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basic.vert
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[client] egl: cleanup texture filtering/post-processing
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2021-08-11 18:53:36 +10:00 |
color_blind.h
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[client] egl: remove needless precision quantifiers
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2021-08-11 20:47:46 +10:00 |
compat.h
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[client] egl: rework post process filters and add AMD FXR
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2021-08-10 13:46:48 +10:00 |
cursor.vert
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[client] egl: remove needless precision quantifiers
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2021-08-11 20:47:46 +10:00 |
cursor_mono.frag
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[client] egl: remove needless precision quantifiers
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2021-08-11 20:47:46 +10:00 |
cursor_rgb.frag
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[client] egl: remove needless precision quantifiers
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2021-08-11 20:47:46 +10:00 |
damage.frag
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[client] egl: remove needless precision quantifiers
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2021-08-11 20:47:46 +10:00 |
damage.vert
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[client] egl: implement frame damage display
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2021-07-18 10:41:50 +10:00 |
desktop.vert
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[client] egl: remove needless precision quantifiers
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2021-08-11 20:47:46 +10:00 |
desktop_rgb.frag
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[client] egl: remove needless precision quantifiers
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2021-08-11 20:47:46 +10:00 |
downscale.frag
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[client] egl: add new downscale filter
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2021-08-12 15:54:16 +10:00 |
downscale_lanczos2.frag
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[client] egl: implement lanczos filter shader
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2021-08-14 12:19:50 +10:00 |
downscale_linear.frag
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[client] egl: add linear downscale filter shader
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2021-08-14 12:19:50 +10:00 |
ffx_a.h
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[client] egl: rework post process filters and add AMD FXR
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2021-08-10 13:46:48 +10:00 |
ffx_cas.frag
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[client] egl: precompute CAS filter constants on CPU
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2021-08-11 20:38:42 +10:00 |
ffx_cas.h
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[client] egl: add ffx_cas post process filter
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2021-08-09 23:12:58 +10:00 |
ffx_fsr1.h
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[client] egl: rework post process filters and add AMD FXR
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2021-08-10 13:46:48 +10:00 |
ffx_fsr1_easu.frag
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[client] egl: precompute FSR filter constants on CPU
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2021-08-11 20:16:39 +10:00 |
ffx_fsr1_rcas.frag
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[client] egl: precompute FSR filter constants on CPU
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2021-08-11 20:16:39 +10:00 |
splash_bg.frag
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[client] egl: remove needless precision quantifiers
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2021-08-11 20:47:46 +10:00 |
splash_bg.vert
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[client] egl: remove needless precision quantifiers
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2021-08-11 20:47:46 +10:00 |
splash_logo.frag
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[client] egl: remove needless precision quantifiers
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2021-08-11 20:47:46 +10:00 |
splash_logo.vert
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[client] egl: always render desktop texture as opaque
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2021-02-21 10:31:48 +11:00 |