looking-glass/client/renderers/EGL/shader/alert.frag

12 lines
174 B
GLSL

#version 300 es
in highp vec2 uv;
in highp vec2 sz;
out highp vec4 color;
uniform sampler2D sampler1;
void main()
{
color = texelFetch(sampler1, ivec2(uv * sz), 0);
}