mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-12-28 00:07:15 +00:00
543c97987b
We simply use precision mediump float; for everything. We don't actually need highp anyways, and we don't use it for stuff like CAS or FSR.
9 lines
111 B
GLSL
9 lines
111 B
GLSL
#version 300 es
|
|
precision mediump float;
|
|
|
|
out vec4 color;
|
|
|
|
void main()
|
|
{
|
|
color = vec4(1.0, 1.0, 0.0, 0.5);
|
|
}
|