looking-glass/idd/LGIdd/Direct3DDevice.cpp
2024-02-01 17:16:31 +11:00

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1.3 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2024 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Direct3DDevice.h"
HRESULT Direct3DDevice::Init()
{
HRESULT hr = CreateDXGIFactory2(0, IID_PPV_ARGS(&m_factory));
if (FAILED(hr))
return hr;
hr = m_factory->EnumAdapterByLuid(m_adapterLuid, IID_PPV_ARGS(&m_adapter));
if (FAILED(hr))
return hr;
hr = D3D11CreateDevice(
m_adapter.Get(),
D3D_DRIVER_TYPE_UNKNOWN,
nullptr,
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
nullptr,
0,
D3D11_SDK_VERSION,
&m_device,
nullptr,
&m_context);
if (FAILED(hr))
return hr;
return S_OK;
}