#pragma once #include #include #include #include #include "CIndirectDeviceContext.h" #include "CSwapChainProcessor.h" class CIndirectMonitorContext { protected: IDDCX_MONITOR m_monitor; CIndirectDeviceContext * m_devContext; std::unique_ptr m_thread; public: CIndirectMonitorContext(_In_ IDDCX_MONITOR monitor, CIndirectDeviceContext * device); virtual ~CIndirectMonitorContext(); void AssignSwapChain(IDDCX_SWAPCHAIN swapChain, LUID renderAdapter, HANDLE newFrameEvent); void UnassignSwapChain(); }; struct CIndirectMonitorContextWrapper { CIndirectMonitorContext* context; void Cleanup() { delete context; context = nullptr; } }; WDF_DECLARE_CONTEXT_TYPE(CIndirectMonitorContextWrapper);