looking-glass/host/Shaders/Pixel.hlsl
2018-07-28 06:19:59 +10:00

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207 B
HLSL

Texture2D texTexture;
SamplerState texSampler;
struct VS
{
float4 pos : SV_Position;
float2 tex : TEXCOORD;
};
float4 main(VS input): SV_Target
{
return texTexture.Sample(texSampler, input.tex);
}