;
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HRESULT status;
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DXGI_OUTDUPL_FRAME_INFO frameInfo;
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IDXGIResource * res;
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result = dxgi_releaseFrame();
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if (result != CAPTURE_RESULT_OK)
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return result;
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status = IDXGIOutputDuplication_AcquireNextFrame(this->dup, 1000, &frameInfo, &res);
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switch(status)
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{
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case S_OK:
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this->needsRelease = true;
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break;
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case DXGI_ERROR_WAIT_TIMEOUT:
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return CAPTURE_RESULT_TIMEOUT;
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case WAIT_ABANDONED:
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case DXGI_ERROR_ACCESS_LOST:
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return CAPTURE_RESULT_REINIT;
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default:
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DEBUG_WINERROR("AcquireNextFrame failed", status);
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return CAPTURE_RESULT_ERROR;
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}
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if (frameInfo.LastPresentTime.QuadPart != 0)
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{
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ID3D11Texture2D * src;
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status = IDXGIResource_QueryInterface(res, &IID_ID3D11Texture2D, (void **)&src);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to get the texture from the dxgi resource", status);
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IDXGIResource_Release(res);
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return CAPTURE_RESULT_ERROR;
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}
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// wait for the prior copy to finish in getFrame
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os_waitEvent(this->copyEvent);
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ID3D11DeviceContext_CopyResource(this->deviceContext,
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(ID3D11Resource *)this->texture, (ID3D11Resource *)src);
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ID3D11Texture2D_Release(src);
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*hasFrameUpdate = true;
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}
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if (frameInfo.PointerShapeBufferSize > 0)
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*hasPointerUpdate = true;
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IDXGIResource_Release(res);
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return CAPTURE_RESULT_OK;
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}
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static bool dxgi_getFrame(CaptureFrame * frame)
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{
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assert(this);
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assert(this->initialized);
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frame->width = this->width;
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frame->height = this->height;
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frame->pitch = this->pitch;
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frame->stride = this->stride;
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frame->format = this->format;
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HRESULT status;
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D3D11_MAPPED_SUBRESOURCE mapping;
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status = ID3D11DeviceContext_Map(this->deviceContext, (ID3D11Resource*)this->texture, 0, D3D11_MAP_READ, 0, &mapping);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to map the texture", status);
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return false;
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}
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memcpy(frame->data, mapping.pData, this->pitch * this->height);
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ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource*)this->texture, 0);
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os_signalEvent(this->copyEvent);
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return true;
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}
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static CaptureResult dxgi_releaseFrame()
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{
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assert(this);
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if (!this->needsRelease)
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return CAPTURE_RESULT_OK;
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HRESULT status = IDXGIOutputDuplication_ReleaseFrame(this->dup);
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switch(status)
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{
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case S_OK:
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break;
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|
|
case DXGI_ERROR_INVALID_CALL:
|
|
DEBUG_WINERROR("Frame was already released", status);
|
|
return CAPTURE_RESULT_ERROR;
|
|
|
|
case WAIT_ABANDONED:
|
|
case DXGI_ERROR_ACCESS_LOST:
|
|
{
|
|
this->needsRelease = false;
|
|
return CAPTURE_RESULT_REINIT;
|
|
}
|
|
|
|
default:
|
|
DEBUG_WINERROR("ReleaseFrame failed", status);
|
|
return CAPTURE_RESULT_ERROR;
|
|
}
|
|
|
|
this->needsRelease = false;
|
|
return CAPTURE_RESULT_OK;
|
|
}
|
|
|
|
struct CaptureInterface Capture_DXGI =
|
|
{
|
|
.getName = dxgi_getName,
|
|
.create = dxgi_create,
|
|
.init = dxgi_init,
|
|
.deinit = dxgi_deinit,
|
|
.free = dxgi_free,
|
|
.getMaxFrameSize = dxgi_getMaxFrameSize,
|
|
.capture = dxgi_capture,
|
|
.getFrame = dxgi_getFrame
|
|
}; |