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PipeWire startup latency varies wildly depending on what else is, or was last using the audio device. In the worst case, PipeWire can request two full buffers within a very short period of time immediately at the start of playback, so make sure we've got enough data in the buffer to support this. |
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.. | ||
audiodevs | ||
cmake | ||
displayservers | ||
include | ||
renderers | ||
src | ||
CMakeLists.txt | ||
DEBUGGING.md |