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An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
2901e7aec5
Profiling shows that a considerable amount of time is spent in glBindBuffer and glBufferSubData when the damage rects are updated. Since the amount of data here is quite small it's far faster to check if it's different then to just blindly overwrite the buffer on each call. Profiled on an Intel CPU with UHD P630 Graphics using magic-trace |
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Looking Glass
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
- Project Website: https://looking-glass.io
- Documentation: https://looking-glass.io/docs
Documentation
❕❕❕ IMPORTANT ❕❕❕
This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:
https://looking-glass.io/downloads
Source code for the documentation can be found in the /doc
directory.
You may view this locally as HTML by running make html
with python3-sphinx
and python3-sphinx-rtd-theme
installed.