looking-glass/client/lg-renderers.h
Geoffrey McRae c1a82e853d [client] added renderer abstratction
This moves the bulk of the rendering code into seperate rendering
modules cleaning up much of intertwined SDL & OpenGL mess.
2017-12-12 03:59:57 +11:00

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/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "lg-renderer.h"
extern const LG_Renderer LGR_OpenGL;
extern const LG_Renderer LGR_Basic;
const LG_Renderer * LG_Renderers[] =
{
&LGR_OpenGL,
&LGR_Basic,
NULL // end of array sentinal
};