mirror of
https://github.com/gnif/LookingGlass.git
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d82333519c
Also, changed logic so that Windows versions before 8 is not treated as 10.
1084 lines
29 KiB
C
1084 lines
29 KiB
C
/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "interface/capture.h"
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#include "interface/platform.h"
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#include "common/array.h"
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#include "common/debug.h"
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#include "common/windebug.h"
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#include "common/option.h"
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#include "common/locking.h"
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#include "common/event.h"
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#include "common/runningavg.h"
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#include "common/KVMFR.h"
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#include <assert.h>
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#include <stdatomic.h>
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#include <unistd.h>
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#include <dxgi.h>
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#include <d3d11.h>
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#include <d3dcommon.h>
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#include <versionhelpers.h>
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#include "dxgi_extra.h"
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#define LOCKED(x) INTERLOCKED_SECTION(this->deviceContextLock, x)
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enum TextureState
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{
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TEXTURE_STATE_UNUSED,
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TEXTURE_STATE_PENDING_MAP,
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TEXTURE_STATE_MAPPED
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};
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typedef struct Texture
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{
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unsigned int formatVer;
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volatile enum TextureState state;
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ID3D11Texture2D * tex;
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D3D11_MAPPED_SUBRESOURCE map;
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uint64_t copyTime;
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uint8_t damageRectsCount;
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FrameDamageRect damageRects[KVMFR_MAX_DAMAGE_RECTS];
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}
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Texture;
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// locals
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struct iface
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{
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bool initialized;
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LARGE_INTEGER perfFreq;
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LARGE_INTEGER frameTime;
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bool stop;
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HDESK desktop;
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IDXGIFactory1 * factory;
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IDXGIAdapter1 * adapter;
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IDXGIOutput * output;
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ID3D11Device * device;
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ID3D11DeviceContext * deviceContext;
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LG_Lock deviceContextLock;
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bool useAcquireLock;
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D3D_FEATURE_LEVEL featureLevel;
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IDXGIOutputDuplication * dup;
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int maxTextures;
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Texture * texture;
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int texRIndex;
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int texWIndex;
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atomic_int texReady;
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bool needsRelease;
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RunningAvg avgMapTime;
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uint64_t usleepMapTime;
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CaptureGetPointerBuffer getPointerBufferFn;
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CapturePostPointerBuffer postPointerBufferFn;
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LGEvent * frameEvent;
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unsigned int formatVer;
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unsigned int width;
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unsigned int height;
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unsigned int pitch;
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unsigned int stride;
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CaptureFormat format;
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CaptureRotation rotation;
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int lastPointerX, lastPointerY;
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bool lastPointerVisible;
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};
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static struct iface * this = NULL;
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// forwards
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static bool dxgi_deinit();
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static CaptureResult dxgi_releaseFrame();
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// implementation
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static const char * dxgi_getName(void)
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{
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return "DXGI";
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}
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static void dxgi_initOptions(void)
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{
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struct Option options[] =
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{
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{
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.module = "dxgi",
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.name = "adapter",
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.description = "The name of the adapter to capture",
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.type = OPTION_TYPE_STRING,
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.value.x_string = NULL
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},
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{
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.module = "dxgi",
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.name = "output",
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.description = "The name of the adapter's output to capture",
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.type = OPTION_TYPE_STRING,
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.value.x_string = NULL
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},
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{
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.module = "dxgi",
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.name = "maxTextures",
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.description = "The maximum number of frames to buffer before skipping",
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.type = OPTION_TYPE_INT,
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.value.x_int = 4
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},
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{
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.module = "dxgi",
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.name = "useAcquireLock",
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.description = "Enable locking around `AcquireNextFrame` (EXPERIMENTAL, leave enabled if you're not sure!)",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = true
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},
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{0}
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};
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option_register(options);
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}
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static bool dxgi_create(CaptureGetPointerBuffer getPointerBufferFn, CapturePostPointerBuffer postPointerBufferFn)
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{
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assert(!this);
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this = calloc(sizeof(struct iface), 1);
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if (!this)
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{
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DEBUG_ERROR("failed to allocate iface struct");
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return false;
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}
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this->frameEvent = lgCreateEvent(true, 17); // 60Hz = 16.7ms
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if (!this->frameEvent)
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{
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DEBUG_ERROR("failed to create the frame event");
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free(this);
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return false;
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}
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this->maxTextures = option_get_int("dxgi", "maxTextures");
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if (this->maxTextures <= 0)
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this->maxTextures = 1;
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this->useAcquireLock = option_get_bool("dxgi", "useAcquireLock");
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this->texture = calloc(sizeof(struct Texture), this->maxTextures);
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this->getPointerBufferFn = getPointerBufferFn;
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this->postPointerBufferFn = postPointerBufferFn;
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this->avgMapTime = runningavg_new(10);
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return true;
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}
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static bool dxgi_init(void)
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{
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assert(this);
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this->desktop = OpenInputDesktop(0, FALSE, GENERIC_READ);
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if (!this->desktop)
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DEBUG_WINERROR("Failed to open the desktop", GetLastError());
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else
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{
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if (!SetThreadDesktop(this->desktop))
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{
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DEBUG_WINERROR("Failed to set thread desktop", GetLastError());
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CloseDesktop(this->desktop);
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this->desktop = NULL;
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}
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}
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if (!this->desktop)
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{
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DEBUG_INFO("The above error(s) will prevent LG from being able to capture the secure desktop (UAC dialogs)");
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DEBUG_INFO("This is not a failure, please do not report this as an issue.");
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DEBUG_INFO("To fix this, install and run the Looking Glass host as a service.");
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DEBUG_INFO("looking-glass-host.exe InstallService");
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}
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HRESULT status;
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DXGI_OUTPUT_DESC outputDesc;
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this->stop = false;
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this->texRIndex = 0;
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this->texWIndex = 0;
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atomic_store(&this->texReady, 0);
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runningavg_reset(this->avgMapTime);
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this->usleepMapTime = 0;
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lgResetEvent(this->frameEvent);
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status = CreateDXGIFactory1(&IID_IDXGIFactory1, (void **)&this->factory);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to create DXGIFactory1", status);
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goto fail;
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}
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const char * optAdapter = option_get_string("dxgi", "adapter");
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const char * optOutput = option_get_string("dxgi", "output" );
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for (int i = 0; IDXGIFactory1_EnumAdapters1(this->factory, i, &this->adapter) != DXGI_ERROR_NOT_FOUND; ++i)
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{
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if (optAdapter)
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{
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DXGI_ADAPTER_DESC1 adapterDesc;
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status = IDXGIAdapter1_GetDesc1(this->adapter, &adapterDesc);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to get the device description", status);
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goto fail;
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}
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const size_t s = (wcslen(adapterDesc.Description)+1) * 2;
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char * desc = malloc(s);
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wcstombs(desc, adapterDesc.Description, s);
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if (strstr(desc, optAdapter) == NULL)
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{
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DEBUG_INFO("Not using adapter: %ls", adapterDesc.Description);
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free(desc);
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IDXGIAdapter1_Release(this->adapter);
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this->adapter = NULL;
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continue;
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}
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free(desc);
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DEBUG_INFO("Adapter matched, trying: %ls", adapterDesc.Description);
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}
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for (int n = 0; IDXGIAdapter1_EnumOutputs(this->adapter, n, &this->output) != DXGI_ERROR_NOT_FOUND; ++n)
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{
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IDXGIOutput_GetDesc(this->output, &outputDesc);
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if (optOutput)
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{
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const size_t s = (wcslen(outputDesc.DeviceName)+1) * 2;
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char * desc = malloc(s);
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wcstombs(desc, outputDesc.DeviceName, s);
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if (strstr(desc, optOutput) == NULL)
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{
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DEBUG_INFO("Not using adapter output: %ls", outputDesc.DeviceName);
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free(desc);
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IDXGIOutput_Release(this->output);
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this->output = NULL;
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continue;
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}
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free(desc);
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DEBUG_INFO("Adapter output matched, trying: %ls", outputDesc.DeviceName);
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}
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if (outputDesc.AttachedToDesktop)
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break;
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IDXGIOutput_Release(this->output);
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this->output = NULL;
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}
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if (this->output)
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break;
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IDXGIAdapter1_Release(this->adapter);
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this->adapter = NULL;
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}
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if (!this->output)
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{
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DEBUG_ERROR("Failed to locate a valid output device");
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goto fail;
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}
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DXGI_ADAPTER_DESC1 adapterDesc;
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IDXGIAdapter1_GetDesc1(this->adapter, &adapterDesc);
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DEBUG_INFO("Device Name : %ls" , outputDesc.DeviceName);
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DEBUG_INFO("Device Descripion: %ls" , adapterDesc.Description);
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DEBUG_INFO("Device Vendor ID : 0x%x" , adapterDesc.VendorId);
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DEBUG_INFO("Device Device ID : 0x%x" , adapterDesc.DeviceId);
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DEBUG_INFO("Device Video Mem : %u MiB" , (unsigned)(adapterDesc.DedicatedVideoMemory / 1048576));
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DEBUG_INFO("Device Sys Mem : %u MiB" , (unsigned)(adapterDesc.DedicatedSystemMemory / 1048576));
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DEBUG_INFO("Shared Sys Mem : %u MiB" , (unsigned)(adapterDesc.SharedSystemMemory / 1048576));
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static const D3D_FEATURE_LEVEL win8[] =
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{
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1
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};
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static const D3D_FEATURE_LEVEL win10[] =
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{
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D3D_FEATURE_LEVEL_12_1,
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D3D_FEATURE_LEVEL_12_0,
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1
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};
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const D3D_FEATURE_LEVEL * featureLevels;
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unsigned int featureLevelCount;
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if (IsWindows10OrGreater())
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{
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featureLevels = win10;
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featureLevelCount = ARRAY_LENGTH(win10);
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}
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else
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{
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featureLevels = win8;
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featureLevelCount = ARRAY_LENGTH(win8);
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}
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IDXGIAdapter * tmp;
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status = IDXGIAdapter1_QueryInterface(this->adapter, &IID_IDXGIAdapter, (void **)&tmp);
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if (FAILED(status))
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{
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DEBUG_ERROR("Failed to query IDXGIAdapter interface");
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goto fail;
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}
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status = D3D11CreateDevice(
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tmp,
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D3D_DRIVER_TYPE_UNKNOWN,
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NULL,
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D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
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featureLevels, featureLevelCount,
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D3D11_SDK_VERSION,
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&this->device,
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&this->featureLevel,
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&this->deviceContext);
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LG_LOCK_INIT(this->deviceContextLock);
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IDXGIAdapter_Release(tmp);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to create D3D11 device", status);
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goto fail;
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}
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switch(outputDesc.Rotation)
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{
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case DXGI_MODE_ROTATION_ROTATE90:
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case DXGI_MODE_ROTATION_ROTATE270:
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this->width = outputDesc.DesktopCoordinates.bottom -
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outputDesc.DesktopCoordinates.top;
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this->height = outputDesc.DesktopCoordinates.right -
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outputDesc.DesktopCoordinates.left;
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break;
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default:
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this->width = outputDesc.DesktopCoordinates.right -
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outputDesc.DesktopCoordinates.left;
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this->height = outputDesc.DesktopCoordinates.bottom -
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outputDesc.DesktopCoordinates.top;
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break;
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}
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switch(outputDesc.Rotation)
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{
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case DXGI_MODE_ROTATION_ROTATE90:
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this->rotation = CAPTURE_ROT_270;
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break;
|
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case DXGI_MODE_ROTATION_ROTATE180:
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this->rotation = CAPTURE_ROT_180;
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break;
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case DXGI_MODE_ROTATION_ROTATE270:
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this->rotation = CAPTURE_ROT_90;
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break;
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default:
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this->rotation = CAPTURE_ROT_0;
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break;
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}
|
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|
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++this->formatVer;
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DEBUG_INFO("Feature Level : 0x%x" , this->featureLevel);
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DEBUG_INFO("Capture Size : %u x %u", this->width, this->height);
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DEBUG_INFO("AcquireLock : %s" , this->useAcquireLock ? "enabled" : "disabled");
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|
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// try to reduce the latency
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{
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IDXGIDevice1 * dxgi;
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status = ID3D11Device_QueryInterface(this->device, &IID_IDXGIDevice1, (void **)&dxgi);
|
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if (FAILED(status))
|
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{
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DEBUG_WINERROR("failed to query DXGI interface from device", status);
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goto fail;
|
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}
|
|
|
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IDXGIDevice1_SetMaximumFrameLatency(dxgi, 1);
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IDXGIDevice1_Release(dxgi);
|
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}
|
|
|
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IDXGIOutput5 * output5 = NULL;
|
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status = IDXGIOutput_QueryInterface(this->output, &IID_IDXGIOutput5, (void **)&output5);
|
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if (FAILED(status))
|
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{
|
|
DEBUG_WARN("IDXGIOutput5 is not available, please update windows for improved performance!");
|
|
DEBUG_WARN("Falling back to IDXIGOutput1");
|
|
|
|
IDXGIOutput1 * output1 = NULL;
|
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status = IDXGIOutput_QueryInterface(this->output, &IID_IDXGIOutput1, (void **)&output1);
|
|
if (FAILED(status))
|
|
{
|
|
DEBUG_ERROR("Failed to query IDXGIOutput1 from the output");
|
|
goto fail;
|
|
}
|
|
|
|
// we try this twice in case we still get an error on re-initialization
|
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for (int i = 0; i < 2; ++i)
|
|
{
|
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status = IDXGIOutput1_DuplicateOutput(output1, (IUnknown *)this->device, &this->dup);
|
|
if (SUCCEEDED(status))
|
|
break;
|
|
Sleep(200);
|
|
}
|
|
|
|
if (FAILED(status))
|
|
{
|
|
DEBUG_WINERROR("DuplicateOutput Failed", status);
|
|
IDXGIOutput1_Release(output1);
|
|
goto fail;
|
|
}
|
|
IDXGIOutput1_Release(output1);
|
|
}
|
|
else
|
|
{
|
|
const DXGI_FORMAT supportedFormats[] =
|
|
{
|
|
DXGI_FORMAT_B8G8R8A8_UNORM,
|
|
DXGI_FORMAT_R8G8B8A8_UNORM,
|
|
DXGI_FORMAT_R10G10B10A2_UNORM,
|
|
DXGI_FORMAT_R16G16B16A16_FLOAT
|
|
};
|
|
|
|
// we try this twice in case we still get an error on re-initialization
|
|
for (int i = 0; i < 2; ++i)
|
|
{
|
|
status = IDXGIOutput5_DuplicateOutput1(
|
|
output5,
|
|
(IUnknown *)this->device,
|
|
0,
|
|
sizeof(supportedFormats) / sizeof(DXGI_FORMAT),
|
|
supportedFormats,
|
|
&this->dup);
|
|
|
|
if (SUCCEEDED(status))
|
|
break;
|
|
|
|
// if access is denied we just keep trying until it isn't
|
|
if (status == E_ACCESSDENIED)
|
|
--i;
|
|
|
|
Sleep(200);
|
|
}
|
|
|
|
if (FAILED(status))
|
|
{
|
|
DEBUG_WINERROR("DuplicateOutput1 Failed", status);
|
|
IDXGIOutput5_Release(output5);
|
|
goto fail;
|
|
}
|
|
IDXGIOutput5_Release(output5);
|
|
}
|
|
|
|
DXGI_OUTDUPL_DESC dupDesc;
|
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IDXGIOutputDuplication_GetDesc(this->dup, &dupDesc);
|
|
DEBUG_INFO("Source Format : %s", GetDXGIFormatStr(dupDesc.ModeDesc.Format));
|
|
|
|
uint8_t bpp = 4;
|
|
switch(dupDesc.ModeDesc.Format)
|
|
{
|
|
case DXGI_FORMAT_B8G8R8A8_UNORM : this->format = CAPTURE_FMT_BGRA ; break;
|
|
case DXGI_FORMAT_R8G8B8A8_UNORM : this->format = CAPTURE_FMT_RGBA ; break;
|
|
case DXGI_FORMAT_R10G10B10A2_UNORM : this->format = CAPTURE_FMT_RGBA10 ; break;
|
|
|
|
case DXGI_FORMAT_R16G16B16A16_FLOAT:
|
|
this->format = CAPTURE_FMT_RGBA16F;
|
|
bpp = 8;
|
|
break;
|
|
|
|
default:
|
|
DEBUG_ERROR("Unsupported source format");
|
|
goto fail;
|
|
}
|
|
|
|
D3D11_TEXTURE2D_DESC texDesc;
|
|
memset(&texDesc, 0, sizeof(texDesc));
|
|
texDesc.Width = this->width;
|
|
texDesc.Height = this->height;
|
|
texDesc.MipLevels = 1;
|
|
texDesc.ArraySize = 1;
|
|
texDesc.SampleDesc.Count = 1;
|
|
texDesc.SampleDesc.Quality = 0;
|
|
texDesc.Usage = D3D11_USAGE_STAGING;
|
|
texDesc.Format = dupDesc.ModeDesc.Format;
|
|
texDesc.BindFlags = 0;
|
|
texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
texDesc.MiscFlags = 0;
|
|
|
|
for (int i = 0; i < this->maxTextures; ++i)
|
|
{
|
|
status = ID3D11Device_CreateTexture2D(this->device, &texDesc, NULL, &this->texture[i].tex);
|
|
if (FAILED(status))
|
|
{
|
|
DEBUG_WINERROR("Failed to create texture", status);
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
// map the texture simply to get the pitch and stride
|
|
D3D11_MAPPED_SUBRESOURCE mapping;
|
|
status = ID3D11DeviceContext_Map(this->deviceContext, (ID3D11Resource *)this->texture[0].tex, 0, D3D11_MAP_READ, 0, &mapping);
|
|
if (FAILED(status))
|
|
{
|
|
DEBUG_WINERROR("Failed to map the texture", status);
|
|
goto fail;
|
|
}
|
|
this->pitch = mapping.RowPitch;
|
|
this->stride = mapping.RowPitch / bpp;
|
|
ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource *)this->texture[0].tex, 0);
|
|
|
|
QueryPerformanceFrequency(&this->perfFreq) ;
|
|
QueryPerformanceCounter (&this->frameTime);
|
|
this->initialized = true;
|
|
return true;
|
|
|
|
fail:
|
|
dxgi_deinit();
|
|
return false;
|
|
}
|
|
|
|
static void dxgi_stop(void)
|
|
{
|
|
this->stop = true;
|
|
}
|
|
|
|
static bool dxgi_deinit(void)
|
|
{
|
|
assert(this);
|
|
|
|
for (int i = 0; i < this->maxTextures; ++i)
|
|
{
|
|
this->texture[i].state = TEXTURE_STATE_UNUSED;
|
|
|
|
if (this->texture[i].map.pData)
|
|
{
|
|
ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource*)this->texture[i].tex, 0);
|
|
this->texture[i].map.pData = NULL;
|
|
}
|
|
|
|
if (this->texture[i].tex)
|
|
{
|
|
ID3D11Texture2D_Release(this->texture[i].tex);
|
|
this->texture[i].tex = NULL;
|
|
}
|
|
}
|
|
|
|
if (this->dup)
|
|
{
|
|
dxgi_releaseFrame();
|
|
IDXGIOutputDuplication_Release(this->dup);
|
|
this->dup = NULL;
|
|
}
|
|
|
|
if (this->deviceContext)
|
|
{
|
|
ID3D11DeviceContext_Release(this->deviceContext);
|
|
this->deviceContext = NULL;
|
|
}
|
|
|
|
if (this->output)
|
|
{
|
|
IDXGIOutput_Release(this->output);
|
|
this->output = NULL;
|
|
}
|
|
|
|
if (this->device)
|
|
{
|
|
ID3D11Device_Release(this->device);
|
|
this->device = NULL;
|
|
}
|
|
|
|
if (this->adapter)
|
|
{
|
|
IDXGIAdapter1_Release(this->adapter);
|
|
this->adapter = NULL;
|
|
}
|
|
|
|
if (this->factory)
|
|
{
|
|
// if this doesn't free we have a memory leak
|
|
DWORD count = IDXGIFactory1_Release(this->factory);
|
|
this->factory = NULL;
|
|
if (count != 0)
|
|
{
|
|
DEBUG_ERROR("Factory release is %lu, there is a memory leak!", count);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
LG_LOCK_FREE(this->deviceContextLock);
|
|
|
|
if (this->desktop)
|
|
{
|
|
CloseDesktop(this->desktop);
|
|
this->desktop = NULL;
|
|
}
|
|
|
|
this->initialized = false;
|
|
return true;
|
|
}
|
|
|
|
static void dxgi_free(void)
|
|
{
|
|
assert(this);
|
|
|
|
if (this->initialized)
|
|
dxgi_deinit();
|
|
|
|
free(this->texture);
|
|
|
|
runningavg_free(&this->avgMapTime);
|
|
free(this);
|
|
this = NULL;
|
|
}
|
|
|
|
static CaptureResult dxgi_hResultToCaptureResult(const HRESULT status)
|
|
{
|
|
switch(status)
|
|
{
|
|
case S_OK:
|
|
return CAPTURE_RESULT_OK;
|
|
|
|
case DXGI_ERROR_WAIT_TIMEOUT:
|
|
return CAPTURE_RESULT_TIMEOUT;
|
|
|
|
case WAIT_ABANDONED:
|
|
case DXGI_ERROR_ACCESS_LOST:
|
|
return CAPTURE_RESULT_REINIT;
|
|
|
|
default:
|
|
return CAPTURE_RESULT_ERROR;
|
|
}
|
|
}
|
|
|
|
static void rectToFrameDamageRect(RECT * src, FrameDamageRect * dst)
|
|
{
|
|
*dst = (FrameDamageRect)
|
|
{
|
|
.x = src->left,
|
|
.y = src->top,
|
|
.width = src->right - src->left,
|
|
.height = src->bottom - src->top
|
|
};
|
|
}
|
|
|
|
static void computeFrameDamage(Texture * tex)
|
|
{
|
|
// By default, damage the full frame.
|
|
tex->damageRectsCount = 0;
|
|
|
|
const int maxDamageRectsCount = ARRAY_LENGTH(tex->damageRects);
|
|
|
|
// Compute dirty rectangles.
|
|
RECT dirtyRects[maxDamageRectsCount];
|
|
UINT dirtyRectsBufferSizeRequired;
|
|
if (IDXGIOutputDuplication_GetFrameDirtyRects(this->dup,
|
|
ARRAY_LENGTH(dirtyRects), dirtyRects,
|
|
&dirtyRectsBufferSizeRequired) != S_OK)
|
|
return;
|
|
|
|
const int dirtyRectsCount = dirtyRectsBufferSizeRequired / sizeof(*dirtyRects);
|
|
|
|
// Compute moved rectangles.
|
|
//
|
|
// Move rects are seemingly not generated on Windows 10, but may be present
|
|
// on Windows 8 and earlier.
|
|
//
|
|
// Divide by two here since each move generates two dirty regions.
|
|
DXGI_OUTDUPL_MOVE_RECT moveRects[(maxDamageRectsCount - dirtyRectsCount) / 2];
|
|
UINT moveRectsBufferSizeRequired;
|
|
if (IDXGIOutputDuplication_GetFrameMoveRects(this->dup,
|
|
ARRAY_LENGTH(moveRects), moveRects,
|
|
&moveRectsBufferSizeRequired) != S_OK)
|
|
return;
|
|
|
|
const int moveRectsCount = moveRectsBufferSizeRequired / sizeof(*moveRects);
|
|
|
|
FrameDamageRect * texDamageRect = tex->damageRects;
|
|
for (RECT *dirtyRect = dirtyRects;
|
|
dirtyRect < dirtyRects + dirtyRectsCount;
|
|
dirtyRect++)
|
|
rectToFrameDamageRect(dirtyRect, texDamageRect++);
|
|
|
|
for (DXGI_OUTDUPL_MOVE_RECT *moveRect = moveRects;
|
|
moveRect < moveRects + moveRectsCount;
|
|
moveRect++)
|
|
{
|
|
// According to WebRTC source comments, the DirectX capture API may randomly
|
|
// return unmoved rects, which should be skipped to avoid unnecessary work.
|
|
if (moveRect->SourcePoint.x == moveRect->DestinationRect.left &&
|
|
moveRect->SourcePoint.y == moveRect->DestinationRect.top)
|
|
continue;
|
|
|
|
*(texDamageRect++) = (FrameDamageRect)
|
|
{
|
|
.x = moveRect->SourcePoint.x,
|
|
.y = moveRect->SourcePoint.y,
|
|
.width = moveRect->DestinationRect.right - moveRect->DestinationRect.left,
|
|
.height = moveRect->DestinationRect.bottom - moveRect->DestinationRect.top
|
|
};
|
|
|
|
rectToFrameDamageRect(&moveRect->DestinationRect, texDamageRect++);
|
|
}
|
|
|
|
tex->damageRectsCount = dirtyRectsCount + moveRectsCount;
|
|
}
|
|
|
|
static CaptureResult dxgi_capture(void)
|
|
{
|
|
assert(this);
|
|
assert(this->initialized);
|
|
|
|
Texture * tex = NULL;
|
|
CaptureResult result;
|
|
HRESULT status;
|
|
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
|
IDXGIResource * res;
|
|
|
|
bool copyFrame = false;
|
|
bool copyPointer = false;
|
|
ID3D11Texture2D * src;
|
|
|
|
bool postPointer = false;
|
|
CapturePointer pointer = { 0 };
|
|
void * pointerShape = NULL;
|
|
UINT pointerShapeSize = 0;
|
|
|
|
// release the prior frame
|
|
result = dxgi_releaseFrame();
|
|
if (result != CAPTURE_RESULT_OK)
|
|
return result;
|
|
|
|
if (this->useAcquireLock)
|
|
{
|
|
LOCKED({
|
|
status = IDXGIOutputDuplication_AcquireNextFrame(this->dup, 1, &frameInfo, &res);
|
|
});
|
|
}
|
|
else
|
|
status = IDXGIOutputDuplication_AcquireNextFrame(this->dup, 1000, &frameInfo, &res);
|
|
|
|
result = dxgi_hResultToCaptureResult(status);
|
|
if (result != CAPTURE_RESULT_OK)
|
|
{
|
|
if (result == CAPTURE_RESULT_ERROR)
|
|
DEBUG_WINERROR("AcquireNextFrame failed", status);
|
|
return result;
|
|
}
|
|
|
|
this->needsRelease = true;
|
|
|
|
if (frameInfo.LastPresentTime.QuadPart != 0)
|
|
{
|
|
tex = &this->texture[this->texWIndex];
|
|
|
|
// check if the texture is free, if not skip the frame to keep up
|
|
if (tex->state == TEXTURE_STATE_UNUSED)
|
|
{
|
|
copyFrame = true;
|
|
status = IDXGIResource_QueryInterface(res, &IID_ID3D11Texture2D, (void **)&src);
|
|
if (FAILED(status))
|
|
{
|
|
DEBUG_WINERROR("Failed to get the texture from the dxgi resource", status);
|
|
IDXGIResource_Release(res);
|
|
return CAPTURE_RESULT_ERROR;
|
|
}
|
|
}
|
|
}
|
|
|
|
IDXGIResource_Release(res);
|
|
|
|
// if the pointer shape has changed
|
|
uint32_t bufferSize;
|
|
if (frameInfo.PointerShapeBufferSize > 0)
|
|
{
|
|
if (!this->getPointerBufferFn(&pointerShape, &bufferSize))
|
|
DEBUG_WARN("Failed to obtain a buffer for the pointer shape");
|
|
else
|
|
copyPointer = true;
|
|
}
|
|
|
|
if (copyFrame || copyPointer)
|
|
{
|
|
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo;
|
|
LOCKED(
|
|
{
|
|
if (copyFrame)
|
|
{
|
|
computeFrameDamage(tex);
|
|
|
|
// issue the copy from GPU to CPU RAM
|
|
tex->copyTime = microtime();
|
|
ID3D11DeviceContext_CopyResource(this->deviceContext,
|
|
(ID3D11Resource *)tex->tex, (ID3D11Resource *)src);
|
|
}
|
|
|
|
if (copyPointer)
|
|
{
|
|
// grab the pointer shape
|
|
status = IDXGIOutputDuplication_GetFramePointerShape(
|
|
this->dup, bufferSize, pointerShape, &pointerShapeSize, &shapeInfo);
|
|
}
|
|
|
|
ID3D11DeviceContext_Flush(this->deviceContext);
|
|
});
|
|
|
|
if (copyFrame)
|
|
{
|
|
ID3D11Texture2D_Release(src);
|
|
|
|
// set the state, and signal
|
|
tex->state = TEXTURE_STATE_PENDING_MAP;
|
|
tex->formatVer = this->formatVer;
|
|
if (atomic_fetch_add_explicit(&this->texReady, 1, memory_order_relaxed) == 0)
|
|
lgSignalEvent(this->frameEvent);
|
|
|
|
// advance the write index
|
|
if (++this->texWIndex == this->maxTextures)
|
|
this->texWIndex = 0;
|
|
|
|
// update the last frame time
|
|
this->frameTime.QuadPart = frameInfo.LastPresentTime.QuadPart;
|
|
}
|
|
|
|
if (copyPointer)
|
|
{
|
|
result = dxgi_hResultToCaptureResult(status);
|
|
if (result != CAPTURE_RESULT_OK)
|
|
{
|
|
if (result == CAPTURE_RESULT_ERROR)
|
|
DEBUG_WINERROR("Failed to get the new pointer shape", status);
|
|
return result;
|
|
}
|
|
|
|
switch(shapeInfo.Type)
|
|
{
|
|
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR : pointer.format = CAPTURE_FMT_COLOR ; break;
|
|
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR: pointer.format = CAPTURE_FMT_MASKED; break;
|
|
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME : pointer.format = CAPTURE_FMT_MONO ; break;
|
|
default:
|
|
DEBUG_ERROR("Unsupported cursor format");
|
|
return CAPTURE_RESULT_ERROR;
|
|
}
|
|
|
|
pointer.shapeUpdate = true;
|
|
pointer.width = shapeInfo.Width;
|
|
pointer.height = shapeInfo.Height;
|
|
pointer.pitch = shapeInfo.Pitch;
|
|
pointer.hx = shapeInfo.HotSpot.x;
|
|
pointer.hy = shapeInfo.HotSpot.y;
|
|
postPointer = true;
|
|
}
|
|
}
|
|
|
|
if (frameInfo.LastMouseUpdateTime.QuadPart)
|
|
{
|
|
/* the pointer position is only valid if the pointer is visible */
|
|
if (frameInfo.PointerPosition.Visible &&
|
|
(frameInfo.PointerPosition.Position.x != this->lastPointerX ||
|
|
frameInfo.PointerPosition.Position.y != this->lastPointerY))
|
|
{
|
|
pointer.positionUpdate = true;
|
|
pointer.x =
|
|
this->lastPointerX =
|
|
frameInfo.PointerPosition.Position.x;
|
|
pointer.y =
|
|
this->lastPointerY =
|
|
frameInfo.PointerPosition.Position.y;
|
|
postPointer = true;
|
|
}
|
|
|
|
if (this->lastPointerVisible != frameInfo.PointerPosition.Visible)
|
|
{
|
|
this->lastPointerVisible = frameInfo.PointerPosition.Visible;
|
|
postPointer = true;
|
|
}
|
|
}
|
|
|
|
// post back the pointer information
|
|
if (postPointer)
|
|
{
|
|
pointer.visible = this->lastPointerVisible;
|
|
this->postPointerBufferFn(pointer);
|
|
}
|
|
|
|
return CAPTURE_RESULT_OK;
|
|
}
|
|
|
|
static CaptureResult dxgi_waitFrame(CaptureFrame * frame, const size_t maxFrameSize)
|
|
{
|
|
assert(this);
|
|
assert(this->initialized);
|
|
|
|
// NOTE: the event may be signaled when there are no frames available
|
|
if (atomic_load_explicit(&this->texReady, memory_order_acquire) == 0)
|
|
{
|
|
if (!lgWaitEvent(this->frameEvent, 1000))
|
|
return CAPTURE_RESULT_TIMEOUT;
|
|
|
|
// the count will still be zero if we are stopping
|
|
if (atomic_load_explicit(&this->texReady, memory_order_acquire) == 0)
|
|
return CAPTURE_RESULT_TIMEOUT;
|
|
}
|
|
|
|
Texture * tex = &this->texture[this->texRIndex];
|
|
|
|
// sleep until it's close to time to map
|
|
const uint64_t delta = microtime() - tex->copyTime;
|
|
if (delta < this->usleepMapTime)
|
|
usleep(this->usleepMapTime - delta);
|
|
|
|
// try to map the resource, but don't wait for it
|
|
for (int i = 0; ; ++i)
|
|
{
|
|
HRESULT status;
|
|
LOCKED({status = ID3D11DeviceContext_Map(this->deviceContext, (ID3D11Resource*)tex->tex, 0, D3D11_MAP_READ, 0x100000L, &tex->map);});
|
|
if (status == DXGI_ERROR_WAS_STILL_DRAWING)
|
|
{
|
|
if (i == 100)
|
|
return CAPTURE_RESULT_TIMEOUT;
|
|
|
|
usleep(1);
|
|
continue;
|
|
}
|
|
|
|
if (FAILED(status))
|
|
{
|
|
DEBUG_WINERROR("Failed to map the texture", status);
|
|
return CAPTURE_RESULT_ERROR;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
// update the sleep average and sleep for 80% of the average on the next call
|
|
runningavg_push(this->avgMapTime, microtime() - tex->copyTime);
|
|
this->usleepMapTime = (uint64_t)(runningavg_calc(this->avgMapTime) * 0.8);
|
|
|
|
tex->state = TEXTURE_STATE_MAPPED;
|
|
|
|
const unsigned int maxHeight = maxFrameSize / this->pitch;
|
|
|
|
frame->formatVer = tex->formatVer;
|
|
frame->width = this->width;
|
|
frame->height = maxHeight > this->height ? this->height : maxHeight;
|
|
frame->realHeight = this->height;
|
|
frame->pitch = this->pitch;
|
|
frame->stride = this->stride;
|
|
frame->format = this->format;
|
|
frame->rotation = this->rotation;
|
|
|
|
frame->damageRectsCount = tex->damageRectsCount;
|
|
memcpy(frame->damageRects, tex->damageRects,
|
|
tex->damageRectsCount * sizeof(*tex->damageRects));
|
|
|
|
atomic_fetch_sub_explicit(&this->texReady, 1, memory_order_release);
|
|
return CAPTURE_RESULT_OK;
|
|
}
|
|
|
|
static CaptureResult dxgi_getFrame(FrameBuffer * frame,
|
|
const unsigned int height, int frameIndex)
|
|
{
|
|
assert(this);
|
|
assert(this->initialized);
|
|
|
|
Texture * tex = &this->texture[this->texRIndex];
|
|
|
|
framebuffer_write(frame, tex->map.pData, this->pitch * height);
|
|
LOCKED({ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource*)tex->tex, 0);});
|
|
tex->state = TEXTURE_STATE_UNUSED;
|
|
|
|
if (++this->texRIndex == this->maxTextures)
|
|
this->texRIndex = 0;
|
|
|
|
return CAPTURE_RESULT_OK;
|
|
}
|
|
|
|
static CaptureResult dxgi_releaseFrame(void)
|
|
{
|
|
assert(this);
|
|
if (!this->needsRelease)
|
|
return CAPTURE_RESULT_OK;
|
|
|
|
HRESULT status;
|
|
LOCKED({status = IDXGIOutputDuplication_ReleaseFrame(this->dup);});
|
|
switch(status)
|
|
{
|
|
case S_OK:
|
|
break;
|
|
|
|
case DXGI_ERROR_INVALID_CALL:
|
|
DEBUG_WINERROR("Frame was already released", status);
|
|
return CAPTURE_RESULT_ERROR;
|
|
|
|
case WAIT_ABANDONED:
|
|
case DXGI_ERROR_ACCESS_LOST:
|
|
{
|
|
this->needsRelease = false;
|
|
return CAPTURE_RESULT_REINIT;
|
|
}
|
|
|
|
default:
|
|
DEBUG_WINERROR("ReleaseFrame failed", status);
|
|
return CAPTURE_RESULT_ERROR;
|
|
}
|
|
|
|
this->needsRelease = false;
|
|
return CAPTURE_RESULT_OK;
|
|
}
|
|
|
|
struct CaptureInterface Capture_DXGI =
|
|
{
|
|
.shortName = "DXGI",
|
|
.asyncCapture = true,
|
|
.getName = dxgi_getName,
|
|
.initOptions = dxgi_initOptions,
|
|
.create = dxgi_create,
|
|
.init = dxgi_init,
|
|
.stop = dxgi_stop,
|
|
.deinit = dxgi_deinit,
|
|
.free = dxgi_free,
|
|
.capture = dxgi_capture,
|
|
.waitFrame = dxgi_waitFrame,
|
|
.getFrame = dxgi_getFrame
|
|
};
|