looking-glass/client/renderers/EGL/shader
2023-10-20 15:26:27 +11:00
..
basic.vert [client] egl: switch from mediump to highp 2023-03-05 14:10:21 +11:00
color_blind.h [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
compat.h [client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF 2023-03-09 09:20:01 +11:00
cursor.vert [client] egl: switch from mediump to highp 2023-03-05 14:10:21 +11:00
cursor_mono.frag [client] egl: switch from mediump to highp 2023-03-05 14:10:21 +11:00
cursor_rgb.frag [client] egl: switch from mediump to highp 2023-03-05 14:10:21 +11:00
damage.frag [client] egl: switch from mediump to highp 2023-03-05 14:10:21 +11:00
damage.vert [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
desktop.vert [client] egl: switch from mediump to highp 2023-03-05 14:10:21 +11:00
desktop_rgb.frag [client] egl: make it possible to configure HDR to SDR mapping 2023-10-20 15:26:27 +11:00
downscale.frag [client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF 2023-03-09 09:20:01 +11:00
downscale_lanczos2.frag [client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF 2023-03-09 09:20:01 +11:00
downscale_linear.frag [client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF 2023-03-09 09:20:01 +11:00
ffx_a.h [client] egl: rework post process filters and add AMD FXR 2021-08-10 13:46:48 +10:00
ffx_cas.frag [client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF 2023-03-09 09:20:01 +11:00
ffx_cas.h [client] egl: add ffx_cas post process filter 2021-08-09 23:12:58 +10:00
ffx_fsr1.h [client] egl: update AMD FSR to 1.0.2 2022-05-04 15:29:21 +10:00
ffx_fsr1_easu.frag [client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF 2023-03-09 09:20:01 +11:00
ffx_fsr1_rcas.frag [client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF 2023-03-09 09:20:01 +11:00
hdr.h [client] egl: make it possible to configure HDR to SDR mapping 2023-10-20 15:26:27 +11:00