.. |
shader
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[client] egl: look at 3x3 around the pixel instead of 4x4
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2021-08-19 15:52:44 +10:00 |
CMakeLists.txt
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[client] egl: add linear downscale filter shader
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2021-08-14 12:19:50 +10:00 |
cursor.c
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[client] remove all casts around malloc
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2021-08-16 16:26:58 +10:00 |
cursor.h
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[client] egl: cleanup texture filtering/post-processing
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2021-08-11 18:53:36 +10:00 |
damage.c
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[client] remove all casts around malloc
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2021-08-16 16:26:58 +10:00 |
damage.h
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[client] egl: refactor to use project naming standard
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2021-08-08 17:16:10 +10:00 |
desktop.c
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[client] remove all casts around malloc
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2021-08-16 16:26:58 +10:00 |
desktop.h
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[client] egl: cleanup texture filtering/post-processing
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2021-08-11 18:53:36 +10:00 |
desktop_rects.c
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[client] egl: pad areas of the desktop repainted to cover overlays
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2021-08-16 16:26:18 +10:00 |
desktop_rects.h
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[all] copyright: use unicode copyright sign ©
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2021-08-04 21:16:35 +10:00 |
draw.c
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[client] remove all casts around malloc
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2021-08-16 16:26:58 +10:00 |
draw.h
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[client] egl: refactor to use project naming standard
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2021-08-08 17:16:10 +10:00 |
egl.c
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[client] egl: fix context creation on EGL 1.4
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2021-08-19 21:28:56 +10:00 |
egl.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
egldebug.c
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[all] copyright: use unicode copyright sign ©
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2021-08-04 21:16:35 +10:00 |
egldebug.h
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[all] copyright: use unicode copyright sign ©
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2021-08-04 21:16:35 +10:00 |
egltypes.h
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[client] egl: cleanup texture filtering/post-processing
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2021-08-11 18:53:36 +10:00 |
ffx.c
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[client] egl: implement C wrappers for FidelityFX constant computation
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2021-08-11 02:42:55 +10:00 |
ffx.h
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[client] egl: implement C wrappers for FidelityFX constant computation
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2021-08-11 02:42:55 +10:00 |
filter.h
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[client] egl: cleanup texture filtering/post-processing
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2021-08-11 18:53:36 +10:00 |
filter_downscale.c
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[client] egl: clamp downscale factor range
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2021-08-14 14:57:33 +10:00 |
filter_ffx_cas.c
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[client] egl: clamp sharpness settings in filters
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2021-08-15 18:01:03 +10:00 |
filter_ffx_fsr1.c
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[client] egl: clamp sharpness settings in filters
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2021-08-15 18:01:03 +10:00 |
filters.h
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[client] egl: add new downscale filter
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2021-08-12 15:54:16 +10:00 |
framebuffer.c
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[client] egl: cleanup texture filtering/post-processing
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2021-08-11 18:53:36 +10:00 |
framebuffer.h
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[client] egl: cleanup texture filtering/post-processing
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2021-08-11 18:53:36 +10:00 |
glsl.include.awk
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[client] egl: handle \r character when processing #includes
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2021-08-11 02:41:54 +10:00 |
model.c
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[client] remove all casts around malloc
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2021-08-16 16:26:58 +10:00 |
model.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
postprocess.c
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[client] egl: implement nicer drag & drop re-ordering of filters
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2021-08-24 22:05:46 +10:00 |
postprocess.h
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[client] rework the configuration overlay to allow for tabs
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2021-08-12 09:04:45 +10:00 |
shader.c
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[client] remove all casts around malloc
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2021-08-16 16:26:58 +10:00 |
shader.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
splash.c
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[client] remove all casts around malloc
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2021-08-16 16:26:58 +10:00 |
splash.h
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[client] egl: refactor to use project naming standard
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2021-08-08 17:16:10 +10:00 |
texture.c
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[client] all: replace assert with DEBUG_ASSERT
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2021-08-14 12:19:07 +10:00 |
texture.h
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[client] egl: cleanup texture filtering/post-processing
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2021-08-11 18:53:36 +10:00 |
texture_buffer.c
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[client] remove all casts around malloc
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2021-08-16 16:26:58 +10:00 |
texture_buffer.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
texture_dmabuf.c
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[client] egl: make texture_dmabuf.c use vector
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2021-08-24 22:10:36 +10:00 |
texture_framebuffer.c
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[client] use correct argument order for calloc
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2021-08-16 16:25:59 +10:00 |
texture_util.c
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[client] egl: dynamically import glBufferStorageEXT
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2021-08-19 21:28:45 +10:00 |
texture_util.h
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[client] egl: cleanup texture filtering/post-processing
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2021-08-11 18:53:36 +10:00 |