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![]() There is no performance penalty to using ARGB10 as it's still a 32-bit copy per pixel and the nvidia driver internally handles any conversions required to make this work for both SDR and HDR. |
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.. | ||
cmake | ||
include/interface | ||
platform | ||
src | ||
.gitignore | ||
CMakeLists.txt | ||
toolchain-mingw64.cmake |