looking-glass/client/renderers/egl/shader/splash_bg.vert

17 lines
277 B
GLSL

#version 300 es
layout(location = 0) in vec3 vertexPosition_modelspace;
uniform float alpha;
out highp vec3 pos;
out highp float a;
void main()
{
gl_Position.xyz = vertexPosition_modelspace;
gl_Position.w = 1.0;
pos = vertexPosition_modelspace;
a = alpha;
}