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An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
9b87f4ba5e
This avoids race conditions in GL drivers when attempting to render and call glEGLImageTargetTexture2DOES on the same texture. Also, when using glEGLImageTargetTexture2DOES, we do not need to allocate storage for textures. |
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version.cmake |
Looking Glass
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
- Project Website: https://looking-glass.io
- Documentation: https://looking-glass.io/docs
Documentation
❕❕❕ IMPORTANT ❕❕❕
This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:
https://looking-glass.io/downloads
Source code for the documentation can be found in the /doc
directory.
You may view this locally as HTML by running make html
with python3-sphinx
installed.