looking-glass/client/renderers/egl/shader/cursor.vert

25 lines
425 B
GLSL

#version 300 es
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec2 vertexUV;
uniform vec4 mouse;
out highp vec2 uv;
void main()
{
gl_Position.xyz = vertexPosition_modelspace;
gl_Position.w = 1.0;
gl_Position.x += 1.0f;
gl_Position.y -= 1.0f;
gl_Position.x *= mouse.z;
gl_Position.y *= mouse.w;
gl_Position.x += mouse.x;
gl_Position.y -= mouse.y;
uv = vertexUV;
}