looking-glass/client/renderers/EGL
2020-10-09 03:28:58 +11:00
..
shader [egl] alert: fix fuzzy font bug and make alerts a little more plesant 2019-05-23 19:58:12 +10:00
alert.c [all] moved time and locking methods to the common library 2020-01-17 14:35:08 +11:00
alert.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
CMakeLists.txt [client] don't require wayland-egl, fixes #204 2019-10-26 11:23:04 +11:00
cursor.c [all] moved time and locking methods to the common library 2020-01-17 14:35:08 +11:00
cursor.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
debug.c [EGL] add debug printf helper 2019-08-30 11:33:43 +10:00
debug.h [EGL] add debug printf helper 2019-08-30 11:33:43 +10:00
desktop.c [client] egl: fix context binding enabling a lock free implementation 2020-05-22 17:47:19 +10:00
desktop.h [client] egl: make better use of the second thread for streaming 2020-05-21 11:44:56 +10:00
draw.c [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
draw.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
egl.c Add option to skip splash screen fade out 2020-10-09 03:28:58 +11:00
fps.c [client] egl: dont re-setup the fps texture on each update 2020-05-29 16:47:21 +10:00
fps.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
model.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
model.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
shader.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
shader.h [client] added missing include 2019-07-15 18:30:39 +10:00
splash.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
splash.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
texture.c [client] egl: ensure overflow occurs for state value checks 2020-08-15 22:39:10 +10:00
texture.h [client] egl: fix context binding enabling a lock free implementation 2020-05-22 17:47:19 +10:00