looking-glass/c-host/windows/capture/dxgi.c
2019-03-04 12:04:17 +11:00

571 lines
No EOL
15 KiB
C

/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "capture/interface.h"
#include "app.h"
#include "debug.h"
#include "windows/windebug.h"
#include <assert.h>
#include <dxgi.h>
#include <d3d11.h>
#include <d3dcommon.h>
#include "dxgi_extra.h"
// locals
struct iface
{
bool initialized;
IDXGIFactory1 * factory;
IDXGIAdapter1 * adapter;
IDXGIOutput * output;
ID3D11Device * device;
ID3D11DeviceContext * deviceContext;
D3D_FEATURE_LEVEL featureLevel;
IDXGIOutputDuplication * dup;
ID3D11Texture2D * texture;
bool needsRelease;
osEventHandle * copyEvent;
unsigned int width;
unsigned int height;
unsigned int pitch;
unsigned int stride;
CaptureFormat format;
};
static bool dpiDone = false;
static struct iface * this = NULL;
// forwards
static bool dxgi_deinit();
static CaptureResult dxgi_releaseFrame();
// implementation
static const char * dxgi_getName()
{
return "DXGI";
}
static bool dxgi_create()
{
assert(!this);
this = calloc(sizeof(struct iface), 1);
if (!this)
{
DEBUG_ERROR("failed to allocate iface struct");
return false;
}
this->copyEvent = os_createEvent();
if (!this->copyEvent)
{
DEBUG_ERROR("failed to create the copy event");
free(this);
return false;
}
return true;
}
static bool dxgi_init()
{
assert(this);
// this is required for DXGI 1.5 support to function
if (!dpiDone)
{
DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((DPI_AWARENESS_CONTEXT)-4)
typedef BOOL (*User32_SetProcessDpiAwarenessContext)(DPI_AWARENESS_CONTEXT value);
HMODULE user32 = LoadLibraryA("user32.dll");
User32_SetProcessDpiAwarenessContext fn;
fn = (User32_SetProcessDpiAwarenessContext)GetProcAddress(user32, "SetProcessDpiAwarenessContext");
if (fn)
fn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
FreeLibrary(user32);
dpiDone = true;
}
// pre-signal the copy event
os_signalEvent(this->copyEvent);
HRESULT status;
IDXGIFactory1 * factory;
IDXGIAdapter1 * adapter;
IDXGIOutput * output;
DXGI_OUTPUT_DESC outputDesc;
status = CreateDXGIFactory1(&IID_IDXGIFactory1, (void **)&factory);
if (FAILED(status))
{
DEBUG_WINERROR("Failed to create DXGIFactory1", status);
goto fail;
}
for(int i = 0; IDXGIFactory1_EnumAdapters1(factory, i, &adapter) != DXGI_ERROR_NOT_FOUND; ++i)
{
for(int n = 0; IDXGIAdapter1_EnumOutputs(adapter, n, &output) != DXGI_ERROR_NOT_FOUND; ++n)
{
IDXGIOutput_GetDesc(output, &outputDesc);
if (outputDesc.AttachedToDesktop)
break;
IDXGIOutput_Release(output);
output = NULL;
}
if (output)
break;
IDXGIAdapter1_Release(adapter);
adapter = NULL;
}
if (!output)
{
DEBUG_ERROR("Failed to locate a valid output device");
goto fail_release_factory;
}
static const D3D_FEATURE_LEVEL featureLevels[] =
{
D3D_FEATURE_LEVEL_12_1,
D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
IDXGIAdapter * tmp;
status = IDXGIAdapter1_QueryInterface(adapter, &IID_IDXGIAdapter, (void **)&tmp);
if (FAILED(status))
{
DEBUG_ERROR("Failed to query IDXGIAdapter interface");
goto fail_release;
}
status = D3D11CreateDevice(
tmp,
D3D_DRIVER_TYPE_UNKNOWN,
NULL,
D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
featureLevels, sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),
D3D11_SDK_VERSION,
&this->device,
&this->featureLevel,
&this->deviceContext);
IDXGIAdapter_Release(tmp);
if (FAILED(status))
{
DEBUG_WINERROR("Failed to create D3D11 device", status);
goto fail_release;
}
DXGI_ADAPTER_DESC1 adapterDesc;
IDXGIAdapter1_GetDesc1(adapter, &adapterDesc);
this->width = outputDesc.DesktopCoordinates.right - outputDesc.DesktopCoordinates.left;
this->height = outputDesc.DesktopCoordinates.bottom - outputDesc.DesktopCoordinates.top;
DEBUG_INFO("Device Descripion: %ls" , adapterDesc.Description);
DEBUG_INFO("Device Vendor ID : 0x%x" , adapterDesc.VendorId);
DEBUG_INFO("Device Device ID : 0x%x" , adapterDesc.DeviceId);
DEBUG_INFO("Device Video Mem : %u MiB" , (unsigned)(adapterDesc.DedicatedVideoMemory / 1048576));
DEBUG_INFO("Device Sys Mem : %u MiB" , (unsigned)(adapterDesc.DedicatedSystemMemory / 1048576));
DEBUG_INFO("Shared Sys Mem : %u MiB" , (unsigned)(adapterDesc.SharedSystemMemory / 1048576));
DEBUG_INFO("Feature Level : 0x%x" , this->featureLevel);
DEBUG_INFO("Capture Size : %u x %u", this->width, this->height);
// bump up our priority
{
IDXGIDevice * dxgi;
status = ID3D11Device_QueryInterface(this->device, &IID_IDXGIDevice, (void **)&dxgi);
if (FAILED(status))
{
DEBUG_WINERROR("failed to query DXGI interface from device", status);
goto fail_release_device;
}
IDXGIDevice_SetGPUThreadPriority(dxgi, 7);
IDXGIDevice_Release(dxgi);
}
IDXGIOutput5 * output5 = NULL;
status = IDXGIOutput_QueryInterface(output, &IID_IDXGIOutput5, (void **)&output5);
if (FAILED(status))
{
DEBUG_WARN("IDXGIOutput5 is not available, please update windows for improved performance!");
DEBUG_WARN("Falling back to IDXIGOutput1");
IDXGIOutput1 * output1 = NULL;
status = IDXGIOutput_QueryInterface(output, &IID_IDXGIOutput1, (void **)&output1);
if (FAILED(status))
{
DEBUG_ERROR("Failed to query IDXGIOutput1 from the output");
goto fail_release_device;
}
// we try this twice in case we still get an error on re-initialization
for (int i = 0; i < 2; ++i)
{
status = IDXGIOutput1_DuplicateOutput(output1, (IUnknown *)this->device, &this->dup);
if (SUCCEEDED(status))
break;
Sleep(200);
}
if (FAILED(status))
{
DEBUG_WINERROR("DuplicateOutput Failed", status);
IDXGIOutput1_Release(output1);
goto fail_release_device;
}
IDXGIOutput1_Release(output1);
}
else
{
const DXGI_FORMAT supportedFormats[] =
{
DXGI_FORMAT_B8G8R8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R10G10B10A2_UNORM
};
// we try this twice in case we still get an error on re-initialization
for (int i = 0; i < 2; ++i)
{
status = IDXGIOutput5_DuplicateOutput1(
output5,
(IUnknown *)this->device,
0,
sizeof(supportedFormats) / sizeof(DXGI_FORMAT),
supportedFormats,
&this->dup);
if (SUCCEEDED(status))
break;
// if access is denied we just keep trying until it isn't
if (status == E_ACCESSDENIED)
--i;
Sleep(200);
}
if (FAILED(status))
{
DEBUG_WINERROR("DuplicateOutput1 Failed", status);
IDXGIOutput5_Release(output5);
goto fail_release_device;
}
IDXGIOutput5_Release(output5);
}
DXGI_OUTDUPL_DESC dupDesc;
IDXGIOutputDuplication_GetDesc(this->dup, &dupDesc);
DEBUG_INFO("Source Format : %s", GetDXGIFormatStr(dupDesc.ModeDesc.Format));
switch(dupDesc.ModeDesc.Format)
{
case DXGI_FORMAT_B8G8R8A8_UNORM : this->format = CAPTURE_FMT_BGRA ; break;
case DXGI_FORMAT_R8G8B8A8_UNORM : this->format = CAPTURE_FMT_RGBA ; break;
case DXGI_FORMAT_R10G10B10A2_UNORM: this->format = CAPTURE_FMT_RGBA10; break;
default:
DEBUG_ERROR("Unsupported source format");
goto fail_release_output;
}
D3D11_TEXTURE2D_DESC texDesc;
memset(&texDesc, 0, sizeof(texDesc));
texDesc.Width = this->width;
texDesc.Height = this->height;
texDesc.MipLevels = 1;
texDesc.ArraySize = 1;
texDesc.SampleDesc.Count = 1;
texDesc.SampleDesc.Quality = 0;
texDesc.Usage = D3D11_USAGE_STAGING;
texDesc.Format = dupDesc.ModeDesc.Format;
texDesc.BindFlags = 0;
texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
texDesc.MiscFlags = 0;
status = ID3D11Device_CreateTexture2D(this->device, &texDesc, NULL, &this->texture);
if (FAILED(status))
{
DEBUG_WINERROR("Failed to create texture", status);
goto fail_release_output;
}
// map the texture simply to get the pitch and stride
D3D11_MAPPED_SUBRESOURCE mapping;
status = ID3D11DeviceContext_Map(this->deviceContext, (ID3D11Resource *)this->texture, 0, D3D11_MAP_READ, 0, &mapping);
if (FAILED(status))
{
DEBUG_WINERROR("Failed to map the texture", status);
goto fail_release_texture;
}
this->pitch = mapping.RowPitch;
this->stride = mapping.RowPitch / 4;
ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource *)this->texture, 0);
this->factory = factory;
this->adapter = adapter;
this->output = output;
this->initialized = true;
return true;
fail_release_texture:
ID3D11Texture2D_Release(this->texture);
this->texture = NULL;
fail_release_output:
IDXGIOutputDuplication_Release(this->dup);
this->dup = NULL;
fail_release_device:
ID3D11Device_Release (this->device );
ID3D11DeviceContext_Release(this->deviceContext);
this->device = NULL;
this->deviceContext = NULL;
fail_release:
IDXGIOutput_Release (output );
IDXGIAdapter1_Release(adapter);
fail_release_factory:
IDXGIFactory1_Release(factory);
fail:
return false;
}
static bool dxgi_deinit()
{
assert(this);
if (this->texture)
{
ID3D11Texture2D_Release(this->texture);
this->texture = NULL;
}
if (this->dup)
{
dxgi_releaseFrame();
IDXGIOutputDuplication_Release(this->dup);
this->dup = NULL;
}
if (this->deviceContext)
{
ID3D11DeviceContext_Release(this->deviceContext);
this->deviceContext = NULL;
}
if (this->output)
{
IDXGIOutput_Release(this->output);
this->output = NULL;
}
if (this->device)
{
ID3D11Device_Release(this->device);
this->device = NULL;
}
if (this->adapter)
{
IDXGIAdapter1_Release(this->adapter);
this->adapter = NULL;
}
if (this->factory)
{
// if this doesn't free we have a memory leak
DWORD count = IDXGIFactory1_Release(this->factory);
this->factory = NULL;
if (count != 0)
{
DEBUG_ERROR("Factory release is %lu, there is a memory leak!", count);
return false;
}
}
this->initialized = false;
return true;
}
static void dxgi_free()
{
assert(this);
if (this->initialized)
dxgi_deinit();
os_freeEvent(this->copyEvent);
free(this);
this = NULL;
}
static unsigned int dxgi_getMaxFrameSize()
{
assert(this);
assert(this->initialized);
return this->height * this->pitch;
}
static CaptureResult dxgi_capture(bool * hasFrameUpdate, bool * hasPointerUpdate)
{
assert(this);
assert(this->initialized);
CaptureResult result;
HRESULT status;
DXGI_OUTDUPL_FRAME_INFO frameInfo;
IDXGIResource * res;
result = dxgi_releaseFrame();
if (result != CAPTURE_RESULT_OK)
return result;
status = IDXGIOutputDuplication_AcquireNextFrame(this->dup, 1000, &frameInfo, &res);
switch(status)
{
case S_OK:
this->needsRelease = true;
break;
case DXGI_ERROR_WAIT_TIMEOUT:
return CAPTURE_RESULT_TIMEOUT;
case WAIT_ABANDONED:
case DXGI_ERROR_ACCESS_LOST:
return CAPTURE_RESULT_REINIT;
default:
DEBUG_WINERROR("AcquireNextFrame failed", status);
return CAPTURE_RESULT_ERROR;
}
if (frameInfo.LastPresentTime.QuadPart != 0)
{
ID3D11Texture2D * src;
status = IDXGIResource_QueryInterface(res, &IID_ID3D11Texture2D, (void **)&src);
if (FAILED(status))
{
DEBUG_WINERROR("Failed to get the texture from the dxgi resource", status);
IDXGIResource_Release(res);
return CAPTURE_RESULT_ERROR;
}
// wait for the prior copy to finish in getFrame
os_waitEvent(this->copyEvent);
ID3D11DeviceContext_CopyResource(this->deviceContext,
(ID3D11Resource *)this->texture, (ID3D11Resource *)src);
ID3D11Texture2D_Release(src);
*hasFrameUpdate = true;
}
if (frameInfo.PointerShapeBufferSize > 0)
*hasPointerUpdate = true;
IDXGIResource_Release(res);
return CAPTURE_RESULT_OK;
}
static bool dxgi_getFrame(CaptureFrame * frame)
{
assert(this);
assert(this->initialized);
frame->width = this->width;
frame->height = this->height;
frame->pitch = this->pitch;
frame->stride = this->stride;
frame->format = this->format;
HRESULT status;
D3D11_MAPPED_SUBRESOURCE mapping;
status = ID3D11DeviceContext_Map(this->deviceContext, (ID3D11Resource*)this->texture, 0, D3D11_MAP_READ, 0, &mapping);
if (FAILED(status))
{
DEBUG_WINERROR("Failed to map the texture", status);
return false;
}
memcpy(frame->data, mapping.pData, this->pitch * this->height);
ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource*)this->texture, 0);
os_signalEvent(this->copyEvent);
return true;
}
static CaptureResult dxgi_releaseFrame()
{
assert(this);
if (!this->needsRelease)
return CAPTURE_RESULT_OK;
HRESULT status = IDXGIOutputDuplication_ReleaseFrame(this->dup);
switch(status)
{
case S_OK:
break;
case DXGI_ERROR_INVALID_CALL:
DEBUG_WINERROR("Frame was already released", status);
return CAPTURE_RESULT_ERROR;
case WAIT_ABANDONED:
case DXGI_ERROR_ACCESS_LOST:
{
this->needsRelease = false;
return CAPTURE_RESULT_REINIT;
}
default:
DEBUG_WINERROR("ReleaseFrame failed", status);
return CAPTURE_RESULT_ERROR;
}
this->needsRelease = false;
return CAPTURE_RESULT_OK;
}
struct CaptureInterface Capture_DXGI =
{
.getName = dxgi_getName,
.create = dxgi_create,
.init = dxgi_init,
.deinit = dxgi_deinit,
.free = dxgi_free,
.getMaxFrameSize = dxgi_getMaxFrameSize,
.capture = dxgi_capture,
.getFrame = dxgi_getFrame
};