looking-glass/client/renderers/EGL
Quantum 63ec2dc01b [client] egl: destroy cached EGLImages when changing format
Reusing cached EGLImages while the frame format has changed will result
in visual artifacts. We should instead destroy the EGLImages and let
them be recreated.
2021-02-21 19:07:46 +11:00
..
shader [client] egl: add framework for multiple scaling algorithms 2021-02-21 14:20:41 +11:00
alert.c [client] egl: scale UI elements on high DPI displays 2021-02-21 19:06:53 +11:00
alert.h [client] egl: scale UI elements on high DPI displays 2021-02-21 19:06:53 +11:00
CMakeLists.txt [client] egl: generate header file with #define for desktop shader 2021-02-21 14:20:41 +11:00
cursor.c [client] all: properly support guest rotation 2021-01-19 02:54:56 +11:00
cursor.h [client] all: properly support guest rotation 2021-01-19 02:54:56 +11:00
desktop.c [client] egl: generate header file with #define for desktop shader 2021-02-21 14:20:41 +11:00
desktop.h [client] egl: add framework for multiple scaling algorithms 2021-02-21 14:20:41 +11:00
draw.c [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
draw.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
egl.c [client] egl: scale UI elements on high DPI displays 2021-02-21 19:06:53 +11:00
egldebug.c [client] egl: remove dependency on SDL 2021-02-21 10:31:49 +11:00
egldebug.h [client] egl: better debug output for EGL errors 2021-01-24 13:17:11 +11:00
fps.c [client] egl: scale UI elements on high DPI displays 2021-02-21 19:06:53 +11:00
fps.h [client] egl: scale UI elements on high DPI displays 2021-02-21 19:06:53 +11:00
help.c [client] egl: scale UI elements on high DPI displays 2021-02-21 19:06:53 +11:00
help.h [client] egl: scale UI elements on high DPI displays 2021-02-21 19:06:53 +11:00
model.c [client] egl: remove dependency on SDL 2021-02-21 10:31:49 +11:00
model.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
shader.c [client] egl: remove dependency on SDL 2021-02-21 10:31:49 +11:00
shader.h [client] added missing include 2019-07-15 18:30:39 +10:00
splash.c [client] egl: always render desktop texture as opaque 2021-02-21 10:31:48 +11:00
splash.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
texture.c [client] egl: destroy cached EGLImages when changing format 2021-02-21 19:07:46 +11:00
texture.h [client] egl: remove dependency on SDL 2021-02-21 10:31:49 +11:00