looking-glass/idd/LGIdd/Direct3DDevice.h
2023-10-20 15:36:34 +11:00

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C

/**
* Looking Glass
* Copyright © 2017-2023 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <Windows.h>
#include <wdf.h>
#include <wrl.h>
#include <dxgi1_5.h>
#include <d3d11_4.h>
struct Direct3DDevice
{
Direct3DDevice(LUID adapterLuid) :
m_adapterLuid(adapterLuid) {};
Direct3DDevice()
{
m_adapterLuid = LUID{};
}
HRESULT Init();
LUID m_adapterLuid;
Microsoft::WRL::ComPtr<IDXGIFactory5 > m_factory;
Microsoft::WRL::ComPtr<IDXGIAdapter1 > m_adapter;
Microsoft::WRL::ComPtr<ID3D11Device > m_device;
Microsoft::WRL::ComPtr<ID3D11DeviceContext> m_context;
};