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https://github.com/gnif/LookingGlass.git
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ac3677d9ae
This uses the same line sweep algorithm originally created to copy DXGI textures to IVSHMEM to implement the copy from IVSHMEM to memory-mapped pixel buffer objects.
49 lines
1.8 KiB
C
49 lines
1.8 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <stdbool.h>
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#include "interface/renderer.h"
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#include "desktop_rects.h"
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typedef struct EGL_Desktop EGL_Desktop;
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enum EGL_DesktopScaleType
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{
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EGL_DESKTOP_NOSCALE,
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EGL_DESKTOP_UPSCALE,
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EGL_DESKTOP_DOWNSCALE,
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};
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struct Option;
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bool egl_desktop_scale_validate(struct Option * opt, const char ** error);
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bool egl_desktop_init(EGL_Desktop ** desktop, EGLDisplay * display, bool useDMA, int maxRects);
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void egl_desktop_free(EGL_Desktop ** desktop);
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void egl_desktop_config_ui(EGL_Desktop * desktop);
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bool egl_desktop_setup (EGL_Desktop * desktop, const LG_RendererFormat format);
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bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
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const FrameDamageRect * damageRects, int damageRectsCount);
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bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y,
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const float scaleX, const float scaleY, enum EGL_DesktopScaleType scaleType,
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LG_RendererRotate rotate, const struct DamageRects * rects);
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