looking-glass/host/platform/Windows/capture/DXGI/src/dxgi.c
Quantum d82333519c [host] dxgi: use SDK versionhelpers.h to test for Windows version
Also, changed logic so that Windows versions before 8 is not treated as 10.
2021-07-20 11:34:57 +10:00

1084 lines
29 KiB
C

/**
* Looking Glass
* Copyright (C) 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "interface/capture.h"
#include "interface/platform.h"
#include "common/array.h"
#include "common/debug.h"
#include "common/windebug.h"
#include "common/option.h"
#include "common/locking.h"
#include "common/event.h"
#include "common/runningavg.h"
#include "common/KVMFR.h"
#include <assert.h>
#include <stdatomic.h>
#include <unistd.h>
#include <dxgi.h>
#include <d3d11.h>
#include <d3dcommon.h>
#include <versionhelpers.h>
#include "dxgi_extra.h"
#define LOCKED(x) INTERLOCKED_SECTION(this->deviceContextLock, x)
enum TextureState
{
TEXTURE_STATE_UNUSED,
TEXTURE_STATE_PENDING_MAP,
TEXTURE_STATE_MAPPED
};
typedef struct Texture
{
unsigned int formatVer;
volatile enum TextureState state;
ID3D11Texture2D * tex;
D3D11_MAPPED_SUBRESOURCE map;
uint64_t copyTime;
uint8_t damageRectsCount;
FrameDamageRect damageRects[KVMFR_MAX_DAMAGE_RECTS];
}
Texture;
// locals
struct iface
{
bool initialized;
LARGE_INTEGER perfFreq;
LARGE_INTEGER frameTime;
bool stop;
HDESK desktop;
IDXGIFactory1 * factory;
IDXGIAdapter1 * adapter;
IDXGIOutput * output;
ID3D11Device * device;
ID3D11DeviceContext * deviceContext;
LG_Lock deviceContextLock;
bool useAcquireLock;
D3D_FEATURE_LEVEL featureLevel;
IDXGIOutputDuplication * dup;
int maxTextures;
Texture * texture;
int texRIndex;
int texWIndex;
atomic_int texReady;
bool needsRelease;
RunningAvg avgMapTime;
uint64_t usleepMapTime;
CaptureGetPointerBuffer getPointerBufferFn;
CapturePostPointerBuffer postPointerBufferFn;
LGEvent * frameEvent;
unsigned int formatVer;
unsigned int width;
unsigned int height;
unsigned int pitch;
unsigned int stride;
CaptureFormat format;
CaptureRotation rotation;
int lastPointerX, lastPointerY;
bool lastPointerVisible;
};
static struct iface * this = NULL;
// forwards
static bool dxgi_deinit();
static CaptureResult dxgi_releaseFrame();
// implementation
static const char * dxgi_getName(void)
{
return "DXGI";
}
static void dxgi_initOptions(void)
{
struct Option options[] =
{
{
.module = "dxgi",
.name = "adapter",
.description = "The name of the adapter to capture",
.type = OPTION_TYPE_STRING,
.value.x_string = NULL
},
{
.module = "dxgi",
.name = "output",
.description = "The name of the adapter's output to capture",
.type = OPTION_TYPE_STRING,
.value.x_string = NULL
},
{
.module = "dxgi",
.name = "maxTextures",
.description = "The maximum number of frames to buffer before skipping",
.type = OPTION_TYPE_INT,
.value.x_int = 4
},
{
.module = "dxgi",
.name = "useAcquireLock",
.description = "Enable locking around `AcquireNextFrame` (EXPERIMENTAL, leave enabled if you're not sure!)",
.type = OPTION_TYPE_BOOL,
.value.x_bool = true
},
{0}
};
option_register(options);
}
static bool dxgi_create(CaptureGetPointerBuffer getPointerBufferFn, CapturePostPointerBuffer postPointerBufferFn)
{
assert(!this);
this = calloc(sizeof(struct iface), 1);
if (!this)
{
DEBUG_ERROR("failed to allocate iface struct");
return false;
}
this->frameEvent = lgCreateEvent(true, 17); // 60Hz = 16.7ms
if (!this->frameEvent)
{
DEBUG_ERROR("failed to create the frame event");
free(this);
return false;
}
this->maxTextures = option_get_int("dxgi", "maxTextures");
if (this->maxTextures <= 0)
this->maxTextures = 1;
this->useAcquireLock = option_get_bool("dxgi", "useAcquireLock");
this->texture = calloc(sizeof(struct Texture), this->maxTextures);
this->getPointerBufferFn = getPointerBufferFn;
this->postPointerBufferFn = postPointerBufferFn;
this->avgMapTime = runningavg_new(10);
return true;
}
static bool dxgi_init(void)
{
assert(this);
this->desktop = OpenInputDesktop(0, FALSE, GENERIC_READ);
if (!this->desktop)
DEBUG_WINERROR("Failed to open the desktop", GetLastError());
else
{
if (!SetThreadDesktop(this->desktop))
{
DEBUG_WINERROR("Failed to set thread desktop", GetLastError());
CloseDesktop(this->desktop);
this->desktop = NULL;
}
}
if (!this->desktop)
{
DEBUG_INFO("The above error(s) will prevent LG from being able to capture the secure desktop (UAC dialogs)");
DEBUG_INFO("This is not a failure, please do not report this as an issue.");
DEBUG_INFO("To fix this, install and run the Looking Glass host as a service.");
DEBUG_INFO("looking-glass-host.exe InstallService");
}
HRESULT status;
DXGI_OUTPUT_DESC outputDesc;
this->stop = false;
this->texRIndex = 0;
this->texWIndex = 0;
atomic_store(&this->texReady, 0);
runningavg_reset(this->avgMapTime);
this->usleepMapTime = 0;
lgResetEvent(this->frameEvent);
status = CreateDXGIFactory1(&IID_IDXGIFactory1, (void **)&this->factory);
if (FAILED(status))
{
DEBUG_WINERROR("Failed to create DXGIFactory1", status);
goto fail;
}
const char * optAdapter = option_get_string("dxgi", "adapter");
const char * optOutput = option_get_string("dxgi", "output" );
for (int i = 0; IDXGIFactory1_EnumAdapters1(this->factory, i, &this->adapter) != DXGI_ERROR_NOT_FOUND; ++i)
{
if (optAdapter)
{
DXGI_ADAPTER_DESC1 adapterDesc;
status = IDXGIAdapter1_GetDesc1(this->adapter, &adapterDesc);
if (FAILED(status))
{
DEBUG_WINERROR("Failed to get the device description", status);
goto fail;
}
const size_t s = (wcslen(adapterDesc.Description)+1) * 2;
char * desc = malloc(s);
wcstombs(desc, adapterDesc.Description, s);
if (strstr(desc, optAdapter) == NULL)
{
DEBUG_INFO("Not using adapter: %ls", adapterDesc.Description);
free(desc);
IDXGIAdapter1_Release(this->adapter);
this->adapter = NULL;
continue;
}
free(desc);
DEBUG_INFO("Adapter matched, trying: %ls", adapterDesc.Description);
}
for (int n = 0; IDXGIAdapter1_EnumOutputs(this->adapter, n, &this->output) != DXGI_ERROR_NOT_FOUND; ++n)
{
IDXGIOutput_GetDesc(this->output, &outputDesc);
if (optOutput)
{
const size_t s = (wcslen(outputDesc.DeviceName)+1) * 2;
char * desc = malloc(s);
wcstombs(desc, outputDesc.DeviceName, s);
if (strstr(desc, optOutput) == NULL)
{
DEBUG_INFO("Not using adapter output: %ls", outputDesc.DeviceName);
free(desc);
IDXGIOutput_Release(this->output);
this->output = NULL;
continue;
}
free(desc);
DEBUG_INFO("Adapter output matched, trying: %ls", outputDesc.DeviceName);
}
if (outputDesc.AttachedToDesktop)
break;
IDXGIOutput_Release(this->output);
this->output = NULL;
}
if (this->output)
break;
IDXGIAdapter1_Release(this->adapter);
this->adapter = NULL;
}
if (!this->output)
{
DEBUG_ERROR("Failed to locate a valid output device");
goto fail;
}
DXGI_ADAPTER_DESC1 adapterDesc;
IDXGIAdapter1_GetDesc1(this->adapter, &adapterDesc);
DEBUG_INFO("Device Name : %ls" , outputDesc.DeviceName);
DEBUG_INFO("Device Descripion: %ls" , adapterDesc.Description);
DEBUG_INFO("Device Vendor ID : 0x%x" , adapterDesc.VendorId);
DEBUG_INFO("Device Device ID : 0x%x" , adapterDesc.DeviceId);
DEBUG_INFO("Device Video Mem : %u MiB" , (unsigned)(adapterDesc.DedicatedVideoMemory / 1048576));
DEBUG_INFO("Device Sys Mem : %u MiB" , (unsigned)(adapterDesc.DedicatedSystemMemory / 1048576));
DEBUG_INFO("Shared Sys Mem : %u MiB" , (unsigned)(adapterDesc.SharedSystemMemory / 1048576));
static const D3D_FEATURE_LEVEL win8[] =
{
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
static const D3D_FEATURE_LEVEL win10[] =
{
D3D_FEATURE_LEVEL_12_1,
D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
const D3D_FEATURE_LEVEL * featureLevels;
unsigned int featureLevelCount;
if (IsWindows10OrGreater())
{
featureLevels = win10;
featureLevelCount = ARRAY_LENGTH(win10);
}
else
{
featureLevels = win8;
featureLevelCount = ARRAY_LENGTH(win8);
}
IDXGIAdapter * tmp;
status = IDXGIAdapter1_QueryInterface(this->adapter, &IID_IDXGIAdapter, (void **)&tmp);
if (FAILED(status))
{
DEBUG_ERROR("Failed to query IDXGIAdapter interface");
goto fail;
}
status = D3D11CreateDevice(
tmp,
D3D_DRIVER_TYPE_UNKNOWN,
NULL,
D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
featureLevels, featureLevelCount,
D3D11_SDK_VERSION,
&this->device,
&this->featureLevel,
&this->deviceContext);
LG_LOCK_INIT(this->deviceContextLock);
IDXGIAdapter_Release(tmp);
if (FAILED(status))
{
DEBUG_WINERROR("Failed to create D3D11 device", status);
goto fail;
}
switch(outputDesc.Rotation)
{
case DXGI_MODE_ROTATION_ROTATE90:
case DXGI_MODE_ROTATION_ROTATE270:
this->width = outputDesc.DesktopCoordinates.bottom -
outputDesc.DesktopCoordinates.top;
this->height = outputDesc.DesktopCoordinates.right -
outputDesc.DesktopCoordinates.left;
break;
default:
this->width = outputDesc.DesktopCoordinates.right -
outputDesc.DesktopCoordinates.left;
this->height = outputDesc.DesktopCoordinates.bottom -
outputDesc.DesktopCoordinates.top;
break;
}
switch(outputDesc.Rotation)
{
case DXGI_MODE_ROTATION_ROTATE90:
this->rotation = CAPTURE_ROT_270;
break;
case DXGI_MODE_ROTATION_ROTATE180:
this->rotation = CAPTURE_ROT_180;
break;
case DXGI_MODE_ROTATION_ROTATE270:
this->rotation = CAPTURE_ROT_90;
break;
default:
this->rotation = CAPTURE_ROT_0;
break;
}
++this->formatVer;
DEBUG_INFO("Feature Level : 0x%x" , this->featureLevel);
DEBUG_INFO("Capture Size : %u x %u", this->width, this->height);
DEBUG_INFO("AcquireLock : %s" , this->useAcquireLock ? "enabled" : "disabled");
// try to reduce the latency
{
IDXGIDevice1 * dxgi;
status = ID3D11Device_QueryInterface(this->device, &IID_IDXGIDevice1, (void **)&dxgi);
if (FAILED(status))
{
DEBUG_WINERROR("failed to query DXGI interface from device", status);
goto fail;
}
IDXGIDevice1_SetMaximumFrameLatency(dxgi, 1);
IDXGIDevice1_Release(dxgi);
}
IDXGIOutput5 * output5 = NULL;
status = IDXGIOutput_QueryInterface(this->output, &IID_IDXGIOutput5, (void **)&output5);
if (FAILED(status))
{
DEBUG_WARN("IDXGIOutput5 is not available, please update windows for improved performance!");
DEBUG_WARN("Falling back to IDXIGOutput1");
IDXGIOutput1 * output1 = NULL;
status = IDXGIOutput_QueryInterface(this->output, &IID_IDXGIOutput1, (void **)&output1);
if (FAILED(status))
{
DEBUG_ERROR("Failed to query IDXGIOutput1 from the output");
goto fail;
}
// we try this twice in case we still get an error on re-initialization
for (int i = 0; i < 2; ++i)
{
status = IDXGIOutput1_DuplicateOutput(output1, (IUnknown *)this->device, &this->dup);
if (SUCCEEDED(status))
break;
Sleep(200);
}
if (FAILED(status))
{
DEBUG_WINERROR("DuplicateOutput Failed", status);
IDXGIOutput1_Release(output1);
goto fail;
}
IDXGIOutput1_Release(output1);
}
else
{
const DXGI_FORMAT supportedFormats[] =
{
DXGI_FORMAT_B8G8R8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R10G10B10A2_UNORM,
DXGI_FORMAT_R16G16B16A16_FLOAT
};
// we try this twice in case we still get an error on re-initialization
for (int i = 0; i < 2; ++i)
{
status = IDXGIOutput5_DuplicateOutput1(
output5,
(IUnknown *)this->device,
0,
sizeof(supportedFormats) / sizeof(DXGI_FORMAT),
supportedFormats,
&this->dup);
if (SUCCEEDED(status))
break;
// if access is denied we just keep trying until it isn't
if (status == E_ACCESSDENIED)
--i;
Sleep(200);
}
if (FAILED(status))
{
DEBUG_WINERROR("DuplicateOutput1 Failed", status);
IDXGIOutput5_Release(output5);
goto fail;
}
IDXGIOutput5_Release(output5);
}
DXGI_OUTDUPL_DESC dupDesc;
IDXGIOutputDuplication_GetDesc(this->dup, &dupDesc);
DEBUG_INFO("Source Format : %s", GetDXGIFormatStr(dupDesc.ModeDesc.Format));
uint8_t bpp = 4;
switch(dupDesc.ModeDesc.Format)
{
case DXGI_FORMAT_B8G8R8A8_UNORM : this->format = CAPTURE_FMT_BGRA ; break;
case DXGI_FORMAT_R8G8B8A8_UNORM : this->format = CAPTURE_FMT_RGBA ; break;
case DXGI_FORMAT_R10G10B10A2_UNORM : this->format = CAPTURE_FMT_RGBA10 ; break;
case DXGI_FORMAT_R16G16B16A16_FLOAT:
this->format = CAPTURE_FMT_RGBA16F;
bpp = 8;
break;
default:
DEBUG_ERROR("Unsupported source format");
goto fail;
}
D3D11_TEXTURE2D_DESC texDesc;
memset(&texDesc, 0, sizeof(texDesc));
texDesc.Width = this->width;
texDesc.Height = this->height;
texDesc.MipLevels = 1;
texDesc.ArraySize = 1;
texDesc.SampleDesc.Count = 1;
texDesc.SampleDesc.Quality = 0;
texDesc.Usage = D3D11_USAGE_STAGING;
texDesc.Format = dupDesc.ModeDesc.Format;
texDesc.BindFlags = 0;
texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
texDesc.MiscFlags = 0;
for (int i = 0; i < this->maxTextures; ++i)
{
status = ID3D11Device_CreateTexture2D(this->device, &texDesc, NULL, &this->texture[i].tex);
if (FAILED(status))
{
DEBUG_WINERROR("Failed to create texture", status);
goto fail;
}
}
// map the texture simply to get the pitch and stride
D3D11_MAPPED_SUBRESOURCE mapping;
status = ID3D11DeviceContext_Map(this->deviceContext, (ID3D11Resource *)this->texture[0].tex, 0, D3D11_MAP_READ, 0, &mapping);
if (FAILED(status))
{
DEBUG_WINERROR("Failed to map the texture", status);
goto fail;
}
this->pitch = mapping.RowPitch;
this->stride = mapping.RowPitch / bpp;
ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource *)this->texture[0].tex, 0);
QueryPerformanceFrequency(&this->perfFreq) ;
QueryPerformanceCounter (&this->frameTime);
this->initialized = true;
return true;
fail:
dxgi_deinit();
return false;
}
static void dxgi_stop(void)
{
this->stop = true;
}
static bool dxgi_deinit(void)
{
assert(this);
for (int i = 0; i < this->maxTextures; ++i)
{
this->texture[i].state = TEXTURE_STATE_UNUSED;
if (this->texture[i].map.pData)
{
ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource*)this->texture[i].tex, 0);
this->texture[i].map.pData = NULL;
}
if (this->texture[i].tex)
{
ID3D11Texture2D_Release(this->texture[i].tex);
this->texture[i].tex = NULL;
}
}
if (this->dup)
{
dxgi_releaseFrame();
IDXGIOutputDuplication_Release(this->dup);
this->dup = NULL;
}
if (this->deviceContext)
{
ID3D11DeviceContext_Release(this->deviceContext);
this->deviceContext = NULL;
}
if (this->output)
{
IDXGIOutput_Release(this->output);
this->output = NULL;
}
if (this->device)
{
ID3D11Device_Release(this->device);
this->device = NULL;
}
if (this->adapter)
{
IDXGIAdapter1_Release(this->adapter);
this->adapter = NULL;
}
if (this->factory)
{
// if this doesn't free we have a memory leak
DWORD count = IDXGIFactory1_Release(this->factory);
this->factory = NULL;
if (count != 0)
{
DEBUG_ERROR("Factory release is %lu, there is a memory leak!", count);
return false;
}
}
LG_LOCK_FREE(this->deviceContextLock);
if (this->desktop)
{
CloseDesktop(this->desktop);
this->desktop = NULL;
}
this->initialized = false;
return true;
}
static void dxgi_free(void)
{
assert(this);
if (this->initialized)
dxgi_deinit();
free(this->texture);
runningavg_free(&this->avgMapTime);
free(this);
this = NULL;
}
static CaptureResult dxgi_hResultToCaptureResult(const HRESULT status)
{
switch(status)
{
case S_OK:
return CAPTURE_RESULT_OK;
case DXGI_ERROR_WAIT_TIMEOUT:
return CAPTURE_RESULT_TIMEOUT;
case WAIT_ABANDONED:
case DXGI_ERROR_ACCESS_LOST:
return CAPTURE_RESULT_REINIT;
default:
return CAPTURE_RESULT_ERROR;
}
}
static void rectToFrameDamageRect(RECT * src, FrameDamageRect * dst)
{
*dst = (FrameDamageRect)
{
.x = src->left,
.y = src->top,
.width = src->right - src->left,
.height = src->bottom - src->top
};
}
static void computeFrameDamage(Texture * tex)
{
// By default, damage the full frame.
tex->damageRectsCount = 0;
const int maxDamageRectsCount = ARRAY_LENGTH(tex->damageRects);
// Compute dirty rectangles.
RECT dirtyRects[maxDamageRectsCount];
UINT dirtyRectsBufferSizeRequired;
if (IDXGIOutputDuplication_GetFrameDirtyRects(this->dup,
ARRAY_LENGTH(dirtyRects), dirtyRects,
&dirtyRectsBufferSizeRequired) != S_OK)
return;
const int dirtyRectsCount = dirtyRectsBufferSizeRequired / sizeof(*dirtyRects);
// Compute moved rectangles.
//
// Move rects are seemingly not generated on Windows 10, but may be present
// on Windows 8 and earlier.
//
// Divide by two here since each move generates two dirty regions.
DXGI_OUTDUPL_MOVE_RECT moveRects[(maxDamageRectsCount - dirtyRectsCount) / 2];
UINT moveRectsBufferSizeRequired;
if (IDXGIOutputDuplication_GetFrameMoveRects(this->dup,
ARRAY_LENGTH(moveRects), moveRects,
&moveRectsBufferSizeRequired) != S_OK)
return;
const int moveRectsCount = moveRectsBufferSizeRequired / sizeof(*moveRects);
FrameDamageRect * texDamageRect = tex->damageRects;
for (RECT *dirtyRect = dirtyRects;
dirtyRect < dirtyRects + dirtyRectsCount;
dirtyRect++)
rectToFrameDamageRect(dirtyRect, texDamageRect++);
for (DXGI_OUTDUPL_MOVE_RECT *moveRect = moveRects;
moveRect < moveRects + moveRectsCount;
moveRect++)
{
// According to WebRTC source comments, the DirectX capture API may randomly
// return unmoved rects, which should be skipped to avoid unnecessary work.
if (moveRect->SourcePoint.x == moveRect->DestinationRect.left &&
moveRect->SourcePoint.y == moveRect->DestinationRect.top)
continue;
*(texDamageRect++) = (FrameDamageRect)
{
.x = moveRect->SourcePoint.x,
.y = moveRect->SourcePoint.y,
.width = moveRect->DestinationRect.right - moveRect->DestinationRect.left,
.height = moveRect->DestinationRect.bottom - moveRect->DestinationRect.top
};
rectToFrameDamageRect(&moveRect->DestinationRect, texDamageRect++);
}
tex->damageRectsCount = dirtyRectsCount + moveRectsCount;
}
static CaptureResult dxgi_capture(void)
{
assert(this);
assert(this->initialized);
Texture * tex = NULL;
CaptureResult result;
HRESULT status;
DXGI_OUTDUPL_FRAME_INFO frameInfo;
IDXGIResource * res;
bool copyFrame = false;
bool copyPointer = false;
ID3D11Texture2D * src;
bool postPointer = false;
CapturePointer pointer = { 0 };
void * pointerShape = NULL;
UINT pointerShapeSize = 0;
// release the prior frame
result = dxgi_releaseFrame();
if (result != CAPTURE_RESULT_OK)
return result;
if (this->useAcquireLock)
{
LOCKED({
status = IDXGIOutputDuplication_AcquireNextFrame(this->dup, 1, &frameInfo, &res);
});
}
else
status = IDXGIOutputDuplication_AcquireNextFrame(this->dup, 1000, &frameInfo, &res);
result = dxgi_hResultToCaptureResult(status);
if (result != CAPTURE_RESULT_OK)
{
if (result == CAPTURE_RESULT_ERROR)
DEBUG_WINERROR("AcquireNextFrame failed", status);
return result;
}
this->needsRelease = true;
if (frameInfo.LastPresentTime.QuadPart != 0)
{
tex = &this->texture[this->texWIndex];
// check if the texture is free, if not skip the frame to keep up
if (tex->state == TEXTURE_STATE_UNUSED)
{
copyFrame = true;
status = IDXGIResource_QueryInterface(res, &IID_ID3D11Texture2D, (void **)&src);
if (FAILED(status))
{
DEBUG_WINERROR("Failed to get the texture from the dxgi resource", status);
IDXGIResource_Release(res);
return CAPTURE_RESULT_ERROR;
}
}
}
IDXGIResource_Release(res);
// if the pointer shape has changed
uint32_t bufferSize;
if (frameInfo.PointerShapeBufferSize > 0)
{
if (!this->getPointerBufferFn(&pointerShape, &bufferSize))
DEBUG_WARN("Failed to obtain a buffer for the pointer shape");
else
copyPointer = true;
}
if (copyFrame || copyPointer)
{
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo;
LOCKED(
{
if (copyFrame)
{
computeFrameDamage(tex);
// issue the copy from GPU to CPU RAM
tex->copyTime = microtime();
ID3D11DeviceContext_CopyResource(this->deviceContext,
(ID3D11Resource *)tex->tex, (ID3D11Resource *)src);
}
if (copyPointer)
{
// grab the pointer shape
status = IDXGIOutputDuplication_GetFramePointerShape(
this->dup, bufferSize, pointerShape, &pointerShapeSize, &shapeInfo);
}
ID3D11DeviceContext_Flush(this->deviceContext);
});
if (copyFrame)
{
ID3D11Texture2D_Release(src);
// set the state, and signal
tex->state = TEXTURE_STATE_PENDING_MAP;
tex->formatVer = this->formatVer;
if (atomic_fetch_add_explicit(&this->texReady, 1, memory_order_relaxed) == 0)
lgSignalEvent(this->frameEvent);
// advance the write index
if (++this->texWIndex == this->maxTextures)
this->texWIndex = 0;
// update the last frame time
this->frameTime.QuadPart = frameInfo.LastPresentTime.QuadPart;
}
if (copyPointer)
{
result = dxgi_hResultToCaptureResult(status);
if (result != CAPTURE_RESULT_OK)
{
if (result == CAPTURE_RESULT_ERROR)
DEBUG_WINERROR("Failed to get the new pointer shape", status);
return result;
}
switch(shapeInfo.Type)
{
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR : pointer.format = CAPTURE_FMT_COLOR ; break;
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR: pointer.format = CAPTURE_FMT_MASKED; break;
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME : pointer.format = CAPTURE_FMT_MONO ; break;
default:
DEBUG_ERROR("Unsupported cursor format");
return CAPTURE_RESULT_ERROR;
}
pointer.shapeUpdate = true;
pointer.width = shapeInfo.Width;
pointer.height = shapeInfo.Height;
pointer.pitch = shapeInfo.Pitch;
pointer.hx = shapeInfo.HotSpot.x;
pointer.hy = shapeInfo.HotSpot.y;
postPointer = true;
}
}
if (frameInfo.LastMouseUpdateTime.QuadPart)
{
/* the pointer position is only valid if the pointer is visible */
if (frameInfo.PointerPosition.Visible &&
(frameInfo.PointerPosition.Position.x != this->lastPointerX ||
frameInfo.PointerPosition.Position.y != this->lastPointerY))
{
pointer.positionUpdate = true;
pointer.x =
this->lastPointerX =
frameInfo.PointerPosition.Position.x;
pointer.y =
this->lastPointerY =
frameInfo.PointerPosition.Position.y;
postPointer = true;
}
if (this->lastPointerVisible != frameInfo.PointerPosition.Visible)
{
this->lastPointerVisible = frameInfo.PointerPosition.Visible;
postPointer = true;
}
}
// post back the pointer information
if (postPointer)
{
pointer.visible = this->lastPointerVisible;
this->postPointerBufferFn(pointer);
}
return CAPTURE_RESULT_OK;
}
static CaptureResult dxgi_waitFrame(CaptureFrame * frame, const size_t maxFrameSize)
{
assert(this);
assert(this->initialized);
// NOTE: the event may be signaled when there are no frames available
if (atomic_load_explicit(&this->texReady, memory_order_acquire) == 0)
{
if (!lgWaitEvent(this->frameEvent, 1000))
return CAPTURE_RESULT_TIMEOUT;
// the count will still be zero if we are stopping
if (atomic_load_explicit(&this->texReady, memory_order_acquire) == 0)
return CAPTURE_RESULT_TIMEOUT;
}
Texture * tex = &this->texture[this->texRIndex];
// sleep until it's close to time to map
const uint64_t delta = microtime() - tex->copyTime;
if (delta < this->usleepMapTime)
usleep(this->usleepMapTime - delta);
// try to map the resource, but don't wait for it
for (int i = 0; ; ++i)
{
HRESULT status;
LOCKED({status = ID3D11DeviceContext_Map(this->deviceContext, (ID3D11Resource*)tex->tex, 0, D3D11_MAP_READ, 0x100000L, &tex->map);});
if (status == DXGI_ERROR_WAS_STILL_DRAWING)
{
if (i == 100)
return CAPTURE_RESULT_TIMEOUT;
usleep(1);
continue;
}
if (FAILED(status))
{
DEBUG_WINERROR("Failed to map the texture", status);
return CAPTURE_RESULT_ERROR;
}
break;
}
// update the sleep average and sleep for 80% of the average on the next call
runningavg_push(this->avgMapTime, microtime() - tex->copyTime);
this->usleepMapTime = (uint64_t)(runningavg_calc(this->avgMapTime) * 0.8);
tex->state = TEXTURE_STATE_MAPPED;
const unsigned int maxHeight = maxFrameSize / this->pitch;
frame->formatVer = tex->formatVer;
frame->width = this->width;
frame->height = maxHeight > this->height ? this->height : maxHeight;
frame->realHeight = this->height;
frame->pitch = this->pitch;
frame->stride = this->stride;
frame->format = this->format;
frame->rotation = this->rotation;
frame->damageRectsCount = tex->damageRectsCount;
memcpy(frame->damageRects, tex->damageRects,
tex->damageRectsCount * sizeof(*tex->damageRects));
atomic_fetch_sub_explicit(&this->texReady, 1, memory_order_release);
return CAPTURE_RESULT_OK;
}
static CaptureResult dxgi_getFrame(FrameBuffer * frame,
const unsigned int height, int frameIndex)
{
assert(this);
assert(this->initialized);
Texture * tex = &this->texture[this->texRIndex];
framebuffer_write(frame, tex->map.pData, this->pitch * height);
LOCKED({ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource*)tex->tex, 0);});
tex->state = TEXTURE_STATE_UNUSED;
if (++this->texRIndex == this->maxTextures)
this->texRIndex = 0;
return CAPTURE_RESULT_OK;
}
static CaptureResult dxgi_releaseFrame(void)
{
assert(this);
if (!this->needsRelease)
return CAPTURE_RESULT_OK;
HRESULT status;
LOCKED({status = IDXGIOutputDuplication_ReleaseFrame(this->dup);});
switch(status)
{
case S_OK:
break;
case DXGI_ERROR_INVALID_CALL:
DEBUG_WINERROR("Frame was already released", status);
return CAPTURE_RESULT_ERROR;
case WAIT_ABANDONED:
case DXGI_ERROR_ACCESS_LOST:
{
this->needsRelease = false;
return CAPTURE_RESULT_REINIT;
}
default:
DEBUG_WINERROR("ReleaseFrame failed", status);
return CAPTURE_RESULT_ERROR;
}
this->needsRelease = false;
return CAPTURE_RESULT_OK;
}
struct CaptureInterface Capture_DXGI =
{
.shortName = "DXGI",
.asyncCapture = true,
.getName = dxgi_getName,
.initOptions = dxgi_initOptions,
.create = dxgi_create,
.init = dxgi_init,
.stop = dxgi_stop,
.deinit = dxgi_deinit,
.free = dxgi_free,
.capture = dxgi_capture,
.waitFrame = dxgi_waitFrame,
.getFrame = dxgi_getFrame
};