mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-12-23 22:31:46 +00:00
b4b4a37b2b
According to Erik @ NVidia the open source NVidia driver will not create a EGLImage from a DMABUF if the target is not GL_TEXTURE_EXTERNAL_OES. This change set converts the dmabuf texture from GL_TEXTURE_2D to GL_TEXTURE_EXTERNAL_OES and at runtime performs a global search & replace on fragment shaders as needed to remain compatible, replacing `sampler2D` with `samplerExternalOES`. Ref: https://github.com/NVIDIA/open-gpu-kernel-modules/discussions/243#discussioncomment-3283415
673 lines
16 KiB
C
673 lines
16 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2022 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#define _GNU_SOURCE
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#include "postprocess.h"
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#include "filters.h"
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#include "app.h"
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#include "cimgui.h"
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#include <dirent.h>
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#include <errno.h>
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#include <limits.h>
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#include <unistd.h>
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#include <stdatomic.h>
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#include <sys/stat.h>
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#include "common/debug.h"
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#include "common/array.h"
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#include "common/option.h"
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#include "common/paths.h"
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#include "common/stringlist.h"
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#include "common/stringutils.h"
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#include "common/vector.h"
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static const EGL_FilterOps * EGL_Filters[] =
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{
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&egl_filterDownscaleOps,
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&egl_filterFFXFSR1Ops,
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&egl_filterFFXCASOps
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};
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struct EGL_PostProcess
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{
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Vector filters;
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EGL_Texture * output;
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unsigned int outputX, outputY;
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_Atomic(bool) modified;
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EGL_DesktopRects * rects;
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StringList presets;
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char * presetDir;
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int activePreset;
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char presetEdit[128];
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char * presetError;
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};
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void egl_postProcessEarlyInit(void)
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{
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static struct Option options[] =
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{
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{
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.module = "eglFilter",
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.name = "order",
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.description = "The order of filters to use",
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.preset = true,
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.type = OPTION_TYPE_STRING,
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.value.x_string = ""
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},
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{
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.module = "egl",
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.name = "preset",
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.description = "The initial filter preset to load",
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.type = OPTION_TYPE_STRING
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},
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{ 0 }
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};
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option_register(options);
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for (int i = 0; i < ARRAY_LENGTH(EGL_Filters); ++i)
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EGL_Filters[i]->earlyInit();
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}
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static void loadPreset(struct EGL_PostProcess * this, const char * name);
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static void loadPresetList(struct EGL_PostProcess * this)
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{
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DIR * dir = NULL;
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alloc_sprintf(&this->presetDir, "%s/presets", lgConfigDir());
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if (!this->presetDir)
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{
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DEBUG_ERROR("Failed to allocate memory for presets");
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return;
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}
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if (mkdir(this->presetDir, S_IRWXU) < 0 && errno != EEXIST)
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{
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DEBUG_ERROR("Failed to create presets directory: %s", this->presetDir);
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goto fail;
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}
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dir = opendir(this->presetDir);
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if (!dir)
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{
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DEBUG_ERROR("Failed to open presets directory: %s", this->presetDir);
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goto fail;
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}
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this->presets = stringlist_new(true);
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if (!this->presets)
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{
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DEBUG_ERROR("Failed to allocate memory for preset list");
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goto fail;
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}
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struct dirent * entry;
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const char * preset = option_get_string("egl", "preset");
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this->activePreset = -1;
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while ((entry = readdir(dir)) != NULL)
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{
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if (entry->d_type != DT_REG)
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continue;
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DEBUG_INFO("Found preset: %s", entry->d_name);
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char * name = strdup(entry->d_name);
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if (!name)
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{
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DEBUG_ERROR("Failed to allocate memory");
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goto fail;
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}
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stringlist_push(this->presets, name);
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if (preset && strcmp(preset, name) == 0)
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this->activePreset = stringlist_count(this->presets) - 1;
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}
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closedir(dir);
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if (preset)
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{
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if (this->activePreset > -1)
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loadPreset(this, preset);
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else
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DEBUG_WARN("egl:preset '%s' does not exist", preset);
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}
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return;
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fail:
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free(this->presetDir);
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this->presetDir = NULL;
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if (dir)
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closedir(dir);
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if (this->presets)
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stringlist_free(&this->presets);
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}
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static void presetError(struct EGL_PostProcess * this, char * message)
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{
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free(this->presetError);
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this->presetError = message;
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}
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static bool savePreset(struct EGL_PostProcess * this, const char * name)
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{
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EGL_Filter * filter;
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vector_forEach(filter, &this->filters)
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egl_filterSaveState(filter);
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size_t orderLen = 0;
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vector_forEach(filter, &this->filters)
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orderLen += strlen(filter->ops.id) + 1;
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char order[orderLen];
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char * p = order;
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vector_forEach(filter, &this->filters)
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{
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strcpy(p, filter->ops.id);
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p += strlen(filter->ops.id);
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*p++ = ';';
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}
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if (p > order)
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p[-1] = '\0';
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option_set_string("eglFilter", "order", order);
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char * path;
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alloc_sprintf(&path, "%s/%s", this->presetDir, name);
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if (!path)
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{
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DEBUG_ERROR("Failed to allocate memory");
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return false;
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}
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FILE * file = fopen(path, "w");
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if (!file)
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{
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const char * strError = strerror(errno);
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DEBUG_ERROR("Failed to open preset \"%s\" for writing: %s", name, strError);
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free(path);
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char * error;
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alloc_sprintf(&error, "Failed to save preset: %s\nError: %s", name, strError);
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if (error)
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presetError(this, error);
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return false;
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}
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free(path);
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DEBUG_INFO("Saving preset: %s", name);
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option_dump_preset(file);
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fclose(file);
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return true;
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}
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static int stringListIndex(StringList list, const char * str)
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{
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unsigned int count = stringlist_count(list);
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for (unsigned int i = 0; i < count; ++i)
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if (strcmp(stringlist_at(list, i), str) == 0)
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return i;
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return INT_MAX;
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}
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static int compareFilterOrder(const void * a_, const void * b_, void * opaque)
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{
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const EGL_Filter * a = *(const EGL_Filter **)a_;
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const EGL_Filter * b = *(const EGL_Filter **)b_;
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StringList order = opaque;
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return stringListIndex(order, a->ops.id) - stringListIndex(order, b->ops.id);
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}
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static void reorderFilters(struct EGL_PostProcess * this)
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{
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StringList order = stringlist_new(false);
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if (!order)
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{
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DEBUG_ERROR("Failed to allocate memory");
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return;
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}
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char * orderStr = strdup(option_get_string("eglFilter", "order"));
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if (!orderStr)
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{
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DEBUG_ERROR("Failed to allocate memory");
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stringlist_free(&order);
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return;
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}
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char * p = orderStr;
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while (*p)
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{
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stringlist_push(order, p);
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char * end = strchr(p, ';');
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if (!end)
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break;
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*end = '\0';
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p = end + 1;
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}
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qsort_r(vector_data(&this->filters), vector_size(&this->filters),
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sizeof(EGL_Filter *), compareFilterOrder, order);
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stringlist_free(&order);
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free(orderStr);
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}
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static void loadPreset(struct EGL_PostProcess * this, const char * name)
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{
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char * path;
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alloc_sprintf(&path, "%s/%s", this->presetDir, name);
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if (!path)
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{
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DEBUG_ERROR("Failed to allocate memory");
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return;
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}
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if (!option_load(path))
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{
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DEBUG_ERROR("Failed to load preset: %s", name);
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free(path);
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char * error;
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alloc_sprintf(&error, "Failed to load preset: %s", name);
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if (error)
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presetError(this, error);
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return;
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}
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free(path);
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DEBUG_INFO("Loading preset: %s", name);
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EGL_Filter * filter;
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vector_forEach(filter, &this->filters)
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egl_filterLoadState(filter);
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reorderFilters(this);
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}
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static void savePresetAs(struct EGL_PostProcess * this)
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{
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if (!savePreset(this, this->presetEdit))
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return;
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for (unsigned i = 0; i < stringlist_count(this->presets); ++i)
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{
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DEBUG_INFO("Saw preset: %s", stringlist_at(this->presets, i));
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if (strcmp(stringlist_at(this->presets, i), this->presetEdit) == 0)
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{
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this->activePreset = i;
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return;
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}
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}
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this->activePreset = stringlist_push(this->presets, strdup(this->presetEdit));
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}
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static void deletePreset(struct EGL_PostProcess * this)
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{
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char * path;
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alloc_sprintf(&path, "%s/%s", this->presetDir,
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stringlist_at(this->presets, this->activePreset));
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if (!path)
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{
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DEBUG_ERROR("Failed to allocate memory");
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return;
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}
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unlink(path);
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free(path);
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stringlist_remove(this->presets, this->activePreset);
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if (this->activePreset >= stringlist_count(this->presets))
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this->activePreset = stringlist_count(this->presets) - 1;
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}
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static bool presetsUI(struct EGL_PostProcess * this)
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{
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if (!this->presets)
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return false;
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bool redraw = false;
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const char * active = "<none>";
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if (this->activePreset >= 0)
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active = stringlist_at(this->presets, this->activePreset);
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if (igBeginCombo("Preset name", active, 0))
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{
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for (unsigned i = 0; i < stringlist_count(this->presets); ++i)
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{
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bool selected = i == this->activePreset;
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if (igSelectable_Bool(stringlist_at(this->presets, i), selected, 0,
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(ImVec2) { 0.0f, 0.0f }))
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{
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this->activePreset = i;
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redraw = true;
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loadPreset(this, stringlist_at(this->presets, this->activePreset));
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}
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if (selected)
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igSetItemDefaultFocus();
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}
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igEndCombo();
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}
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if (igIsItemHovered(ImGuiHoveredFlags_None))
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igSetTooltip("Selecting a preset will load it");
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if (igButton("Save preset", (ImVec2) { 0.0f, 0.0f }))
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{
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if (this->activePreset >= 0)
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savePreset(this, stringlist_at(this->presets, this->activePreset));
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else
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presetError(this, strdup("You must select a preset to save."));
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}
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if (igIsItemHovered(ImGuiHoveredFlags_None) && this->activePreset >= 0)
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igSetTooltip("This will overwrite the preset named: %s",
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stringlist_at(this->presets, this->activePreset));
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igSameLine(0.0f, -1.0f);
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if (igButton("Save preset as...", (ImVec2) { 0.0f, 0.0f }))
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{
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this->presetEdit[0] = '\0';
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igOpenPopup_Str("Save preset as...", ImGuiPopupFlags_None);
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}
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igSameLine(0.0f, -1.0f);
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if (igButton("Delete preset", (ImVec2) { 0.0f, 0.0f }) && this->activePreset >= 0)
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deletePreset(this);
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if (igBeginPopupModal("Save preset as...", NULL, ImGuiWindowFlags_AlwaysAutoResize))
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{
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igText("Enter a name for the new preset:");
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if (!igIsAnyItemActive())
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igSetKeyboardFocusHere(0);
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if (igInputText("##name", this->presetEdit, sizeof(this->presetEdit),
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ImGuiInputTextFlags_EnterReturnsTrue, NULL, NULL))
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{
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savePresetAs(this);
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igCloseCurrentPopup();
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}
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if (igButton("Save", (ImVec2) { 0.0f, 0.0f }))
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{
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savePresetAs(this);
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igCloseCurrentPopup();
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}
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igSameLine(0.0f, -1.0f);
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if (igButton("Cancel", (ImVec2) { 0.0f, 0.0f }))
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igCloseCurrentPopup();
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igEndPopup();
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}
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if (this->presetError)
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igOpenPopup_Str("Preset error", ImGuiPopupFlags_None);
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if (igBeginPopupModal("Preset error", NULL, ImGuiWindowFlags_AlwaysAutoResize))
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{
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igText("%s", this->presetError);
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if (!igIsAnyItemActive())
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igSetKeyboardFocusHere(0);
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if (igButton("OK", (ImVec2) { 0.0f, 0.0f }))
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{
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free(this->presetError);
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this->presetError = NULL;
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igCloseCurrentPopup();
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}
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igEndPopup();
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}
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return redraw;
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}
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static void drawDropTarget(void)
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{
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igPushStyleColor_Vec4(ImGuiCol_Separator, (ImVec4) { 1.0f, 1.0f, 0.0f, 1.0f });
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igSeparator();
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igPopStyleColor(1);
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}
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static void configUI(void * opaque, int * id)
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{
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struct EGL_PostProcess * this = opaque;
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bool redraw = false;
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redraw |= presetsUI(this);
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igSeparator();
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static size_t mouseIdx = -1;
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static bool moving = false;
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static size_t moveIdx = 0;
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bool doMove = false;
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ImVec2 window, pos;
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igGetWindowPos(&window);
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igGetMousePos(&pos);
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EGL_Filter ** filters = vector_data(&this->filters);
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size_t count = vector_size(&this->filters);
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for (size_t i = 0; i < count; ++i)
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{
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EGL_Filter * filter = filters[i];
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if (moving && mouseIdx < moveIdx && i == mouseIdx)
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drawDropTarget();
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igPushID_Ptr(filter);
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bool draw = igCollapsingHeader_BoolPtr(filter->ops.name, NULL, 0);
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if (igIsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
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mouseIdx = i;
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bool active = igIsItemActive();
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if (draw)
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redraw |= egl_filterImguiConfig(filter);
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igPopID();
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if (moving)
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{
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if (!igIsMouseDragging(ImGuiMouseButton_Left, -1.0f))
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{
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moving = false;
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doMove = true;
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}
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}
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else
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if (active && igIsMouseDragging(ImGuiMouseButton_Left, -1.0f))
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{
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moveIdx = mouseIdx;
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moving = true;
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}
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if (moving && mouseIdx > moveIdx && i == mouseIdx)
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drawDropTarget();
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}
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if (moving)
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{
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igSetMouseCursor(ImGuiMouseCursor_Hand);
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igSetTooltip(filters[moveIdx]->ops.name);
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}
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if (doMove)
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{
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EGL_Filter * tmp = filters[moveIdx];
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if (mouseIdx > moveIdx) // moving down
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memmove(filters + moveIdx, filters + moveIdx + 1, (mouseIdx - moveIdx) * sizeof(EGL_Filter *));
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else // moving up
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memmove(filters + mouseIdx + 1, filters + mouseIdx, (moveIdx - mouseIdx) * sizeof(EGL_Filter *));
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filters[mouseIdx] = tmp;
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}
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if (redraw)
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{
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atomic_store(&this->modified, true);
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app_invalidateWindow(true);
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}
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}
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bool egl_postProcessInit(EGL_PostProcess ** pp)
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{
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EGL_PostProcess * this = calloc(1, sizeof(*this));
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if (!this)
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{
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DEBUG_ERROR("Failed to allocate memory");
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return false;
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}
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if (!vector_create(&this->filters, sizeof(EGL_Filter *), ARRAY_LENGTH(EGL_Filters)))
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{
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DEBUG_ERROR("Failed to allocate the filter list");
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goto error_this;
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|
}
|
|
|
|
if (!egl_desktopRectsInit(&this->rects, 1))
|
|
{
|
|
DEBUG_ERROR("Failed to initialize the desktop rects");
|
|
goto error_filters;
|
|
}
|
|
|
|
loadPresetList(this);
|
|
reorderFilters(this);
|
|
app_overlayConfigRegisterTab("EGL Filters", configUI, this);
|
|
|
|
*pp = this;
|
|
return true;
|
|
|
|
error_filters:
|
|
vector_destroy(&this->filters);
|
|
|
|
error_this:
|
|
free(this);
|
|
return false;
|
|
}
|
|
|
|
void egl_postProcessFree(EGL_PostProcess ** pp)
|
|
{
|
|
if (!*pp)
|
|
return;
|
|
|
|
EGL_PostProcess * this = *pp;
|
|
|
|
EGL_Filter ** filter;
|
|
vector_forEachRef(filter, &this->filters)
|
|
egl_filterFree(filter);
|
|
vector_destroy(&this->filters);
|
|
|
|
free(this->presetDir);
|
|
if (this->presets)
|
|
stringlist_free(&this->presets);
|
|
|
|
egl_desktopRectsFree(&this->rects);
|
|
free(this->presetError);
|
|
free(this);
|
|
*pp = NULL;
|
|
}
|
|
|
|
bool egl_postProcessAdd(EGL_PostProcess * this, const EGL_FilterOps * ops)
|
|
{
|
|
EGL_Filter * filter;
|
|
if (!egl_filterInit(ops, &filter))
|
|
return false;
|
|
|
|
vector_push(&this->filters, &filter);
|
|
return true;
|
|
}
|
|
|
|
bool egl_postProcessConfigModified(EGL_PostProcess * this)
|
|
{
|
|
return atomic_load(&this->modified);
|
|
}
|
|
|
|
bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
|
|
EGL_DesktopRects * rects, int desktopWidth, int desktopHeight,
|
|
unsigned int targetX, unsigned int targetY, bool useDMA)
|
|
{
|
|
if (targetX == 0 && targetY == 0)
|
|
DEBUG_FATAL("targetX || targetY == 0");
|
|
|
|
EGL_Filter * lastFilter = NULL;
|
|
unsigned int sizeX, sizeY;
|
|
|
|
//TODO: clean this up
|
|
GLuint _unused;
|
|
if (egl_textureGet(tex, &_unused, &sizeX, &sizeY) != EGL_TEX_STATUS_OK)
|
|
return false;
|
|
|
|
if (atomic_exchange(&this->modified, false))
|
|
{
|
|
rects = this->rects;
|
|
egl_desktopRectsUpdate(rects, NULL, desktopWidth, desktopHeight);
|
|
}
|
|
|
|
GLfloat matrix[6];
|
|
egl_desktopRectsMatrix(matrix, desktopWidth, desktopHeight, 0.0f, 0.0f,
|
|
1.0f, 1.0f, LG_ROTATE_0);
|
|
|
|
EGL_FilterRects filterRects = {
|
|
.rects = rects,
|
|
.matrix = matrix,
|
|
.width = desktopWidth,
|
|
.height = desktopHeight,
|
|
};
|
|
|
|
EGL_Filter * filter;
|
|
EGL_Texture * texture = tex;
|
|
vector_forEach(filter, &this->filters)
|
|
{
|
|
egl_filterSetOutputResHint(filter, targetX, targetY);
|
|
|
|
if (!egl_filterSetup(filter, tex->format.pixFmt, sizeX, sizeY, useDMA) ||
|
|
!egl_filterPrepare(filter))
|
|
continue;
|
|
|
|
texture = egl_filterRun(filter, &filterRects, texture);
|
|
egl_filterGetOutputRes(filter, &sizeX, &sizeY);
|
|
|
|
if (lastFilter)
|
|
egl_filterRelease(lastFilter);
|
|
|
|
lastFilter = filter;
|
|
|
|
// the first filter to run will convert to a normal texture
|
|
useDMA = false;
|
|
}
|
|
|
|
this->output = texture;
|
|
this->outputX = sizeX;
|
|
this->outputY = sizeY;
|
|
return true;
|
|
}
|
|
|
|
EGL_Texture * egl_postProcessGetOutput(EGL_PostProcess * this,
|
|
unsigned int * outputX, unsigned int * outputY)
|
|
{
|
|
*outputX = this->outputX;
|
|
*outputY = this->outputY;
|
|
return this->output;
|
|
}
|