looking-glass/host/platform/Windows/capture/D12/command_group.h
2024-02-05 02:49:08 +11:00

49 lines
1.5 KiB
C

/**
* Looking Glass
* Copyright © 2017-2024 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _H_D12_COMMANDGROUP_
#define _H_D12_COMMANDGROUP_
#include <stdbool.h>
#include <d3d12.h>
typedef struct D12CommandGroup
{
ID3D12CommandAllocator ** allocator;
ID3D12GraphicsCommandList ** gfxList;
ID3D12CommandList ** cmdList;
ID3D12Fence ** fence;
HANDLE event;
UINT64 fenceValue;
}
D12CommandGroup;
bool d12_commandGroupCreate(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE type,
D12CommandGroup * dst, PCWSTR name);
void d12_commandGroupFree(D12CommandGroup * grp);
bool d12_commandGroupExecute(ID3D12CommandQueue * queue, D12CommandGroup * grp);
void d12_commandGroupWait(D12CommandGroup * grp);
bool d12_commandGroupReset(D12CommandGroup * grp);
#endif