looking-glass/client
Quantum 5d5e4ede1a [client] egl: use new EGL damage count semantics
After the damage queue PR, EGL damage count 0 means no change, and -1 means
invalidate the entire window. However, several other places have different
semantics, and we are not handling them correctly:

1. KVMFR uses 0 to signal invalidating the entire frame, so if we receive 0
   rectangles in egl_on_frame, we should set damage count to -1.
2. The damage overlay treated 0 as full damage, which is now incorrect. This
   is fixed, and now it treats 0 as no update, and -1 as full damage.
2021-08-03 00:57:32 +10:00
..
cmake [client] removed unused GMP dependency 2021-07-24 12:35:48 +10:00
displayservers [commit] wayland: invalidate window on scale changes 2021-08-03 00:57:04 +10:00
include [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00
renderers [client] egl: use new EGL damage count semantics 2021-08-03 00:57:32 +10:00
src [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00
CMakeLists.txt [client] imgui: remove no longer used overlay_utils.cpp 2021-07-31 14:56:49 +10:00
DEBUGGING.md [doc] Fix formatting 2018-05-23 08:46:03 +10:00