mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-14 13:07:54 +00:00
9bded74543
This commit adds damage tracking to the DXGI textures, and only copies the damaged areas to the textures with ID3D11DeviceContext::CopySubresourceRegion. The sleep logic in waitFrame makes it difficult for this to reduce the latency, but removing it shows significant improvements (6-7 ms to ~3 ms) when a tiny portion of the screen is damaged, while showing no difference on full screen damage. |
||
---|---|---|
.. | ||
cmake | ||
include/interface | ||
platform | ||
src | ||
.gitignore | ||
CMakeLists.txt | ||
toolchain-mingw64.cmake |