/*** Autogenerated by WIDL 8.17 from include/d3d12.idl - Do not edit ***/ #ifdef _WIN32 #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 475 #endif #include #include #endif #ifndef COM_NO_WINDOWS_H #include #include #endif #ifndef __d3d12_h__ #define __d3d12_h__ #ifndef __WIDL_INLINE #if defined(__cplusplus) || defined(_MSC_VER) #define __WIDL_INLINE inline #elif defined(__GNUC__) #define __WIDL_INLINE __inline__ #endif #endif /* Forward declarations */ #ifndef __ID3D12Object_FWD_DEFINED__ #define __ID3D12Object_FWD_DEFINED__ typedef interface ID3D12Object ID3D12Object; #ifdef __cplusplus interface ID3D12Object; #endif /* __cplusplus */ #endif #ifndef __ID3D12DeviceChild_FWD_DEFINED__ #define __ID3D12DeviceChild_FWD_DEFINED__ typedef interface ID3D12DeviceChild ID3D12DeviceChild; #ifdef __cplusplus interface ID3D12DeviceChild; #endif /* __cplusplus */ #endif #ifndef __ID3D12Pageable_FWD_DEFINED__ #define __ID3D12Pageable_FWD_DEFINED__ typedef interface ID3D12Pageable ID3D12Pageable; #ifdef __cplusplus interface ID3D12Pageable; #endif /* __cplusplus */ #endif #ifndef __ID3D12Heap_FWD_DEFINED__ #define __ID3D12Heap_FWD_DEFINED__ typedef interface ID3D12Heap ID3D12Heap; #ifdef __cplusplus interface ID3D12Heap; #endif /* __cplusplus */ #endif #ifndef __ID3D12Resource_FWD_DEFINED__ #define __ID3D12Resource_FWD_DEFINED__ typedef interface ID3D12Resource ID3D12Resource; #ifdef __cplusplus interface ID3D12Resource; #endif /* __cplusplus */ #endif #ifndef __ID3D12CommandList_FWD_DEFINED__ #define __ID3D12CommandList_FWD_DEFINED__ typedef interface ID3D12CommandList ID3D12CommandList; #ifdef __cplusplus interface ID3D12CommandList; #endif /* __cplusplus */ #endif #ifndef __ID3D12DescriptorHeap_FWD_DEFINED__ #define __ID3D12DescriptorHeap_FWD_DEFINED__ typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap; #ifdef __cplusplus interface ID3D12DescriptorHeap; #endif /* __cplusplus */ #endif #ifndef __ID3D12QueryHeap_FWD_DEFINED__ #define __ID3D12QueryHeap_FWD_DEFINED__ typedef interface ID3D12QueryHeap ID3D12QueryHeap; #ifdef __cplusplus interface ID3D12QueryHeap; #endif /* __cplusplus */ #endif #ifndef __ID3D12CommandSignature_FWD_DEFINED__ #define __ID3D12CommandSignature_FWD_DEFINED__ typedef interface ID3D12CommandSignature ID3D12CommandSignature; #ifdef __cplusplus interface ID3D12CommandSignature; #endif /* __cplusplus */ #endif #ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__ #define __ID3D12GraphicsCommandList_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList; #ifdef __cplusplus interface ID3D12GraphicsCommandList; #endif /* __cplusplus */ #endif #ifndef __ID3D12GraphicsCommandList1_FWD_DEFINED__ #define __ID3D12GraphicsCommandList1_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList1 ID3D12GraphicsCommandList1; #ifdef __cplusplus interface ID3D12GraphicsCommandList1; #endif /* __cplusplus */ #endif #ifndef __ID3D12GraphicsCommandList2_FWD_DEFINED__ #define __ID3D12GraphicsCommandList2_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList2 ID3D12GraphicsCommandList2; #ifdef __cplusplus interface ID3D12GraphicsCommandList2; #endif /* __cplusplus */ #endif #ifndef __ID3D12ProtectedSession_FWD_DEFINED__ #define __ID3D12ProtectedSession_FWD_DEFINED__ typedef interface ID3D12ProtectedSession ID3D12ProtectedSession; #ifdef __cplusplus interface ID3D12ProtectedSession; #endif /* __cplusplus */ #endif #ifndef __ID3D12ProtectedResourceSession_FWD_DEFINED__ #define __ID3D12ProtectedResourceSession_FWD_DEFINED__ typedef interface ID3D12ProtectedResourceSession ID3D12ProtectedResourceSession; #ifdef __cplusplus interface ID3D12ProtectedResourceSession; #endif /* __cplusplus */ #endif #ifndef __ID3D12GraphicsCommandList3_FWD_DEFINED__ #define __ID3D12GraphicsCommandList3_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList3 ID3D12GraphicsCommandList3; #ifdef __cplusplus interface ID3D12GraphicsCommandList3; #endif /* __cplusplus */ #endif #ifndef __ID3D12CommandQueue_FWD_DEFINED__ #define __ID3D12CommandQueue_FWD_DEFINED__ typedef interface ID3D12CommandQueue ID3D12CommandQueue; #ifdef __cplusplus interface ID3D12CommandQueue; #endif /* __cplusplus */ #endif #ifndef __ID3D12RootSignature_FWD_DEFINED__ #define __ID3D12RootSignature_FWD_DEFINED__ typedef interface ID3D12RootSignature ID3D12RootSignature; #ifdef __cplusplus interface ID3D12RootSignature; #endif /* __cplusplus */ #endif #ifndef __ID3D12PipelineState_FWD_DEFINED__ #define __ID3D12PipelineState_FWD_DEFINED__ typedef interface ID3D12PipelineState ID3D12PipelineState; #ifdef __cplusplus interface ID3D12PipelineState; #endif /* __cplusplus */ #endif #ifndef __ID3D12Fence_FWD_DEFINED__ #define __ID3D12Fence_FWD_DEFINED__ typedef interface ID3D12Fence ID3D12Fence; #ifdef __cplusplus interface ID3D12Fence; #endif /* __cplusplus */ #endif #ifndef __ID3D12Fence1_FWD_DEFINED__ #define __ID3D12Fence1_FWD_DEFINED__ typedef interface ID3D12Fence1 ID3D12Fence1; #ifdef __cplusplus interface ID3D12Fence1; #endif /* __cplusplus */ #endif #ifndef __ID3D12CommandAllocator_FWD_DEFINED__ #define __ID3D12CommandAllocator_FWD_DEFINED__ typedef interface ID3D12CommandAllocator ID3D12CommandAllocator; #ifdef __cplusplus interface ID3D12CommandAllocator; #endif /* __cplusplus */ #endif #ifndef __ID3D12Device_FWD_DEFINED__ #define __ID3D12Device_FWD_DEFINED__ typedef interface ID3D12Device ID3D12Device; #ifdef __cplusplus interface ID3D12Device; #endif /* __cplusplus */ #endif #ifndef __ID3D12PipelineLibrary_FWD_DEFINED__ #define __ID3D12PipelineLibrary_FWD_DEFINED__ typedef interface ID3D12PipelineLibrary ID3D12PipelineLibrary; #ifdef __cplusplus interface ID3D12PipelineLibrary; #endif /* __cplusplus */ #endif #ifndef __ID3D12PipelineLibrary1_FWD_DEFINED__ #define __ID3D12PipelineLibrary1_FWD_DEFINED__ typedef interface ID3D12PipelineLibrary1 ID3D12PipelineLibrary1; #ifdef __cplusplus interface ID3D12PipelineLibrary1; #endif /* __cplusplus */ #endif #ifndef __ID3D12Device1_FWD_DEFINED__ #define __ID3D12Device1_FWD_DEFINED__ typedef interface ID3D12Device1 ID3D12Device1; #ifdef __cplusplus interface ID3D12Device1; #endif /* __cplusplus */ #endif #ifndef __ID3D12Device2_FWD_DEFINED__ #define __ID3D12Device2_FWD_DEFINED__ typedef interface ID3D12Device2 ID3D12Device2; #ifdef __cplusplus interface ID3D12Device2; #endif /* __cplusplus */ #endif #ifndef __ID3D12Device3_FWD_DEFINED__ #define __ID3D12Device3_FWD_DEFINED__ typedef interface ID3D12Device3 ID3D12Device3; #ifdef __cplusplus interface ID3D12Device3; #endif /* __cplusplus */ #endif #ifndef __ID3D12RootSignatureDeserializer_FWD_DEFINED__ #define __ID3D12RootSignatureDeserializer_FWD_DEFINED__ typedef interface ID3D12RootSignatureDeserializer ID3D12RootSignatureDeserializer; #ifdef __cplusplus interface ID3D12RootSignatureDeserializer; #endif /* __cplusplus */ #endif #ifndef __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ #define __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ typedef interface ID3D12VersionedRootSignatureDeserializer ID3D12VersionedRootSignatureDeserializer; #ifdef __cplusplus interface ID3D12VersionedRootSignatureDeserializer; #endif /* __cplusplus */ #endif #ifndef __ID3D12Device4_FWD_DEFINED__ #define __ID3D12Device4_FWD_DEFINED__ typedef interface ID3D12Device4 ID3D12Device4; #ifdef __cplusplus interface ID3D12Device4; #endif /* __cplusplus */ #endif #ifndef __ID3D12LifetimeOwner_FWD_DEFINED__ #define __ID3D12LifetimeOwner_FWD_DEFINED__ typedef interface ID3D12LifetimeOwner ID3D12LifetimeOwner; #ifdef __cplusplus interface ID3D12LifetimeOwner; #endif /* __cplusplus */ #endif #ifndef __ID3D12SwapChainAssistant_FWD_DEFINED__ #define __ID3D12SwapChainAssistant_FWD_DEFINED__ typedef interface ID3D12SwapChainAssistant ID3D12SwapChainAssistant; #ifdef __cplusplus interface ID3D12SwapChainAssistant; #endif /* __cplusplus */ #endif #ifndef __ID3D12LifetimeTracker_FWD_DEFINED__ #define __ID3D12LifetimeTracker_FWD_DEFINED__ typedef interface ID3D12LifetimeTracker ID3D12LifetimeTracker; #ifdef __cplusplus interface ID3D12LifetimeTracker; #endif /* __cplusplus */ #endif #ifndef __ID3D12StateObject_FWD_DEFINED__ #define __ID3D12StateObject_FWD_DEFINED__ typedef interface ID3D12StateObject ID3D12StateObject; #ifdef __cplusplus interface ID3D12StateObject; #endif /* __cplusplus */ #endif #ifndef __ID3D12StateObjectProperties_FWD_DEFINED__ #define __ID3D12StateObjectProperties_FWD_DEFINED__ typedef interface ID3D12StateObjectProperties ID3D12StateObjectProperties; #ifdef __cplusplus interface ID3D12StateObjectProperties; #endif /* __cplusplus */ #endif #ifndef __ID3D12Device5_FWD_DEFINED__ #define __ID3D12Device5_FWD_DEFINED__ typedef interface ID3D12Device5 ID3D12Device5; #ifdef __cplusplus interface ID3D12Device5; #endif /* __cplusplus */ #endif #ifndef __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ #define __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ typedef interface ID3D12DeviceRemovedExtendedDataSettings ID3D12DeviceRemovedExtendedDataSettings; #ifdef __cplusplus interface ID3D12DeviceRemovedExtendedDataSettings; #endif /* __cplusplus */ #endif #ifndef __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__ #define __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__ typedef interface ID3D12DeviceRemovedExtendedDataSettings1 ID3D12DeviceRemovedExtendedDataSettings1; #ifdef __cplusplus interface ID3D12DeviceRemovedExtendedDataSettings1; #endif /* __cplusplus */ #endif #ifndef __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ #define __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ typedef interface ID3D12DeviceRemovedExtendedData ID3D12DeviceRemovedExtendedData; #ifdef __cplusplus interface ID3D12DeviceRemovedExtendedData; #endif /* __cplusplus */ #endif #ifndef __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__ #define __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__ typedef interface ID3D12DeviceRemovedExtendedData1 ID3D12DeviceRemovedExtendedData1; #ifdef __cplusplus interface ID3D12DeviceRemovedExtendedData1; #endif /* __cplusplus */ #endif #ifndef __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__ #define __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__ typedef interface ID3D12DeviceRemovedExtendedData2 ID3D12DeviceRemovedExtendedData2; #ifdef __cplusplus interface ID3D12DeviceRemovedExtendedData2; #endif /* __cplusplus */ #endif #ifndef __ID3D12Device6_FWD_DEFINED__ #define __ID3D12Device6_FWD_DEFINED__ typedef interface ID3D12Device6 ID3D12Device6; #ifdef __cplusplus interface ID3D12Device6; #endif /* __cplusplus */ #endif #ifndef __ID3D12ProtectedResourceSession1_FWD_DEFINED__ #define __ID3D12ProtectedResourceSession1_FWD_DEFINED__ typedef interface ID3D12ProtectedResourceSession1 ID3D12ProtectedResourceSession1; #ifdef __cplusplus interface ID3D12ProtectedResourceSession1; #endif /* __cplusplus */ #endif #ifndef __ID3D12Device7_FWD_DEFINED__ #define __ID3D12Device7_FWD_DEFINED__ typedef interface ID3D12Device7 ID3D12Device7; #ifdef __cplusplus interface ID3D12Device7; #endif /* __cplusplus */ #endif #ifndef __ID3D12Device8_FWD_DEFINED__ #define __ID3D12Device8_FWD_DEFINED__ typedef interface ID3D12Device8 ID3D12Device8; #ifdef __cplusplus interface ID3D12Device8; #endif /* __cplusplus */ #endif #ifndef __ID3D12Resource1_FWD_DEFINED__ #define __ID3D12Resource1_FWD_DEFINED__ typedef interface ID3D12Resource1 ID3D12Resource1; #ifdef __cplusplus interface ID3D12Resource1; #endif /* __cplusplus */ #endif #ifndef __ID3D12Resource2_FWD_DEFINED__ #define __ID3D12Resource2_FWD_DEFINED__ typedef interface ID3D12Resource2 ID3D12Resource2; #ifdef __cplusplus interface ID3D12Resource2; #endif /* __cplusplus */ #endif #ifndef __ID3D12Heap1_FWD_DEFINED__ #define __ID3D12Heap1_FWD_DEFINED__ typedef interface ID3D12Heap1 ID3D12Heap1; #ifdef __cplusplus interface ID3D12Heap1; #endif /* __cplusplus */ #endif #ifndef __ID3D12MetaCommand_FWD_DEFINED__ #define __ID3D12MetaCommand_FWD_DEFINED__ typedef interface ID3D12MetaCommand ID3D12MetaCommand; #ifdef __cplusplus interface ID3D12MetaCommand; #endif /* __cplusplus */ #endif #ifndef __ID3D12GraphicsCommandList4_FWD_DEFINED__ #define __ID3D12GraphicsCommandList4_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList4 ID3D12GraphicsCommandList4; #ifdef __cplusplus interface ID3D12GraphicsCommandList4; #endif /* __cplusplus */ #endif #ifndef __ID3D12ShaderCacheSession_FWD_DEFINED__ #define __ID3D12ShaderCacheSession_FWD_DEFINED__ typedef interface ID3D12ShaderCacheSession ID3D12ShaderCacheSession; #ifdef __cplusplus interface ID3D12ShaderCacheSession; #endif /* __cplusplus */ #endif #ifndef __ID3D12Device9_FWD_DEFINED__ #define __ID3D12Device9_FWD_DEFINED__ typedef interface ID3D12Device9 ID3D12Device9; #ifdef __cplusplus interface ID3D12Device9; #endif /* __cplusplus */ #endif #ifndef __ID3D12Device10_FWD_DEFINED__ #define __ID3D12Device10_FWD_DEFINED__ typedef interface ID3D12Device10 ID3D12Device10; #ifdef __cplusplus interface ID3D12Device10; #endif /* __cplusplus */ #endif #ifndef __ID3D12VirtualizationGuestDevice_FWD_DEFINED__ #define __ID3D12VirtualizationGuestDevice_FWD_DEFINED__ typedef interface ID3D12VirtualizationGuestDevice ID3D12VirtualizationGuestDevice; #ifdef __cplusplus interface ID3D12VirtualizationGuestDevice; #endif /* __cplusplus */ #endif #ifndef __ID3D12Tools_FWD_DEFINED__ #define __ID3D12Tools_FWD_DEFINED__ typedef interface ID3D12Tools ID3D12Tools; #ifdef __cplusplus interface ID3D12Tools; #endif /* __cplusplus */ #endif #ifndef __ID3D12SDKConfiguration_FWD_DEFINED__ #define __ID3D12SDKConfiguration_FWD_DEFINED__ typedef interface ID3D12SDKConfiguration ID3D12SDKConfiguration; #ifdef __cplusplus interface ID3D12SDKConfiguration; #endif /* __cplusplus */ #endif #ifndef __ID3D12GraphicsCommandList5_FWD_DEFINED__ #define __ID3D12GraphicsCommandList5_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList5 ID3D12GraphicsCommandList5; #ifdef __cplusplus interface ID3D12GraphicsCommandList5; #endif /* __cplusplus */ #endif #ifndef __ID3D12GraphicsCommandList6_FWD_DEFINED__ #define __ID3D12GraphicsCommandList6_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList6 ID3D12GraphicsCommandList6; #ifdef __cplusplus interface ID3D12GraphicsCommandList6; #endif /* __cplusplus */ #endif #ifndef __ID3D12GraphicsCommandList7_FWD_DEFINED__ #define __ID3D12GraphicsCommandList7_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList7 ID3D12GraphicsCommandList7; #ifdef __cplusplus interface ID3D12GraphicsCommandList7; #endif /* __cplusplus */ #endif /* Headers for imported files */ #include #include #include #include #ifdef __cplusplus extern "C" { #endif #ifndef _D3D12_CONSTANTS #define _D3D12_CONSTANTS #define D3D12_16BIT_INDEX_STRIP_CUT_VALUE (0xffff) #define D3D12_32BIT_INDEX_STRIP_CUT_VALUE (0xffffffff) #define D3D12_8BIT_INDEX_STRIP_CUT_VALUE (0xff) #define D3D12_APPEND_ALIGNED_ELEMENT (0xffffffff) #define D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT (9) #define D3D12_CLIP_OR_CULL_DISTANCE_COUNT (8) #define D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT (2) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT (16) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) #define D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64) #define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) #define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1) #define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) #define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) #define D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32) #define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1) #define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128) #define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1) #define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1) #define D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128) #define D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1) #define D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT (16) #define D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1) #define D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1) #define D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT (16) #define D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32) #define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4) #define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_COMMONSHADER_TEMP_REGISTER_COUNT (4096) #define D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3) #define D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3) #define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10) #define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10) #define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8) #define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7) #define D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT (256) #define D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (256) #define D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP (64) #define D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (240) #define D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP (68) #define D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (224) #define D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP (72) #define D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (208) #define D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP (76) #define D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (192) #define D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP (84) #define D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (176) #define D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP (92) #define D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (160) #define D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP (100) #define D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (144) #define D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP (112) #define D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (128) #define D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP (128) #define D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (112) #define D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP (144) #define D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (96) #define D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP (168) #define D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (80) #define D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP (204) #define D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (64) #define D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP (256) #define D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (48) #define D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP (340) #define D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (32) #define D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP (512) #define D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (16) #define D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP (768) #define D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION (1) #define D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT (256) #define D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP (768) #define D3D12_CS_4_X_THREAD_GROUP_MAX_X (768) #define D3D12_CS_4_X_THREAD_GROUP_MAX_Y (768) #define D3D12_CS_4_X_UAV_REGISTER_COUNT (1) #define D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION (65535) #define D3D12_CS_TGSM_REGISTER_COUNT (8192) #define D3D12_CS_TGSM_REGISTER_READS_PER_INST (1) #define D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS (1) #define D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS (1) #define D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS (3) #define D3D12_CS_THREADGROUPID_REGISTER_COUNT (1) #define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS (1) #define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT (1) #define D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS (3) #define D3D12_CS_THREADIDINGROUP_REGISTER_COUNT (1) #define D3D12_CS_THREADID_REGISTER_COMPONENTS (3) #define D3D12_CS_THREADID_REGISTER_COUNT (1) #define D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP (1024) #define D3D12_CS_THREAD_GROUP_MAX_X (1024) #define D3D12_CS_THREAD_GROUP_MAX_Y (1024) #define D3D12_CS_THREAD_GROUP_MAX_Z (64) #define D3D12_CS_THREAD_GROUP_MIN_X (1) #define D3D12_CS_THREAD_GROUP_MIN_Y (1) #define D3D12_CS_THREAD_GROUP_MIN_Z (1) #define D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL (16384) #define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f) #define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f) #define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f) #define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f) #define D3D12_DEFAULT_BORDER_COLOR_COMPONENT (0.0f) #define D3D12_DEFAULT_DEPTH_BIAS (0) #define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f) #define D3D12_DEFAULT_MAX_ANISOTROPY (16) #define D3D12_DEFAULT_MIP_LOD_BIAS (0.0f) #define D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT (4194304) #define D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0) #define D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT (65536) #define D3D12_DEFAULT_SAMPLE_MASK (0xffffffff) #define D3D12_DEFAULT_SCISSOR_ENDX (0) #define D3D12_DEFAULT_SCISSOR_ENDY (0) #define D3D12_DEFAULT_SCISSOR_STARTX (0) #define D3D12_DEFAULT_SCISSOR_STARTY (0) #define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f) #define D3D12_DEFAULT_STENCIL_READ_MASK (0xff) #define D3D12_DEFAULT_STENCIL_REFERENCE (0) #define D3D12_DEFAULT_STENCIL_WRITE_MASK (0xff) #define D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0) #define D3D12_DEFAULT_VIEWPORT_HEIGHT (0) #define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH (0.0f) #define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH (0.0f) #define D3D12_DEFAULT_VIEWPORT_TOPLEFTX (0) #define D3D12_DEFAULT_VIEWPORT_TOPLEFTY (0) #define D3D12_DEFAULT_VIEWPORT_WIDTH (0) #define D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND (0xffffffff) #define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END (0xfffffff7) #define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START (0xfffffff0) #define D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS (3968) #define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS (4) #define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT (32) #define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST (2) #define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS (1) #define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS (3) #define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT (1) #define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST (2) #define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS (1) #define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS (4) #define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT (32) #define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST (2) #define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS (1) #define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS (1) #define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT (1) #define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST (2) #define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS (1) #define D3D12_DS_OUTPUT_REGISTER_COMPONENTS (4) #define D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_DS_OUTPUT_REGISTER_COUNT (32) #define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6) #define D3D12_FLOAT32_MAX (3.402823466e+38f) #define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f) #define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.4f) #define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.0f) #define D3D12_FLOAT_TO_SRGB_OFFSET (0.055f) #define D3D12_FLOAT_TO_SRGB_SCALE_1 (12.92f) #define D3D12_FLOAT_TO_SRGB_SCALE_2 (1.055f) #define D3D12_FLOAT_TO_SRGB_THRESHOLD (0.0031308f) #define D3D12_FTOI_INSTRUCTION_MAX_INPUT (2147483647.999f) #define D3D12_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.999f) #define D3D12_FTOU_INSTRUCTION_MAX_INPUT (4294967295.999f) #define D3D12_FTOU_INSTRUCTION_MIN_INPUT (0.0f) #define D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST (2) #define D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS (1) #define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS (1) #define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT (1) #define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS (1) #define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT (1) #define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST (2) #define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS (1) #define D3D12_GS_INPUT_REGISTER_COMPONENTS (4) #define D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_GS_INPUT_REGISTER_COUNT (32) #define D3D12_GS_INPUT_REGISTER_READS_PER_INST (2) #define D3D12_GS_INPUT_REGISTER_READ_PORTS (1) #define D3D12_GS_INPUT_REGISTER_VERTICES (32) #define D3D12_GS_MAX_INSTANCE_COUNT (32) #define D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES (1024) #define D3D12_GS_OUTPUT_ELEMENTS (32) #define D3D12_GS_OUTPUT_REGISTER_COMPONENTS (4) #define D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_GS_OUTPUT_REGISTER_COUNT (32) #define D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT (32) #define D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT (32) #define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS (4) #define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST (2) #define D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS (1) #define D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND (0xffffffff) #define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS (1) #define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT (1) #define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST (2) #define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS (1) #define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS (1) #define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT (1) #define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST (2) #define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS (1) #define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS (1) #define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT (1) #define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST (2) #define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS (1) #define D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND (0xffffffff) #define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND (1.0f) #define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND (64.0f) #define D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS (3968) #define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS (1) #define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT (1) #define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST (2) #define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS (1) #define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS (4) #define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT (32) #define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST (2) #define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS (1) #define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS (128) #define D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES (0) #define D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY (0) #define D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES (0) #define D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT (1) #define D3D12_IA_INSTANCE_ID_BIT_COUNT (32) #define D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT (32) #define D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT (32) #define D3D12_IA_PRIMITIVE_ID_BIT_COUNT (32) #define D3D12_IA_VERTEX_ID_BIT_COUNT (32) #define D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (32) #define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (128) #define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (32) #define D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT (0xffffffff) #define D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER (0xffffffff) #define D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL (0xffffffff) #define D3D12_KEEP_UNORDERED_ACCESS_VIEWS (0xffffffff) #define D3D12_LINEAR_GAMMA (1.0f) #define D3D12_MAJOR_VERSION (12) #define D3D12_MAX_BORDER_COLOR_COMPONENT (1.0f) #define D3D12_MAX_DEPTH (1.0f) #define D3D12_MAX_LIVE_STATIC_SAMPLERS (2032) #define D3D12_MAX_MAXANISOTROPY (16) #define D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT (32) #define D3D12_MAX_POSITION_VALUE (3.402823466e+34f) #define D3D12_MAX_ROOT_COST (64) #define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 (1000000) #define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 (1000000) #define D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE (2048) #define D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP (17) #define D3D12_MAX_VIEW_INSTANCE_COUNT (4) #define D3D12_MINOR_VERSION (0) #define D3D12_MIN_BORDER_COLOR_COMPONENT (0.0f) #define D3D12_MIN_DEPTH (0.0f) #define D3D12_MIN_MAXANISOTROPY (0) #define D3D12_MIP_LOD_BIAS_MAX (15.99f) #define D3D12_MIP_LOD_BIAS_MIN (-16.0f) #define D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT (8) #define D3D12_MIP_LOD_RANGE_BIT_COUNT (8) #define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.4f) #define D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT (0) #define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END (0xffffffff) #define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START (0xfffffff8) #define D3D12_PACKED_TILE (0xffffffff) #define D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT (15) #define D3D12_PREVIEW_SDK_VERSION (702) #define D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT (16) #define D3D12_PS_CS_UAV_REGISTER_COMPONENTS (1) #define D3D12_PS_CS_UAV_REGISTER_COUNT (8) #define D3D12_PS_CS_UAV_REGISTER_READS_PER_INST (1) #define D3D12_PS_CS_UAV_REGISTER_READ_PORTS (1) #define D3D12_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff) #define D3D12_PS_FRONTFACING_FALSE_VALUE (0x0) #define D3D12_PS_FRONTFACING_TRUE_VALUE (0xffffffff) #define D3D12_PS_INPUT_REGISTER_COMPONENTS (4) #define D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_PS_INPUT_REGISTER_COUNT (32) #define D3D12_PS_INPUT_REGISTER_READS_PER_INST (2) #define D3D12_PS_INPUT_REGISTER_READ_PORTS (1) #define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f) #define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1) #define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT (1) #define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS (1) #define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_PS_OUTPUT_MASK_REGISTER_COUNT (1) #define D3D12_PS_OUTPUT_REGISTER_COMPONENTS (4) #define D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_PS_OUTPUT_REGISTER_COUNT (8) #define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f) #define D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT (16) #define D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT (8) #define D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT (256) #define D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT (16) #define D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES (32) #define D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH (31) #define D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE (16777216) #define D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE (16777216) #define D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE (536870912) #define D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS (1073741824) #define D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE (4096) #define D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT (32) #define D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT (64) #define D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT (16) #define D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE (4096) #define D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27) #define D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096) #define D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE (4096) #define D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32) #define D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32) #define D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (16384) #define D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024) #define D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096) #define D3D12_REQ_MAXANISOTROPY (16) #define D3D12_REQ_MIP_LEVELS (15) #define D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048) #define D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE (4096) #define D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (16384) #define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM (128) #define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f) #define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM (2048) #define D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP (20) #define D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE (4096) #define D3D12_REQ_SUBRESOURCES (30720) #define D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (2048) #define D3D12_REQ_TEXTURE1D_U_DIMENSION (16384) #define D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (2048) #define D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION (16384) #define D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048) #define D3D12_REQ_TEXTURECUBE_DIMENSION (16384) #define D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0) #define D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES (0xffffffff) #define D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT (2) #define D3D12_SDK_VERSION (602) #define D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES (32) #define D3D12_SHADER_MAJOR_VERSION (5) #define D3D12_SHADER_MAX_INSTANCES (65535) #define D3D12_SHADER_MAX_INTERFACES (253) #define D3D12_SHADER_MAX_INTERFACE_CALL_SITES (4096) #define D3D12_SHADER_MAX_TYPES (65535) #define D3D12_SHADER_MINOR_VERSION (1) #define D3D12_SHIFT_INSTRUCTION_PAD_VALUE (0) #define D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5) #define D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT (8) #define D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT (65536) #define D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT (4096) #define D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) #define D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (512) #define D3D12_SO_BUFFER_SLOT_COUNT (4) #define D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff) #define D3D12_SO_NO_RASTERIZED_STREAM (0xffffffff) #define D3D12_SO_OUTPUT_COMPONENT_COUNT (128) #define D3D12_SO_STREAM_COUNT (4) #define D3D12_SPEC_DATE_DAY (14) #define D3D12_SPEC_DATE_MONTH (11) #define D3D12_SPEC_DATE_YEAR (2014) #define D3D12_SPEC_VERSION (1.16) #define D3D12_SRGB_GAMMA (2.2f) #define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f) #define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f) #define D3D12_SRGB_TO_FLOAT_EXPONENT (2.4f) #define D3D12_SRGB_TO_FLOAT_OFFSET (0.055f) #define D3D12_SRGB_TO_FLOAT_THRESHOLD (0.04045f) #define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f) #define D3D12_STANDARD_COMPONENT_BIT_COUNT (32) #define D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64) #define D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4) #define D3D12_STANDARD_PIXEL_COMPONENT_COUNT (128) #define D3D12_STANDARD_PIXEL_ELEMENT_COUNT (32) #define D3D12_STANDARD_VECTOR_SIZE (4) #define D3D12_STANDARD_VERTEX_ELEMENT_COUNT (32) #define D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64) #define D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT (8) #define D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT (8) #define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END (0xffffffff) #define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START (0xfffffff0) #define D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR (64) #define D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR (64) #define D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR (63) #define D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR (64) #define D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR (2) #define D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR (1) #define D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR (1) #define D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT (16) #define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT (256) #define D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT (512) #define D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES (65536) #define D3D12_TRACKED_WORKLOAD_MAX_INSTANCES (32) #define D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT (4096) #define D3D12_UAV_SLOT_COUNT (64) #define D3D12_UNBOUND_MEMORY_ACCESS_RESULT (0) #define D3D12_VIDEO_DECODE_MAX_ARGUMENTS (10) #define D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS (4) #define D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT (256) #define D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT (256) #define D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN (0xffffffff) #define D3D12_VIDEO_PROCESS_MAX_FILTERS (32) #define D3D12_VIDEO_PROCESS_STEREO_VIEWS (2) #define D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15) #define D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16) #define D3D12_VIEWPORT_BOUNDS_MAX (32767) #define D3D12_VIEWPORT_BOUNDS_MIN (-32768) #define D3D12_VS_INPUT_REGISTER_COMPONENTS (4) #define D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_VS_INPUT_REGISTER_COUNT (32) #define D3D12_VS_INPUT_REGISTER_READS_PER_INST (2) #define D3D12_VS_INPUT_REGISTER_READ_PORTS (1) #define D3D12_VS_OUTPUT_REGISTER_COMPONENTS (4) #define D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D12_VS_OUTPUT_REGISTER_COUNT (32) #define D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT (10) #define D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (25) #define D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP (25) #endif #define D3D12_SHADER_COMPONENT_MAPPING_MASK (0x7) #define D3D12_SHADER_COMPONENT_MAPPING_SHIFT (3) #define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4)) typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT { D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0, D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2 } D3D12_SHADER_MIN_PRECISION_SUPPORT; DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_MIN_PRECISION_SUPPORT); typedef enum D3D12_TILED_RESOURCES_TIER { D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, D3D12_TILED_RESOURCES_TIER_1 = 1, D3D12_TILED_RESOURCES_TIER_2 = 2, D3D12_TILED_RESOURCES_TIER_3 = 3 } D3D12_TILED_RESOURCES_TIER; typedef enum D3D12_RESOURCE_BINDING_TIER { D3D12_RESOURCE_BINDING_TIER_1 = 1, D3D12_RESOURCE_BINDING_TIER_2 = 2, D3D12_RESOURCE_BINDING_TIER_3 = 3 } D3D12_RESOURCE_BINDING_TIER; typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3 } D3D12_CONSERVATIVE_RASTERIZATION_TIER; typedef enum D3D12_CROSS_NODE_SHARING_TIER { D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, D3D12_CROSS_NODE_SHARING_TIER_1 = 2, D3D12_CROSS_NODE_SHARING_TIER_2 = 3, D3D12_CROSS_NODE_SHARING_TIER_3 = 4 } D3D12_CROSS_NODE_SHARING_TIER; typedef enum D3D12_RESOURCE_HEAP_TIER { D3D12_RESOURCE_HEAP_TIER_1 = 1, D3D12_RESOURCE_HEAP_TIER_2 = 2 } D3D12_RESOURCE_HEAP_TIER; typedef enum D3D12_FORMAT_SUPPORT1 { D3D12_FORMAT_SUPPORT1_NONE = 0x0, D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, D3D12_FORMAT_SUPPORT1_MIP = 0x1000, D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000 } D3D12_FORMAT_SUPPORT1; DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT1); typedef enum D3D12_FORMAT_SUPPORT2 { D3D12_FORMAT_SUPPORT2_NONE = 0x0, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, D3D12_FORMAT_SUPPORT2_TILED = 0x200, D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000, D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x8000 } D3D12_FORMAT_SUPPORT2; DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT2); typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE { D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0, D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2 } D3D12_WRITEBUFFERIMMEDIATE_MODE; typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER { D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0x0, D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 0x1, D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 0x2 } D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS { D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0, D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10, D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20, D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40 } D3D12_SHADER_CACHE_SUPPORT_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_SUPPORT_FLAGS); typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS { D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x0, D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 0x1, D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 0x2, D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 0x4, D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 0x8, D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 0x10, D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 0x20, D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 0x40 } D3D12_COMMAND_LIST_SUPPORT_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_SUPPORT_FLAGS); typedef enum D3D12_VIEW_INSTANCING_TIER { D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0x0, D3D12_VIEW_INSTANCING_TIER_1 = 0x1, D3D12_VIEW_INSTANCING_TIER_2 = 0x2, D3D12_VIEW_INSTANCING_TIER_3 = 0x3 } D3D12_VIEW_INSTANCING_TIER; typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER { D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0x0, D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = 0x1, D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 = 0x2 } D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; typedef struct D3D12_FEATURE_DATA_DISPLAYABLE { WINBOOL DisplayableTexture; D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; } D3D12_FEATURE_DATA_DISPLAYABLE; typedef enum D3D12_HEAP_SERIALIZATION_TIER { D3D12_HEAP_SERIALIZATION_TIER_0 = 0x0, D3D12_HEAP_SERIALIZATION_TIER_10 = 0xa } D3D12_HEAP_SERIALIZATION_TIER; typedef enum D3D12_RENDER_PASS_TIER { D3D12_RENDER_PASS_TIER_0 = 0x0, D3D12_RENDER_PASS_TIER_1 = 0x1, D3D12_RENDER_PASS_TIER_2 = 0x2 } D3D12_RENDER_PASS_TIER; typedef enum D3D12_RAYTRACING_TIER { D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0x0, D3D12_RAYTRACING_TIER_1_0 = 0xa, D3D12_RAYTRACING_TIER_1_1 = 0xb } D3D12_RAYTRACING_TIER; typedef enum D3D12_RESIDENCY_FLAGS { D3D12_RESIDENCY_FLAG_NONE = 0x0, D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1 } D3D12_RESIDENCY_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESIDENCY_FLAGS); #ifndef __ID3D12Fence_FWD_DEFINED__ #define __ID3D12Fence_FWD_DEFINED__ typedef interface ID3D12Fence ID3D12Fence; #ifdef __cplusplus interface ID3D12Fence; #endif /* __cplusplus */ #endif #ifndef __ID3D12RootSignature_FWD_DEFINED__ #define __ID3D12RootSignature_FWD_DEFINED__ typedef interface ID3D12RootSignature ID3D12RootSignature; #ifdef __cplusplus interface ID3D12RootSignature; #endif /* __cplusplus */ #endif #ifndef __ID3D12Heap_FWD_DEFINED__ #define __ID3D12Heap_FWD_DEFINED__ typedef interface ID3D12Heap ID3D12Heap; #ifdef __cplusplus interface ID3D12Heap; #endif /* __cplusplus */ #endif #ifndef __ID3D12DescriptorHeap_FWD_DEFINED__ #define __ID3D12DescriptorHeap_FWD_DEFINED__ typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap; #ifdef __cplusplus interface ID3D12DescriptorHeap; #endif /* __cplusplus */ #endif #ifndef __ID3D12Resource_FWD_DEFINED__ #define __ID3D12Resource_FWD_DEFINED__ typedef interface ID3D12Resource ID3D12Resource; #ifdef __cplusplus interface ID3D12Resource; #endif /* __cplusplus */ #endif #ifndef __ID3D12CommandAllocator_FWD_DEFINED__ #define __ID3D12CommandAllocator_FWD_DEFINED__ typedef interface ID3D12CommandAllocator ID3D12CommandAllocator; #ifdef __cplusplus interface ID3D12CommandAllocator; #endif /* __cplusplus */ #endif #ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__ #define __ID3D12GraphicsCommandList_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList; #ifdef __cplusplus interface ID3D12GraphicsCommandList; #endif /* __cplusplus */ #endif #ifndef __ID3D12CommandQueue_FWD_DEFINED__ #define __ID3D12CommandQueue_FWD_DEFINED__ typedef interface ID3D12CommandQueue ID3D12CommandQueue; #ifdef __cplusplus interface ID3D12CommandQueue; #endif /* __cplusplus */ #endif #ifndef __ID3D12PipelineState_FWD_DEFINED__ #define __ID3D12PipelineState_FWD_DEFINED__ typedef interface ID3D12PipelineState ID3D12PipelineState; #ifdef __cplusplus interface ID3D12PipelineState; #endif /* __cplusplus */ #endif #ifndef __ID3D12Device_FWD_DEFINED__ #define __ID3D12Device_FWD_DEFINED__ typedef interface ID3D12Device ID3D12Device; #ifdef __cplusplus interface ID3D12Device; #endif /* __cplusplus */ #endif typedef RECT D3D12_RECT; typedef struct D3D12_BOX { UINT left; UINT top; UINT front; UINT right; UINT bottom; UINT back; } D3D12_BOX; typedef struct D3D12_VIEWPORT { FLOAT TopLeftX; FLOAT TopLeftY; FLOAT Width; FLOAT Height; FLOAT MinDepth; FLOAT MaxDepth; } D3D12_VIEWPORT; typedef struct D3D12_RANGE { SIZE_T Begin; SIZE_T End; } D3D12_RANGE; typedef struct D3D12_RANGE_UINT64 { UINT64 Begin; UINT64 End; } D3D12_RANGE_UINT64; typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 { UINT Subresource; D3D12_RANGE_UINT64 Range; } D3D12_SUBRESOURCE_RANGE_UINT64; typedef struct D3D12_SUBRESOURCE_INFO { UINT64 Offset; UINT RowPitch; UINT DepthPitch; } D3D12_SUBRESOURCE_INFO; typedef struct D3D12_RESOURCE_ALLOCATION_INFO { UINT64 SizeInBytes; UINT64 Alignment; } D3D12_RESOURCE_ALLOCATION_INFO; typedef struct D3D12_RESOURCE_ALLOCATION_INFO1 { UINT64 Offset; UINT64 Alignment; UINT64 SizeInBytes; } D3D12_RESOURCE_ALLOCATION_INFO1; typedef struct D3D12_DRAW_ARGUMENTS { UINT VertexCountPerInstance; UINT InstanceCount; UINT StartVertexLocation; UINT StartInstanceLocation; } D3D12_DRAW_ARGUMENTS; typedef struct D3D12_DRAW_INDEXED_ARGUMENTS { UINT IndexCountPerInstance; UINT InstanceCount; UINT StartIndexLocation; INT BaseVertexLocation; UINT StartInstanceLocation; } D3D12_DRAW_INDEXED_ARGUMENTS; typedef struct D3D12_DISPATCH_ARGUMENTS { UINT ThreadGroupCountX; UINT ThreadGroupCountY; UINT ThreadGroupCountZ; } D3D12_DISPATCH_ARGUMENTS; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS { WINBOOL DoublePrecisionFloatShaderOps; WINBOOL OutputMergerLogicOp; D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; D3D12_TILED_RESOURCES_TIER TiledResourcesTier; D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; WINBOOL PSSpecifiedStencilRefSupported; WINBOOL TypedUAVLoadAdditionalFormats; WINBOOL ROVsSupported; D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; UINT MaxGPUVirtualAddressBitsPerResource; WINBOOL StandardSwizzle64KBSupported; D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; WINBOOL CrossAdapterRowMajorTextureSupported; WINBOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS; typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT { DXGI_FORMAT Format; D3D12_FORMAT_SUPPORT1 Support1; D3D12_FORMAT_SUPPORT2 Support2; } D3D12_FEATURE_DATA_FORMAT_SUPPORT; typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS { D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x0, D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1 } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS); typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { DXGI_FORMAT Format; UINT SampleCount; D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; UINT NumQualityLevels; } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; typedef enum D3D12_HEAP_TYPE { D3D12_HEAP_TYPE_DEFAULT = 1, D3D12_HEAP_TYPE_UPLOAD = 2, D3D12_HEAP_TYPE_READBACK = 3, D3D12_HEAP_TYPE_CUSTOM = 4 } D3D12_HEAP_TYPE; typedef enum D3D12_CPU_PAGE_PROPERTY { D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3 } D3D12_CPU_PAGE_PROPERTY; typedef enum D3D12_MEMORY_POOL { D3D12_MEMORY_POOL_UNKNOWN = 0, D3D12_MEMORY_POOL_L0 = 1, D3D12_MEMORY_POOL_L1 = 2 } D3D12_MEMORY_POOL; typedef struct D3D12_HEAP_PROPERTIES { D3D12_HEAP_TYPE Type; D3D12_CPU_PAGE_PROPERTY CPUPageProperty; D3D12_MEMORY_POOL MemoryPoolPreference; UINT CreationNodeMask; UINT VisibleNodeMask; } D3D12_HEAP_PROPERTIES; typedef enum D3D12_HEAP_FLAGS { D3D12_HEAP_FLAG_NONE = 0x0, D3D12_HEAP_FLAG_SHARED = 0x1, D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400, D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800, D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000, D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x0, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84 } D3D12_HEAP_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_HEAP_FLAGS); typedef struct D3D12_HEAP_DESC { UINT64 SizeInBytes; D3D12_HEAP_PROPERTIES Properties; UINT64 Alignment; D3D12_HEAP_FLAGS Flags; } D3D12_HEAP_DESC; typedef struct D3D12_TILED_RESOURCE_COORDINATE { UINT X; UINT Y; UINT Z; UINT Subresource; } D3D12_TILED_RESOURCE_COORDINATE; typedef struct D3D12_TILE_REGION_SIZE { UINT NumTiles; WINBOOL UseBox; UINT Width; UINT16 Height; UINT16 Depth; } D3D12_TILE_REGION_SIZE; typedef struct D3D12_SUBRESOURCE_TILING { UINT WidthInTiles; UINT16 HeightInTiles; UINT16 DepthInTiles; UINT StartTileIndexInOverallResource; } D3D12_SUBRESOURCE_TILING; typedef struct D3D12_TILE_SHAPE { UINT WidthInTexels; UINT HeightInTexels; UINT DepthInTexels; } D3D12_TILE_SHAPE; typedef struct D3D12_SHADER_BYTECODE { const void *pShaderBytecode; SIZE_T BytecodeLength; } D3D12_SHADER_BYTECODE; typedef struct D3D12_DEPTH_STENCIL_VALUE { FLOAT Depth; UINT8 Stencil; } D3D12_DEPTH_STENCIL_VALUE; typedef struct D3D12_CLEAR_VALUE { DXGI_FORMAT Format; __C89_NAMELESS union { FLOAT Color[4]; D3D12_DEPTH_STENCIL_VALUE DepthStencil; } __C89_NAMELESSUNIONNAME; } D3D12_CLEAR_VALUE; typedef struct D3D12_PACKED_MIP_INFO { UINT8 NumStandardMips; UINT8 NumPackedMips; UINT NumTilesForPackedMips; UINT StartTileIndexInOverallResource; } D3D12_PACKED_MIP_INFO; typedef enum D3D12_RESOURCE_STATES { D3D12_RESOURCE_STATE_COMMON = 0, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, D3D12_RESOURCE_STATE_COPY_DEST = 0x400, D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000, D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000, D3D12_RESOURCE_STATE_GENERIC_READ = ((((0x1 | 0x2) | 0x40) | 0x80) | 0x200) | 0x800, D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 0x40 | 0x80, D3D12_RESOURCE_STATE_PRESENT = 0x0, D3D12_RESOURCE_STATE_PREDICATION = 0x200, D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000, D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000, D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000, D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000, D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000, D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000 } D3D12_RESOURCE_STATES; DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES); typedef enum D3D12_RESOURCE_BARRIER_TYPE { D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, D3D12_RESOURCE_BARRIER_TYPE_UAV = 2 } D3D12_RESOURCE_BARRIER_TYPE; typedef enum D3D12_RESOURCE_BARRIER_FLAGS { D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2 } D3D12_RESOURCE_BARRIER_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_BARRIER_FLAGS); typedef struct D3D12_RESOURCE_TRANSITION_BARRIER { ID3D12Resource *pResource; UINT Subresource; D3D12_RESOURCE_STATES StateBefore; D3D12_RESOURCE_STATES StateAfter; } D3D12_RESOURCE_TRANSITION_BARRIER; typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING { ID3D12Resource *pResourceBefore; ID3D12Resource *pResourceAfter; } D3D12_RESOURCE_ALIASING_BARRIER; typedef struct D3D12_RESOURCE_UAV_BARRIER { ID3D12Resource *pResource; } D3D12_RESOURCE_UAV_BARRIER; typedef struct D3D12_RESOURCE_BARRIER { D3D12_RESOURCE_BARRIER_TYPE Type; D3D12_RESOURCE_BARRIER_FLAGS Flags; __C89_NAMELESS union { D3D12_RESOURCE_TRANSITION_BARRIER Transition; D3D12_RESOURCE_ALIASING_BARRIER Aliasing; D3D12_RESOURCE_UAV_BARRIER UAV; } __C89_NAMELESSUNIONNAME; } D3D12_RESOURCE_BARRIER; typedef enum D3D12_RESOURCE_DIMENSION { D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, D3D12_RESOURCE_DIMENSION_BUFFER = 1, D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4 } D3D12_RESOURCE_DIMENSION; typedef enum D3D12_TEXTURE_LAYOUT { D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3 } D3D12_TEXTURE_LAYOUT; typedef enum D3D12_RESOURCE_FLAGS { D3D12_RESOURCE_FLAG_NONE = 0x0, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40, D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80, D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 0x100 } D3D12_RESOURCE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS); typedef struct D3D12_MIP_REGION { UINT Width; UINT Height; UINT Depth; } D3D12_MIP_REGION; typedef struct D3D12_RESOURCE_DESC { D3D12_RESOURCE_DIMENSION Dimension; UINT64 Alignment; UINT64 Width; UINT Height; UINT16 DepthOrArraySize; UINT16 MipLevels; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D12_TEXTURE_LAYOUT Layout; D3D12_RESOURCE_FLAGS Flags; } D3D12_RESOURCE_DESC; typedef struct D3D12_RESOURCE_DESC1 { D3D12_RESOURCE_DIMENSION Dimension; UINT64 Alignment; UINT64 Width; UINT Height; UINT16 DepthOrArraySize; UINT16 MipLevels; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D12_TEXTURE_LAYOUT Layout; D3D12_RESOURCE_FLAGS Flags; D3D12_MIP_REGION SamplerFeedbackMipRegion; } D3D12_RESOURCE_DESC1; typedef enum D3D12_RESOLVE_MODE { D3D12_RESOLVE_MODE_DECOMPRESS = 0, D3D12_RESOLVE_MODE_MIN = 1, D3D12_RESOLVE_MODE_MAX = 2, D3D12_RESOLVE_MODE_AVERAGE = 3, D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4, D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5 } D3D12_RESOLVE_MODE; typedef struct D3D12_SAMPLE_POSITION { INT8 X; INT8 Y; } D3D12_SAMPLE_POSITION; typedef enum D3D12_TEXTURE_COPY_TYPE { D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1 } D3D12_TEXTURE_COPY_TYPE; typedef struct D3D12_SUBRESOURCE_FOOTPRINT { DXGI_FORMAT Format; UINT Width; UINT Height; UINT Depth; UINT RowPitch; } D3D12_SUBRESOURCE_FOOTPRINT; typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT { UINT64 Offset; D3D12_SUBRESOURCE_FOOTPRINT Footprint; } D3D12_PLACED_SUBRESOURCE_FOOTPRINT; typedef struct D3D12_TEXTURE_COPY_LOCATION { ID3D12Resource *pResource; D3D12_TEXTURE_COPY_TYPE Type; __C89_NAMELESS union { D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; UINT SubresourceIndex; } __C89_NAMELESSUNIONNAME; } D3D12_TEXTURE_COPY_LOCATION; typedef enum D3D12_DESCRIPTOR_RANGE_TYPE { D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3 } D3D12_DESCRIPTOR_RANGE_TYPE; typedef struct D3D12_DESCRIPTOR_RANGE { D3D12_DESCRIPTOR_RANGE_TYPE RangeType; UINT NumDescriptors; UINT BaseShaderRegister; UINT RegisterSpace; UINT OffsetInDescriptorsFromTableStart; } D3D12_DESCRIPTOR_RANGE; typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS { D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0, D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000 } D3D12_DESCRIPTOR_RANGE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_RANGE_FLAGS); typedef struct D3D12_DESCRIPTOR_RANGE1 { D3D12_DESCRIPTOR_RANGE_TYPE RangeType; UINT NumDescriptors; UINT BaseShaderRegister; UINT RegisterSpace; D3D12_DESCRIPTOR_RANGE_FLAGS Flags; UINT OffsetInDescriptorsFromTableStart; } D3D12_DESCRIPTOR_RANGE1; typedef struct D3D12_ROOT_DESCRIPTOR_TABLE { UINT NumDescriptorRanges; const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; } D3D12_ROOT_DESCRIPTOR_TABLE; typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 { UINT NumDescriptorRanges; const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; } D3D12_ROOT_DESCRIPTOR_TABLE1; typedef struct D3D12_ROOT_CONSTANTS { UINT ShaderRegister; UINT RegisterSpace; UINT Num32BitValues; } D3D12_ROOT_CONSTANTS; typedef struct D3D12_ROOT_DESCRIPTOR { UINT ShaderRegister; UINT RegisterSpace; } D3D12_ROOT_DESCRIPTOR; typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS { D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8 } D3D12_ROOT_DESCRIPTOR_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_DESCRIPTOR_FLAGS); typedef struct D3D12_ROOT_DESCRIPTOR1 { UINT ShaderRegister; UINT RegisterSpace; D3D12_ROOT_DESCRIPTOR_FLAGS Flags; } D3D12_ROOT_DESCRIPTOR1; typedef enum D3D12_ROOT_PARAMETER_TYPE { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, D3D12_ROOT_PARAMETER_TYPE_CBV = 2, D3D12_ROOT_PARAMETER_TYPE_SRV = 3, D3D12_ROOT_PARAMETER_TYPE_UAV = 4 } D3D12_ROOT_PARAMETER_TYPE; typedef enum D3D12_SHADER_VISIBILITY { D3D12_SHADER_VISIBILITY_ALL = 0, D3D12_SHADER_VISIBILITY_VERTEX = 1, D3D12_SHADER_VISIBILITY_HULL = 2, D3D12_SHADER_VISIBILITY_DOMAIN = 3, D3D12_SHADER_VISIBILITY_GEOMETRY = 4, D3D12_SHADER_VISIBILITY_PIXEL = 5, D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6, D3D12_SHADER_VISIBILITY_MESH = 7 } D3D12_SHADER_VISIBILITY; typedef struct D3D12_ROOT_PARAMETER { D3D12_ROOT_PARAMETER_TYPE ParameterType; __C89_NAMELESS union { D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; D3D12_ROOT_CONSTANTS Constants; D3D12_ROOT_DESCRIPTOR Descriptor; } __C89_NAMELESSUNIONNAME; D3D12_SHADER_VISIBILITY ShaderVisibility; } D3D12_ROOT_PARAMETER; typedef struct D3D12_ROOT_PARAMETER1 { D3D12_ROOT_PARAMETER_TYPE ParameterType; __C89_NAMELESS union { D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; D3D12_ROOT_CONSTANTS Constants; D3D12_ROOT_DESCRIPTOR1 Descriptor; } __C89_NAMELESSUNIONNAME; D3D12_SHADER_VISIBILITY ShaderVisibility; } D3D12_ROOT_PARAMETER1; typedef enum D3D12_STATIC_BORDER_COLOR { D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2 } D3D12_STATIC_BORDER_COLOR; typedef enum D3D12_FILTER { D3D12_FILTER_MIN_MAG_MIP_POINT = 0x0, D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, D3D12_FILTER_ANISOTROPIC = 0x55, D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5 } D3D12_FILTER; typedef enum D3D12_FILTER_TYPE { D3D12_FILTER_TYPE_POINT = 0, D3D12_FILTER_TYPE_LINEAR = 1 } D3D12_FILTER_TYPE; #define D3D12_MIP_FILTER_SHIFT (0) #define D3D12_MAG_FILTER_SHIFT (2) #define D3D12_MIN_FILTER_SHIFT (4) #define D3D12_FILTER_TYPE_MASK (0x3) #define D3D12_ANISOTROPIC_FILTERING_BIT (0x40) typedef enum D3D12_FILTER_REDUCTION_TYPE { D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3 } D3D12_FILTER_REDUCTION_TYPE; #define D3D12_FILTER_REDUCTION_TYPE_MASK (0x3) #define D3D12_FILTER_REDUCTION_TYPE_SHIFT (7) #define D3D12_ENCODE_BASIC_FILTER(min, mag, mip, reduction) \ ((D3D12_FILTER) ( \ (((min) & D3D12_FILTER_TYPE_MASK) << D3D12_MIN_FILTER_SHIFT) \ | (((mag) & D3D12_FILTER_TYPE_MASK) << D3D12_MAG_FILTER_SHIFT) \ | (((mip) & D3D12_FILTER_TYPE_MASK) << D3D12_MIP_FILTER_SHIFT) \ | (((reduction) & D3D12_FILTER_REDUCTION_TYPE_MASK) << D3D12_FILTER_REDUCTION_TYPE_SHIFT))) #define D3D12_ENCODE_ANISOTROPIC_FILTER(reduction) \ ((D3D12_FILTER) ( \ D3D12_ANISOTROPIC_FILTERING_BIT \ | D3D12_ENCODE_BASIC_FILTER(D3D12_FILTER_TYPE_LINEAR, \ D3D12_FILTER_TYPE_LINEAR, \ D3D12_FILTER_TYPE_LINEAR, \ reduction))) #define D3D12_DECODE_MAG_FILTER(filter) \ ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK)) #define D3D12_DECODE_MIN_FILTER(filter) \ ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK)) #define D3D12_DECODE_MIP_FILTER(filter) \ ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK)) #define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \ (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \ && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \ && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \ && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR)) #define D3D12_DECODE_FILTER_REDUCTION(filter) \ ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \ & D3D12_FILTER_REDUCTION_TYPE_MASK)) #define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \ (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON) typedef enum D3D12_TEXTURE_ADDRESS_MODE { D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 } D3D12_TEXTURE_ADDRESS_MODE; typedef enum D3D12_COMPARISON_FUNC { D3D12_COMPARISON_FUNC_NEVER = 1, D3D12_COMPARISON_FUNC_LESS = 2, D3D12_COMPARISON_FUNC_EQUAL = 3, D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, D3D12_COMPARISON_FUNC_GREATER = 5, D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, D3D12_COMPARISON_FUNC_ALWAYS = 8 } D3D12_COMPARISON_FUNC; typedef struct D3D12_STATIC_SAMPLER_DESC { D3D12_FILTER Filter; D3D12_TEXTURE_ADDRESS_MODE AddressU; D3D12_TEXTURE_ADDRESS_MODE AddressV; D3D12_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D12_COMPARISON_FUNC ComparisonFunc; D3D12_STATIC_BORDER_COLOR BorderColor; FLOAT MinLOD; FLOAT MaxLOD; UINT ShaderRegister; UINT RegisterSpace; D3D12_SHADER_VISIBILITY ShaderVisibility; } D3D12_STATIC_SAMPLER_DESC; typedef enum D3D12_ROOT_SIGNATURE_FLAGS { D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80, D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100, D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200, D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400, D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800 } D3D12_ROOT_SIGNATURE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_SIGNATURE_FLAGS); typedef struct D3D12_ROOT_SIGNATURE_DESC { UINT NumParameters; const D3D12_ROOT_PARAMETER *pParameters; UINT NumStaticSamplers; const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; D3D12_ROOT_SIGNATURE_FLAGS Flags; } D3D12_ROOT_SIGNATURE_DESC; typedef struct D3D12_ROOT_SIGNATURE_DESC1 { UINT NumParameters; const D3D12_ROOT_PARAMETER1 *pParameters; UINT NumStaticSamplers; const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; D3D12_ROOT_SIGNATURE_FLAGS Flags; } D3D12_ROOT_SIGNATURE_DESC1; typedef enum D3D_ROOT_SIGNATURE_VERSION { D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2 } D3D_ROOT_SIGNATURE_VERSION; typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC { D3D_ROOT_SIGNATURE_VERSION Version; __C89_NAMELESS union { D3D12_ROOT_SIGNATURE_DESC Desc_1_0; D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; } __C89_NAMELESSUNIONNAME; } D3D12_VERSIONED_ROOT_SIGNATURE_DESC; typedef enum D3D12_DESCRIPTOR_HEAP_TYPE { D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1, D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2, D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3, D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4 } D3D12_DESCRIPTOR_HEAP_TYPE; typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS { D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1 } D3D12_DESCRIPTOR_HEAP_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_HEAP_FLAGS); typedef struct D3D12_DESCRIPTOR_HEAP_DESC { D3D12_DESCRIPTOR_HEAP_TYPE Type; UINT NumDescriptors; D3D12_DESCRIPTOR_HEAP_FLAGS Flags; UINT NodeMask; } D3D12_DESCRIPTOR_HEAP_DESC; typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT SizeInBytes; } D3D12_CONSTANT_BUFFER_VIEW_DESC; typedef enum D3D12_SRV_DIMENSION { D3D12_SRV_DIMENSION_UNKNOWN = 0, D3D12_SRV_DIMENSION_BUFFER = 1, D3D12_SRV_DIMENSION_TEXTURE1D = 2, D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_SRV_DIMENSION_TEXTURE2D = 4, D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D12_SRV_DIMENSION_TEXTURE3D = 8, D3D12_SRV_DIMENSION_TEXTURECUBE = 9, D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11 } D3D12_SRV_DIMENSION; typedef enum D3D12_BUFFER_SRV_FLAGS { D3D12_BUFFER_SRV_FLAG_NONE = 0x0, D3D12_BUFFER_SRV_FLAG_RAW = 0x1 } D3D12_BUFFER_SRV_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_SRV_FLAGS); typedef enum D3D12_SHADER_COMPONENT_MAPPING { D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5 } D3D12_SHADER_COMPONENT_MAPPING; #define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \ (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \ | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \ | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \ | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \ | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES) #define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3) #define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \ ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \ & D3D12_SHADER_COMPONENT_MAPPING_MASK)) typedef struct D3D12_BUFFER_SRV { UINT64 FirstElement; UINT NumElements; UINT StructureByteStride; D3D12_BUFFER_SRV_FLAGS Flags; } D3D12_BUFFER_SRV; typedef struct D3D12_TEX1D_SRV { UINT MostDetailedMip; UINT MipLevels; FLOAT ResourceMinLODClamp; } D3D12_TEX1D_SRV; typedef struct D3D12_TEX1D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; FLOAT ResourceMinLODClamp; } D3D12_TEX1D_ARRAY_SRV; typedef struct D3D12_TEX2D_SRV { UINT MostDetailedMip; UINT MipLevels; UINT PlaneSlice; FLOAT ResourceMinLODClamp; } D3D12_TEX2D_SRV; typedef struct D3D12_TEX2D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; FLOAT ResourceMinLODClamp; } D3D12_TEX2D_ARRAY_SRV; typedef struct D3D12_TEX2DMS_SRV { UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_SRV; typedef struct D3D12_TEX2DMS_ARRAY_SRV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_SRV; typedef struct D3D12_TEX3D_SRV { UINT MostDetailedMip; UINT MipLevels; FLOAT ResourceMinLODClamp; } D3D12_TEX3D_SRV; typedef struct D3D12_TEXCUBE_SRV { UINT MostDetailedMip; UINT MipLevels; FLOAT ResourceMinLODClamp; } D3D12_TEXCUBE_SRV; typedef struct D3D12_TEXCUBE_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT First2DArrayFace; UINT NumCubes; FLOAT ResourceMinLODClamp; } D3D12_TEXCUBE_ARRAY_SRV; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV { D3D12_GPU_VIRTUAL_ADDRESS Location; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV; typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC { DXGI_FORMAT Format; D3D12_SRV_DIMENSION ViewDimension; UINT Shader4ComponentMapping; __C89_NAMELESS union { D3D12_BUFFER_SRV Buffer; D3D12_TEX1D_SRV Texture1D; D3D12_TEX1D_ARRAY_SRV Texture1DArray; D3D12_TEX2D_SRV Texture2D; D3D12_TEX2D_ARRAY_SRV Texture2DArray; D3D12_TEX2DMS_SRV Texture2DMS; D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; D3D12_TEX3D_SRV Texture3D; D3D12_TEXCUBE_SRV TextureCube; D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure; } __C89_NAMELESSUNIONNAME; } D3D12_SHADER_RESOURCE_VIEW_DESC; typedef enum D3D12_UAV_DIMENSION { D3D12_UAV_DIMENSION_UNKNOWN = 0, D3D12_UAV_DIMENSION_BUFFER = 1, D3D12_UAV_DIMENSION_TEXTURE1D = 2, D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_UAV_DIMENSION_TEXTURE2D = 4, D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_UAV_DIMENSION_TEXTURE3D = 8 } D3D12_UAV_DIMENSION; typedef enum D3D12_BUFFER_UAV_FLAGS { D3D12_BUFFER_UAV_FLAG_NONE = 0x0, D3D12_BUFFER_UAV_FLAG_RAW = 0x1 } D3D12_BUFFER_UAV_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_UAV_FLAGS); typedef struct D3D12_BUFFER_UAV { UINT64 FirstElement; UINT NumElements; UINT StructureByteStride; UINT64 CounterOffsetInBytes; D3D12_BUFFER_UAV_FLAGS Flags; } D3D12_BUFFER_UAV; typedef struct D3D12_TEX1D_UAV { UINT MipSlice; } D3D12_TEX1D_UAV; typedef struct D3D12_TEX1D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX1D_ARRAY_UAV; typedef struct D3D12_TEX2D_UAV { UINT MipSlice; UINT PlaneSlice; } D3D12_TEX2D_UAV; typedef struct D3D12_TEX2D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D12_TEX2D_ARRAY_UAV; typedef struct D3D12_TEX3D_UAV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D12_TEX3D_UAV; typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC { DXGI_FORMAT Format; D3D12_UAV_DIMENSION ViewDimension; __C89_NAMELESS union { D3D12_BUFFER_UAV Buffer; D3D12_TEX1D_UAV Texture1D; D3D12_TEX1D_ARRAY_UAV Texture1DArray; D3D12_TEX2D_UAV Texture2D; D3D12_TEX2D_ARRAY_UAV Texture2DArray; D3D12_TEX3D_UAV Texture3D; } __C89_NAMELESSUNIONNAME; } D3D12_UNORDERED_ACCESS_VIEW_DESC; typedef enum D3D12_RTV_DIMENSION { D3D12_RTV_DIMENSION_UNKNOWN = 0, D3D12_RTV_DIMENSION_BUFFER = 1, D3D12_RTV_DIMENSION_TEXTURE1D = 2, D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_RTV_DIMENSION_TEXTURE2D = 4, D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D12_RTV_DIMENSION_TEXTURE3D = 8 } D3D12_RTV_DIMENSION; typedef struct D3D12_BUFFER_RTV { UINT64 FirstElement; UINT NumElements; } D3D12_BUFFER_RTV; typedef struct D3D12_TEX1D_RTV { UINT MipSlice; } D3D12_TEX1D_RTV; typedef struct D3D12_TEX1D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX1D_ARRAY_RTV; typedef struct D3D12_TEX2D_RTV { UINT MipSlice; UINT PlaneSlice; } D3D12_TEX2D_RTV; typedef struct D3D12_TEX2D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D12_TEX2D_ARRAY_RTV; typedef struct D3D12_TEX2DMS_RTV { UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_RTV; typedef struct D3D12_TEX2DMS_ARRAY_RTV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_RTV; typedef struct D3D12_TEX3D_RTV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D12_TEX3D_RTV; typedef struct D3D12_RENDER_TARGET_VIEW_DESC { DXGI_FORMAT Format; D3D12_RTV_DIMENSION ViewDimension; __C89_NAMELESS union { D3D12_BUFFER_RTV Buffer; D3D12_TEX1D_RTV Texture1D; D3D12_TEX1D_ARRAY_RTV Texture1DArray; D3D12_TEX2D_RTV Texture2D; D3D12_TEX2D_ARRAY_RTV Texture2DArray; D3D12_TEX2DMS_RTV Texture2DMS; D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; D3D12_TEX3D_RTV Texture3D; } __C89_NAMELESSUNIONNAME; } D3D12_RENDER_TARGET_VIEW_DESC; typedef enum D3D12_DSV_DIMENSION { D3D12_DSV_DIMENSION_UNKNOWN = 0, D3D12_DSV_DIMENSION_TEXTURE1D = 1, D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, D3D12_DSV_DIMENSION_TEXTURE2D = 3, D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 } D3D12_DSV_DIMENSION; typedef enum D3D12_DSV_FLAGS { D3D12_DSV_FLAG_NONE = 0x0, D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2 } D3D12_DSV_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS); typedef struct D3D12_TEX1D_DSV { UINT MipSlice; } D3D12_TEX1D_DSV; typedef struct D3D12_TEX1D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX1D_ARRAY_DSV; typedef struct D3D12_TEX2D_DSV { UINT MipSlice; } D3D12_TEX2D_DSV; typedef struct D3D12_TEX2D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2D_ARRAY_DSV; typedef struct D3D12_TEX2DMS_DSV { UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_DSV; typedef struct D3D12_TEX2DMS_ARRAY_DSV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_DSV; typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC { DXGI_FORMAT Format; D3D12_DSV_DIMENSION ViewDimension; D3D12_DSV_FLAGS Flags; __C89_NAMELESS union { D3D12_TEX1D_DSV Texture1D; D3D12_TEX1D_ARRAY_DSV Texture1DArray; D3D12_TEX2D_DSV Texture2D; D3D12_TEX2D_ARRAY_DSV Texture2DArray; D3D12_TEX2DMS_DSV Texture2DMS; D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; } __C89_NAMELESSUNIONNAME; } D3D12_DEPTH_STENCIL_VIEW_DESC; typedef struct D3D12_SAMPLER_DESC { D3D12_FILTER Filter; D3D12_TEXTURE_ADDRESS_MODE AddressU; D3D12_TEXTURE_ADDRESS_MODE AddressV; D3D12_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D12_COMPARISON_FUNC ComparisonFunc; FLOAT BorderColor[4]; FLOAT MinLOD; FLOAT MaxLOD; } D3D12_SAMPLER_DESC; typedef struct D3D12_CPU_DESCRIPTOR_HANDLE { SIZE_T ptr; } D3D12_CPU_DESCRIPTOR_HANDLE; typedef struct D3D12_GPU_DESCRIPTOR_HANDLE { UINT64 ptr; } D3D12_GPU_DESCRIPTOR_HANDLE; typedef enum D3D12_STENCIL_OP { D3D12_STENCIL_OP_KEEP = 1, D3D12_STENCIL_OP_ZERO = 2, D3D12_STENCIL_OP_REPLACE = 3, D3D12_STENCIL_OP_INCR_SAT = 4, D3D12_STENCIL_OP_DECR_SAT = 5, D3D12_STENCIL_OP_INVERT = 6, D3D12_STENCIL_OP_INCR = 7, D3D12_STENCIL_OP_DECR = 8 } D3D12_STENCIL_OP; typedef struct D3D12_DEPTH_STENCILOP_DESC { D3D12_STENCIL_OP StencilFailOp; D3D12_STENCIL_OP StencilDepthFailOp; D3D12_STENCIL_OP StencilPassOp; D3D12_COMPARISON_FUNC StencilFunc; } D3D12_DEPTH_STENCILOP_DESC; typedef enum D3D12_DEPTH_WRITE_MASK { D3D12_DEPTH_WRITE_MASK_ZERO = 0, D3D12_DEPTH_WRITE_MASK_ALL = 1 } D3D12_DEPTH_WRITE_MASK; typedef struct D3D12_DEPTH_STENCIL_DESC { WINBOOL DepthEnable; D3D12_DEPTH_WRITE_MASK DepthWriteMask; D3D12_COMPARISON_FUNC DepthFunc; WINBOOL StencilEnable; UINT8 StencilReadMask; UINT8 StencilWriteMask; D3D12_DEPTH_STENCILOP_DESC FrontFace; D3D12_DEPTH_STENCILOP_DESC BackFace; } D3D12_DEPTH_STENCIL_DESC; typedef struct D3D12_DEPTH_STENCIL_DESC1 { WINBOOL DepthEnable; D3D12_DEPTH_WRITE_MASK DepthWriteMask; D3D12_COMPARISON_FUNC DepthFunc; WINBOOL StencilEnable; UINT8 StencilReadMask; UINT8 StencilWriteMask; D3D12_DEPTH_STENCILOP_DESC FrontFace; D3D12_DEPTH_STENCILOP_DESC BackFace; WINBOOL DepthBoundsTestEnable; } D3D12_DEPTH_STENCIL_DESC1; typedef enum D3D12_BLEND { D3D12_BLEND_ZERO = 1, D3D12_BLEND_ONE = 2, D3D12_BLEND_SRC_COLOR = 3, D3D12_BLEND_INV_SRC_COLOR = 4, D3D12_BLEND_SRC_ALPHA = 5, D3D12_BLEND_INV_SRC_ALPHA = 6, D3D12_BLEND_DEST_ALPHA = 7, D3D12_BLEND_INV_DEST_ALPHA = 8, D3D12_BLEND_DEST_COLOR = 9, D3D12_BLEND_INV_DEST_COLOR = 10, D3D12_BLEND_SRC_ALPHA_SAT = 11, D3D12_BLEND_BLEND_FACTOR = 14, D3D12_BLEND_INV_BLEND_FACTOR = 15, D3D12_BLEND_SRC1_COLOR = 16, D3D12_BLEND_INV_SRC1_COLOR = 17, D3D12_BLEND_SRC1_ALPHA = 18, D3D12_BLEND_INV_SRC1_ALPHA = 19, D3D12_BLEND_ALPHA_FACTOR = 20, D3D12_BLEND_INV_ALPHA_FACTOR = 21 } D3D12_BLEND; typedef enum D3D12_BLEND_OP { D3D12_BLEND_OP_ADD = 1, D3D12_BLEND_OP_SUBTRACT = 2, D3D12_BLEND_OP_REV_SUBTRACT = 3, D3D12_BLEND_OP_MIN = 4, D3D12_BLEND_OP_MAX = 5 } D3D12_BLEND_OP; typedef enum D3D12_LOGIC_OP { D3D12_LOGIC_OP_CLEAR = 0x0, D3D12_LOGIC_OP_SET = 0x1, D3D12_LOGIC_OP_COPY = 0x2, D3D12_LOGIC_OP_COPY_INVERTED = 0x3, D3D12_LOGIC_OP_NOOP = 0x4, D3D12_LOGIC_OP_INVERT = 0x5, D3D12_LOGIC_OP_AND = 0x6, D3D12_LOGIC_OP_NAND = 0x7, D3D12_LOGIC_OP_OR = 0x8, D3D12_LOGIC_OP_NOR = 0x9, D3D12_LOGIC_OP_XOR = 0xa, D3D12_LOGIC_OP_EQUIV = 0xb, D3D12_LOGIC_OP_AND_REVERSE = 0xc, D3D12_LOGIC_OP_AND_INVERTED = 0xd, D3D12_LOGIC_OP_OR_REVERSE = 0xe, D3D12_LOGIC_OP_OR_INVERTED = 0xf } D3D12_LOGIC_OP; typedef enum D3D12_COLOR_WRITE_ENABLE { D3D12_COLOR_WRITE_ENABLE_RED = 0x1, D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2, D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4, D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8, D3D12_COLOR_WRITE_ENABLE_ALL = ((D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN) | D3D12_COLOR_WRITE_ENABLE_BLUE) | D3D12_COLOR_WRITE_ENABLE_ALPHA } D3D12_COLOR_WRITE_ENABLE; typedef struct D3D12_RENDER_TARGET_BLEND_DESC { WINBOOL BlendEnable; WINBOOL LogicOpEnable; D3D12_BLEND SrcBlend; D3D12_BLEND DestBlend; D3D12_BLEND_OP BlendOp; D3D12_BLEND SrcBlendAlpha; D3D12_BLEND DestBlendAlpha; D3D12_BLEND_OP BlendOpAlpha; D3D12_LOGIC_OP LogicOp; UINT8 RenderTargetWriteMask; } D3D12_RENDER_TARGET_BLEND_DESC; typedef struct D3D12_BLEND_DESC { WINBOOL AlphaToCoverageEnable; WINBOOL IndependentBlendEnable; D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[8]; } D3D12_BLEND_DESC; typedef enum D3D12_FILL_MODE { D3D12_FILL_MODE_WIREFRAME = 2, D3D12_FILL_MODE_SOLID = 3 } D3D12_FILL_MODE; typedef enum D3D12_CULL_MODE { D3D12_CULL_MODE_NONE = 1, D3D12_CULL_MODE_FRONT = 2, D3D12_CULL_MODE_BACK = 3 } D3D12_CULL_MODE; typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE { D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1 } D3D12_CONSERVATIVE_RASTERIZATION_MODE; typedef struct D3D12_RASTERIZER_DESC { D3D12_FILL_MODE FillMode; D3D12_CULL_MODE CullMode; WINBOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; WINBOOL DepthClipEnable; WINBOOL MultisampleEnable; WINBOOL AntialiasedLineEnable; UINT ForcedSampleCount; D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; } D3D12_RASTERIZER_DESC; typedef struct D3D12_SO_DECLARATION_ENTRY { UINT Stream; const char *SemanticName; UINT SemanticIndex; BYTE StartComponent; BYTE ComponentCount; BYTE OutputSlot; } D3D12_SO_DECLARATION_ENTRY; typedef struct D3D12_STREAM_OUTPUT_DESC { const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; UINT NumEntries; const UINT *pBufferStrides; UINT NumStrides; UINT RasterizedStream; } D3D12_STREAM_OUTPUT_DESC; typedef enum D3D12_INPUT_CLASSIFICATION { D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 } D3D12_INPUT_CLASSIFICATION; typedef struct D3D12_INPUT_ELEMENT_DESC { const char *SemanticName; UINT SemanticIndex; DXGI_FORMAT Format; UINT InputSlot; UINT AlignedByteOffset; D3D12_INPUT_CLASSIFICATION InputSlotClass; UINT InstanceDataStepRate; } D3D12_INPUT_ELEMENT_DESC; typedef struct D3D12_INPUT_LAYOUT_DESC { const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; UINT NumElements; } D3D12_INPUT_LAYOUT_DESC; typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE { D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; typedef D3D_PRIMITIVE D3D12_PRIMITIVE; typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE { D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 } D3D12_PRIMITIVE_TOPOLOGY_TYPE; typedef struct D3D12_CACHED_PIPELINE_STATE { const void *pCachedBlob; SIZE_T CachedBlobSizeInBytes; } D3D12_CACHED_PIPELINE_STATE; typedef enum D3D12_PIPELINE_STATE_FLAGS { D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1 } D3D12_PIPELINE_STATE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_PIPELINE_STATE_FLAGS); typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { ID3D12RootSignature *pRootSignature; D3D12_SHADER_BYTECODE VS; D3D12_SHADER_BYTECODE PS; D3D12_SHADER_BYTECODE DS; D3D12_SHADER_BYTECODE HS; D3D12_SHADER_BYTECODE GS; D3D12_STREAM_OUTPUT_DESC StreamOutput; D3D12_BLEND_DESC BlendState; UINT SampleMask; D3D12_RASTERIZER_DESC RasterizerState; D3D12_DEPTH_STENCIL_DESC DepthStencilState; D3D12_INPUT_LAYOUT_DESC InputLayout; D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; UINT NumRenderTargets; DXGI_FORMAT RTVFormats[8]; DXGI_FORMAT DSVFormat; DXGI_SAMPLE_DESC SampleDesc; UINT NodeMask; D3D12_CACHED_PIPELINE_STATE CachedPSO; D3D12_PIPELINE_STATE_FLAGS Flags; } D3D12_GRAPHICS_PIPELINE_STATE_DESC; typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC { ID3D12RootSignature *pRootSignature; D3D12_SHADER_BYTECODE CS; UINT NodeMask; D3D12_CACHED_PIPELINE_STATE CachedPSO; D3D12_PIPELINE_STATE_FLAGS Flags; } D3D12_COMPUTE_PIPELINE_STATE_DESC; typedef struct D3D12_PIPELINE_STATE_STREAM_DESC { SIZE_T SizeInBytes; void *pPipelineStateSubobjectStream; } D3D12_PIPELINE_STATE_STREAM_DESC; struct D3D12_RT_FORMAT_ARRAY { DXGI_FORMAT RTFormats[8]; UINT NumRenderTargets; }; typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE { D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0x0, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 0x1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 0x2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 0x3, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 0x4, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 0x5, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 0x6, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 0x7, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 0x8, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 0x9, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 0xa, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 0xb, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 0xc, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 0xd, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 0xe, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 0xf, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 0x10, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 0x11, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 0x12, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 0x13, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 0x14, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 0x15, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 0x16, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 0x18, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 0x19, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 0x1a } D3D12_PIPELINE_STATE_SUBOBJECT_TYPE; typedef struct D3D12_VIEW_INSTANCE_LOCATION { UINT ViewportArrayIndex; UINT RenderTargetArrayIndex; } D3D12_VIEW_INSTANCE_LOCATION; typedef enum D3D12_VIEW_INSTANCING_FLAGS { D3D12_VIEW_INSTANCING_FLAG_NONE = 0x0, D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1 } D3D12_VIEW_INSTANCING_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIEW_INSTANCING_FLAGS); typedef struct D3D12_VIEW_INSTANCING_DESC { UINT ViewInstanceCount; const D3D12_VIEW_INSTANCE_LOCATION *pViewInstanceLocations; D3D12_VIEW_INSTANCING_FLAGS Flags; } D3D12_VIEW_INSTANCING_DESC; typedef enum D3D12_COMMAND_LIST_TYPE { D3D12_COMMAND_LIST_TYPE_DIRECT = 0, D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, D3D12_COMMAND_LIST_TYPE_COPY = 3, D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4, D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5, D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6 } D3D12_COMMAND_LIST_TYPE; typedef enum D3D12_COMMAND_QUEUE_PRIORITY { D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000 } D3D12_COMMAND_QUEUE_PRIORITY; typedef enum D3D12_COMMAND_QUEUE_FLAGS { D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1 } D3D12_COMMAND_QUEUE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_QUEUE_FLAGS); typedef struct D3D12_COMMAND_QUEUE_DESC { D3D12_COMMAND_LIST_TYPE Type; INT Priority; D3D12_COMMAND_QUEUE_FLAGS Flags; UINT NodeMask; } D3D12_COMMAND_QUEUE_DESC; typedef struct D3D12_FEATURE_DATA_ARCHITECTURE { UINT NodeIndex; WINBOOL TileBasedRenderer; WINBOOL UMA; WINBOOL CacheCoherentUMA; } D3D12_FEATURE_DATA_ARCHITECTURE; typedef struct D3D12_FEATURE_DATA_FORMAT_INFO { DXGI_FORMAT Format; UINT8 PlaneCount; } D3D12_FEATURE_DATA_FORMAT_INFO; typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS { UINT NumFeatureLevels; const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; } D3D12_FEATURE_DATA_FEATURE_LEVELS; typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE { D3D_ROOT_SIGNATURE_VERSION HighestVersion; } D3D12_FEATURE_DATA_ROOT_SIGNATURE; typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { UINT MaxGPUVirtualAddressBitsPerResource; UINT MaxGPUVirtualAddressBitsPerProcess; } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; typedef enum D3D_SHADER_MODEL { D3D_SHADER_MODEL_5_1 = 0x51, D3D_SHADER_MODEL_6_0 = 0x60, D3D_SHADER_MODEL_6_1 = 0x61, D3D_SHADER_MODEL_6_2 = 0x62, D3D_SHADER_MODEL_6_3 = 0x63, D3D_SHADER_MODEL_6_4 = 0x64, D3D_SHADER_MODEL_6_5 = 0x65, D3D_SHADER_MODEL_6_6 = 0x66, D3D_SHADER_MODEL_6_7 = 0x67, D3D_HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_7 } D3D_SHADER_MODEL; typedef struct D3D12_FEATURE_DATA_SHADER_MODEL { D3D_SHADER_MODEL HighestShaderModel; } D3D12_FEATURE_DATA_SHADER_MODEL; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 { WINBOOL WaveOps; UINT WaveLaneCountMin; UINT WaveLaneCountMax; UINT TotalLaneCount; WINBOOL ExpandedComputeResourceStates; WINBOOL Int64ShaderOps; } D3D12_FEATURE_DATA_D3D12_OPTIONS1; typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 { UINT NodeIndex; WINBOOL TileBasedRenderer; WINBOOL UMA; WINBOOL CacheCoherentUMA; WINBOOL IsolatedMMU; } D3D12_FEATURE_DATA_ARCHITECTURE1; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 { WINBOOL DepthBoundsTestSupported; D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS2; typedef struct D3D12_FEATURE_DATA_SHADER_CACHE { D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; } D3D12_FEATURE_DATA_SHADER_CACHE; typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { D3D12_COMMAND_LIST_TYPE CommandListType; UINT Priority; WINBOOL PriorityForTypeIsSupported; } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 { WINBOOL CopyQueueTimestampQueriesSupported; WINBOOL CastingFullyTypedFormatSupported; D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; WINBOOL BarycentricsSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS3; typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS { WINBOOL Supported; } D3D12_FEATURE_DATA_EXISTING_HEAPS; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 { WINBOOL MSAA64KBAlignedTextureSupported; D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; WINBOOL Native16BitShaderOpsSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS4; typedef struct D3D12_FEATURE_DATA_SERIALIZATION { UINT NodeIndex; D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; } D3D12_FEATURE_DATA_SERIALIZATION; typedef struct D3D12_FEATURE_DATA_CROSS_NODE { D3D12_CROSS_NODE_SHARING_TIER SharingTier; WINBOOL AtomicShaderInstructions; } D3D12_FEATURE_DATA_CROSS_NODE; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 { WINBOOL SRVOnlyTiledResourceTier3; D3D12_RENDER_PASS_TIER RenderPassesTier; D3D12_RAYTRACING_TIER RaytracingTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS5; typedef enum D3D12_VARIABLE_SHADING_RATE_TIER { D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0x0, D3D12_VARIABLE_SHADING_RATE_TIER_1 = 0x1, D3D12_VARIABLE_SHADING_RATE_TIER_2 = 0x2 } D3D12_VARIABLE_SHADING_RATE_TIER; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 { WINBOOL AdditionalShadingRatesSupported; WINBOOL PerPrimitiveShadingRateSupportedWithViewportIndexing; D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier; UINT ShadingRateImageTileSize; WINBOOL BackgroundProcessingSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS6; typedef enum D3D12_MESH_SHADER_TIER { D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0x0, D3D12_MESH_SHADER_TIER_1 = 0xa } D3D12_MESH_SHADER_TIER; typedef enum D3D12_SAMPLER_FEEDBACK_TIER { D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0x0, D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 0x5a, D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 0x64 } D3D12_SAMPLER_FEEDBACK_TIER; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 { D3D12_MESH_SHADER_TIER MeshShaderTier; D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS7; typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND { GUID CommandId; UINT NodeMask; const void *pQueryInputData; SIZE_T QueryInputDataSizeInBytes; void *pQueryOutputData; SIZE_T QueryOutputDataSizeInBytes; } D3D12_FEATURE_DATA_QUERY_META_COMMAND; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 { WINBOOL UnalignedBlockTexturesSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS8; typedef enum D3D12_WAVE_MMA_TIER { D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0x0, D3D12_WAVE_MMA_TIER_1_0 = 0xa } D3D12_WAVE_MMA_TIER; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 { WINBOOL MeshShaderPipelineStatsSupported; WINBOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex; WINBOOL AtomicInt64OnTypedResourceSupported; WINBOOL AtomicInt64OnGroupSharedSupported; WINBOOL DerivativesInMeshAndAmplificationShadersSupported; D3D12_WAVE_MMA_TIER WaveMMATier; } D3D12_FEATURE_DATA_D3D12_OPTIONS9; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 { WINBOOL VariableRateShadingSumCombinerSupported; WINBOOL MeshShaderPerPrimitiveShadingRateSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS10; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 { WINBOOL AtomicInt64OnDescriptorHeapResourceSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS11; typedef enum D3D12_TRI_STATE { D3D12_TRI_STATE_UNKNOWN = -0x1, D3D12_TRI_STATE_FALSE = 0x0, D3D12_TRI_STATE_TRUE = 0x1 } D3D12_TRI_STATE; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS12 { D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives; WINBOOL EnhancedBarriersSupported; WINBOOL RelaxedFormatCastingSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS12; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS13 { WINBOOL UnrestrictedBufferTextureCopyPitchSupported; WINBOOL UnrestrictedVertexElementAlignmentSupported; WINBOOL InvertedViewportHeightFlipsYSupported; WINBOOL InvertedViewportDepthFlipsZSupported; WINBOOL TextureCopyBetweenDimensionsSupported; WINBOOL AlphaBlendFactorSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS13; typedef enum D3D12_FEATURE { D3D12_FEATURE_D3D12_OPTIONS = 0, D3D12_FEATURE_ARCHITECTURE = 1, D3D12_FEATURE_FEATURE_LEVELS = 2, D3D12_FEATURE_FORMAT_SUPPORT = 3, D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, D3D12_FEATURE_FORMAT_INFO = 5, D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, D3D12_FEATURE_SHADER_MODEL = 7, D3D12_FEATURE_D3D12_OPTIONS1 = 8, D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, D3D12_FEATURE_ROOT_SIGNATURE = 12, D3D12_FEATURE_ARCHITECTURE1 = 16, D3D12_FEATURE_D3D12_OPTIONS2 = 18, D3D12_FEATURE_SHADER_CACHE = 19, D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, D3D12_FEATURE_D3D12_OPTIONS3 = 21, D3D12_FEATURE_EXISTING_HEAPS = 22, D3D12_FEATURE_D3D12_OPTIONS4 = 23, D3D12_FEATURE_SERIALIZATION = 24, D3D12_FEATURE_CROSS_NODE = 25, D3D12_FEATURE_D3D12_OPTIONS5 = 27, D3D12_FEATURE_DISPLAYABLE = 28, D3D12_FEATURE_D3D12_OPTIONS6 = 30, D3D12_FEATURE_QUERY_META_COMMAND = 31, D3D12_FEATURE_D3D12_OPTIONS7 = 32, D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34, D3D12_FEATURE_D3D12_OPTIONS8 = 36, D3D12_FEATURE_D3D12_OPTIONS9 = 37, D3D12_FEATURE_D3D12_OPTIONS10 = 39, D3D12_FEATURE_D3D12_OPTIONS11 = 40, D3D12_FEATURE_D3D12_OPTIONS12 = 41, D3D12_FEATURE_D3D12_OPTIONS13 = 42 } D3D12_FEATURE; typedef struct D3D12_MEMCPY_DEST { void *pData; SIZE_T RowPitch; SIZE_T SlicePitch; } D3D12_MEMCPY_DEST; typedef struct D3D12_SUBRESOURCE_DATA { const void *pData; LONG_PTR RowPitch; LONG_PTR SlicePitch; } D3D12_SUBRESOURCE_DATA; typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS { D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0, D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0 } D3D12_MULTIPLE_FENCE_WAIT_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS); typedef enum D3D12_RESIDENCY_PRIORITY { D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000 } D3D12_RESIDENCY_PRIORITY; typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER { D3D12_GPU_VIRTUAL_ADDRESS Dest; UINT32 Value; } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS { D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0 } D3D12_PROTECTED_RESOURCE_SESSION_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_FLAGS); typedef enum D3D12_PROTECTED_SESSION_STATUS { D3D12_PROTECTED_SESSION_STATUS_OK = 0, D3D12_PROTECTED_SESSION_STATUS_INVALID = 1 } D3D12_PROTECTED_SESSION_STATUS; typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC { UINT NodeMask; D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; } D3D12_PROTECTED_RESOURCE_SESSION_DESC; /***************************************************************************** * ID3D12Object interface */ #ifndef __ID3D12Object_INTERFACE_DEFINED__ #define __ID3D12Object_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Object, 0xc4fec28f, 0x7966, 0x4e95, 0x9f,0x94, 0xf4,0x31,0xcb,0x56,0xc3,0xb8); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c4fec28f-7966-4e95-9f94-f431cb56c3b8") ID3D12Object : public IUnknown { virtual HRESULT STDMETHODCALLTYPE GetPrivateData( REFGUID guid, UINT *data_size, void *data) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateData( REFGUID guid, UINT data_size, const void *data) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( REFGUID guid, const IUnknown *data) = 0; virtual HRESULT STDMETHODCALLTYPE SetName( const WCHAR *name) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Object, 0xc4fec28f, 0x7966, 0x4e95, 0x9f,0x94, 0xf4,0x31,0xcb,0x56,0xc3,0xb8) #endif #else typedef struct ID3D12ObjectVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Object *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Object *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Object *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Object *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Object *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Object *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Object *This, const WCHAR *name); END_INTERFACE } ID3D12ObjectVtbl; interface ID3D12Object { CONST_VTBL ID3D12ObjectVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Object_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Object_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Object_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Object_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Object_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Object_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Object_SetName(This,name) (This)->lpVtbl->SetName(This,name) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Object_QueryInterface(ID3D12Object* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Object_AddRef(ID3D12Object* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Object_Release(ID3D12Object* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Object_GetPrivateData(ID3D12Object* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Object_SetPrivateData(ID3D12Object* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Object_SetPrivateDataInterface(ID3D12Object* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Object_SetName(ID3D12Object* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } #endif #endif #endif #endif /* __ID3D12Object_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12DeviceChild interface */ #ifndef __ID3D12DeviceChild_INTERFACE_DEFINED__ #define __ID3D12DeviceChild_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12DeviceChild, 0x905db94b, 0xa00c, 0x4140, 0x9d,0xf5, 0x2b,0x64,0xca,0x9e,0xa3,0x57); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("905db94b-a00c-4140-9df5-2b64ca9ea357") ID3D12DeviceChild : public ID3D12Object { virtual HRESULT STDMETHODCALLTYPE GetDevice( REFIID riid, void **device) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12DeviceChild, 0x905db94b, 0xa00c, 0x4140, 0x9d,0xf5, 0x2b,0x64,0xca,0x9e,0xa3,0x57) #endif #else typedef struct ID3D12DeviceChildVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12DeviceChild *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12DeviceChild *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12DeviceChild *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12DeviceChild *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12DeviceChild *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12DeviceChild *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12DeviceChild *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12DeviceChild *This, REFIID riid, void **device); END_INTERFACE } ID3D12DeviceChildVtbl; interface ID3D12DeviceChild { CONST_VTBL ID3D12DeviceChildVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12DeviceChild_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12DeviceChild_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12DeviceChild_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12DeviceChild_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12DeviceChild_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12DeviceChild_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12DeviceChild_QueryInterface(ID3D12DeviceChild* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12DeviceChild_AddRef(ID3D12DeviceChild* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12DeviceChild_Release(ID3D12DeviceChild* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12DeviceChild_GetPrivateData(ID3D12DeviceChild* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12DeviceChild_SetPrivateData(ID3D12DeviceChild* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12DeviceChild_SetPrivateDataInterface(ID3D12DeviceChild* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12DeviceChild_SetName(ID3D12DeviceChild* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12DeviceChild_GetDevice(ID3D12DeviceChild* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } #endif #endif #endif #endif /* __ID3D12DeviceChild_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Pageable interface */ #ifndef __ID3D12Pageable_INTERFACE_DEFINED__ #define __ID3D12Pageable_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Pageable, 0x63ee58fb, 0x1268, 0x4835, 0x86,0xda, 0xf0,0x08,0xce,0x62,0xf0,0xd6); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("63ee58fb-1268-4835-86da-f008ce62f0d6") ID3D12Pageable : public ID3D12DeviceChild { }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Pageable, 0x63ee58fb, 0x1268, 0x4835, 0x86,0xda, 0xf0,0x08,0xce,0x62,0xf0,0xd6) #endif #else typedef struct ID3D12PageableVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Pageable *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Pageable *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Pageable *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Pageable *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Pageable *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Pageable *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Pageable *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12Pageable *This, REFIID riid, void **device); END_INTERFACE } ID3D12PageableVtbl; interface ID3D12Pageable { CONST_VTBL ID3D12PageableVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Pageable_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Pageable_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Pageable_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Pageable_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Pageable_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Pageable_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Pageable_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12Pageable_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Pageable_QueryInterface(ID3D12Pageable* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Pageable_AddRef(ID3D12Pageable* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Pageable_Release(ID3D12Pageable* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Pageable_GetPrivateData(ID3D12Pageable* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Pageable_SetPrivateData(ID3D12Pageable* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Pageable_SetPrivateDataInterface(ID3D12Pageable* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Pageable_SetName(ID3D12Pageable* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12Pageable_GetDevice(ID3D12Pageable* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } #endif #endif #endif #endif /* __ID3D12Pageable_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Heap interface */ #ifndef __ID3D12Heap_INTERFACE_DEFINED__ #define __ID3D12Heap_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Heap, 0x6b3b2502, 0x6e51, 0x45b3, 0x90,0xee, 0x98,0x84,0x26,0x5e,0x8d,0xf3); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("6b3b2502-6e51-45b3-90ee-9884265e8df3") ID3D12Heap : public ID3D12Pageable { #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual D3D12_HEAP_DESC* STDMETHODCALLTYPE GetDesc( D3D12_HEAP_DESC *__ret) = 0; D3D12_HEAP_DESC STDMETHODCALLTYPE GetDesc( ) { D3D12_HEAP_DESC __ret; return *GetDesc(&__ret); } #else virtual D3D12_HEAP_DESC STDMETHODCALLTYPE GetDesc( ) = 0; #endif }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Heap, 0x6b3b2502, 0x6e51, 0x45b3, 0x90,0xee, 0x98,0x84,0x26,0x5e,0x8d,0xf3) #endif #else typedef struct ID3D12HeapVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Heap *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Heap *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Heap *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Heap *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Heap *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Heap *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Heap *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12Heap *This, REFIID riid, void **device); /*** ID3D12Heap methods ***/ D3D12_HEAP_DESC * (STDMETHODCALLTYPE *GetDesc)( ID3D12Heap *This, D3D12_HEAP_DESC *__ret); END_INTERFACE } ID3D12HeapVtbl; interface ID3D12Heap { CONST_VTBL ID3D12HeapVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Heap_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Heap_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Heap_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Heap_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Heap_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Heap_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Heap_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12Heap_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12Heap methods ***/ #define ID3D12Heap_GetDesc(This) ID3D12Heap_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Heap_QueryInterface(ID3D12Heap* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Heap_AddRef(ID3D12Heap* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Heap_Release(ID3D12Heap* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Heap_GetPrivateData(ID3D12Heap* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Heap_SetPrivateData(ID3D12Heap* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Heap_SetPrivateDataInterface(ID3D12Heap* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Heap_SetName(ID3D12Heap* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12Heap_GetDevice(ID3D12Heap* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12Heap methods ***/ static __WIDL_INLINE D3D12_HEAP_DESC ID3D12Heap_GetDesc(ID3D12Heap* This) { D3D12_HEAP_DESC __ret; return *This->lpVtbl->GetDesc(This,&__ret); } #endif #endif #endif #endif /* __ID3D12Heap_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Resource interface */ #ifndef __ID3D12Resource_INTERFACE_DEFINED__ #define __ID3D12Resource_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Resource, 0x696442be, 0xa72e, 0x4059, 0xbc,0x79, 0x5b,0x5c,0x98,0x04,0x0f,0xad); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("696442be-a72e-4059-bc79-5b5c98040fad") ID3D12Resource : public ID3D12Pageable { virtual HRESULT STDMETHODCALLTYPE Map( UINT sub_resource, const D3D12_RANGE *read_range, void **data) = 0; virtual void STDMETHODCALLTYPE Unmap( UINT sub_resource, const D3D12_RANGE *written_range) = 0; #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual D3D12_RESOURCE_DESC* STDMETHODCALLTYPE GetDesc( D3D12_RESOURCE_DESC *__ret) = 0; D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( ) { D3D12_RESOURCE_DESC __ret; return *GetDesc(&__ret); } #else virtual D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( ) = 0; #endif virtual D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE GetGPUVirtualAddress( ) = 0; virtual HRESULT STDMETHODCALLTYPE WriteToSubresource( UINT dst_sub_resource, const D3D12_BOX *dst_box, const void *src_data, UINT src_row_pitch, UINT src_slice_pitch) = 0; virtual HRESULT STDMETHODCALLTYPE ReadFromSubresource( void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch, UINT src_sub_resource, const D3D12_BOX *src_box) = 0; virtual HRESULT STDMETHODCALLTYPE GetHeapProperties( D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Resource, 0x696442be, 0xa72e, 0x4059, 0xbc,0x79, 0x5b,0x5c,0x98,0x04,0x0f,0xad) #endif #else typedef struct ID3D12ResourceVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Resource *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Resource *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Resource *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Resource *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Resource *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Resource *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Resource *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12Resource *This, REFIID riid, void **device); /*** ID3D12Resource methods ***/ HRESULT (STDMETHODCALLTYPE *Map)( ID3D12Resource *This, UINT sub_resource, const D3D12_RANGE *read_range, void **data); void (STDMETHODCALLTYPE *Unmap)( ID3D12Resource *This, UINT sub_resource, const D3D12_RANGE *written_range); D3D12_RESOURCE_DESC * (STDMETHODCALLTYPE *GetDesc)( ID3D12Resource *This, D3D12_RESOURCE_DESC *__ret); D3D12_GPU_VIRTUAL_ADDRESS (STDMETHODCALLTYPE *GetGPUVirtualAddress)( ID3D12Resource *This); HRESULT (STDMETHODCALLTYPE *WriteToSubresource)( ID3D12Resource *This, UINT dst_sub_resource, const D3D12_BOX *dst_box, const void *src_data, UINT src_row_pitch, UINT src_slice_pitch); HRESULT (STDMETHODCALLTYPE *ReadFromSubresource)( ID3D12Resource *This, void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch, UINT src_sub_resource, const D3D12_BOX *src_box); HRESULT (STDMETHODCALLTYPE *GetHeapProperties)( ID3D12Resource *This, D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags); END_INTERFACE } ID3D12ResourceVtbl; interface ID3D12Resource { CONST_VTBL ID3D12ResourceVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Resource_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Resource_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Resource_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Resource_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Resource_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Resource_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12Resource_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12Resource methods ***/ #define ID3D12Resource_Map(This,sub_resource,read_range,data) (This)->lpVtbl->Map(This,sub_resource,read_range,data) #define ID3D12Resource_Unmap(This,sub_resource,written_range) (This)->lpVtbl->Unmap(This,sub_resource,written_range) #define ID3D12Resource_GetDesc(This) ID3D12Resource_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Resource_GetGPUVirtualAddress(This) (This)->lpVtbl->GetGPUVirtualAddress(This) #define ID3D12Resource_WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch) #define ID3D12Resource_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box) #define ID3D12Resource_GetHeapProperties(This,heap_properties,flags) (This)->lpVtbl->GetHeapProperties(This,heap_properties,flags) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Resource_QueryInterface(ID3D12Resource* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Resource_AddRef(ID3D12Resource* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Resource_Release(ID3D12Resource* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Resource_GetPrivateData(ID3D12Resource* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Resource_SetPrivateData(ID3D12Resource* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Resource_SetPrivateDataInterface(ID3D12Resource* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Resource_SetName(ID3D12Resource* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12Resource_GetDevice(ID3D12Resource* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12Resource methods ***/ static __WIDL_INLINE HRESULT ID3D12Resource_Map(ID3D12Resource* This,UINT sub_resource,const D3D12_RANGE *read_range,void **data) { return This->lpVtbl->Map(This,sub_resource,read_range,data); } static __WIDL_INLINE void ID3D12Resource_Unmap(ID3D12Resource* This,UINT sub_resource,const D3D12_RANGE *written_range) { This->lpVtbl->Unmap(This,sub_resource,written_range); } static __WIDL_INLINE D3D12_RESOURCE_DESC ID3D12Resource_GetDesc(ID3D12Resource* This) { D3D12_RESOURCE_DESC __ret; return *This->lpVtbl->GetDesc(This,&__ret); } static __WIDL_INLINE D3D12_GPU_VIRTUAL_ADDRESS ID3D12Resource_GetGPUVirtualAddress(ID3D12Resource* This) { return This->lpVtbl->GetGPUVirtualAddress(This); } static __WIDL_INLINE HRESULT ID3D12Resource_WriteToSubresource(ID3D12Resource* This,UINT dst_sub_resource,const D3D12_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_slice_pitch) { return This->lpVtbl->WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch); } static __WIDL_INLINE HRESULT ID3D12Resource_ReadFromSubresource(ID3D12Resource* This,void *dst_data,UINT dst_row_pitch,UINT dst_slice_pitch,UINT src_sub_resource,const D3D12_BOX *src_box) { return This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box); } static __WIDL_INLINE HRESULT ID3D12Resource_GetHeapProperties(ID3D12Resource* This,D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS *flags) { return This->lpVtbl->GetHeapProperties(This,heap_properties,flags); } #endif #endif #endif #endif /* __ID3D12Resource_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12CommandList interface */ #ifndef __ID3D12CommandList_INTERFACE_DEFINED__ #define __ID3D12CommandList_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12CommandList, 0x7116d91c, 0xe7e4, 0x47ce, 0xb8,0xc6, 0xec,0x81,0x68,0xf4,0x37,0xe5); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("7116d91c-e7e4-47ce-b8c6-ec8168f437e5") ID3D12CommandList : public ID3D12DeviceChild { virtual D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE GetType( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12CommandList, 0x7116d91c, 0xe7e4, 0x47ce, 0xb8,0xc6, 0xec,0x81,0x68,0xf4,0x37,0xe5) #endif #else typedef struct ID3D12CommandListVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12CommandList *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12CommandList *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12CommandList *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12CommandList *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12CommandList *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12CommandList *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12CommandList *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12CommandList *This, REFIID riid, void **device); /*** ID3D12CommandList methods ***/ D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( ID3D12CommandList *This); END_INTERFACE } ID3D12CommandListVtbl; interface ID3D12CommandList { CONST_VTBL ID3D12CommandListVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12CommandList_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12CommandList_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12CommandList_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12CommandList_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12CommandList_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12CommandList_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12CommandList_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12CommandList_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12CommandList methods ***/ #define ID3D12CommandList_GetType(This) (This)->lpVtbl->GetType(This) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12CommandList_QueryInterface(ID3D12CommandList* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12CommandList_AddRef(ID3D12CommandList* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12CommandList_Release(ID3D12CommandList* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12CommandList_GetPrivateData(ID3D12CommandList* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12CommandList_SetPrivateData(ID3D12CommandList* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12CommandList_SetPrivateDataInterface(ID3D12CommandList* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12CommandList_SetName(ID3D12CommandList* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12CommandList_GetDevice(ID3D12CommandList* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12CommandList methods ***/ static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12CommandList_GetType(ID3D12CommandList* This) { return This->lpVtbl->GetType(This); } #endif #endif #endif #endif /* __ID3D12CommandList_INTERFACE_DEFINED__ */ typedef enum D3D12_TILE_COPY_FLAGS { D3D12_TILE_COPY_FLAG_NONE = 0x0, D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 } D3D12_TILE_COPY_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_COPY_FLAGS); typedef struct D3D12_INDEX_BUFFER_VIEW { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT SizeInBytes; DXGI_FORMAT Format; } D3D12_INDEX_BUFFER_VIEW; typedef struct D3D12_VERTEX_BUFFER_VIEW { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT SizeInBytes; UINT StrideInBytes; } D3D12_VERTEX_BUFFER_VIEW; typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT64 SizeInBytes; D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; } D3D12_STREAM_OUTPUT_BUFFER_VIEW; typedef enum D3D12_CLEAR_FLAGS { D3D12_CLEAR_FLAG_DEPTH = 0x1, D3D12_CLEAR_FLAG_STENCIL = 0x2 } D3D12_CLEAR_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS); typedef struct D3D12_DISCARD_REGION { UINT NumRects; const D3D12_RECT *pRects; UINT FirstSubresource; UINT NumSubresources; } D3D12_DISCARD_REGION; typedef enum D3D12_QUERY_TYPE { D3D12_QUERY_TYPE_OCCLUSION = 0, D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, D3D12_QUERY_TYPE_TIMESTAMP = 2, D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8, D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10 } D3D12_QUERY_TYPE; typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS { UINT64 IAVertices; UINT64 IAPrimitives; UINT64 VSInvocations; UINT64 GSInvocations; UINT64 GSPrimitives; UINT64 CInvocations; UINT64 CPrimitives; UINT64 PSInvocations; UINT64 HSInvocations; UINT64 DSInvocations; UINT64 CSInvocations; } D3D12_QUERY_DATA_PIPELINE_STATISTICS; typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1 { UINT64 IAVertices; UINT64 IAPrimitives; UINT64 VSInvocations; UINT64 GSInvocations; UINT64 GSPrimitives; UINT64 CInvocations; UINT64 CPrimitives; UINT64 PSInvocations; UINT64 HSInvocations; UINT64 DSInvocations; UINT64 CSInvocations; UINT64 ASInvocations; UINT64 MSInvocations; UINT64 MSPrimitives; } D3D12_QUERY_DATA_PIPELINE_STATISTICS1; typedef struct D3D12_QUERY_DATA_SO_STATISTICS { UINT64 NumPrimitivesWritten; UINT64 PrimitivesStorageNeeded; } D3D12_QUERY_DATA_SO_STATISTICS; typedef enum D3D12_PREDICATION_OP { D3D12_PREDICATION_OP_EQUAL_ZERO = 0, D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1 } D3D12_PREDICATION_OP; /***************************************************************************** * ID3D12DescriptorHeap interface */ #ifndef __ID3D12DescriptorHeap_INTERFACE_DEFINED__ #define __ID3D12DescriptorHeap_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12DescriptorHeap, 0x8efb471d, 0x616c, 0x4f49, 0x90,0xf7, 0x12,0x7b,0xb7,0x63,0xfa,0x51); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("8efb471d-616c-4f49-90f7-127bb763fa51") ID3D12DescriptorHeap : public ID3D12Pageable { #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual D3D12_DESCRIPTOR_HEAP_DESC* STDMETHODCALLTYPE GetDesc( D3D12_DESCRIPTOR_HEAP_DESC *__ret) = 0; D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( ) { D3D12_DESCRIPTOR_HEAP_DESC __ret; return *GetDesc(&__ret); } #else virtual D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( ) = 0; #endif #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual D3D12_CPU_DESCRIPTOR_HANDLE* STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( D3D12_CPU_DESCRIPTOR_HANDLE *__ret) = 0; D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( ) { D3D12_CPU_DESCRIPTOR_HANDLE __ret; return *GetCPUDescriptorHandleForHeapStart(&__ret); } #else virtual D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( ) = 0; #endif #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual D3D12_GPU_DESCRIPTOR_HANDLE* STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( D3D12_GPU_DESCRIPTOR_HANDLE *__ret) = 0; D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( ) { D3D12_GPU_DESCRIPTOR_HANDLE __ret; return *GetGPUDescriptorHandleForHeapStart(&__ret); } #else virtual D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( ) = 0; #endif }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12DescriptorHeap, 0x8efb471d, 0x616c, 0x4f49, 0x90,0xf7, 0x12,0x7b,0xb7,0x63,0xfa,0x51) #endif #else typedef struct ID3D12DescriptorHeapVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12DescriptorHeap *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12DescriptorHeap *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12DescriptorHeap *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12DescriptorHeap *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12DescriptorHeap *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12DescriptorHeap *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12DescriptorHeap *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12DescriptorHeap *This, REFIID riid, void **device); /*** ID3D12DescriptorHeap methods ***/ D3D12_DESCRIPTOR_HEAP_DESC * (STDMETHODCALLTYPE *GetDesc)( ID3D12DescriptorHeap *This, D3D12_DESCRIPTOR_HEAP_DESC *__ret); D3D12_CPU_DESCRIPTOR_HANDLE * (STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart)( ID3D12DescriptorHeap *This, D3D12_CPU_DESCRIPTOR_HANDLE *__ret); D3D12_GPU_DESCRIPTOR_HANDLE * (STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart)( ID3D12DescriptorHeap *This, D3D12_GPU_DESCRIPTOR_HANDLE *__ret); END_INTERFACE } ID3D12DescriptorHeapVtbl; interface ID3D12DescriptorHeap { CONST_VTBL ID3D12DescriptorHeapVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12DescriptorHeap_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12DescriptorHeap_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12DescriptorHeap_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12DescriptorHeap_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12DescriptorHeap_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12DescriptorHeap_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12DescriptorHeap_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12DescriptorHeap_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12DescriptorHeap methods ***/ #define ID3D12DescriptorHeap_GetDesc(This) ID3D12DescriptorHeap_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This) ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This) ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12DescriptorHeap_QueryInterface(ID3D12DescriptorHeap* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12DescriptorHeap_AddRef(ID3D12DescriptorHeap* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12DescriptorHeap_Release(ID3D12DescriptorHeap* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12DescriptorHeap_GetPrivateData(ID3D12DescriptorHeap* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12DescriptorHeap_SetPrivateData(ID3D12DescriptorHeap* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12DescriptorHeap_SetPrivateDataInterface(ID3D12DescriptorHeap* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12DescriptorHeap_SetName(ID3D12DescriptorHeap* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12DescriptorHeap_GetDevice(ID3D12DescriptorHeap* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12DescriptorHeap methods ***/ static __WIDL_INLINE D3D12_DESCRIPTOR_HEAP_DESC ID3D12DescriptorHeap_GetDesc(ID3D12DescriptorHeap* This) { D3D12_DESCRIPTOR_HEAP_DESC __ret; return *This->lpVtbl->GetDesc(This,&__ret); } static __WIDL_INLINE D3D12_CPU_DESCRIPTOR_HANDLE ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap* This) { D3D12_CPU_DESCRIPTOR_HANDLE __ret; return *This->lpVtbl->GetCPUDescriptorHandleForHeapStart(This,&__ret); } static __WIDL_INLINE D3D12_GPU_DESCRIPTOR_HANDLE ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap* This) { D3D12_GPU_DESCRIPTOR_HANDLE __ret; return *This->lpVtbl->GetGPUDescriptorHandleForHeapStart(This,&__ret); } #endif #endif #endif #endif /* __ID3D12DescriptorHeap_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12QueryHeap interface */ #ifndef __ID3D12QueryHeap_INTERFACE_DEFINED__ #define __ID3D12QueryHeap_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12QueryHeap, 0x0d9658ae, 0xed45, 0x469e, 0xa6,0x1d, 0x97,0x0e,0xc5,0x83,0xca,0xb4); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("0d9658ae-ed45-469e-a61d-970ec583cab4") ID3D12QueryHeap : public ID3D12Pageable { }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12QueryHeap, 0x0d9658ae, 0xed45, 0x469e, 0xa6,0x1d, 0x97,0x0e,0xc5,0x83,0xca,0xb4) #endif #else typedef struct ID3D12QueryHeapVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12QueryHeap *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12QueryHeap *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12QueryHeap *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12QueryHeap *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12QueryHeap *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12QueryHeap *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12QueryHeap *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12QueryHeap *This, REFIID riid, void **device); END_INTERFACE } ID3D12QueryHeapVtbl; interface ID3D12QueryHeap { CONST_VTBL ID3D12QueryHeapVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12QueryHeap_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12QueryHeap_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12QueryHeap_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12QueryHeap_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12QueryHeap_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12QueryHeap_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12QueryHeap_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12QueryHeap_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12QueryHeap_QueryInterface(ID3D12QueryHeap* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12QueryHeap_AddRef(ID3D12QueryHeap* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12QueryHeap_Release(ID3D12QueryHeap* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12QueryHeap_GetPrivateData(ID3D12QueryHeap* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12QueryHeap_SetPrivateData(ID3D12QueryHeap* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12QueryHeap_SetPrivateDataInterface(ID3D12QueryHeap* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12QueryHeap_SetName(ID3D12QueryHeap* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12QueryHeap_GetDevice(ID3D12QueryHeap* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } #endif #endif #endif #endif /* __ID3D12QueryHeap_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12CommandSignature interface */ #ifndef __ID3D12CommandSignature_INTERFACE_DEFINED__ #define __ID3D12CommandSignature_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12CommandSignature, 0xc36a797c, 0xec80, 0x4f0a, 0x89,0x85, 0xa7,0xb2,0x47,0x50,0x82,0xd1); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c36a797c-ec80-4f0a-8985-a7b2475082d1") ID3D12CommandSignature : public ID3D12Pageable { }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12CommandSignature, 0xc36a797c, 0xec80, 0x4f0a, 0x89,0x85, 0xa7,0xb2,0x47,0x50,0x82,0xd1) #endif #else typedef struct ID3D12CommandSignatureVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12CommandSignature *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12CommandSignature *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12CommandSignature *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12CommandSignature *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12CommandSignature *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12CommandSignature *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12CommandSignature *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12CommandSignature *This, REFIID riid, void **device); END_INTERFACE } ID3D12CommandSignatureVtbl; interface ID3D12CommandSignature { CONST_VTBL ID3D12CommandSignatureVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12CommandSignature_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12CommandSignature_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12CommandSignature_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12CommandSignature_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12CommandSignature_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12CommandSignature_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12CommandSignature_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12CommandSignature_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12CommandSignature_QueryInterface(ID3D12CommandSignature* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12CommandSignature_AddRef(ID3D12CommandSignature* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12CommandSignature_Release(ID3D12CommandSignature* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12CommandSignature_GetPrivateData(ID3D12CommandSignature* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12CommandSignature_SetPrivateData(ID3D12CommandSignature* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12CommandSignature_SetPrivateDataInterface(ID3D12CommandSignature* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12CommandSignature_SetName(ID3D12CommandSignature* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12CommandSignature_GetDevice(ID3D12CommandSignature* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } #endif #endif #endif #endif /* __ID3D12CommandSignature_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12GraphicsCommandList interface */ #ifndef __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12GraphicsCommandList, 0x5b160d0f, 0xac1b, 0x4185, 0x8b,0xa8, 0xb3,0xae,0x42,0xa5,0xa4,0x55); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("5b160d0f-ac1b-4185-8ba8-b3ae42a5a455") ID3D12GraphicsCommandList : public ID3D12CommandList { virtual HRESULT STDMETHODCALLTYPE Close( ) = 0; virtual HRESULT STDMETHODCALLTYPE Reset( ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state) = 0; virtual void STDMETHODCALLTYPE ClearState( ID3D12PipelineState *pipeline_state) = 0; virtual void STDMETHODCALLTYPE DrawInstanced( UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location) = 0; virtual void STDMETHODCALLTYPE DrawIndexedInstanced( UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location) = 0; virtual void STDMETHODCALLTYPE Dispatch( UINT x, UINT u, UINT z) = 0; virtual void STDMETHODCALLTYPE CopyBufferRegion( ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count) = 0; virtual void STDMETHODCALLTYPE CopyTextureRegion( const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z, const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box) = 0; virtual void STDMETHODCALLTYPE CopyResource( ID3D12Resource *dst_resource, ID3D12Resource *src_resource) = 0; virtual void STDMETHODCALLTYPE CopyTiles( ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset, D3D12_TILE_COPY_FLAGS flags) = 0; virtual void STDMETHODCALLTYPE ResolveSubresource( ID3D12Resource *dst_resource, UINT dst_sub_resource, ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format) = 0; virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( D3D12_PRIMITIVE_TOPOLOGY primitive_topology) = 0; virtual void STDMETHODCALLTYPE RSSetViewports( UINT viewport_count, const D3D12_VIEWPORT *viewports) = 0; virtual void STDMETHODCALLTYPE RSSetScissorRects( UINT rect_count, const D3D12_RECT *rects) = 0; virtual void STDMETHODCALLTYPE OMSetBlendFactor( const FLOAT blend_factor[4]) = 0; virtual void STDMETHODCALLTYPE OMSetStencilRef( UINT stencil_ref) = 0; virtual void STDMETHODCALLTYPE SetPipelineState( ID3D12PipelineState *pipeline_state) = 0; virtual void STDMETHODCALLTYPE ResourceBarrier( UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers) = 0; virtual void STDMETHODCALLTYPE ExecuteBundle( ID3D12GraphicsCommandList *command_list) = 0; virtual void STDMETHODCALLTYPE SetDescriptorHeaps( UINT heap_count, ID3D12DescriptorHeap *const *heaps) = 0; virtual void STDMETHODCALLTYPE SetComputeRootSignature( ID3D12RootSignature *root_signature) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRootSignature( ID3D12RootSignature *root_signature) = 0; virtual void STDMETHODCALLTYPE SetComputeRootDescriptorTable( UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRootDescriptorTable( UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) = 0; virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstant( UINT root_parameter_index, UINT data, UINT dst_offset) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstant( UINT root_parameter_index, UINT data, UINT dst_offset) = 0; virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstants( UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstants( UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset) = 0; virtual void STDMETHODCALLTYPE SetComputeRootConstantBufferView( UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRootConstantBufferView( UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) = 0; virtual void STDMETHODCALLTYPE SetComputeRootShaderResourceView( UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRootShaderResourceView( UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) = 0; virtual void STDMETHODCALLTYPE SetComputeRootUnorderedAccessView( UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRootUnorderedAccessView( UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) = 0; virtual void STDMETHODCALLTYPE IASetIndexBuffer( const D3D12_INDEX_BUFFER_VIEW *view) = 0; virtual void STDMETHODCALLTYPE IASetVertexBuffers( UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views) = 0; virtual void STDMETHODCALLTYPE SOSetTargets( UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) = 0; virtual void STDMETHODCALLTYPE OMSetRenderTargets( UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, WINBOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) = 0; virtual void STDMETHODCALLTYPE ClearDepthStencilView( D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects) = 0; virtual void STDMETHODCALLTYPE ClearRenderTargetView( D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects) = 0; virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], UINT rect_count, const D3D12_RECT *rects) = 0; virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], UINT rect_count, const D3D12_RECT *rects) = 0; virtual void STDMETHODCALLTYPE DiscardResource( ID3D12Resource *resource, const D3D12_DISCARD_REGION *region) = 0; virtual void STDMETHODCALLTYPE BeginQuery( ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index) = 0; virtual void STDMETHODCALLTYPE EndQuery( ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index) = 0; virtual void STDMETHODCALLTYPE ResolveQueryData( ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count, ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset) = 0; virtual void STDMETHODCALLTYPE SetPredication( ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation) = 0; virtual void STDMETHODCALLTYPE SetMarker( UINT metadata, const void *data, UINT size) = 0; virtual void STDMETHODCALLTYPE BeginEvent( UINT metadata, const void *data, UINT size) = 0; virtual void STDMETHODCALLTYPE EndEvent( ) = 0; virtual void STDMETHODCALLTYPE ExecuteIndirect( ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12GraphicsCommandList, 0x5b160d0f, 0xac1b, 0x4185, 0x8b,0xa8, 0xb3,0xae,0x42,0xa5,0xa4,0x55) #endif #else typedef struct ID3D12GraphicsCommandListVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12GraphicsCommandList *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12GraphicsCommandList *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12GraphicsCommandList *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12GraphicsCommandList *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12GraphicsCommandList *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12GraphicsCommandList *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12GraphicsCommandList *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12GraphicsCommandList *This, REFIID riid, void **device); /*** ID3D12CommandList methods ***/ D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( ID3D12GraphicsCommandList *This); /*** ID3D12GraphicsCommandList methods ***/ HRESULT (STDMETHODCALLTYPE *Close)( ID3D12GraphicsCommandList *This); HRESULT (STDMETHODCALLTYPE *Reset)( ID3D12GraphicsCommandList *This, ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state); void (STDMETHODCALLTYPE *ClearState)( ID3D12GraphicsCommandList *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *DrawInstanced)( ID3D12GraphicsCommandList *This, UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *DrawIndexedInstanced)( ID3D12GraphicsCommandList *This, UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *Dispatch)( ID3D12GraphicsCommandList *This, UINT x, UINT u, UINT z); void (STDMETHODCALLTYPE *CopyBufferRegion)( ID3D12GraphicsCommandList *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count); void (STDMETHODCALLTYPE *CopyTextureRegion)( ID3D12GraphicsCommandList *This, const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z, const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box); void (STDMETHODCALLTYPE *CopyResource)( ID3D12GraphicsCommandList *This, ID3D12Resource *dst_resource, ID3D12Resource *src_resource); void (STDMETHODCALLTYPE *CopyTiles)( ID3D12GraphicsCommandList *This, ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset, D3D12_TILE_COPY_FLAGS flags); void (STDMETHODCALLTYPE *ResolveSubresource)( ID3D12GraphicsCommandList *This, ID3D12Resource *dst_resource, UINT dst_sub_resource, ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format); void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( ID3D12GraphicsCommandList *This, D3D12_PRIMITIVE_TOPOLOGY primitive_topology); void (STDMETHODCALLTYPE *RSSetViewports)( ID3D12GraphicsCommandList *This, UINT viewport_count, const D3D12_VIEWPORT *viewports); void (STDMETHODCALLTYPE *RSSetScissorRects)( ID3D12GraphicsCommandList *This, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *OMSetBlendFactor)( ID3D12GraphicsCommandList *This, const FLOAT blend_factor[4]); void (STDMETHODCALLTYPE *OMSetStencilRef)( ID3D12GraphicsCommandList *This, UINT stencil_ref); void (STDMETHODCALLTYPE *SetPipelineState)( ID3D12GraphicsCommandList *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *ResourceBarrier)( ID3D12GraphicsCommandList *This, UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers); void (STDMETHODCALLTYPE *ExecuteBundle)( ID3D12GraphicsCommandList *This, ID3D12GraphicsCommandList *command_list); void (STDMETHODCALLTYPE *SetDescriptorHeaps)( ID3D12GraphicsCommandList *This, UINT heap_count, ID3D12DescriptorHeap *const *heaps); void (STDMETHODCALLTYPE *SetComputeRootSignature)( ID3D12GraphicsCommandList *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( ID3D12GraphicsCommandList *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( ID3D12GraphicsCommandList *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( ID3D12GraphicsCommandList *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( ID3D12GraphicsCommandList *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( ID3D12GraphicsCommandList *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( ID3D12GraphicsCommandList *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( ID3D12GraphicsCommandList *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( ID3D12GraphicsCommandList *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( ID3D12GraphicsCommandList *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( ID3D12GraphicsCommandList *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( ID3D12GraphicsCommandList *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( ID3D12GraphicsCommandList *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( ID3D12GraphicsCommandList *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *IASetIndexBuffer)( ID3D12GraphicsCommandList *This, const D3D12_INDEX_BUFFER_VIEW *view); void (STDMETHODCALLTYPE *IASetVertexBuffers)( ID3D12GraphicsCommandList *This, UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *SOSetTargets)( ID3D12GraphicsCommandList *This, UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *OMSetRenderTargets)( ID3D12GraphicsCommandList *This, UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, WINBOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); void (STDMETHODCALLTYPE *ClearDepthStencilView)( ID3D12GraphicsCommandList *This, D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearRenderTargetView)( ID3D12GraphicsCommandList *This, D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( ID3D12GraphicsCommandList *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( ID3D12GraphicsCommandList *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *DiscardResource)( ID3D12GraphicsCommandList *This, ID3D12Resource *resource, const D3D12_DISCARD_REGION *region); void (STDMETHODCALLTYPE *BeginQuery)( ID3D12GraphicsCommandList *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *EndQuery)( ID3D12GraphicsCommandList *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *ResolveQueryData)( ID3D12GraphicsCommandList *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count, ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset); void (STDMETHODCALLTYPE *SetPredication)( ID3D12GraphicsCommandList *This, ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation); void (STDMETHODCALLTYPE *SetMarker)( ID3D12GraphicsCommandList *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *BeginEvent)( ID3D12GraphicsCommandList *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *EndEvent)( ID3D12GraphicsCommandList *This); void (STDMETHODCALLTYPE *ExecuteIndirect)( ID3D12GraphicsCommandList *This, ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset); END_INTERFACE } ID3D12GraphicsCommandListVtbl; interface ID3D12GraphicsCommandList { CONST_VTBL ID3D12GraphicsCommandListVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12GraphicsCommandList_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12GraphicsCommandList_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12GraphicsCommandList_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12GraphicsCommandList_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12GraphicsCommandList_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12GraphicsCommandList_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12CommandList methods ***/ #define ID3D12GraphicsCommandList_GetType(This) (This)->lpVtbl->GetType(This) /*** ID3D12GraphicsCommandList methods ***/ #define ID3D12GraphicsCommandList_Close(This) (This)->lpVtbl->Close(This) #define ID3D12GraphicsCommandList_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) #define ID3D12GraphicsCommandList_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) #define ID3D12GraphicsCommandList_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) #define ID3D12GraphicsCommandList_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) #define ID3D12GraphicsCommandList_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) #define ID3D12GraphicsCommandList_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) #define ID3D12GraphicsCommandList_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) #define ID3D12GraphicsCommandList_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) #define ID3D12GraphicsCommandList_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) #define ID3D12GraphicsCommandList_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) #define ID3D12GraphicsCommandList_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) #define ID3D12GraphicsCommandList_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) #define ID3D12GraphicsCommandList_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) #define ID3D12GraphicsCommandList_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) #define ID3D12GraphicsCommandList_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) #define ID3D12GraphicsCommandList_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) #define ID3D12GraphicsCommandList_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) #define ID3D12GraphicsCommandList_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) #define ID3D12GraphicsCommandList_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) #define ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) #define ID3D12GraphicsCommandList_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) #define ID3D12GraphicsCommandList_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) #define ID3D12GraphicsCommandList_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) #define ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) #define ID3D12GraphicsCommandList_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) #define ID3D12GraphicsCommandList_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) #define ID3D12GraphicsCommandList_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) #define ID3D12GraphicsCommandList_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) #define ID3D12GraphicsCommandList_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) #define ID3D12GraphicsCommandList_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) #define ID3D12GraphicsCommandList_EndEvent(This) (This)->lpVtbl->EndEvent(This) #define ID3D12GraphicsCommandList_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_QueryInterface(ID3D12GraphicsCommandList* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList_AddRef(ID3D12GraphicsCommandList* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList_Release(ID3D12GraphicsCommandList* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_GetPrivateData(ID3D12GraphicsCommandList* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_SetPrivateData(ID3D12GraphicsCommandList* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_SetPrivateDataInterface(ID3D12GraphicsCommandList* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_SetName(ID3D12GraphicsCommandList* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_GetDevice(ID3D12GraphicsCommandList* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12CommandList methods ***/ static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList_GetType(ID3D12GraphicsCommandList* This) { return This->lpVtbl->GetType(This); } /*** ID3D12GraphicsCommandList methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_Close(ID3D12GraphicsCommandList* This) { return This->lpVtbl->Close(This); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_Reset(ID3D12GraphicsCommandList* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { return This->lpVtbl->Reset(This,allocator,initial_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList_ClearState(ID3D12GraphicsCommandList* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->ClearState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList_DrawInstanced(ID3D12GraphicsCommandList* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList_DrawIndexedInstanced(ID3D12GraphicsCommandList* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList_Dispatch(ID3D12GraphicsCommandList* This,UINT x,UINT u,UINT z) { This->lpVtbl->Dispatch(This,x,u,z); } static __WIDL_INLINE void ID3D12GraphicsCommandList_CopyBufferRegion(ID3D12GraphicsCommandList* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); } static __WIDL_INLINE void ID3D12GraphicsCommandList_CopyTextureRegion(ID3D12GraphicsCommandList* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); } static __WIDL_INLINE void ID3D12GraphicsCommandList_CopyResource(ID3D12GraphicsCommandList* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { This->lpVtbl->CopyResource(This,dst_resource,src_resource); } static __WIDL_INLINE void ID3D12GraphicsCommandList_CopyTiles(ID3D12GraphicsCommandList* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); } static __WIDL_INLINE void ID3D12GraphicsCommandList_ResolveSubresource(ID3D12GraphicsCommandList* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); } static __WIDL_INLINE void ID3D12GraphicsCommandList_IASetPrimitiveTopology(ID3D12GraphicsCommandList* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); } static __WIDL_INLINE void ID3D12GraphicsCommandList_RSSetViewports(ID3D12GraphicsCommandList* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { This->lpVtbl->RSSetViewports(This,viewport_count,viewports); } static __WIDL_INLINE void ID3D12GraphicsCommandList_RSSetScissorRects(ID3D12GraphicsCommandList* This,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->RSSetScissorRects(This,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList_OMSetBlendFactor(ID3D12GraphicsCommandList* This,const FLOAT blend_factor[4]) { This->lpVtbl->OMSetBlendFactor(This,blend_factor); } static __WIDL_INLINE void ID3D12GraphicsCommandList_OMSetStencilRef(ID3D12GraphicsCommandList* This,UINT stencil_ref) { This->lpVtbl->OMSetStencilRef(This,stencil_ref); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetPipelineState(ID3D12GraphicsCommandList* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->SetPipelineState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList_ResourceBarrier(ID3D12GraphicsCommandList* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); } static __WIDL_INLINE void ID3D12GraphicsCommandList_ExecuteBundle(ID3D12GraphicsCommandList* This,ID3D12GraphicsCommandList *command_list) { This->lpVtbl->ExecuteBundle(This,command_list); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetDescriptorHeaps(ID3D12GraphicsCommandList* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetComputeRootSignature(ID3D12GraphicsCommandList* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetComputeRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetGraphicsRootSignature(ID3D12GraphicsCommandList* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetGraphicsRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList_IASetIndexBuffer(ID3D12GraphicsCommandList* This,const D3D12_INDEX_BUFFER_VIEW *view) { This->lpVtbl->IASetIndexBuffer(This,view); } static __WIDL_INLINE void ID3D12GraphicsCommandList_IASetVertexBuffers(ID3D12GraphicsCommandList* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SOSetTargets(ID3D12GraphicsCommandList* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList_OMSetRenderTargets(ID3D12GraphicsCommandList* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,WINBOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList_ClearDepthStencilView(ID3D12GraphicsCommandList* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList_ClearRenderTargetView(ID3D12GraphicsCommandList* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList_DiscardResource(ID3D12GraphicsCommandList* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { This->lpVtbl->DiscardResource(This,resource,region); } static __WIDL_INLINE void ID3D12GraphicsCommandList_BeginQuery(ID3D12GraphicsCommandList* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->BeginQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList_EndQuery(ID3D12GraphicsCommandList* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->EndQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList_ResolveQueryData(ID3D12GraphicsCommandList* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetPredication(ID3D12GraphicsCommandList* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); } static __WIDL_INLINE void ID3D12GraphicsCommandList_SetMarker(ID3D12GraphicsCommandList* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->SetMarker(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList_BeginEvent(ID3D12GraphicsCommandList* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->BeginEvent(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList_EndEvent(ID3D12GraphicsCommandList* This) { This->lpVtbl->EndEvent(This); } static __WIDL_INLINE void ID3D12GraphicsCommandList_ExecuteIndirect(ID3D12GraphicsCommandList* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); } #endif #endif #endif #endif /* __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12GraphicsCommandList1 interface */ #ifndef __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12GraphicsCommandList1, 0x553103fb, 0x1fe7, 0x4557, 0xbb,0x38, 0x94,0x6d,0x7d,0x0e,0x7c,0xa7); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("553103fb-1fe7-4557-bb38-946d7d0e7ca7") ID3D12GraphicsCommandList1 : public ID3D12GraphicsCommandList { virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT( ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) = 0; virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT64( ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) = 0; virtual void STDMETHODCALLTYPE OMSetDepthBounds( FLOAT min, FLOAT max) = 0; virtual void STDMETHODCALLTYPE SetSamplePositions( UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions) = 0; virtual void STDMETHODCALLTYPE ResolveSubresourceRegion( ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, ID3D12Resource *src_resource, UINT src_sub_resource_idx, D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode) = 0; virtual void STDMETHODCALLTYPE SetViewInstanceMask( UINT mask) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12GraphicsCommandList1, 0x553103fb, 0x1fe7, 0x4557, 0xbb,0x38, 0x94,0x6d,0x7d,0x0e,0x7c,0xa7) #endif #else typedef struct ID3D12GraphicsCommandList1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12GraphicsCommandList1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12GraphicsCommandList1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12GraphicsCommandList1 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12GraphicsCommandList1 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12GraphicsCommandList1 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12GraphicsCommandList1 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12GraphicsCommandList1 *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12GraphicsCommandList1 *This, REFIID riid, void **device); /*** ID3D12CommandList methods ***/ D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( ID3D12GraphicsCommandList1 *This); /*** ID3D12GraphicsCommandList methods ***/ HRESULT (STDMETHODCALLTYPE *Close)( ID3D12GraphicsCommandList1 *This); HRESULT (STDMETHODCALLTYPE *Reset)( ID3D12GraphicsCommandList1 *This, ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state); void (STDMETHODCALLTYPE *ClearState)( ID3D12GraphicsCommandList1 *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *DrawInstanced)( ID3D12GraphicsCommandList1 *This, UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *DrawIndexedInstanced)( ID3D12GraphicsCommandList1 *This, UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *Dispatch)( ID3D12GraphicsCommandList1 *This, UINT x, UINT u, UINT z); void (STDMETHODCALLTYPE *CopyBufferRegion)( ID3D12GraphicsCommandList1 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count); void (STDMETHODCALLTYPE *CopyTextureRegion)( ID3D12GraphicsCommandList1 *This, const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z, const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box); void (STDMETHODCALLTYPE *CopyResource)( ID3D12GraphicsCommandList1 *This, ID3D12Resource *dst_resource, ID3D12Resource *src_resource); void (STDMETHODCALLTYPE *CopyTiles)( ID3D12GraphicsCommandList1 *This, ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset, D3D12_TILE_COPY_FLAGS flags); void (STDMETHODCALLTYPE *ResolveSubresource)( ID3D12GraphicsCommandList1 *This, ID3D12Resource *dst_resource, UINT dst_sub_resource, ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format); void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( ID3D12GraphicsCommandList1 *This, D3D12_PRIMITIVE_TOPOLOGY primitive_topology); void (STDMETHODCALLTYPE *RSSetViewports)( ID3D12GraphicsCommandList1 *This, UINT viewport_count, const D3D12_VIEWPORT *viewports); void (STDMETHODCALLTYPE *RSSetScissorRects)( ID3D12GraphicsCommandList1 *This, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *OMSetBlendFactor)( ID3D12GraphicsCommandList1 *This, const FLOAT blend_factor[4]); void (STDMETHODCALLTYPE *OMSetStencilRef)( ID3D12GraphicsCommandList1 *This, UINT stencil_ref); void (STDMETHODCALLTYPE *SetPipelineState)( ID3D12GraphicsCommandList1 *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *ResourceBarrier)( ID3D12GraphicsCommandList1 *This, UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers); void (STDMETHODCALLTYPE *ExecuteBundle)( ID3D12GraphicsCommandList1 *This, ID3D12GraphicsCommandList *command_list); void (STDMETHODCALLTYPE *SetDescriptorHeaps)( ID3D12GraphicsCommandList1 *This, UINT heap_count, ID3D12DescriptorHeap *const *heaps); void (STDMETHODCALLTYPE *SetComputeRootSignature)( ID3D12GraphicsCommandList1 *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( ID3D12GraphicsCommandList1 *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( ID3D12GraphicsCommandList1 *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( ID3D12GraphicsCommandList1 *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( ID3D12GraphicsCommandList1 *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( ID3D12GraphicsCommandList1 *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( ID3D12GraphicsCommandList1 *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( ID3D12GraphicsCommandList1 *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( ID3D12GraphicsCommandList1 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( ID3D12GraphicsCommandList1 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( ID3D12GraphicsCommandList1 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( ID3D12GraphicsCommandList1 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( ID3D12GraphicsCommandList1 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( ID3D12GraphicsCommandList1 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *IASetIndexBuffer)( ID3D12GraphicsCommandList1 *This, const D3D12_INDEX_BUFFER_VIEW *view); void (STDMETHODCALLTYPE *IASetVertexBuffers)( ID3D12GraphicsCommandList1 *This, UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *SOSetTargets)( ID3D12GraphicsCommandList1 *This, UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *OMSetRenderTargets)( ID3D12GraphicsCommandList1 *This, UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, WINBOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); void (STDMETHODCALLTYPE *ClearDepthStencilView)( ID3D12GraphicsCommandList1 *This, D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearRenderTargetView)( ID3D12GraphicsCommandList1 *This, D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( ID3D12GraphicsCommandList1 *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( ID3D12GraphicsCommandList1 *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *DiscardResource)( ID3D12GraphicsCommandList1 *This, ID3D12Resource *resource, const D3D12_DISCARD_REGION *region); void (STDMETHODCALLTYPE *BeginQuery)( ID3D12GraphicsCommandList1 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *EndQuery)( ID3D12GraphicsCommandList1 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *ResolveQueryData)( ID3D12GraphicsCommandList1 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count, ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset); void (STDMETHODCALLTYPE *SetPredication)( ID3D12GraphicsCommandList1 *This, ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation); void (STDMETHODCALLTYPE *SetMarker)( ID3D12GraphicsCommandList1 *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *BeginEvent)( ID3D12GraphicsCommandList1 *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *EndEvent)( ID3D12GraphicsCommandList1 *This); void (STDMETHODCALLTYPE *ExecuteIndirect)( ID3D12GraphicsCommandList1 *This, ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset); /*** ID3D12GraphicsCommandList1 methods ***/ void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( ID3D12GraphicsCommandList1 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( ID3D12GraphicsCommandList1 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void (STDMETHODCALLTYPE *OMSetDepthBounds)( ID3D12GraphicsCommandList1 *This, FLOAT min, FLOAT max); void (STDMETHODCALLTYPE *SetSamplePositions)( ID3D12GraphicsCommandList1 *This, UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions); void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( ID3D12GraphicsCommandList1 *This, ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, ID3D12Resource *src_resource, UINT src_sub_resource_idx, D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode); void (STDMETHODCALLTYPE *SetViewInstanceMask)( ID3D12GraphicsCommandList1 *This, UINT mask); END_INTERFACE } ID3D12GraphicsCommandList1Vtbl; interface ID3D12GraphicsCommandList1 { CONST_VTBL ID3D12GraphicsCommandList1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12GraphicsCommandList1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12GraphicsCommandList1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12GraphicsCommandList1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12GraphicsCommandList1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12GraphicsCommandList1_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12GraphicsCommandList1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12CommandList methods ***/ #define ID3D12GraphicsCommandList1_GetType(This) (This)->lpVtbl->GetType(This) /*** ID3D12GraphicsCommandList methods ***/ #define ID3D12GraphicsCommandList1_Close(This) (This)->lpVtbl->Close(This) #define ID3D12GraphicsCommandList1_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) #define ID3D12GraphicsCommandList1_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) #define ID3D12GraphicsCommandList1_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList1_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList1_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) #define ID3D12GraphicsCommandList1_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) #define ID3D12GraphicsCommandList1_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) #define ID3D12GraphicsCommandList1_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) #define ID3D12GraphicsCommandList1_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) #define ID3D12GraphicsCommandList1_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) #define ID3D12GraphicsCommandList1_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) #define ID3D12GraphicsCommandList1_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) #define ID3D12GraphicsCommandList1_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) #define ID3D12GraphicsCommandList1_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) #define ID3D12GraphicsCommandList1_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) #define ID3D12GraphicsCommandList1_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) #define ID3D12GraphicsCommandList1_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) #define ID3D12GraphicsCommandList1_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) #define ID3D12GraphicsCommandList1_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) #define ID3D12GraphicsCommandList1_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) #define ID3D12GraphicsCommandList1_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) #define ID3D12GraphicsCommandList1_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList1_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList1_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList1_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList1_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) #define ID3D12GraphicsCommandList1_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList1_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList1_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) #define ID3D12GraphicsCommandList1_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) #define ID3D12GraphicsCommandList1_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) #define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList1_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) #define ID3D12GraphicsCommandList1_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) #define ID3D12GraphicsCommandList1_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) #define ID3D12GraphicsCommandList1_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) #define ID3D12GraphicsCommandList1_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) #define ID3D12GraphicsCommandList1_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) #define ID3D12GraphicsCommandList1_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) #define ID3D12GraphicsCommandList1_EndEvent(This) (This)->lpVtbl->EndEvent(This) #define ID3D12GraphicsCommandList1_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) /*** ID3D12GraphicsCommandList1 methods ***/ #define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) #define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) #define ID3D12GraphicsCommandList1_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) #define ID3D12GraphicsCommandList1_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) #define ID3D12GraphicsCommandList1_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) #define ID3D12GraphicsCommandList1_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_QueryInterface(ID3D12GraphicsCommandList1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList1_AddRef(ID3D12GraphicsCommandList1* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList1_Release(ID3D12GraphicsCommandList1* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_GetPrivateData(ID3D12GraphicsCommandList1* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_SetPrivateData(ID3D12GraphicsCommandList1* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_SetPrivateDataInterface(ID3D12GraphicsCommandList1* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_SetName(ID3D12GraphicsCommandList1* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_GetDevice(ID3D12GraphicsCommandList1* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12CommandList methods ***/ static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList1_GetType(ID3D12GraphicsCommandList1* This) { return This->lpVtbl->GetType(This); } /*** ID3D12GraphicsCommandList methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_Close(ID3D12GraphicsCommandList1* This) { return This->lpVtbl->Close(This); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_Reset(ID3D12GraphicsCommandList1* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { return This->lpVtbl->Reset(This,allocator,initial_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_ClearState(ID3D12GraphicsCommandList1* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->ClearState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_DrawInstanced(ID3D12GraphicsCommandList1* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_DrawIndexedInstanced(ID3D12GraphicsCommandList1* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_Dispatch(ID3D12GraphicsCommandList1* This,UINT x,UINT u,UINT z) { This->lpVtbl->Dispatch(This,x,u,z); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_CopyBufferRegion(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_CopyTextureRegion(ID3D12GraphicsCommandList1* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_CopyResource(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { This->lpVtbl->CopyResource(This,dst_resource,src_resource); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_CopyTiles(ID3D12GraphicsCommandList1* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_ResolveSubresource(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_IASetPrimitiveTopology(ID3D12GraphicsCommandList1* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_RSSetViewports(ID3D12GraphicsCommandList1* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { This->lpVtbl->RSSetViewports(This,viewport_count,viewports); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_RSSetScissorRects(ID3D12GraphicsCommandList1* This,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->RSSetScissorRects(This,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_OMSetBlendFactor(ID3D12GraphicsCommandList1* This,const FLOAT blend_factor[4]) { This->lpVtbl->OMSetBlendFactor(This,blend_factor); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_OMSetStencilRef(ID3D12GraphicsCommandList1* This,UINT stencil_ref) { This->lpVtbl->OMSetStencilRef(This,stencil_ref); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetPipelineState(ID3D12GraphicsCommandList1* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->SetPipelineState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_ResourceBarrier(ID3D12GraphicsCommandList1* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_ExecuteBundle(ID3D12GraphicsCommandList1* This,ID3D12GraphicsCommandList *command_list) { This->lpVtbl->ExecuteBundle(This,command_list); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetDescriptorHeaps(ID3D12GraphicsCommandList1* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetComputeRootSignature(ID3D12GraphicsCommandList1* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetComputeRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetGraphicsRootSignature(ID3D12GraphicsCommandList1* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetGraphicsRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_IASetIndexBuffer(ID3D12GraphicsCommandList1* This,const D3D12_INDEX_BUFFER_VIEW *view) { This->lpVtbl->IASetIndexBuffer(This,view); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_IASetVertexBuffers(ID3D12GraphicsCommandList1* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SOSetTargets(ID3D12GraphicsCommandList1* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_OMSetRenderTargets(ID3D12GraphicsCommandList1* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,WINBOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_ClearDepthStencilView(ID3D12GraphicsCommandList1* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_ClearRenderTargetView(ID3D12GraphicsCommandList1* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList1* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList1* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_DiscardResource(ID3D12GraphicsCommandList1* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { This->lpVtbl->DiscardResource(This,resource,region); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_BeginQuery(ID3D12GraphicsCommandList1* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->BeginQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_EndQuery(ID3D12GraphicsCommandList1* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->EndQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_ResolveQueryData(ID3D12GraphicsCommandList1* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetPredication(ID3D12GraphicsCommandList1* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetMarker(ID3D12GraphicsCommandList1* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->SetMarker(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_BeginEvent(ID3D12GraphicsCommandList1* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->BeginEvent(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_EndEvent(ID3D12GraphicsCommandList1* This) { This->lpVtbl->EndEvent(This); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_ExecuteIndirect(ID3D12GraphicsCommandList1* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); } /*** ID3D12GraphicsCommandList1 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList1_AtomicCopyBufferUINT(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_OMSetDepthBounds(ID3D12GraphicsCommandList1* This,FLOAT min,FLOAT max) { This->lpVtbl->OMSetDepthBounds(This,min,max); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetSamplePositions(ID3D12GraphicsCommandList1* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_ResolveSubresourceRegion(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); } static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetViewInstanceMask(ID3D12GraphicsCommandList1* This,UINT mask) { This->lpVtbl->SetViewInstanceMask(This,mask); } #endif #endif #endif #endif /* __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12GraphicsCommandList2 interface */ #ifndef __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12GraphicsCommandList2, 0x38c3e585, 0xff17, 0x412c, 0x91,0x50, 0x4f,0xc6,0xf9,0xd7,0x2a,0x28); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("38c3e585-ff17-412c-9150-4fc6f9d72a28") ID3D12GraphicsCommandList2 : public ID3D12GraphicsCommandList1 { virtual void STDMETHODCALLTYPE WriteBufferImmediate( UINT count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12GraphicsCommandList2, 0x38c3e585, 0xff17, 0x412c, 0x91,0x50, 0x4f,0xc6,0xf9,0xd7,0x2a,0x28) #endif #else typedef struct ID3D12GraphicsCommandList2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12GraphicsCommandList2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12GraphicsCommandList2 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12GraphicsCommandList2 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12GraphicsCommandList2 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12GraphicsCommandList2 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12GraphicsCommandList2 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12GraphicsCommandList2 *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12GraphicsCommandList2 *This, REFIID riid, void **device); /*** ID3D12CommandList methods ***/ D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( ID3D12GraphicsCommandList2 *This); /*** ID3D12GraphicsCommandList methods ***/ HRESULT (STDMETHODCALLTYPE *Close)( ID3D12GraphicsCommandList2 *This); HRESULT (STDMETHODCALLTYPE *Reset)( ID3D12GraphicsCommandList2 *This, ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state); void (STDMETHODCALLTYPE *ClearState)( ID3D12GraphicsCommandList2 *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *DrawInstanced)( ID3D12GraphicsCommandList2 *This, UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *DrawIndexedInstanced)( ID3D12GraphicsCommandList2 *This, UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *Dispatch)( ID3D12GraphicsCommandList2 *This, UINT x, UINT u, UINT z); void (STDMETHODCALLTYPE *CopyBufferRegion)( ID3D12GraphicsCommandList2 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count); void (STDMETHODCALLTYPE *CopyTextureRegion)( ID3D12GraphicsCommandList2 *This, const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z, const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box); void (STDMETHODCALLTYPE *CopyResource)( ID3D12GraphicsCommandList2 *This, ID3D12Resource *dst_resource, ID3D12Resource *src_resource); void (STDMETHODCALLTYPE *CopyTiles)( ID3D12GraphicsCommandList2 *This, ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset, D3D12_TILE_COPY_FLAGS flags); void (STDMETHODCALLTYPE *ResolveSubresource)( ID3D12GraphicsCommandList2 *This, ID3D12Resource *dst_resource, UINT dst_sub_resource, ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format); void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( ID3D12GraphicsCommandList2 *This, D3D12_PRIMITIVE_TOPOLOGY primitive_topology); void (STDMETHODCALLTYPE *RSSetViewports)( ID3D12GraphicsCommandList2 *This, UINT viewport_count, const D3D12_VIEWPORT *viewports); void (STDMETHODCALLTYPE *RSSetScissorRects)( ID3D12GraphicsCommandList2 *This, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *OMSetBlendFactor)( ID3D12GraphicsCommandList2 *This, const FLOAT blend_factor[4]); void (STDMETHODCALLTYPE *OMSetStencilRef)( ID3D12GraphicsCommandList2 *This, UINT stencil_ref); void (STDMETHODCALLTYPE *SetPipelineState)( ID3D12GraphicsCommandList2 *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *ResourceBarrier)( ID3D12GraphicsCommandList2 *This, UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers); void (STDMETHODCALLTYPE *ExecuteBundle)( ID3D12GraphicsCommandList2 *This, ID3D12GraphicsCommandList *command_list); void (STDMETHODCALLTYPE *SetDescriptorHeaps)( ID3D12GraphicsCommandList2 *This, UINT heap_count, ID3D12DescriptorHeap *const *heaps); void (STDMETHODCALLTYPE *SetComputeRootSignature)( ID3D12GraphicsCommandList2 *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( ID3D12GraphicsCommandList2 *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( ID3D12GraphicsCommandList2 *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( ID3D12GraphicsCommandList2 *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( ID3D12GraphicsCommandList2 *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( ID3D12GraphicsCommandList2 *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( ID3D12GraphicsCommandList2 *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( ID3D12GraphicsCommandList2 *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( ID3D12GraphicsCommandList2 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( ID3D12GraphicsCommandList2 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( ID3D12GraphicsCommandList2 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( ID3D12GraphicsCommandList2 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( ID3D12GraphicsCommandList2 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( ID3D12GraphicsCommandList2 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *IASetIndexBuffer)( ID3D12GraphicsCommandList2 *This, const D3D12_INDEX_BUFFER_VIEW *view); void (STDMETHODCALLTYPE *IASetVertexBuffers)( ID3D12GraphicsCommandList2 *This, UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *SOSetTargets)( ID3D12GraphicsCommandList2 *This, UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *OMSetRenderTargets)( ID3D12GraphicsCommandList2 *This, UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, WINBOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); void (STDMETHODCALLTYPE *ClearDepthStencilView)( ID3D12GraphicsCommandList2 *This, D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearRenderTargetView)( ID3D12GraphicsCommandList2 *This, D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( ID3D12GraphicsCommandList2 *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( ID3D12GraphicsCommandList2 *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *DiscardResource)( ID3D12GraphicsCommandList2 *This, ID3D12Resource *resource, const D3D12_DISCARD_REGION *region); void (STDMETHODCALLTYPE *BeginQuery)( ID3D12GraphicsCommandList2 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *EndQuery)( ID3D12GraphicsCommandList2 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *ResolveQueryData)( ID3D12GraphicsCommandList2 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count, ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset); void (STDMETHODCALLTYPE *SetPredication)( ID3D12GraphicsCommandList2 *This, ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation); void (STDMETHODCALLTYPE *SetMarker)( ID3D12GraphicsCommandList2 *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *BeginEvent)( ID3D12GraphicsCommandList2 *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *EndEvent)( ID3D12GraphicsCommandList2 *This); void (STDMETHODCALLTYPE *ExecuteIndirect)( ID3D12GraphicsCommandList2 *This, ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset); /*** ID3D12GraphicsCommandList1 methods ***/ void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( ID3D12GraphicsCommandList2 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( ID3D12GraphicsCommandList2 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void (STDMETHODCALLTYPE *OMSetDepthBounds)( ID3D12GraphicsCommandList2 *This, FLOAT min, FLOAT max); void (STDMETHODCALLTYPE *SetSamplePositions)( ID3D12GraphicsCommandList2 *This, UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions); void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( ID3D12GraphicsCommandList2 *This, ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, ID3D12Resource *src_resource, UINT src_sub_resource_idx, D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode); void (STDMETHODCALLTYPE *SetViewInstanceMask)( ID3D12GraphicsCommandList2 *This, UINT mask); /*** ID3D12GraphicsCommandList2 methods ***/ void (STDMETHODCALLTYPE *WriteBufferImmediate)( ID3D12GraphicsCommandList2 *This, UINT count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); END_INTERFACE } ID3D12GraphicsCommandList2Vtbl; interface ID3D12GraphicsCommandList2 { CONST_VTBL ID3D12GraphicsCommandList2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12GraphicsCommandList2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12GraphicsCommandList2_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12GraphicsCommandList2_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12GraphicsCommandList2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList2_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12GraphicsCommandList2_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12GraphicsCommandList2_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12CommandList methods ***/ #define ID3D12GraphicsCommandList2_GetType(This) (This)->lpVtbl->GetType(This) /*** ID3D12GraphicsCommandList methods ***/ #define ID3D12GraphicsCommandList2_Close(This) (This)->lpVtbl->Close(This) #define ID3D12GraphicsCommandList2_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) #define ID3D12GraphicsCommandList2_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) #define ID3D12GraphicsCommandList2_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList2_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList2_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) #define ID3D12GraphicsCommandList2_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) #define ID3D12GraphicsCommandList2_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) #define ID3D12GraphicsCommandList2_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) #define ID3D12GraphicsCommandList2_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) #define ID3D12GraphicsCommandList2_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) #define ID3D12GraphicsCommandList2_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) #define ID3D12GraphicsCommandList2_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) #define ID3D12GraphicsCommandList2_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) #define ID3D12GraphicsCommandList2_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) #define ID3D12GraphicsCommandList2_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) #define ID3D12GraphicsCommandList2_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) #define ID3D12GraphicsCommandList2_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) #define ID3D12GraphicsCommandList2_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) #define ID3D12GraphicsCommandList2_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) #define ID3D12GraphicsCommandList2_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) #define ID3D12GraphicsCommandList2_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) #define ID3D12GraphicsCommandList2_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList2_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList2_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList2_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList2_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList2_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList2_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList2_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList2_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) #define ID3D12GraphicsCommandList2_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList2_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList2_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) #define ID3D12GraphicsCommandList2_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) #define ID3D12GraphicsCommandList2_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) #define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList2_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) #define ID3D12GraphicsCommandList2_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) #define ID3D12GraphicsCommandList2_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) #define ID3D12GraphicsCommandList2_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) #define ID3D12GraphicsCommandList2_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) #define ID3D12GraphicsCommandList2_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) #define ID3D12GraphicsCommandList2_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) #define ID3D12GraphicsCommandList2_EndEvent(This) (This)->lpVtbl->EndEvent(This) #define ID3D12GraphicsCommandList2_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) /*** ID3D12GraphicsCommandList1 methods ***/ #define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) #define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) #define ID3D12GraphicsCommandList2_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) #define ID3D12GraphicsCommandList2_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) #define ID3D12GraphicsCommandList2_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) #define ID3D12GraphicsCommandList2_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) /*** ID3D12GraphicsCommandList2 methods ***/ #define ID3D12GraphicsCommandList2_WriteBufferImmediate(This,count,parameters,modes) (This)->lpVtbl->WriteBufferImmediate(This,count,parameters,modes) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_QueryInterface(ID3D12GraphicsCommandList2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList2_AddRef(ID3D12GraphicsCommandList2* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList2_Release(ID3D12GraphicsCommandList2* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_GetPrivateData(ID3D12GraphicsCommandList2* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_SetPrivateData(ID3D12GraphicsCommandList2* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_SetPrivateDataInterface(ID3D12GraphicsCommandList2* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_SetName(ID3D12GraphicsCommandList2* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_GetDevice(ID3D12GraphicsCommandList2* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12CommandList methods ***/ static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList2_GetType(ID3D12GraphicsCommandList2* This) { return This->lpVtbl->GetType(This); } /*** ID3D12GraphicsCommandList methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_Close(ID3D12GraphicsCommandList2* This) { return This->lpVtbl->Close(This); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_Reset(ID3D12GraphicsCommandList2* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { return This->lpVtbl->Reset(This,allocator,initial_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_ClearState(ID3D12GraphicsCommandList2* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->ClearState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_DrawInstanced(ID3D12GraphicsCommandList2* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_DrawIndexedInstanced(ID3D12GraphicsCommandList2* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_Dispatch(ID3D12GraphicsCommandList2* This,UINT x,UINT u,UINT z) { This->lpVtbl->Dispatch(This,x,u,z); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_CopyBufferRegion(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_CopyTextureRegion(ID3D12GraphicsCommandList2* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_CopyResource(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { This->lpVtbl->CopyResource(This,dst_resource,src_resource); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_CopyTiles(ID3D12GraphicsCommandList2* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_ResolveSubresource(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_IASetPrimitiveTopology(ID3D12GraphicsCommandList2* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_RSSetViewports(ID3D12GraphicsCommandList2* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { This->lpVtbl->RSSetViewports(This,viewport_count,viewports); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_RSSetScissorRects(ID3D12GraphicsCommandList2* This,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->RSSetScissorRects(This,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_OMSetBlendFactor(ID3D12GraphicsCommandList2* This,const FLOAT blend_factor[4]) { This->lpVtbl->OMSetBlendFactor(This,blend_factor); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_OMSetStencilRef(ID3D12GraphicsCommandList2* This,UINT stencil_ref) { This->lpVtbl->OMSetStencilRef(This,stencil_ref); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetPipelineState(ID3D12GraphicsCommandList2* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->SetPipelineState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_ResourceBarrier(ID3D12GraphicsCommandList2* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_ExecuteBundle(ID3D12GraphicsCommandList2* This,ID3D12GraphicsCommandList *command_list) { This->lpVtbl->ExecuteBundle(This,command_list); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetDescriptorHeaps(ID3D12GraphicsCommandList2* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetComputeRootSignature(ID3D12GraphicsCommandList2* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetComputeRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetGraphicsRootSignature(ID3D12GraphicsCommandList2* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetGraphicsRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_IASetIndexBuffer(ID3D12GraphicsCommandList2* This,const D3D12_INDEX_BUFFER_VIEW *view) { This->lpVtbl->IASetIndexBuffer(This,view); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_IASetVertexBuffers(ID3D12GraphicsCommandList2* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SOSetTargets(ID3D12GraphicsCommandList2* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_OMSetRenderTargets(ID3D12GraphicsCommandList2* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,WINBOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_ClearDepthStencilView(ID3D12GraphicsCommandList2* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_ClearRenderTargetView(ID3D12GraphicsCommandList2* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList2* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList2* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_DiscardResource(ID3D12GraphicsCommandList2* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { This->lpVtbl->DiscardResource(This,resource,region); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_BeginQuery(ID3D12GraphicsCommandList2* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->BeginQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_EndQuery(ID3D12GraphicsCommandList2* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->EndQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_ResolveQueryData(ID3D12GraphicsCommandList2* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetPredication(ID3D12GraphicsCommandList2* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetMarker(ID3D12GraphicsCommandList2* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->SetMarker(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_BeginEvent(ID3D12GraphicsCommandList2* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->BeginEvent(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_EndEvent(ID3D12GraphicsCommandList2* This) { This->lpVtbl->EndEvent(This); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_ExecuteIndirect(ID3D12GraphicsCommandList2* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); } /*** ID3D12GraphicsCommandList1 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList2_AtomicCopyBufferUINT(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_OMSetDepthBounds(ID3D12GraphicsCommandList2* This,FLOAT min,FLOAT max) { This->lpVtbl->OMSetDepthBounds(This,min,max); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetSamplePositions(ID3D12GraphicsCommandList2* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_ResolveSubresourceRegion(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); } static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetViewInstanceMask(ID3D12GraphicsCommandList2* This,UINT mask) { This->lpVtbl->SetViewInstanceMask(This,mask); } /*** ID3D12GraphicsCommandList2 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList2_WriteBufferImmediate(ID3D12GraphicsCommandList2* This,UINT count,const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { This->lpVtbl->WriteBufferImmediate(This,count,parameters,modes); } #endif #endif #endif #endif /* __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12ProtectedSession interface */ #ifndef __ID3D12ProtectedSession_INTERFACE_DEFINED__ #define __ID3D12ProtectedSession_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12ProtectedSession, 0xa1533d18, 0x0ac1, 0x4084, 0x85,0xb9, 0x89,0xa9,0x61,0x16,0x80,0x6b); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("a1533d18-0ac1-4084-85b9-89a96116806b") ID3D12ProtectedSession : public ID3D12DeviceChild { virtual HRESULT STDMETHODCALLTYPE GetStatusFence( REFIID riid, void **fence) = 0; virtual D3D12_PROTECTED_SESSION_STATUS STDMETHODCALLTYPE GetSessionStatus( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12ProtectedSession, 0xa1533d18, 0x0ac1, 0x4084, 0x85,0xb9, 0x89,0xa9,0x61,0x16,0x80,0x6b) #endif #else typedef struct ID3D12ProtectedSessionVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12ProtectedSession *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12ProtectedSession *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12ProtectedSession *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12ProtectedSession *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12ProtectedSession *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12ProtectedSession *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12ProtectedSession *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12ProtectedSession *This, REFIID riid, void **device); /*** ID3D12ProtectedSession methods ***/ HRESULT (STDMETHODCALLTYPE *GetStatusFence)( ID3D12ProtectedSession *This, REFIID riid, void **fence); D3D12_PROTECTED_SESSION_STATUS (STDMETHODCALLTYPE *GetSessionStatus)( ID3D12ProtectedSession *This); END_INTERFACE } ID3D12ProtectedSessionVtbl; interface ID3D12ProtectedSession { CONST_VTBL ID3D12ProtectedSessionVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12ProtectedSession_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12ProtectedSession_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12ProtectedSession_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12ProtectedSession_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12ProtectedSession_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12ProtectedSession_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12ProtectedSession_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12ProtectedSession_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12ProtectedSession methods ***/ #define ID3D12ProtectedSession_GetStatusFence(This,riid,fence) (This)->lpVtbl->GetStatusFence(This,riid,fence) #define ID3D12ProtectedSession_GetSessionStatus(This) (This)->lpVtbl->GetSessionStatus(This) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12ProtectedSession_QueryInterface(ID3D12ProtectedSession* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12ProtectedSession_AddRef(ID3D12ProtectedSession* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12ProtectedSession_Release(ID3D12ProtectedSession* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12ProtectedSession_GetPrivateData(ID3D12ProtectedSession* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12ProtectedSession_SetPrivateData(ID3D12ProtectedSession* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12ProtectedSession_SetPrivateDataInterface(ID3D12ProtectedSession* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12ProtectedSession_SetName(ID3D12ProtectedSession* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12ProtectedSession_GetDevice(ID3D12ProtectedSession* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12ProtectedSession methods ***/ static __WIDL_INLINE HRESULT ID3D12ProtectedSession_GetStatusFence(ID3D12ProtectedSession* This,REFIID riid,void **fence) { return This->lpVtbl->GetStatusFence(This,riid,fence); } static __WIDL_INLINE D3D12_PROTECTED_SESSION_STATUS ID3D12ProtectedSession_GetSessionStatus(ID3D12ProtectedSession* This) { return This->lpVtbl->GetSessionStatus(This); } #endif #endif #endif #endif /* __ID3D12ProtectedSession_INTERFACE_DEFINED__ */ typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS { D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0x0, D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1 } D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS); typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT { UINT NodeIndex; D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT; /***************************************************************************** * ID3D12ProtectedResourceSession interface */ #ifndef __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ #define __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12ProtectedResourceSession, 0x6cd696f4, 0xf289, 0x40cc, 0x80,0x91, 0x5a,0x6c,0x0a,0x09,0x9c,0x3d); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("6cd696f4-f289-40cc-8091-5a6c0a099c3d") ID3D12ProtectedResourceSession : public ID3D12ProtectedSession { #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC* STDMETHODCALLTYPE GetDesc( D3D12_PROTECTED_RESOURCE_SESSION_DESC *__ret) = 0; D3D12_PROTECTED_RESOURCE_SESSION_DESC STDMETHODCALLTYPE GetDesc( ) { D3D12_PROTECTED_RESOURCE_SESSION_DESC __ret; return *GetDesc(&__ret); } #else virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC STDMETHODCALLTYPE GetDesc( ) = 0; #endif }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12ProtectedResourceSession, 0x6cd696f4, 0xf289, 0x40cc, 0x80,0x91, 0x5a,0x6c,0x0a,0x09,0x9c,0x3d) #endif #else typedef struct ID3D12ProtectedResourceSessionVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12ProtectedResourceSession *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12ProtectedResourceSession *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12ProtectedResourceSession *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12ProtectedResourceSession *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12ProtectedResourceSession *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12ProtectedResourceSession *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12ProtectedResourceSession *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12ProtectedResourceSession *This, REFIID riid, void **device); /*** ID3D12ProtectedSession methods ***/ HRESULT (STDMETHODCALLTYPE *GetStatusFence)( ID3D12ProtectedResourceSession *This, REFIID riid, void **fence); D3D12_PROTECTED_SESSION_STATUS (STDMETHODCALLTYPE *GetSessionStatus)( ID3D12ProtectedResourceSession *This); /*** ID3D12ProtectedResourceSession methods ***/ D3D12_PROTECTED_RESOURCE_SESSION_DESC * (STDMETHODCALLTYPE *GetDesc)( ID3D12ProtectedResourceSession *This, D3D12_PROTECTED_RESOURCE_SESSION_DESC *__ret); END_INTERFACE } ID3D12ProtectedResourceSessionVtbl; interface ID3D12ProtectedResourceSession { CONST_VTBL ID3D12ProtectedResourceSessionVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12ProtectedResourceSession_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12ProtectedResourceSession_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12ProtectedResourceSession_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12ProtectedResourceSession_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12ProtectedResourceSession_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12ProtectedResourceSession_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12ProtectedResourceSession_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12ProtectedResourceSession_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12ProtectedSession methods ***/ #define ID3D12ProtectedResourceSession_GetStatusFence(This,riid,fence) (This)->lpVtbl->GetStatusFence(This,riid,fence) #define ID3D12ProtectedResourceSession_GetSessionStatus(This) (This)->lpVtbl->GetSessionStatus(This) /*** ID3D12ProtectedResourceSession methods ***/ #define ID3D12ProtectedResourceSession_GetDesc(This) ID3D12ProtectedResourceSession_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession_QueryInterface(ID3D12ProtectedResourceSession* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12ProtectedResourceSession_AddRef(ID3D12ProtectedResourceSession* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12ProtectedResourceSession_Release(ID3D12ProtectedResourceSession* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession_GetPrivateData(ID3D12ProtectedResourceSession* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession_SetPrivateData(ID3D12ProtectedResourceSession* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession_SetPrivateDataInterface(ID3D12ProtectedResourceSession* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession_SetName(ID3D12ProtectedResourceSession* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession_GetDevice(ID3D12ProtectedResourceSession* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12ProtectedSession methods ***/ static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession_GetStatusFence(ID3D12ProtectedResourceSession* This,REFIID riid,void **fence) { return This->lpVtbl->GetStatusFence(This,riid,fence); } static __WIDL_INLINE D3D12_PROTECTED_SESSION_STATUS ID3D12ProtectedResourceSession_GetSessionStatus(ID3D12ProtectedResourceSession* This) { return This->lpVtbl->GetSessionStatus(This); } /*** ID3D12ProtectedResourceSession methods ***/ static __WIDL_INLINE D3D12_PROTECTED_RESOURCE_SESSION_DESC ID3D12ProtectedResourceSession_GetDesc(ID3D12ProtectedResourceSession* This) { D3D12_PROTECTED_RESOURCE_SESSION_DESC __ret; return *This->lpVtbl->GetDesc(This,&__ret); } #endif #endif #endif #endif /* __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12GraphicsCommandList3 interface */ #ifndef __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12GraphicsCommandList3, 0x6fda83a7, 0xb84c, 0x4e38, 0x9a,0xc8, 0xc7,0xbd,0x22,0x01,0x6b,0x3d); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("6fda83a7-b84c-4e38-9ac8-c7bd22016b3d") ID3D12GraphicsCommandList3 : public ID3D12GraphicsCommandList2 { virtual void STDMETHODCALLTYPE SetProtectedResourceSession( ID3D12ProtectedResourceSession *protected_resource_session) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12GraphicsCommandList3, 0x6fda83a7, 0xb84c, 0x4e38, 0x9a,0xc8, 0xc7,0xbd,0x22,0x01,0x6b,0x3d) #endif #else typedef struct ID3D12GraphicsCommandList3Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12GraphicsCommandList3 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12GraphicsCommandList3 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12GraphicsCommandList3 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12GraphicsCommandList3 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12GraphicsCommandList3 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12GraphicsCommandList3 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12GraphicsCommandList3 *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12GraphicsCommandList3 *This, REFIID riid, void **device); /*** ID3D12CommandList methods ***/ D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( ID3D12GraphicsCommandList3 *This); /*** ID3D12GraphicsCommandList methods ***/ HRESULT (STDMETHODCALLTYPE *Close)( ID3D12GraphicsCommandList3 *This); HRESULT (STDMETHODCALLTYPE *Reset)( ID3D12GraphicsCommandList3 *This, ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state); void (STDMETHODCALLTYPE *ClearState)( ID3D12GraphicsCommandList3 *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *DrawInstanced)( ID3D12GraphicsCommandList3 *This, UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *DrawIndexedInstanced)( ID3D12GraphicsCommandList3 *This, UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *Dispatch)( ID3D12GraphicsCommandList3 *This, UINT x, UINT u, UINT z); void (STDMETHODCALLTYPE *CopyBufferRegion)( ID3D12GraphicsCommandList3 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count); void (STDMETHODCALLTYPE *CopyTextureRegion)( ID3D12GraphicsCommandList3 *This, const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z, const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box); void (STDMETHODCALLTYPE *CopyResource)( ID3D12GraphicsCommandList3 *This, ID3D12Resource *dst_resource, ID3D12Resource *src_resource); void (STDMETHODCALLTYPE *CopyTiles)( ID3D12GraphicsCommandList3 *This, ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset, D3D12_TILE_COPY_FLAGS flags); void (STDMETHODCALLTYPE *ResolveSubresource)( ID3D12GraphicsCommandList3 *This, ID3D12Resource *dst_resource, UINT dst_sub_resource, ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format); void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( ID3D12GraphicsCommandList3 *This, D3D12_PRIMITIVE_TOPOLOGY primitive_topology); void (STDMETHODCALLTYPE *RSSetViewports)( ID3D12GraphicsCommandList3 *This, UINT viewport_count, const D3D12_VIEWPORT *viewports); void (STDMETHODCALLTYPE *RSSetScissorRects)( ID3D12GraphicsCommandList3 *This, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *OMSetBlendFactor)( ID3D12GraphicsCommandList3 *This, const FLOAT blend_factor[4]); void (STDMETHODCALLTYPE *OMSetStencilRef)( ID3D12GraphicsCommandList3 *This, UINT stencil_ref); void (STDMETHODCALLTYPE *SetPipelineState)( ID3D12GraphicsCommandList3 *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *ResourceBarrier)( ID3D12GraphicsCommandList3 *This, UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers); void (STDMETHODCALLTYPE *ExecuteBundle)( ID3D12GraphicsCommandList3 *This, ID3D12GraphicsCommandList *command_list); void (STDMETHODCALLTYPE *SetDescriptorHeaps)( ID3D12GraphicsCommandList3 *This, UINT heap_count, ID3D12DescriptorHeap *const *heaps); void (STDMETHODCALLTYPE *SetComputeRootSignature)( ID3D12GraphicsCommandList3 *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( ID3D12GraphicsCommandList3 *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( ID3D12GraphicsCommandList3 *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( ID3D12GraphicsCommandList3 *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( ID3D12GraphicsCommandList3 *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( ID3D12GraphicsCommandList3 *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( ID3D12GraphicsCommandList3 *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( ID3D12GraphicsCommandList3 *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( ID3D12GraphicsCommandList3 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( ID3D12GraphicsCommandList3 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( ID3D12GraphicsCommandList3 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( ID3D12GraphicsCommandList3 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( ID3D12GraphicsCommandList3 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( ID3D12GraphicsCommandList3 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *IASetIndexBuffer)( ID3D12GraphicsCommandList3 *This, const D3D12_INDEX_BUFFER_VIEW *view); void (STDMETHODCALLTYPE *IASetVertexBuffers)( ID3D12GraphicsCommandList3 *This, UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *SOSetTargets)( ID3D12GraphicsCommandList3 *This, UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *OMSetRenderTargets)( ID3D12GraphicsCommandList3 *This, UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, WINBOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); void (STDMETHODCALLTYPE *ClearDepthStencilView)( ID3D12GraphicsCommandList3 *This, D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearRenderTargetView)( ID3D12GraphicsCommandList3 *This, D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( ID3D12GraphicsCommandList3 *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( ID3D12GraphicsCommandList3 *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *DiscardResource)( ID3D12GraphicsCommandList3 *This, ID3D12Resource *resource, const D3D12_DISCARD_REGION *region); void (STDMETHODCALLTYPE *BeginQuery)( ID3D12GraphicsCommandList3 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *EndQuery)( ID3D12GraphicsCommandList3 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *ResolveQueryData)( ID3D12GraphicsCommandList3 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count, ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset); void (STDMETHODCALLTYPE *SetPredication)( ID3D12GraphicsCommandList3 *This, ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation); void (STDMETHODCALLTYPE *SetMarker)( ID3D12GraphicsCommandList3 *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *BeginEvent)( ID3D12GraphicsCommandList3 *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *EndEvent)( ID3D12GraphicsCommandList3 *This); void (STDMETHODCALLTYPE *ExecuteIndirect)( ID3D12GraphicsCommandList3 *This, ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset); /*** ID3D12GraphicsCommandList1 methods ***/ void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( ID3D12GraphicsCommandList3 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( ID3D12GraphicsCommandList3 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void (STDMETHODCALLTYPE *OMSetDepthBounds)( ID3D12GraphicsCommandList3 *This, FLOAT min, FLOAT max); void (STDMETHODCALLTYPE *SetSamplePositions)( ID3D12GraphicsCommandList3 *This, UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions); void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( ID3D12GraphicsCommandList3 *This, ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, ID3D12Resource *src_resource, UINT src_sub_resource_idx, D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode); void (STDMETHODCALLTYPE *SetViewInstanceMask)( ID3D12GraphicsCommandList3 *This, UINT mask); /*** ID3D12GraphicsCommandList2 methods ***/ void (STDMETHODCALLTYPE *WriteBufferImmediate)( ID3D12GraphicsCommandList3 *This, UINT count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); /*** ID3D12GraphicsCommandList3 methods ***/ void (STDMETHODCALLTYPE *SetProtectedResourceSession)( ID3D12GraphicsCommandList3 *This, ID3D12ProtectedResourceSession *protected_resource_session); END_INTERFACE } ID3D12GraphicsCommandList3Vtbl; interface ID3D12GraphicsCommandList3 { CONST_VTBL ID3D12GraphicsCommandList3Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12GraphicsCommandList3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12GraphicsCommandList3_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12GraphicsCommandList3_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12GraphicsCommandList3_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList3_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList3_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12GraphicsCommandList3_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12GraphicsCommandList3_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12CommandList methods ***/ #define ID3D12GraphicsCommandList3_GetType(This) (This)->lpVtbl->GetType(This) /*** ID3D12GraphicsCommandList methods ***/ #define ID3D12GraphicsCommandList3_Close(This) (This)->lpVtbl->Close(This) #define ID3D12GraphicsCommandList3_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) #define ID3D12GraphicsCommandList3_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) #define ID3D12GraphicsCommandList3_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList3_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList3_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) #define ID3D12GraphicsCommandList3_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) #define ID3D12GraphicsCommandList3_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) #define ID3D12GraphicsCommandList3_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) #define ID3D12GraphicsCommandList3_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) #define ID3D12GraphicsCommandList3_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) #define ID3D12GraphicsCommandList3_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) #define ID3D12GraphicsCommandList3_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) #define ID3D12GraphicsCommandList3_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) #define ID3D12GraphicsCommandList3_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) #define ID3D12GraphicsCommandList3_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) #define ID3D12GraphicsCommandList3_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) #define ID3D12GraphicsCommandList3_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) #define ID3D12GraphicsCommandList3_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) #define ID3D12GraphicsCommandList3_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) #define ID3D12GraphicsCommandList3_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) #define ID3D12GraphicsCommandList3_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) #define ID3D12GraphicsCommandList3_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList3_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList3_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList3_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList3_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList3_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList3_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList3_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList3_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) #define ID3D12GraphicsCommandList3_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList3_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList3_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) #define ID3D12GraphicsCommandList3_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) #define ID3D12GraphicsCommandList3_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) #define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList3_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) #define ID3D12GraphicsCommandList3_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) #define ID3D12GraphicsCommandList3_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) #define ID3D12GraphicsCommandList3_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) #define ID3D12GraphicsCommandList3_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) #define ID3D12GraphicsCommandList3_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) #define ID3D12GraphicsCommandList3_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) #define ID3D12GraphicsCommandList3_EndEvent(This) (This)->lpVtbl->EndEvent(This) #define ID3D12GraphicsCommandList3_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) /*** ID3D12GraphicsCommandList1 methods ***/ #define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) #define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) #define ID3D12GraphicsCommandList3_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) #define ID3D12GraphicsCommandList3_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) #define ID3D12GraphicsCommandList3_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) #define ID3D12GraphicsCommandList3_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) /*** ID3D12GraphicsCommandList2 methods ***/ #define ID3D12GraphicsCommandList3_WriteBufferImmediate(This,count,parameters,modes) (This)->lpVtbl->WriteBufferImmediate(This,count,parameters,modes) /*** ID3D12GraphicsCommandList3 methods ***/ #define ID3D12GraphicsCommandList3_SetProtectedResourceSession(This,protected_resource_session) (This)->lpVtbl->SetProtectedResourceSession(This,protected_resource_session) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_QueryInterface(ID3D12GraphicsCommandList3* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList3_AddRef(ID3D12GraphicsCommandList3* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList3_Release(ID3D12GraphicsCommandList3* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_GetPrivateData(ID3D12GraphicsCommandList3* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_SetPrivateData(ID3D12GraphicsCommandList3* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_SetPrivateDataInterface(ID3D12GraphicsCommandList3* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_SetName(ID3D12GraphicsCommandList3* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_GetDevice(ID3D12GraphicsCommandList3* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12CommandList methods ***/ static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList3_GetType(ID3D12GraphicsCommandList3* This) { return This->lpVtbl->GetType(This); } /*** ID3D12GraphicsCommandList methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_Close(ID3D12GraphicsCommandList3* This) { return This->lpVtbl->Close(This); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_Reset(ID3D12GraphicsCommandList3* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { return This->lpVtbl->Reset(This,allocator,initial_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_ClearState(ID3D12GraphicsCommandList3* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->ClearState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_DrawInstanced(ID3D12GraphicsCommandList3* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_DrawIndexedInstanced(ID3D12GraphicsCommandList3* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_Dispatch(ID3D12GraphicsCommandList3* This,UINT x,UINT u,UINT z) { This->lpVtbl->Dispatch(This,x,u,z); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_CopyBufferRegion(ID3D12GraphicsCommandList3* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_CopyTextureRegion(ID3D12GraphicsCommandList3* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_CopyResource(ID3D12GraphicsCommandList3* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { This->lpVtbl->CopyResource(This,dst_resource,src_resource); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_CopyTiles(ID3D12GraphicsCommandList3* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_ResolveSubresource(ID3D12GraphicsCommandList3* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_IASetPrimitiveTopology(ID3D12GraphicsCommandList3* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_RSSetViewports(ID3D12GraphicsCommandList3* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { This->lpVtbl->RSSetViewports(This,viewport_count,viewports); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_RSSetScissorRects(ID3D12GraphicsCommandList3* This,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->RSSetScissorRects(This,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_OMSetBlendFactor(ID3D12GraphicsCommandList3* This,const FLOAT blend_factor[4]) { This->lpVtbl->OMSetBlendFactor(This,blend_factor); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_OMSetStencilRef(ID3D12GraphicsCommandList3* This,UINT stencil_ref) { This->lpVtbl->OMSetStencilRef(This,stencil_ref); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetPipelineState(ID3D12GraphicsCommandList3* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->SetPipelineState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_ResourceBarrier(ID3D12GraphicsCommandList3* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_ExecuteBundle(ID3D12GraphicsCommandList3* This,ID3D12GraphicsCommandList *command_list) { This->lpVtbl->ExecuteBundle(This,command_list); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetDescriptorHeaps(ID3D12GraphicsCommandList3* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetComputeRootSignature(ID3D12GraphicsCommandList3* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetComputeRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetGraphicsRootSignature(ID3D12GraphicsCommandList3* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetGraphicsRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_IASetIndexBuffer(ID3D12GraphicsCommandList3* This,const D3D12_INDEX_BUFFER_VIEW *view) { This->lpVtbl->IASetIndexBuffer(This,view); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_IASetVertexBuffers(ID3D12GraphicsCommandList3* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SOSetTargets(ID3D12GraphicsCommandList3* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_OMSetRenderTargets(ID3D12GraphicsCommandList3* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,WINBOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_ClearDepthStencilView(ID3D12GraphicsCommandList3* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_ClearRenderTargetView(ID3D12GraphicsCommandList3* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList3* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList3* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_DiscardResource(ID3D12GraphicsCommandList3* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { This->lpVtbl->DiscardResource(This,resource,region); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_BeginQuery(ID3D12GraphicsCommandList3* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->BeginQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_EndQuery(ID3D12GraphicsCommandList3* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->EndQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_ResolveQueryData(ID3D12GraphicsCommandList3* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetPredication(ID3D12GraphicsCommandList3* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetMarker(ID3D12GraphicsCommandList3* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->SetMarker(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_BeginEvent(ID3D12GraphicsCommandList3* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->BeginEvent(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_EndEvent(ID3D12GraphicsCommandList3* This) { This->lpVtbl->EndEvent(This); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_ExecuteIndirect(ID3D12GraphicsCommandList3* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); } /*** ID3D12GraphicsCommandList1 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList3_AtomicCopyBufferUINT(ID3D12GraphicsCommandList3* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList3* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_OMSetDepthBounds(ID3D12GraphicsCommandList3* This,FLOAT min,FLOAT max) { This->lpVtbl->OMSetDepthBounds(This,min,max); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetSamplePositions(ID3D12GraphicsCommandList3* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_ResolveSubresourceRegion(ID3D12GraphicsCommandList3* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); } static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetViewInstanceMask(ID3D12GraphicsCommandList3* This,UINT mask) { This->lpVtbl->SetViewInstanceMask(This,mask); } /*** ID3D12GraphicsCommandList2 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList3_WriteBufferImmediate(ID3D12GraphicsCommandList3* This,UINT count,const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { This->lpVtbl->WriteBufferImmediate(This,count,parameters,modes); } /*** ID3D12GraphicsCommandList3 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetProtectedResourceSession(ID3D12GraphicsCommandList3* This,ID3D12ProtectedResourceSession *protected_resource_session) { This->lpVtbl->SetProtectedResourceSession(This,protected_resource_session); } #endif #endif #endif #endif /* __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ */ typedef enum D3D12_TILE_RANGE_FLAGS { D3D12_TILE_RANGE_FLAG_NONE = 0x0, D3D12_TILE_RANGE_FLAG_NULL = 0x1, D3D12_TILE_RANGE_FLAG_SKIP = 0x2, D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4 } D3D12_TILE_RANGE_FLAGS; typedef enum D3D12_TILE_MAPPING_FLAGS { D3D12_TILE_MAPPING_FLAG_NONE = 0x0, D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1 } D3D12_TILE_MAPPING_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_MAPPING_FLAGS); /***************************************************************************** * ID3D12CommandQueue interface */ #ifndef __ID3D12CommandQueue_INTERFACE_DEFINED__ #define __ID3D12CommandQueue_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12CommandQueue, 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c,0xfc, 0x5b,0xaa,0xe0,0x76,0x16,0xed); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("0ec870a6-5d7e-4c22-8cfc-5baae07616ed") ID3D12CommandQueue : public ID3D12Pageable { virtual void STDMETHODCALLTYPE UpdateTileMappings( ID3D12Resource *resource, UINT region_count, const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates, const D3D12_TILE_REGION_SIZE *region_sizes, ID3D12Heap *heap, UINT range_count, const D3D12_TILE_RANGE_FLAGS *range_flags, const UINT *heap_range_offsets, const UINT *range_tile_counts, D3D12_TILE_MAPPING_FLAGS flags) = 0; virtual void STDMETHODCALLTYPE CopyTileMappings( ID3D12Resource *dst_resource, const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate, ID3D12Resource *src_resource, const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate, const D3D12_TILE_REGION_SIZE *region_size, D3D12_TILE_MAPPING_FLAGS flags) = 0; virtual void STDMETHODCALLTYPE ExecuteCommandLists( UINT command_list_count, ID3D12CommandList *const *command_lists) = 0; virtual void STDMETHODCALLTYPE SetMarker( UINT metadata, const void *data, UINT size) = 0; virtual void STDMETHODCALLTYPE BeginEvent( UINT metadata, const void *data, UINT size) = 0; virtual void STDMETHODCALLTYPE EndEvent( ) = 0; virtual HRESULT STDMETHODCALLTYPE Signal( ID3D12Fence *fence, UINT64 value) = 0; virtual HRESULT STDMETHODCALLTYPE Wait( ID3D12Fence *fence, UINT64 value) = 0; virtual HRESULT STDMETHODCALLTYPE GetTimestampFrequency( UINT64 *frequency) = 0; virtual HRESULT STDMETHODCALLTYPE GetClockCalibration( UINT64 *gpu_timestamp, UINT64 *cpu_timestamp) = 0; #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual D3D12_COMMAND_QUEUE_DESC* STDMETHODCALLTYPE GetDesc( D3D12_COMMAND_QUEUE_DESC *__ret) = 0; D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( ) { D3D12_COMMAND_QUEUE_DESC __ret; return *GetDesc(&__ret); } #else virtual D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( ) = 0; #endif }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12CommandQueue, 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c,0xfc, 0x5b,0xaa,0xe0,0x76,0x16,0xed) #endif #else typedef struct ID3D12CommandQueueVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12CommandQueue *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12CommandQueue *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12CommandQueue *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12CommandQueue *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12CommandQueue *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12CommandQueue *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12CommandQueue *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12CommandQueue *This, REFIID riid, void **device); /*** ID3D12CommandQueue methods ***/ void (STDMETHODCALLTYPE *UpdateTileMappings)( ID3D12CommandQueue *This, ID3D12Resource *resource, UINT region_count, const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates, const D3D12_TILE_REGION_SIZE *region_sizes, ID3D12Heap *heap, UINT range_count, const D3D12_TILE_RANGE_FLAGS *range_flags, const UINT *heap_range_offsets, const UINT *range_tile_counts, D3D12_TILE_MAPPING_FLAGS flags); void (STDMETHODCALLTYPE *CopyTileMappings)( ID3D12CommandQueue *This, ID3D12Resource *dst_resource, const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate, ID3D12Resource *src_resource, const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate, const D3D12_TILE_REGION_SIZE *region_size, D3D12_TILE_MAPPING_FLAGS flags); void (STDMETHODCALLTYPE *ExecuteCommandLists)( ID3D12CommandQueue *This, UINT command_list_count, ID3D12CommandList *const *command_lists); void (STDMETHODCALLTYPE *SetMarker)( ID3D12CommandQueue *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *BeginEvent)( ID3D12CommandQueue *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *EndEvent)( ID3D12CommandQueue *This); HRESULT (STDMETHODCALLTYPE *Signal)( ID3D12CommandQueue *This, ID3D12Fence *fence, UINT64 value); HRESULT (STDMETHODCALLTYPE *Wait)( ID3D12CommandQueue *This, ID3D12Fence *fence, UINT64 value); HRESULT (STDMETHODCALLTYPE *GetTimestampFrequency)( ID3D12CommandQueue *This, UINT64 *frequency); HRESULT (STDMETHODCALLTYPE *GetClockCalibration)( ID3D12CommandQueue *This, UINT64 *gpu_timestamp, UINT64 *cpu_timestamp); D3D12_COMMAND_QUEUE_DESC * (STDMETHODCALLTYPE *GetDesc)( ID3D12CommandQueue *This, D3D12_COMMAND_QUEUE_DESC *__ret); END_INTERFACE } ID3D12CommandQueueVtbl; interface ID3D12CommandQueue { CONST_VTBL ID3D12CommandQueueVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12CommandQueue_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12CommandQueue_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12CommandQueue_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12CommandQueue_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12CommandQueue_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12CommandQueue_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12CommandQueue_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12CommandQueue_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12CommandQueue methods ***/ #define ID3D12CommandQueue_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,heap,range_count,range_flags,heap_range_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,heap,range_count,range_flags,heap_range_offsets,range_tile_counts,flags) #define ID3D12CommandQueue_CopyTileMappings(This,dst_resource,dst_region_start_coordinate,src_resource,src_region_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_region_start_coordinate,src_resource,src_region_start_coordinate,region_size,flags) #define ID3D12CommandQueue_ExecuteCommandLists(This,command_list_count,command_lists) (This)->lpVtbl->ExecuteCommandLists(This,command_list_count,command_lists) #define ID3D12CommandQueue_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) #define ID3D12CommandQueue_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) #define ID3D12CommandQueue_EndEvent(This) (This)->lpVtbl->EndEvent(This) #define ID3D12CommandQueue_Signal(This,fence,value) (This)->lpVtbl->Signal(This,fence,value) #define ID3D12CommandQueue_Wait(This,fence,value) (This)->lpVtbl->Wait(This,fence,value) #define ID3D12CommandQueue_GetTimestampFrequency(This,frequency) (This)->lpVtbl->GetTimestampFrequency(This,frequency) #define ID3D12CommandQueue_GetClockCalibration(This,gpu_timestamp,cpu_timestamp) (This)->lpVtbl->GetClockCalibration(This,gpu_timestamp,cpu_timestamp) #define ID3D12CommandQueue_GetDesc(This) ID3D12CommandQueue_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12CommandQueue_QueryInterface(ID3D12CommandQueue* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12CommandQueue_AddRef(ID3D12CommandQueue* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12CommandQueue_Release(ID3D12CommandQueue* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12CommandQueue_GetPrivateData(ID3D12CommandQueue* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12CommandQueue_SetPrivateData(ID3D12CommandQueue* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12CommandQueue_SetPrivateDataInterface(ID3D12CommandQueue* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12CommandQueue_SetName(ID3D12CommandQueue* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12CommandQueue_GetDevice(ID3D12CommandQueue* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12CommandQueue methods ***/ static __WIDL_INLINE void ID3D12CommandQueue_UpdateTileMappings(ID3D12CommandQueue* This,ID3D12Resource *resource,UINT region_count,const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D12_TILE_REGION_SIZE *region_sizes,ID3D12Heap *heap,UINT range_count,const D3D12_TILE_RANGE_FLAGS *range_flags,const UINT *heap_range_offsets,const UINT *range_tile_counts,D3D12_TILE_MAPPING_FLAGS flags) { This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,heap,range_count,range_flags,heap_range_offsets,range_tile_counts,flags); } static __WIDL_INLINE void ID3D12CommandQueue_CopyTileMappings(ID3D12CommandQueue* This,ID3D12Resource *dst_resource,const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate,ID3D12Resource *src_resource,const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate,const D3D12_TILE_REGION_SIZE *region_size,D3D12_TILE_MAPPING_FLAGS flags) { This->lpVtbl->CopyTileMappings(This,dst_resource,dst_region_start_coordinate,src_resource,src_region_start_coordinate,region_size,flags); } static __WIDL_INLINE void ID3D12CommandQueue_ExecuteCommandLists(ID3D12CommandQueue* This,UINT command_list_count,ID3D12CommandList *const *command_lists) { This->lpVtbl->ExecuteCommandLists(This,command_list_count,command_lists); } static __WIDL_INLINE void ID3D12CommandQueue_SetMarker(ID3D12CommandQueue* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->SetMarker(This,metadata,data,size); } static __WIDL_INLINE void ID3D12CommandQueue_BeginEvent(ID3D12CommandQueue* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->BeginEvent(This,metadata,data,size); } static __WIDL_INLINE void ID3D12CommandQueue_EndEvent(ID3D12CommandQueue* This) { This->lpVtbl->EndEvent(This); } static __WIDL_INLINE HRESULT ID3D12CommandQueue_Signal(ID3D12CommandQueue* This,ID3D12Fence *fence,UINT64 value) { return This->lpVtbl->Signal(This,fence,value); } static __WIDL_INLINE HRESULT ID3D12CommandQueue_Wait(ID3D12CommandQueue* This,ID3D12Fence *fence,UINT64 value) { return This->lpVtbl->Wait(This,fence,value); } static __WIDL_INLINE HRESULT ID3D12CommandQueue_GetTimestampFrequency(ID3D12CommandQueue* This,UINT64 *frequency) { return This->lpVtbl->GetTimestampFrequency(This,frequency); } static __WIDL_INLINE HRESULT ID3D12CommandQueue_GetClockCalibration(ID3D12CommandQueue* This,UINT64 *gpu_timestamp,UINT64 *cpu_timestamp) { return This->lpVtbl->GetClockCalibration(This,gpu_timestamp,cpu_timestamp); } static __WIDL_INLINE D3D12_COMMAND_QUEUE_DESC ID3D12CommandQueue_GetDesc(ID3D12CommandQueue* This) { D3D12_COMMAND_QUEUE_DESC __ret; return *This->lpVtbl->GetDesc(This,&__ret); } #endif #endif #endif #endif /* __ID3D12CommandQueue_INTERFACE_DEFINED__ */ typedef enum D3D12_FENCE_FLAGS { D3D12_FENCE_FLAG_NONE = 0x0, D3D12_FENCE_FLAG_SHARED = 0x1, D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, D3D12_FENCE_FLAG_NON_MONITORED = 0x4 } D3D12_FENCE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_FENCE_FLAGS); typedef enum D3D12_QUERY_HEAP_TYPE { D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4, D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5, D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7 } D3D12_QUERY_HEAP_TYPE; typedef struct D3D12_QUERY_HEAP_DESC { D3D12_QUERY_HEAP_TYPE Type; UINT Count; UINT NodeMask; } D3D12_QUERY_HEAP_DESC; typedef enum D3D12_INDIRECT_ARGUMENT_TYPE { D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1, D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2, D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3, D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4, D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5, D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6, D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7, D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8, D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = 9, D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = 10 } D3D12_INDIRECT_ARGUMENT_TYPE; typedef struct D3D12_INDIRECT_ARGUMENT_DESC { D3D12_INDIRECT_ARGUMENT_TYPE Type; __C89_NAMELESS union { struct { UINT Slot; } VertexBuffer; struct { UINT RootParameterIndex; UINT DestOffsetIn32BitValues; UINT Num32BitValuesToSet; } Constant; struct { UINT RootParameterIndex; } ConstantBufferView; struct { UINT RootParameterIndex; } ShaderResourceView; struct { UINT RootParameterIndex; } UnorderedAccessView; } __C89_NAMELESSUNIONNAME; } D3D12_INDIRECT_ARGUMENT_DESC; typedef struct D3D12_COMMAND_SIGNATURE_DESC { UINT ByteStride; UINT NumArgumentDescs; const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; UINT NodeMask; } D3D12_COMMAND_SIGNATURE_DESC; /***************************************************************************** * ID3D12RootSignature interface */ #ifndef __ID3D12RootSignature_INTERFACE_DEFINED__ #define __ID3D12RootSignature_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12RootSignature, 0xc54a6b66, 0x72df, 0x4ee8, 0x8b,0xe5, 0xa9,0x46,0xa1,0x42,0x92,0x14); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c54a6b66-72df-4ee8-8be5-a946a1429214") ID3D12RootSignature : public ID3D12DeviceChild { }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12RootSignature, 0xc54a6b66, 0x72df, 0x4ee8, 0x8b,0xe5, 0xa9,0x46,0xa1,0x42,0x92,0x14) #endif #else typedef struct ID3D12RootSignatureVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12RootSignature *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12RootSignature *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12RootSignature *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12RootSignature *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12RootSignature *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12RootSignature *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12RootSignature *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12RootSignature *This, REFIID riid, void **device); END_INTERFACE } ID3D12RootSignatureVtbl; interface ID3D12RootSignature { CONST_VTBL ID3D12RootSignatureVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12RootSignature_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12RootSignature_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12RootSignature_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12RootSignature_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12RootSignature_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12RootSignature_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12RootSignature_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12RootSignature_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12RootSignature_QueryInterface(ID3D12RootSignature* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12RootSignature_AddRef(ID3D12RootSignature* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12RootSignature_Release(ID3D12RootSignature* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12RootSignature_GetPrivateData(ID3D12RootSignature* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12RootSignature_SetPrivateData(ID3D12RootSignature* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12RootSignature_SetPrivateDataInterface(ID3D12RootSignature* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12RootSignature_SetName(ID3D12RootSignature* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12RootSignature_GetDevice(ID3D12RootSignature* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } #endif #endif #endif #endif /* __ID3D12RootSignature_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12PipelineState interface */ #ifndef __ID3D12PipelineState_INTERFACE_DEFINED__ #define __ID3D12PipelineState_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12PipelineState, 0x765a30f3, 0xf624, 0x4c6f, 0xa8,0x28, 0xac,0xe9,0x48,0x62,0x24,0x45); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("765a30f3-f624-4c6f-a828-ace948622445") ID3D12PipelineState : public ID3D12Pageable { virtual HRESULT STDMETHODCALLTYPE GetCachedBlob( ID3DBlob **blob) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12PipelineState, 0x765a30f3, 0xf624, 0x4c6f, 0xa8,0x28, 0xac,0xe9,0x48,0x62,0x24,0x45) #endif #else typedef struct ID3D12PipelineStateVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12PipelineState *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12PipelineState *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12PipelineState *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12PipelineState *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12PipelineState *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12PipelineState *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12PipelineState *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12PipelineState *This, REFIID riid, void **device); /*** ID3D12PipelineState methods ***/ HRESULT (STDMETHODCALLTYPE *GetCachedBlob)( ID3D12PipelineState *This, ID3DBlob **blob); END_INTERFACE } ID3D12PipelineStateVtbl; interface ID3D12PipelineState { CONST_VTBL ID3D12PipelineStateVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12PipelineState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12PipelineState_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12PipelineState_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12PipelineState_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12PipelineState_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12PipelineState_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12PipelineState_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12PipelineState_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12PipelineState methods ***/ #define ID3D12PipelineState_GetCachedBlob(This,blob) (This)->lpVtbl->GetCachedBlob(This,blob) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12PipelineState_QueryInterface(ID3D12PipelineState* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12PipelineState_AddRef(ID3D12PipelineState* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12PipelineState_Release(ID3D12PipelineState* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12PipelineState_GetPrivateData(ID3D12PipelineState* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12PipelineState_SetPrivateData(ID3D12PipelineState* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12PipelineState_SetPrivateDataInterface(ID3D12PipelineState* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12PipelineState_SetName(ID3D12PipelineState* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12PipelineState_GetDevice(ID3D12PipelineState* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12PipelineState methods ***/ static __WIDL_INLINE HRESULT ID3D12PipelineState_GetCachedBlob(ID3D12PipelineState* This,ID3DBlob **blob) { return This->lpVtbl->GetCachedBlob(This,blob); } #endif #endif #endif #endif /* __ID3D12PipelineState_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Fence interface */ #ifndef __ID3D12Fence_INTERFACE_DEFINED__ #define __ID3D12Fence_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Fence, 0x0a753dcf, 0xc4d8, 0x4b91, 0xad,0xf6, 0xbe,0x5a,0x60,0xd9,0x5a,0x76); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("0a753dcf-c4d8-4b91-adf6-be5a60d95a76") ID3D12Fence : public ID3D12Pageable { virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( ) = 0; virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion( UINT64 value, HANDLE event) = 0; virtual HRESULT STDMETHODCALLTYPE Signal( UINT64 value) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Fence, 0x0a753dcf, 0xc4d8, 0x4b91, 0xad,0xf6, 0xbe,0x5a,0x60,0xd9,0x5a,0x76) #endif #else typedef struct ID3D12FenceVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Fence *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Fence *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Fence *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Fence *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Fence *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Fence *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Fence *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12Fence *This, REFIID riid, void **device); /*** ID3D12Fence methods ***/ UINT64 (STDMETHODCALLTYPE *GetCompletedValue)( ID3D12Fence *This); HRESULT (STDMETHODCALLTYPE *SetEventOnCompletion)( ID3D12Fence *This, UINT64 value, HANDLE event); HRESULT (STDMETHODCALLTYPE *Signal)( ID3D12Fence *This, UINT64 value); END_INTERFACE } ID3D12FenceVtbl; interface ID3D12Fence { CONST_VTBL ID3D12FenceVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Fence_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Fence_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Fence_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Fence_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Fence_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Fence_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Fence_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12Fence_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12Fence methods ***/ #define ID3D12Fence_GetCompletedValue(This) (This)->lpVtbl->GetCompletedValue(This) #define ID3D12Fence_SetEventOnCompletion(This,value,event) (This)->lpVtbl->SetEventOnCompletion(This,value,event) #define ID3D12Fence_Signal(This,value) (This)->lpVtbl->Signal(This,value) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Fence_QueryInterface(ID3D12Fence* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Fence_AddRef(ID3D12Fence* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Fence_Release(ID3D12Fence* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Fence_GetPrivateData(ID3D12Fence* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Fence_SetPrivateData(ID3D12Fence* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Fence_SetPrivateDataInterface(ID3D12Fence* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Fence_SetName(ID3D12Fence* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12Fence_GetDevice(ID3D12Fence* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12Fence methods ***/ static __WIDL_INLINE UINT64 ID3D12Fence_GetCompletedValue(ID3D12Fence* This) { return This->lpVtbl->GetCompletedValue(This); } static __WIDL_INLINE HRESULT ID3D12Fence_SetEventOnCompletion(ID3D12Fence* This,UINT64 value,HANDLE event) { return This->lpVtbl->SetEventOnCompletion(This,value,event); } static __WIDL_INLINE HRESULT ID3D12Fence_Signal(ID3D12Fence* This,UINT64 value) { return This->lpVtbl->Signal(This,value); } #endif #endif #endif #endif /* __ID3D12Fence_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Fence1 interface */ #ifndef __ID3D12Fence1_INTERFACE_DEFINED__ #define __ID3D12Fence1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Fence1, 0x433685fe, 0xe22b, 0x4ca0, 0xa8,0xdb, 0xb5,0xb4,0xf4,0xdd,0x0e,0x4a); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a") ID3D12Fence1 : public ID3D12Fence { virtual D3D12_FENCE_FLAGS STDMETHODCALLTYPE GetCreationFlags( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Fence1, 0x433685fe, 0xe22b, 0x4ca0, 0xa8,0xdb, 0xb5,0xb4,0xf4,0xdd,0x0e,0x4a) #endif #else typedef struct ID3D12Fence1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Fence1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Fence1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Fence1 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Fence1 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Fence1 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Fence1 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Fence1 *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12Fence1 *This, REFIID riid, void **device); /*** ID3D12Fence methods ***/ UINT64 (STDMETHODCALLTYPE *GetCompletedValue)( ID3D12Fence1 *This); HRESULT (STDMETHODCALLTYPE *SetEventOnCompletion)( ID3D12Fence1 *This, UINT64 value, HANDLE event); HRESULT (STDMETHODCALLTYPE *Signal)( ID3D12Fence1 *This, UINT64 value); /*** ID3D12Fence1 methods ***/ D3D12_FENCE_FLAGS (STDMETHODCALLTYPE *GetCreationFlags)( ID3D12Fence1 *This); END_INTERFACE } ID3D12Fence1Vtbl; interface ID3D12Fence1 { CONST_VTBL ID3D12Fence1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Fence1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Fence1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Fence1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Fence1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Fence1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Fence1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Fence1_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12Fence1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12Fence methods ***/ #define ID3D12Fence1_GetCompletedValue(This) (This)->lpVtbl->GetCompletedValue(This) #define ID3D12Fence1_SetEventOnCompletion(This,value,event) (This)->lpVtbl->SetEventOnCompletion(This,value,event) #define ID3D12Fence1_Signal(This,value) (This)->lpVtbl->Signal(This,value) /*** ID3D12Fence1 methods ***/ #define ID3D12Fence1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Fence1_QueryInterface(ID3D12Fence1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Fence1_AddRef(ID3D12Fence1* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Fence1_Release(ID3D12Fence1* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Fence1_GetPrivateData(ID3D12Fence1* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Fence1_SetPrivateData(ID3D12Fence1* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Fence1_SetPrivateDataInterface(ID3D12Fence1* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Fence1_SetName(ID3D12Fence1* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12Fence1_GetDevice(ID3D12Fence1* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12Fence methods ***/ static __WIDL_INLINE UINT64 ID3D12Fence1_GetCompletedValue(ID3D12Fence1* This) { return This->lpVtbl->GetCompletedValue(This); } static __WIDL_INLINE HRESULT ID3D12Fence1_SetEventOnCompletion(ID3D12Fence1* This,UINT64 value,HANDLE event) { return This->lpVtbl->SetEventOnCompletion(This,value,event); } static __WIDL_INLINE HRESULT ID3D12Fence1_Signal(ID3D12Fence1* This,UINT64 value) { return This->lpVtbl->Signal(This,value); } /*** ID3D12Fence1 methods ***/ static __WIDL_INLINE D3D12_FENCE_FLAGS ID3D12Fence1_GetCreationFlags(ID3D12Fence1* This) { return This->lpVtbl->GetCreationFlags(This); } #endif #endif #endif #endif /* __ID3D12Fence1_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12CommandAllocator interface */ #ifndef __ID3D12CommandAllocator_INTERFACE_DEFINED__ #define __ID3D12CommandAllocator_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12CommandAllocator, 0x6102dee4, 0xaf59, 0x4b09, 0xb9,0x99, 0xb4,0x4d,0x73,0xf0,0x9b,0x24); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("6102dee4-af59-4b09-b999-b44d73f09b24") ID3D12CommandAllocator : public ID3D12Pageable { virtual HRESULT STDMETHODCALLTYPE Reset( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12CommandAllocator, 0x6102dee4, 0xaf59, 0x4b09, 0xb9,0x99, 0xb4,0x4d,0x73,0xf0,0x9b,0x24) #endif #else typedef struct ID3D12CommandAllocatorVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12CommandAllocator *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12CommandAllocator *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12CommandAllocator *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12CommandAllocator *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12CommandAllocator *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12CommandAllocator *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12CommandAllocator *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12CommandAllocator *This, REFIID riid, void **device); /*** ID3D12CommandAllocator methods ***/ HRESULT (STDMETHODCALLTYPE *Reset)( ID3D12CommandAllocator *This); END_INTERFACE } ID3D12CommandAllocatorVtbl; interface ID3D12CommandAllocator { CONST_VTBL ID3D12CommandAllocatorVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12CommandAllocator_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12CommandAllocator_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12CommandAllocator_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12CommandAllocator_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12CommandAllocator_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12CommandAllocator_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12CommandAllocator_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12CommandAllocator_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12CommandAllocator methods ***/ #define ID3D12CommandAllocator_Reset(This) (This)->lpVtbl->Reset(This) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12CommandAllocator_QueryInterface(ID3D12CommandAllocator* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12CommandAllocator_AddRef(ID3D12CommandAllocator* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12CommandAllocator_Release(ID3D12CommandAllocator* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12CommandAllocator_GetPrivateData(ID3D12CommandAllocator* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12CommandAllocator_SetPrivateData(ID3D12CommandAllocator* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12CommandAllocator_SetPrivateDataInterface(ID3D12CommandAllocator* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12CommandAllocator_SetName(ID3D12CommandAllocator* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12CommandAllocator_GetDevice(ID3D12CommandAllocator* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12CommandAllocator methods ***/ static __WIDL_INLINE HRESULT ID3D12CommandAllocator_Reset(ID3D12CommandAllocator* This) { return This->lpVtbl->Reset(This); } #endif #endif #endif #endif /* __ID3D12CommandAllocator_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Device interface */ #ifndef __ID3D12Device_INTERFACE_DEFINED__ #define __ID3D12Device_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Device, 0x189819f1, 0x1db6, 0x4b57, 0xbe,0x54, 0x18,0x21,0x33,0x9b,0x85,0xf7); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("189819f1-1db6-4b57-be54-1821339b85f7") ID3D12Device : public ID3D12Object { virtual UINT STDMETHODCALLTYPE GetNodeCount( ) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue( const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommandAllocator( D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator) = 0; virtual HRESULT STDMETHODCALLTYPE CreateGraphicsPipelineState( const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state) = 0; virtual HRESULT STDMETHODCALLTYPE CreateComputePipelineState( const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommandList( UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator, ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list) = 0; virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( D3D12_FEATURE feature, void *feature_data, UINT feature_data_size) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap( const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap) = 0; virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize( D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) = 0; virtual HRESULT STDMETHODCALLTYPE CreateRootSignature( UINT node_mask, const void *bytecode, SIZE_T bytecode_length, REFIID riid, void **root_signature) = 0; virtual void STDMETHODCALLTYPE CreateConstantBufferView( const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; virtual void STDMETHODCALLTYPE CreateShaderResourceView( ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; virtual void STDMETHODCALLTYPE CreateUnorderedAccessView( ID3D12Resource *resource, ID3D12Resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; virtual void STDMETHODCALLTYPE CreateRenderTargetView( ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; virtual void STDMETHODCALLTYPE CreateDepthStencilView( ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; virtual void STDMETHODCALLTYPE CreateSampler( const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; virtual void STDMETHODCALLTYPE CopyDescriptors( UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, const UINT *dst_descriptor_range_sizes, UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, const UINT *src_descriptor_range_sizes, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) = 0; virtual void STDMETHODCALLTYPE CopyDescriptorsSimple( UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) = 0; #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual D3D12_RESOURCE_ALLOCATION_INFO* STDMETHODCALLTYPE GetResourceAllocationInfo( D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs) = 0; D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo( UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *GetResourceAllocationInfo(&__ret, visible_mask, reource_desc_count, resource_descs); } #else virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo( UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs) = 0; #endif #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual D3D12_HEAP_PROPERTIES* STDMETHODCALLTYPE GetCustomHeapProperties( D3D12_HEAP_PROPERTIES *__ret, UINT node_mask, D3D12_HEAP_TYPE heap_type) = 0; D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties( UINT node_mask, D3D12_HEAP_TYPE heap_type) { D3D12_HEAP_PROPERTIES __ret; return *GetCustomHeapProperties(&__ret, node_mask, heap_type); } #else virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties( UINT node_mask, D3D12_HEAP_TYPE heap_type) = 0; #endif virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource( const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource) = 0; virtual HRESULT STDMETHODCALLTYPE CreateHeap( const D3D12_HEAP_DESC *desc, REFIID riid, void **heap) = 0; virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource( ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource) = 0; virtual HRESULT STDMETHODCALLTYPE CreateReservedResource( const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access, const WCHAR *name, HANDLE *handle) = 0; virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle( HANDLE handle, REFIID riid, void **object) = 0; virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName( const WCHAR *name, DWORD access, HANDLE *handle) = 0; virtual HRESULT STDMETHODCALLTYPE MakeResident( UINT object_count, ID3D12Pageable *const *objects) = 0; virtual HRESULT STDMETHODCALLTYPE Evict( UINT object_count, ID3D12Pageable *const *objects) = 0; virtual HRESULT STDMETHODCALLTYPE CreateFence( UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence) = 0; virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( ) = 0; virtual void STDMETHODCALLTYPE GetCopyableFootprints( const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_count, UINT64 *row_size, UINT64 *total_bytes) = 0; virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap( const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap) = 0; virtual HRESULT STDMETHODCALLTYPE SetStablePowerState( WINBOOL enable) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature( const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature, REFIID riid, void **command_signature) = 0; virtual void STDMETHODCALLTYPE GetResourceTiling( ID3D12Resource *resource, UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape, UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling, D3D12_SUBRESOURCE_TILING *sub_resource_tilings) = 0; #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual LUID* STDMETHODCALLTYPE GetAdapterLuid( LUID *__ret) = 0; LUID STDMETHODCALLTYPE GetAdapterLuid( ) { LUID __ret; return *GetAdapterLuid(&__ret); } #else virtual LUID STDMETHODCALLTYPE GetAdapterLuid( ) = 0; #endif }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Device, 0x189819f1, 0x1db6, 0x4b57, 0xbe,0x54, 0x18,0x21,0x33,0x9b,0x85,0xf7) #endif #else typedef struct ID3D12DeviceVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Device *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Device *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Device *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Device *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Device *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Device *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Device *This, const WCHAR *name); /*** ID3D12Device methods ***/ UINT (STDMETHODCALLTYPE *GetNodeCount)( ID3D12Device *This); HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( ID3D12Device *This, const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue); HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( ID3D12Device *This, D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator); HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( ID3D12Device *This, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( ID3D12Device *This, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateCommandList)( ID3D12Device *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator, ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( ID3D12Device *This, D3D12_FEATURE feature, void *feature_data, UINT feature_data_size); HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( ID3D12Device *This, const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap); UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( ID3D12Device *This, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( ID3D12Device *This, UINT node_mask, const void *bytecode, SIZE_T bytecode_length, REFIID riid, void **root_signature); void (STDMETHODCALLTYPE *CreateConstantBufferView)( ID3D12Device *This, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateShaderResourceView)( ID3D12Device *This, ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( ID3D12Device *This, ID3D12Resource *resource, ID3D12Resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateRenderTargetView)( ID3D12Device *This, ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateDepthStencilView)( ID3D12Device *This, ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateSampler)( ID3D12Device *This, const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CopyDescriptors)( ID3D12Device *This, UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, const UINT *dst_descriptor_range_sizes, UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, const UINT *src_descriptor_range_sizes, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( ID3D12Device *This, UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( ID3D12Device *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( ID3D12Device *This, D3D12_HEAP_PROPERTIES *__ret, UINT node_mask, D3D12_HEAP_TYPE heap_type); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( ID3D12Device *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap)( ID3D12Device *This, const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( ID3D12Device *This, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( ID3D12Device *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( ID3D12Device *This, ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access, const WCHAR *name, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( ID3D12Device *This, HANDLE handle, REFIID riid, void **object); HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( ID3D12Device *This, const WCHAR *name, DWORD access, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *MakeResident)( ID3D12Device *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *Evict)( ID3D12Device *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *CreateFence)( ID3D12Device *This, UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( ID3D12Device *This); void (STDMETHODCALLTYPE *GetCopyableFootprints)( ID3D12Device *This, const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_count, UINT64 *row_size, UINT64 *total_bytes); HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( ID3D12Device *This, const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( ID3D12Device *This, WINBOOL enable); HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( ID3D12Device *This, const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature, REFIID riid, void **command_signature); void (STDMETHODCALLTYPE *GetResourceTiling)( ID3D12Device *This, ID3D12Resource *resource, UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape, UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling, D3D12_SUBRESOURCE_TILING *sub_resource_tilings); LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( ID3D12Device *This, LUID *__ret); END_INTERFACE } ID3D12DeviceVtbl; interface ID3D12Device { CONST_VTBL ID3D12DeviceVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Device_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Device_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Device_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Device_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Device_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Device_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12Device methods ***/ #define ID3D12Device_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) #define ID3D12Device_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) #define ID3D12Device_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) #define ID3D12Device_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) #define ID3D12Device_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) #define ID3D12Device_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) #define ID3D12Device_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) #define ID3D12Device_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) #define ID3D12Device_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) #define ID3D12Device_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) #define ID3D12Device_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) #define ID3D12Device_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) #define ID3D12Device_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) #define ID3D12Device_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) #define ID3D12Device_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) #define ID3D12Device_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) #define ID3D12Device_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) #define ID3D12Device_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) #define ID3D12Device_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) #define ID3D12Device_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) #define ID3D12Device_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) #define ID3D12Device_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) #define ID3D12Device_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) #define ID3D12Device_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) #define ID3D12Device_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) #define ID3D12Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) #define ID3D12Device_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) #define ID3D12Device_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) #define ID3D12Device_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) #define ID3D12Device_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) #define ID3D12Device_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) #define ID3D12Device_GetAdapterLuid(This) ID3D12Device_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Device_QueryInterface(ID3D12Device* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Device_AddRef(ID3D12Device* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Device_Release(ID3D12Device* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Device_GetPrivateData(ID3D12Device* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device_SetPrivateData(ID3D12Device* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device_SetPrivateDataInterface(ID3D12Device* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Device_SetName(ID3D12Device* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12Device methods ***/ static __WIDL_INLINE UINT ID3D12Device_GetNodeCount(ID3D12Device* This) { return This->lpVtbl->GetNodeCount(This); } static __WIDL_INLINE HRESULT ID3D12Device_CreateCommandQueue(ID3D12Device* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); } static __WIDL_INLINE HRESULT ID3D12Device_CreateCommandAllocator(ID3D12Device* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); } static __WIDL_INLINE HRESULT ID3D12Device_CreateGraphicsPipelineState(ID3D12Device* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device_CreateComputePipelineState(ID3D12Device* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device_CreateCommandList(ID3D12Device* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device_CheckFeatureSupport(ID3D12Device* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); } static __WIDL_INLINE HRESULT ID3D12Device_CreateDescriptorHeap(ID3D12Device* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); } static __WIDL_INLINE UINT ID3D12Device_GetDescriptorHandleIncrementSize(ID3D12Device* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); } static __WIDL_INLINE HRESULT ID3D12Device_CreateRootSignature(ID3D12Device* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); } static __WIDL_INLINE void ID3D12Device_CreateConstantBufferView(ID3D12Device* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device_CreateShaderResourceView(ID3D12Device* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device_CreateUnorderedAccessView(ID3D12Device* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device_CreateRenderTargetView(ID3D12Device* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device_CreateDepthStencilView(ID3D12Device* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device_CreateSampler(ID3D12Device* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateSampler(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device_CopyDescriptors(ID3D12Device* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); } static __WIDL_INLINE void ID3D12Device_CopyDescriptorsSimple(ID3D12Device* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device_GetResourceAllocationInfo(ID3D12Device* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); } static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device_GetCustomHeapProperties(ID3D12Device* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { D3D12_HEAP_PROPERTIES __ret; return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); } static __WIDL_INLINE HRESULT ID3D12Device_CreateCommittedResource(ID3D12Device* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device_CreateHeap(ID3D12Device* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device_CreatePlacedResource(ID3D12Device* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device_CreateReservedResource(ID3D12Device* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device_CreateSharedHandle(ID3D12Device* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); } static __WIDL_INLINE HRESULT ID3D12Device_OpenSharedHandle(ID3D12Device* This,HANDLE handle,REFIID riid,void **object) { return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); } static __WIDL_INLINE HRESULT ID3D12Device_OpenSharedHandleByName(ID3D12Device* This,const WCHAR *name,DWORD access,HANDLE *handle) { return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); } static __WIDL_INLINE HRESULT ID3D12Device_MakeResident(ID3D12Device* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->MakeResident(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device_Evict(ID3D12Device* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->Evict(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device_CreateFence(ID3D12Device* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); } static __WIDL_INLINE HRESULT ID3D12Device_GetDeviceRemovedReason(ID3D12Device* This) { return This->lpVtbl->GetDeviceRemovedReason(This); } static __WIDL_INLINE void ID3D12Device_GetCopyableFootprints(ID3D12Device* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); } static __WIDL_INLINE HRESULT ID3D12Device_CreateQueryHeap(ID3D12Device* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device_SetStablePowerState(ID3D12Device* This,WINBOOL enable) { return This->lpVtbl->SetStablePowerState(This,enable); } static __WIDL_INLINE HRESULT ID3D12Device_CreateCommandSignature(ID3D12Device* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); } static __WIDL_INLINE void ID3D12Device_GetResourceTiling(ID3D12Device* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); } static __WIDL_INLINE LUID ID3D12Device_GetAdapterLuid(ID3D12Device* This) { LUID __ret; return *This->lpVtbl->GetAdapterLuid(This,&__ret); } #endif #endif #endif #endif /* __ID3D12Device_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12PipelineLibrary interface */ #ifndef __ID3D12PipelineLibrary_INTERFACE_DEFINED__ #define __ID3D12PipelineLibrary_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12PipelineLibrary, 0xc64226a8, 0x9201, 0x46af, 0xb4,0xcc, 0x53,0xfb,0x9f,0xf7,0x41,0x4f); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c64226a8-9201-46af-b4cc-53fb9ff7414f") ID3D12PipelineLibrary : public ID3D12DeviceChild { virtual HRESULT STDMETHODCALLTYPE StorePipeline( const WCHAR *name, ID3D12PipelineState *pipeline) = 0; virtual HRESULT STDMETHODCALLTYPE LoadGraphicsPipeline( const WCHAR *name, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state) = 0; virtual HRESULT STDMETHODCALLTYPE LoadComputePipeline( const WCHAR *name, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state) = 0; virtual SIZE_T STDMETHODCALLTYPE GetSerializedSize( ) = 0; virtual HRESULT STDMETHODCALLTYPE Serialize( void *data, SIZE_T data_size_in_bytes) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12PipelineLibrary, 0xc64226a8, 0x9201, 0x46af, 0xb4,0xcc, 0x53,0xfb,0x9f,0xf7,0x41,0x4f) #endif #else typedef struct ID3D12PipelineLibraryVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12PipelineLibrary *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12PipelineLibrary *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12PipelineLibrary *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12PipelineLibrary *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12PipelineLibrary *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12PipelineLibrary *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12PipelineLibrary *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12PipelineLibrary *This, REFIID riid, void **device); /*** ID3D12PipelineLibrary methods ***/ HRESULT (STDMETHODCALLTYPE *StorePipeline)( ID3D12PipelineLibrary *This, const WCHAR *name, ID3D12PipelineState *pipeline); HRESULT (STDMETHODCALLTYPE *LoadGraphicsPipeline)( ID3D12PipelineLibrary *This, const WCHAR *name, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *LoadComputePipeline)( ID3D12PipelineLibrary *This, const WCHAR *name, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); SIZE_T (STDMETHODCALLTYPE *GetSerializedSize)( ID3D12PipelineLibrary *This); HRESULT (STDMETHODCALLTYPE *Serialize)( ID3D12PipelineLibrary *This, void *data, SIZE_T data_size_in_bytes); END_INTERFACE } ID3D12PipelineLibraryVtbl; interface ID3D12PipelineLibrary { CONST_VTBL ID3D12PipelineLibraryVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12PipelineLibrary_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12PipelineLibrary_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12PipelineLibrary_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12PipelineLibrary_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12PipelineLibrary_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12PipelineLibrary_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12PipelineLibrary_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12PipelineLibrary_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12PipelineLibrary methods ***/ #define ID3D12PipelineLibrary_StorePipeline(This,name,pipeline) (This)->lpVtbl->StorePipeline(This,name,pipeline) #define ID3D12PipelineLibrary_LoadGraphicsPipeline(This,name,desc,riid,pipeline_state) (This)->lpVtbl->LoadGraphicsPipeline(This,name,desc,riid,pipeline_state) #define ID3D12PipelineLibrary_LoadComputePipeline(This,name,desc,riid,pipeline_state) (This)->lpVtbl->LoadComputePipeline(This,name,desc,riid,pipeline_state) #define ID3D12PipelineLibrary_GetSerializedSize(This) (This)->lpVtbl->GetSerializedSize(This) #define ID3D12PipelineLibrary_Serialize(This,data,data_size_in_bytes) (This)->lpVtbl->Serialize(This,data,data_size_in_bytes) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_QueryInterface(ID3D12PipelineLibrary* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12PipelineLibrary_AddRef(ID3D12PipelineLibrary* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12PipelineLibrary_Release(ID3D12PipelineLibrary* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_GetPrivateData(ID3D12PipelineLibrary* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_SetPrivateData(ID3D12PipelineLibrary* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_SetPrivateDataInterface(ID3D12PipelineLibrary* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_SetName(ID3D12PipelineLibrary* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_GetDevice(ID3D12PipelineLibrary* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12PipelineLibrary methods ***/ static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_StorePipeline(ID3D12PipelineLibrary* This,const WCHAR *name,ID3D12PipelineState *pipeline) { return This->lpVtbl->StorePipeline(This,name,pipeline); } static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_LoadGraphicsPipeline(ID3D12PipelineLibrary* This,const WCHAR *name,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->LoadGraphicsPipeline(This,name,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_LoadComputePipeline(ID3D12PipelineLibrary* This,const WCHAR *name,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->LoadComputePipeline(This,name,desc,riid,pipeline_state); } static __WIDL_INLINE SIZE_T ID3D12PipelineLibrary_GetSerializedSize(ID3D12PipelineLibrary* This) { return This->lpVtbl->GetSerializedSize(This); } static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_Serialize(ID3D12PipelineLibrary* This,void *data,SIZE_T data_size_in_bytes) { return This->lpVtbl->Serialize(This,data,data_size_in_bytes); } #endif #endif #endif #endif /* __ID3D12PipelineLibrary_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12PipelineLibrary1 interface */ #ifndef __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ #define __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12PipelineLibrary1, 0x80eabf42, 0x2568, 0x4e5e, 0xbd,0x82, 0xc3,0x7f,0x86,0x96,0x1d,0xc3); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("80eabf42-2568-4e5e-bd82-c37f86961dc3") ID3D12PipelineLibrary1 : public ID3D12PipelineLibrary { virtual HRESULT STDMETHODCALLTYPE LoadPipeline( const WCHAR *name, const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid, void **pipeline_state) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12PipelineLibrary1, 0x80eabf42, 0x2568, 0x4e5e, 0xbd,0x82, 0xc3,0x7f,0x86,0x96,0x1d,0xc3) #endif #else typedef struct ID3D12PipelineLibrary1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12PipelineLibrary1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12PipelineLibrary1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12PipelineLibrary1 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12PipelineLibrary1 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12PipelineLibrary1 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12PipelineLibrary1 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12PipelineLibrary1 *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12PipelineLibrary1 *This, REFIID riid, void **device); /*** ID3D12PipelineLibrary methods ***/ HRESULT (STDMETHODCALLTYPE *StorePipeline)( ID3D12PipelineLibrary1 *This, const WCHAR *name, ID3D12PipelineState *pipeline); HRESULT (STDMETHODCALLTYPE *LoadGraphicsPipeline)( ID3D12PipelineLibrary1 *This, const WCHAR *name, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *LoadComputePipeline)( ID3D12PipelineLibrary1 *This, const WCHAR *name, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); SIZE_T (STDMETHODCALLTYPE *GetSerializedSize)( ID3D12PipelineLibrary1 *This); HRESULT (STDMETHODCALLTYPE *Serialize)( ID3D12PipelineLibrary1 *This, void *data, SIZE_T data_size_in_bytes); /*** ID3D12PipelineLibrary1 methods ***/ HRESULT (STDMETHODCALLTYPE *LoadPipeline)( ID3D12PipelineLibrary1 *This, const WCHAR *name, const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid, void **pipeline_state); END_INTERFACE } ID3D12PipelineLibrary1Vtbl; interface ID3D12PipelineLibrary1 { CONST_VTBL ID3D12PipelineLibrary1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12PipelineLibrary1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12PipelineLibrary1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12PipelineLibrary1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12PipelineLibrary1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12PipelineLibrary1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12PipelineLibrary1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12PipelineLibrary1_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12PipelineLibrary1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12PipelineLibrary methods ***/ #define ID3D12PipelineLibrary1_StorePipeline(This,name,pipeline) (This)->lpVtbl->StorePipeline(This,name,pipeline) #define ID3D12PipelineLibrary1_LoadGraphicsPipeline(This,name,desc,riid,pipeline_state) (This)->lpVtbl->LoadGraphicsPipeline(This,name,desc,riid,pipeline_state) #define ID3D12PipelineLibrary1_LoadComputePipeline(This,name,desc,riid,pipeline_state) (This)->lpVtbl->LoadComputePipeline(This,name,desc,riid,pipeline_state) #define ID3D12PipelineLibrary1_GetSerializedSize(This) (This)->lpVtbl->GetSerializedSize(This) #define ID3D12PipelineLibrary1_Serialize(This,data,data_size_in_bytes) (This)->lpVtbl->Serialize(This,data,data_size_in_bytes) /*** ID3D12PipelineLibrary1 methods ***/ #define ID3D12PipelineLibrary1_LoadPipeline(This,name,desc,riid,pipeline_state) (This)->lpVtbl->LoadPipeline(This,name,desc,riid,pipeline_state) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_QueryInterface(ID3D12PipelineLibrary1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12PipelineLibrary1_AddRef(ID3D12PipelineLibrary1* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12PipelineLibrary1_Release(ID3D12PipelineLibrary1* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_GetPrivateData(ID3D12PipelineLibrary1* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_SetPrivateData(ID3D12PipelineLibrary1* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_SetPrivateDataInterface(ID3D12PipelineLibrary1* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_SetName(ID3D12PipelineLibrary1* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_GetDevice(ID3D12PipelineLibrary1* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12PipelineLibrary methods ***/ static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_StorePipeline(ID3D12PipelineLibrary1* This,const WCHAR *name,ID3D12PipelineState *pipeline) { return This->lpVtbl->StorePipeline(This,name,pipeline); } static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_LoadGraphicsPipeline(ID3D12PipelineLibrary1* This,const WCHAR *name,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->LoadGraphicsPipeline(This,name,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_LoadComputePipeline(ID3D12PipelineLibrary1* This,const WCHAR *name,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->LoadComputePipeline(This,name,desc,riid,pipeline_state); } static __WIDL_INLINE SIZE_T ID3D12PipelineLibrary1_GetSerializedSize(ID3D12PipelineLibrary1* This) { return This->lpVtbl->GetSerializedSize(This); } static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_Serialize(ID3D12PipelineLibrary1* This,void *data,SIZE_T data_size_in_bytes) { return This->lpVtbl->Serialize(This,data,data_size_in_bytes); } /*** ID3D12PipelineLibrary1 methods ***/ static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_LoadPipeline(ID3D12PipelineLibrary1* This,const WCHAR *name,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->LoadPipeline(This,name,desc,riid,pipeline_state); } #endif #endif #endif #endif /* __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Device1 interface */ #ifndef __ID3D12Device1_INTERFACE_DEFINED__ #define __ID3D12Device1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Device1, 0x77acce80, 0x638e, 0x4e65, 0x88,0x95, 0xc1,0xf2,0x33,0x86,0x86,0x3e); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("77acce80-638e-4e65-8895-c1f23386863e") ID3D12Device1 : public ID3D12Device { virtual HRESULT STDMETHODCALLTYPE CreatePipelineLibrary( const void *blob, SIZE_T blob_size, REFIID iid, void **lib) = 0; virtual HRESULT STDMETHODCALLTYPE SetEventOnMultipleFenceCompletion( ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event) = 0; virtual HRESULT STDMETHODCALLTYPE SetResidencyPriority( UINT object_count, ID3D12Pageable *const *objects, const D3D12_RESIDENCY_PRIORITY *priorities) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Device1, 0x77acce80, 0x638e, 0x4e65, 0x88,0x95, 0xc1,0xf2,0x33,0x86,0x86,0x3e) #endif #else typedef struct ID3D12Device1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Device1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Device1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Device1 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Device1 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Device1 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Device1 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Device1 *This, const WCHAR *name); /*** ID3D12Device methods ***/ UINT (STDMETHODCALLTYPE *GetNodeCount)( ID3D12Device1 *This); HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( ID3D12Device1 *This, const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue); HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( ID3D12Device1 *This, D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator); HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( ID3D12Device1 *This, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( ID3D12Device1 *This, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateCommandList)( ID3D12Device1 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator, ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( ID3D12Device1 *This, D3D12_FEATURE feature, void *feature_data, UINT feature_data_size); HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( ID3D12Device1 *This, const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap); UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( ID3D12Device1 *This, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( ID3D12Device1 *This, UINT node_mask, const void *bytecode, SIZE_T bytecode_length, REFIID riid, void **root_signature); void (STDMETHODCALLTYPE *CreateConstantBufferView)( ID3D12Device1 *This, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateShaderResourceView)( ID3D12Device1 *This, ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( ID3D12Device1 *This, ID3D12Resource *resource, ID3D12Resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateRenderTargetView)( ID3D12Device1 *This, ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateDepthStencilView)( ID3D12Device1 *This, ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateSampler)( ID3D12Device1 *This, const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CopyDescriptors)( ID3D12Device1 *This, UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, const UINT *dst_descriptor_range_sizes, UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, const UINT *src_descriptor_range_sizes, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( ID3D12Device1 *This, UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( ID3D12Device1 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( ID3D12Device1 *This, D3D12_HEAP_PROPERTIES *__ret, UINT node_mask, D3D12_HEAP_TYPE heap_type); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( ID3D12Device1 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap)( ID3D12Device1 *This, const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( ID3D12Device1 *This, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( ID3D12Device1 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( ID3D12Device1 *This, ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access, const WCHAR *name, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( ID3D12Device1 *This, HANDLE handle, REFIID riid, void **object); HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( ID3D12Device1 *This, const WCHAR *name, DWORD access, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *MakeResident)( ID3D12Device1 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *Evict)( ID3D12Device1 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *CreateFence)( ID3D12Device1 *This, UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( ID3D12Device1 *This); void (STDMETHODCALLTYPE *GetCopyableFootprints)( ID3D12Device1 *This, const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_count, UINT64 *row_size, UINT64 *total_bytes); HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( ID3D12Device1 *This, const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( ID3D12Device1 *This, WINBOOL enable); HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( ID3D12Device1 *This, const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature, REFIID riid, void **command_signature); void (STDMETHODCALLTYPE *GetResourceTiling)( ID3D12Device1 *This, ID3D12Resource *resource, UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape, UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling, D3D12_SUBRESOURCE_TILING *sub_resource_tilings); LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( ID3D12Device1 *This, LUID *__ret); /*** ID3D12Device1 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( ID3D12Device1 *This, const void *blob, SIZE_T blob_size, REFIID iid, void **lib); HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( ID3D12Device1 *This, ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event); HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( ID3D12Device1 *This, UINT object_count, ID3D12Pageable *const *objects, const D3D12_RESIDENCY_PRIORITY *priorities); END_INTERFACE } ID3D12Device1Vtbl; interface ID3D12Device1 { CONST_VTBL ID3D12Device1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Device1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Device1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Device1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Device1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Device1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Device1_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12Device methods ***/ #define ID3D12Device1_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) #define ID3D12Device1_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) #define ID3D12Device1_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) #define ID3D12Device1_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) #define ID3D12Device1_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) #define ID3D12Device1_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) #define ID3D12Device1_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) #define ID3D12Device1_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) #define ID3D12Device1_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) #define ID3D12Device1_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) #define ID3D12Device1_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) #define ID3D12Device1_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) #define ID3D12Device1_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) #define ID3D12Device1_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) #define ID3D12Device1_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) #define ID3D12Device1_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) #define ID3D12Device1_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) #define ID3D12Device1_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) #define ID3D12Device1_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device1_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device1_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device1_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device1_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device1_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) #define ID3D12Device1_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device1_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device1_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) #define ID3D12Device1_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) #define ID3D12Device1_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) #define ID3D12Device1_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) #define ID3D12Device1_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) #define ID3D12Device1_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) #define ID3D12Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) #define ID3D12Device1_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) #define ID3D12Device1_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) #define ID3D12Device1_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) #define ID3D12Device1_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) #define ID3D12Device1_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) #define ID3D12Device1_GetAdapterLuid(This) ID3D12Device1_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device1 methods ***/ #define ID3D12Device1_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) #define ID3D12Device1_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) #define ID3D12Device1_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Device1_QueryInterface(ID3D12Device1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Device1_AddRef(ID3D12Device1* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Device1_Release(ID3D12Device1* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Device1_GetPrivateData(ID3D12Device1* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device1_SetPrivateData(ID3D12Device1* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device1_SetPrivateDataInterface(ID3D12Device1* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Device1_SetName(ID3D12Device1* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12Device methods ***/ static __WIDL_INLINE UINT ID3D12Device1_GetNodeCount(ID3D12Device1* This) { return This->lpVtbl->GetNodeCount(This); } static __WIDL_INLINE HRESULT ID3D12Device1_CreateCommandQueue(ID3D12Device1* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); } static __WIDL_INLINE HRESULT ID3D12Device1_CreateCommandAllocator(ID3D12Device1* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); } static __WIDL_INLINE HRESULT ID3D12Device1_CreateGraphicsPipelineState(ID3D12Device1* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device1_CreateComputePipelineState(ID3D12Device1* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device1_CreateCommandList(ID3D12Device1* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device1_CheckFeatureSupport(ID3D12Device1* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); } static __WIDL_INLINE HRESULT ID3D12Device1_CreateDescriptorHeap(ID3D12Device1* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); } static __WIDL_INLINE UINT ID3D12Device1_GetDescriptorHandleIncrementSize(ID3D12Device1* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); } static __WIDL_INLINE HRESULT ID3D12Device1_CreateRootSignature(ID3D12Device1* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); } static __WIDL_INLINE void ID3D12Device1_CreateConstantBufferView(ID3D12Device1* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device1_CreateShaderResourceView(ID3D12Device1* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device1_CreateUnorderedAccessView(ID3D12Device1* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device1_CreateRenderTargetView(ID3D12Device1* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device1_CreateDepthStencilView(ID3D12Device1* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device1_CreateSampler(ID3D12Device1* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateSampler(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device1_CopyDescriptors(ID3D12Device1* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); } static __WIDL_INLINE void ID3D12Device1_CopyDescriptorsSimple(ID3D12Device1* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device1_GetResourceAllocationInfo(ID3D12Device1* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); } static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device1_GetCustomHeapProperties(ID3D12Device1* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { D3D12_HEAP_PROPERTIES __ret; return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); } static __WIDL_INLINE HRESULT ID3D12Device1_CreateCommittedResource(ID3D12Device1* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device1_CreateHeap(ID3D12Device1* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device1_CreatePlacedResource(ID3D12Device1* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device1_CreateReservedResource(ID3D12Device1* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device1_CreateSharedHandle(ID3D12Device1* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); } static __WIDL_INLINE HRESULT ID3D12Device1_OpenSharedHandle(ID3D12Device1* This,HANDLE handle,REFIID riid,void **object) { return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); } static __WIDL_INLINE HRESULT ID3D12Device1_OpenSharedHandleByName(ID3D12Device1* This,const WCHAR *name,DWORD access,HANDLE *handle) { return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); } static __WIDL_INLINE HRESULT ID3D12Device1_MakeResident(ID3D12Device1* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->MakeResident(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device1_Evict(ID3D12Device1* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->Evict(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device1_CreateFence(ID3D12Device1* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); } static __WIDL_INLINE HRESULT ID3D12Device1_GetDeviceRemovedReason(ID3D12Device1* This) { return This->lpVtbl->GetDeviceRemovedReason(This); } static __WIDL_INLINE void ID3D12Device1_GetCopyableFootprints(ID3D12Device1* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); } static __WIDL_INLINE HRESULT ID3D12Device1_CreateQueryHeap(ID3D12Device1* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device1_SetStablePowerState(ID3D12Device1* This,WINBOOL enable) { return This->lpVtbl->SetStablePowerState(This,enable); } static __WIDL_INLINE HRESULT ID3D12Device1_CreateCommandSignature(ID3D12Device1* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); } static __WIDL_INLINE void ID3D12Device1_GetResourceTiling(ID3D12Device1* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); } static __WIDL_INLINE LUID ID3D12Device1_GetAdapterLuid(ID3D12Device1* This) { LUID __ret; return *This->lpVtbl->GetAdapterLuid(This,&__ret); } /*** ID3D12Device1 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device1_CreatePipelineLibrary(ID3D12Device1* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); } static __WIDL_INLINE HRESULT ID3D12Device1_SetEventOnMultipleFenceCompletion(ID3D12Device1* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); } static __WIDL_INLINE HRESULT ID3D12Device1_SetResidencyPriority(ID3D12Device1* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); } #endif #endif #endif #endif /* __ID3D12Device1_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Device2 interface */ #ifndef __ID3D12Device2_INTERFACE_DEFINED__ #define __ID3D12Device2_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Device2, 0x30baa41e, 0xb15b, 0x475c, 0xa0,0xbb, 0x1a,0xf5,0xc5,0xb6,0x43,0x28); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("30baa41e-b15b-475c-a0bb-1af5c5b64328") ID3D12Device2 : public ID3D12Device1 { virtual HRESULT STDMETHODCALLTYPE CreatePipelineState( const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid, void **pipeline_state) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Device2, 0x30baa41e, 0xb15b, 0x475c, 0xa0,0xbb, 0x1a,0xf5,0xc5,0xb6,0x43,0x28) #endif #else typedef struct ID3D12Device2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Device2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Device2 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Device2 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Device2 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Device2 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Device2 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Device2 *This, const WCHAR *name); /*** ID3D12Device methods ***/ UINT (STDMETHODCALLTYPE *GetNodeCount)( ID3D12Device2 *This); HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( ID3D12Device2 *This, const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue); HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( ID3D12Device2 *This, D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator); HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( ID3D12Device2 *This, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( ID3D12Device2 *This, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateCommandList)( ID3D12Device2 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator, ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( ID3D12Device2 *This, D3D12_FEATURE feature, void *feature_data, UINT feature_data_size); HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( ID3D12Device2 *This, const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap); UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( ID3D12Device2 *This, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( ID3D12Device2 *This, UINT node_mask, const void *bytecode, SIZE_T bytecode_length, REFIID riid, void **root_signature); void (STDMETHODCALLTYPE *CreateConstantBufferView)( ID3D12Device2 *This, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateShaderResourceView)( ID3D12Device2 *This, ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( ID3D12Device2 *This, ID3D12Resource *resource, ID3D12Resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateRenderTargetView)( ID3D12Device2 *This, ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateDepthStencilView)( ID3D12Device2 *This, ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateSampler)( ID3D12Device2 *This, const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CopyDescriptors)( ID3D12Device2 *This, UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, const UINT *dst_descriptor_range_sizes, UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, const UINT *src_descriptor_range_sizes, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( ID3D12Device2 *This, UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( ID3D12Device2 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( ID3D12Device2 *This, D3D12_HEAP_PROPERTIES *__ret, UINT node_mask, D3D12_HEAP_TYPE heap_type); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( ID3D12Device2 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap)( ID3D12Device2 *This, const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( ID3D12Device2 *This, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( ID3D12Device2 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( ID3D12Device2 *This, ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access, const WCHAR *name, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( ID3D12Device2 *This, HANDLE handle, REFIID riid, void **object); HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( ID3D12Device2 *This, const WCHAR *name, DWORD access, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *MakeResident)( ID3D12Device2 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *Evict)( ID3D12Device2 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *CreateFence)( ID3D12Device2 *This, UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( ID3D12Device2 *This); void (STDMETHODCALLTYPE *GetCopyableFootprints)( ID3D12Device2 *This, const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_count, UINT64 *row_size, UINT64 *total_bytes); HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( ID3D12Device2 *This, const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( ID3D12Device2 *This, WINBOOL enable); HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( ID3D12Device2 *This, const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature, REFIID riid, void **command_signature); void (STDMETHODCALLTYPE *GetResourceTiling)( ID3D12Device2 *This, ID3D12Resource *resource, UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape, UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling, D3D12_SUBRESOURCE_TILING *sub_resource_tilings); LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( ID3D12Device2 *This, LUID *__ret); /*** ID3D12Device1 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( ID3D12Device2 *This, const void *blob, SIZE_T blob_size, REFIID iid, void **lib); HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( ID3D12Device2 *This, ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event); HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( ID3D12Device2 *This, UINT object_count, ID3D12Pageable *const *objects, const D3D12_RESIDENCY_PRIORITY *priorities); /*** ID3D12Device2 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( ID3D12Device2 *This, const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid, void **pipeline_state); END_INTERFACE } ID3D12Device2Vtbl; interface ID3D12Device2 { CONST_VTBL ID3D12Device2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Device2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Device2_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Device2_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Device2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Device2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Device2_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Device2_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12Device methods ***/ #define ID3D12Device2_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) #define ID3D12Device2_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) #define ID3D12Device2_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) #define ID3D12Device2_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) #define ID3D12Device2_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) #define ID3D12Device2_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) #define ID3D12Device2_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) #define ID3D12Device2_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) #define ID3D12Device2_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) #define ID3D12Device2_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) #define ID3D12Device2_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) #define ID3D12Device2_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) #define ID3D12Device2_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) #define ID3D12Device2_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) #define ID3D12Device2_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) #define ID3D12Device2_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) #define ID3D12Device2_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) #define ID3D12Device2_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) #define ID3D12Device2_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device2_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device2_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device2_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device2_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device2_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) #define ID3D12Device2_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device2_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device2_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) #define ID3D12Device2_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) #define ID3D12Device2_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) #define ID3D12Device2_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) #define ID3D12Device2_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) #define ID3D12Device2_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) #define ID3D12Device2_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) #define ID3D12Device2_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) #define ID3D12Device2_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) #define ID3D12Device2_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) #define ID3D12Device2_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) #define ID3D12Device2_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) #define ID3D12Device2_GetAdapterLuid(This) ID3D12Device2_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device1 methods ***/ #define ID3D12Device2_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) #define ID3D12Device2_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) #define ID3D12Device2_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) /*** ID3D12Device2 methods ***/ #define ID3D12Device2_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Device2_QueryInterface(ID3D12Device2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Device2_AddRef(ID3D12Device2* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Device2_Release(ID3D12Device2* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Device2_GetPrivateData(ID3D12Device2* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device2_SetPrivateData(ID3D12Device2* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device2_SetPrivateDataInterface(ID3D12Device2* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Device2_SetName(ID3D12Device2* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12Device methods ***/ static __WIDL_INLINE UINT ID3D12Device2_GetNodeCount(ID3D12Device2* This) { return This->lpVtbl->GetNodeCount(This); } static __WIDL_INLINE HRESULT ID3D12Device2_CreateCommandQueue(ID3D12Device2* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); } static __WIDL_INLINE HRESULT ID3D12Device2_CreateCommandAllocator(ID3D12Device2* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); } static __WIDL_INLINE HRESULT ID3D12Device2_CreateGraphicsPipelineState(ID3D12Device2* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device2_CreateComputePipelineState(ID3D12Device2* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device2_CreateCommandList(ID3D12Device2* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device2_CheckFeatureSupport(ID3D12Device2* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); } static __WIDL_INLINE HRESULT ID3D12Device2_CreateDescriptorHeap(ID3D12Device2* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); } static __WIDL_INLINE UINT ID3D12Device2_GetDescriptorHandleIncrementSize(ID3D12Device2* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); } static __WIDL_INLINE HRESULT ID3D12Device2_CreateRootSignature(ID3D12Device2* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); } static __WIDL_INLINE void ID3D12Device2_CreateConstantBufferView(ID3D12Device2* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device2_CreateShaderResourceView(ID3D12Device2* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device2_CreateUnorderedAccessView(ID3D12Device2* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device2_CreateRenderTargetView(ID3D12Device2* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device2_CreateDepthStencilView(ID3D12Device2* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device2_CreateSampler(ID3D12Device2* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateSampler(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device2_CopyDescriptors(ID3D12Device2* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); } static __WIDL_INLINE void ID3D12Device2_CopyDescriptorsSimple(ID3D12Device2* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device2_GetResourceAllocationInfo(ID3D12Device2* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); } static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device2_GetCustomHeapProperties(ID3D12Device2* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { D3D12_HEAP_PROPERTIES __ret; return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); } static __WIDL_INLINE HRESULT ID3D12Device2_CreateCommittedResource(ID3D12Device2* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device2_CreateHeap(ID3D12Device2* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device2_CreatePlacedResource(ID3D12Device2* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device2_CreateReservedResource(ID3D12Device2* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device2_CreateSharedHandle(ID3D12Device2* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); } static __WIDL_INLINE HRESULT ID3D12Device2_OpenSharedHandle(ID3D12Device2* This,HANDLE handle,REFIID riid,void **object) { return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); } static __WIDL_INLINE HRESULT ID3D12Device2_OpenSharedHandleByName(ID3D12Device2* This,const WCHAR *name,DWORD access,HANDLE *handle) { return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); } static __WIDL_INLINE HRESULT ID3D12Device2_MakeResident(ID3D12Device2* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->MakeResident(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device2_Evict(ID3D12Device2* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->Evict(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device2_CreateFence(ID3D12Device2* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); } static __WIDL_INLINE HRESULT ID3D12Device2_GetDeviceRemovedReason(ID3D12Device2* This) { return This->lpVtbl->GetDeviceRemovedReason(This); } static __WIDL_INLINE void ID3D12Device2_GetCopyableFootprints(ID3D12Device2* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); } static __WIDL_INLINE HRESULT ID3D12Device2_CreateQueryHeap(ID3D12Device2* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device2_SetStablePowerState(ID3D12Device2* This,WINBOOL enable) { return This->lpVtbl->SetStablePowerState(This,enable); } static __WIDL_INLINE HRESULT ID3D12Device2_CreateCommandSignature(ID3D12Device2* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); } static __WIDL_INLINE void ID3D12Device2_GetResourceTiling(ID3D12Device2* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); } static __WIDL_INLINE LUID ID3D12Device2_GetAdapterLuid(ID3D12Device2* This) { LUID __ret; return *This->lpVtbl->GetAdapterLuid(This,&__ret); } /*** ID3D12Device1 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device2_CreatePipelineLibrary(ID3D12Device2* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); } static __WIDL_INLINE HRESULT ID3D12Device2_SetEventOnMultipleFenceCompletion(ID3D12Device2* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); } static __WIDL_INLINE HRESULT ID3D12Device2_SetResidencyPriority(ID3D12Device2* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); } /*** ID3D12Device2 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device2_CreatePipelineState(ID3D12Device2* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); } #endif #endif #endif #endif /* __ID3D12Device2_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Device3 interface */ #ifndef __ID3D12Device3_INTERFACE_DEFINED__ #define __ID3D12Device3_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Device3, 0x81dadc15, 0x2bad, 0x4392, 0x93,0xc5, 0x10,0x13,0x45,0xc4,0xaa,0x98); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("81dadc15-2bad-4392-93c5-101345c4aa98") ID3D12Device3 : public ID3D12Device2 { virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromAddress( const void *address, REFIID riid, void **heap) = 0; virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromFileMapping( HANDLE file_mapping, REFIID riid, void **heap) = 0; virtual HRESULT STDMETHODCALLTYPE EnqueueMakeResident( D3D12_RESIDENCY_FLAGS flags, UINT num_objects, ID3D12Pageable *const *objects, ID3D12Fence *fence, UINT64 fence_value) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Device3, 0x81dadc15, 0x2bad, 0x4392, 0x93,0xc5, 0x10,0x13,0x45,0xc4,0xaa,0x98) #endif #else typedef struct ID3D12Device3Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Device3 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Device3 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Device3 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Device3 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Device3 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Device3 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Device3 *This, const WCHAR *name); /*** ID3D12Device methods ***/ UINT (STDMETHODCALLTYPE *GetNodeCount)( ID3D12Device3 *This); HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( ID3D12Device3 *This, const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue); HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( ID3D12Device3 *This, D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator); HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( ID3D12Device3 *This, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( ID3D12Device3 *This, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateCommandList)( ID3D12Device3 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator, ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( ID3D12Device3 *This, D3D12_FEATURE feature, void *feature_data, UINT feature_data_size); HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( ID3D12Device3 *This, const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap); UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( ID3D12Device3 *This, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( ID3D12Device3 *This, UINT node_mask, const void *bytecode, SIZE_T bytecode_length, REFIID riid, void **root_signature); void (STDMETHODCALLTYPE *CreateConstantBufferView)( ID3D12Device3 *This, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateShaderResourceView)( ID3D12Device3 *This, ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( ID3D12Device3 *This, ID3D12Resource *resource, ID3D12Resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateRenderTargetView)( ID3D12Device3 *This, ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateDepthStencilView)( ID3D12Device3 *This, ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateSampler)( ID3D12Device3 *This, const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CopyDescriptors)( ID3D12Device3 *This, UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, const UINT *dst_descriptor_range_sizes, UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, const UINT *src_descriptor_range_sizes, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( ID3D12Device3 *This, UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( ID3D12Device3 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( ID3D12Device3 *This, D3D12_HEAP_PROPERTIES *__ret, UINT node_mask, D3D12_HEAP_TYPE heap_type); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( ID3D12Device3 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap)( ID3D12Device3 *This, const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( ID3D12Device3 *This, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( ID3D12Device3 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( ID3D12Device3 *This, ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access, const WCHAR *name, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( ID3D12Device3 *This, HANDLE handle, REFIID riid, void **object); HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( ID3D12Device3 *This, const WCHAR *name, DWORD access, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *MakeResident)( ID3D12Device3 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *Evict)( ID3D12Device3 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *CreateFence)( ID3D12Device3 *This, UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( ID3D12Device3 *This); void (STDMETHODCALLTYPE *GetCopyableFootprints)( ID3D12Device3 *This, const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_count, UINT64 *row_size, UINT64 *total_bytes); HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( ID3D12Device3 *This, const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( ID3D12Device3 *This, WINBOOL enable); HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( ID3D12Device3 *This, const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature, REFIID riid, void **command_signature); void (STDMETHODCALLTYPE *GetResourceTiling)( ID3D12Device3 *This, ID3D12Resource *resource, UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape, UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling, D3D12_SUBRESOURCE_TILING *sub_resource_tilings); LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( ID3D12Device3 *This, LUID *__ret); /*** ID3D12Device1 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( ID3D12Device3 *This, const void *blob, SIZE_T blob_size, REFIID iid, void **lib); HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( ID3D12Device3 *This, ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event); HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( ID3D12Device3 *This, UINT object_count, ID3D12Pageable *const *objects, const D3D12_RESIDENCY_PRIORITY *priorities); /*** ID3D12Device2 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( ID3D12Device3 *This, const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid, void **pipeline_state); /*** ID3D12Device3 methods ***/ HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( ID3D12Device3 *This, const void *address, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( ID3D12Device3 *This, HANDLE file_mapping, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( ID3D12Device3 *This, D3D12_RESIDENCY_FLAGS flags, UINT num_objects, ID3D12Pageable *const *objects, ID3D12Fence *fence, UINT64 fence_value); END_INTERFACE } ID3D12Device3Vtbl; interface ID3D12Device3 { CONST_VTBL ID3D12Device3Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Device3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Device3_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Device3_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Device3_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Device3_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Device3_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Device3_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12Device methods ***/ #define ID3D12Device3_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) #define ID3D12Device3_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) #define ID3D12Device3_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) #define ID3D12Device3_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) #define ID3D12Device3_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) #define ID3D12Device3_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) #define ID3D12Device3_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) #define ID3D12Device3_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) #define ID3D12Device3_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) #define ID3D12Device3_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) #define ID3D12Device3_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) #define ID3D12Device3_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) #define ID3D12Device3_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) #define ID3D12Device3_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) #define ID3D12Device3_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) #define ID3D12Device3_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) #define ID3D12Device3_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) #define ID3D12Device3_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) #define ID3D12Device3_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device3_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device3_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device3_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device3_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device3_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) #define ID3D12Device3_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device3_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device3_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) #define ID3D12Device3_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) #define ID3D12Device3_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) #define ID3D12Device3_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) #define ID3D12Device3_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) #define ID3D12Device3_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) #define ID3D12Device3_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) #define ID3D12Device3_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) #define ID3D12Device3_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) #define ID3D12Device3_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) #define ID3D12Device3_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) #define ID3D12Device3_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) #define ID3D12Device3_GetAdapterLuid(This) ID3D12Device3_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device1 methods ***/ #define ID3D12Device3_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) #define ID3D12Device3_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) #define ID3D12Device3_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) /*** ID3D12Device2 methods ***/ #define ID3D12Device3_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) /*** ID3D12Device3 methods ***/ #define ID3D12Device3_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) #define ID3D12Device3_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) #define ID3D12Device3_EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Device3_QueryInterface(ID3D12Device3* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Device3_AddRef(ID3D12Device3* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Device3_Release(ID3D12Device3* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Device3_GetPrivateData(ID3D12Device3* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device3_SetPrivateData(ID3D12Device3* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device3_SetPrivateDataInterface(ID3D12Device3* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Device3_SetName(ID3D12Device3* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12Device methods ***/ static __WIDL_INLINE UINT ID3D12Device3_GetNodeCount(ID3D12Device3* This) { return This->lpVtbl->GetNodeCount(This); } static __WIDL_INLINE HRESULT ID3D12Device3_CreateCommandQueue(ID3D12Device3* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); } static __WIDL_INLINE HRESULT ID3D12Device3_CreateCommandAllocator(ID3D12Device3* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); } static __WIDL_INLINE HRESULT ID3D12Device3_CreateGraphicsPipelineState(ID3D12Device3* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device3_CreateComputePipelineState(ID3D12Device3* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device3_CreateCommandList(ID3D12Device3* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device3_CheckFeatureSupport(ID3D12Device3* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); } static __WIDL_INLINE HRESULT ID3D12Device3_CreateDescriptorHeap(ID3D12Device3* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); } static __WIDL_INLINE UINT ID3D12Device3_GetDescriptorHandleIncrementSize(ID3D12Device3* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); } static __WIDL_INLINE HRESULT ID3D12Device3_CreateRootSignature(ID3D12Device3* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); } static __WIDL_INLINE void ID3D12Device3_CreateConstantBufferView(ID3D12Device3* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device3_CreateShaderResourceView(ID3D12Device3* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device3_CreateUnorderedAccessView(ID3D12Device3* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device3_CreateRenderTargetView(ID3D12Device3* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device3_CreateDepthStencilView(ID3D12Device3* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device3_CreateSampler(ID3D12Device3* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateSampler(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device3_CopyDescriptors(ID3D12Device3* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); } static __WIDL_INLINE void ID3D12Device3_CopyDescriptorsSimple(ID3D12Device3* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device3_GetResourceAllocationInfo(ID3D12Device3* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); } static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device3_GetCustomHeapProperties(ID3D12Device3* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { D3D12_HEAP_PROPERTIES __ret; return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); } static __WIDL_INLINE HRESULT ID3D12Device3_CreateCommittedResource(ID3D12Device3* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device3_CreateHeap(ID3D12Device3* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device3_CreatePlacedResource(ID3D12Device3* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device3_CreateReservedResource(ID3D12Device3* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device3_CreateSharedHandle(ID3D12Device3* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); } static __WIDL_INLINE HRESULT ID3D12Device3_OpenSharedHandle(ID3D12Device3* This,HANDLE handle,REFIID riid,void **object) { return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); } static __WIDL_INLINE HRESULT ID3D12Device3_OpenSharedHandleByName(ID3D12Device3* This,const WCHAR *name,DWORD access,HANDLE *handle) { return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); } static __WIDL_INLINE HRESULT ID3D12Device3_MakeResident(ID3D12Device3* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->MakeResident(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device3_Evict(ID3D12Device3* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->Evict(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device3_CreateFence(ID3D12Device3* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); } static __WIDL_INLINE HRESULT ID3D12Device3_GetDeviceRemovedReason(ID3D12Device3* This) { return This->lpVtbl->GetDeviceRemovedReason(This); } static __WIDL_INLINE void ID3D12Device3_GetCopyableFootprints(ID3D12Device3* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); } static __WIDL_INLINE HRESULT ID3D12Device3_CreateQueryHeap(ID3D12Device3* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device3_SetStablePowerState(ID3D12Device3* This,WINBOOL enable) { return This->lpVtbl->SetStablePowerState(This,enable); } static __WIDL_INLINE HRESULT ID3D12Device3_CreateCommandSignature(ID3D12Device3* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); } static __WIDL_INLINE void ID3D12Device3_GetResourceTiling(ID3D12Device3* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); } static __WIDL_INLINE LUID ID3D12Device3_GetAdapterLuid(ID3D12Device3* This) { LUID __ret; return *This->lpVtbl->GetAdapterLuid(This,&__ret); } /*** ID3D12Device1 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device3_CreatePipelineLibrary(ID3D12Device3* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); } static __WIDL_INLINE HRESULT ID3D12Device3_SetEventOnMultipleFenceCompletion(ID3D12Device3* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); } static __WIDL_INLINE HRESULT ID3D12Device3_SetResidencyPriority(ID3D12Device3* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); } /*** ID3D12Device2 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device3_CreatePipelineState(ID3D12Device3* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); } /*** ID3D12Device3 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device3_OpenExistingHeapFromAddress(ID3D12Device3* This,const void *address,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device3_OpenExistingHeapFromFileMapping(ID3D12Device3* This,HANDLE file_mapping,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device3_EnqueueMakeResident(ID3D12Device3* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence,UINT64 fence_value) { return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value); } #endif #endif #endif #endif /* __ID3D12Device3_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12RootSignatureDeserializer interface */ #ifndef __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ #define __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12RootSignatureDeserializer, 0x34ab647b, 0x3cc8, 0x46ac, 0x84,0x1b, 0xc0,0x96,0x56,0x45,0xc0,0x46); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("34ab647b-3cc8-46ac-841b-c0965645c046") ID3D12RootSignatureDeserializer : public IUnknown { virtual const D3D12_ROOT_SIGNATURE_DESC * STDMETHODCALLTYPE GetRootSignatureDesc( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12RootSignatureDeserializer, 0x34ab647b, 0x3cc8, 0x46ac, 0x84,0x1b, 0xc0,0x96,0x56,0x45,0xc0,0x46) #endif #else typedef struct ID3D12RootSignatureDeserializerVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12RootSignatureDeserializer *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12RootSignatureDeserializer *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12RootSignatureDeserializer *This); /*** ID3D12RootSignatureDeserializer methods ***/ const D3D12_ROOT_SIGNATURE_DESC * (STDMETHODCALLTYPE *GetRootSignatureDesc)( ID3D12RootSignatureDeserializer *This); END_INTERFACE } ID3D12RootSignatureDeserializerVtbl; interface ID3D12RootSignatureDeserializer { CONST_VTBL ID3D12RootSignatureDeserializerVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12RootSignatureDeserializer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12RootSignatureDeserializer_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12RootSignatureDeserializer_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12RootSignatureDeserializer methods ***/ #define ID3D12RootSignatureDeserializer_GetRootSignatureDesc(This) (This)->lpVtbl->GetRootSignatureDesc(This) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12RootSignatureDeserializer_QueryInterface(ID3D12RootSignatureDeserializer* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12RootSignatureDeserializer_AddRef(ID3D12RootSignatureDeserializer* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12RootSignatureDeserializer_Release(ID3D12RootSignatureDeserializer* This) { return This->lpVtbl->Release(This); } /*** ID3D12RootSignatureDeserializer methods ***/ static __WIDL_INLINE const D3D12_ROOT_SIGNATURE_DESC * ID3D12RootSignatureDeserializer_GetRootSignatureDesc(ID3D12RootSignatureDeserializer* This) { return This->lpVtbl->GetRootSignatureDesc(This); } #endif #endif #endif #endif /* __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12VersionedRootSignatureDeserializer interface */ #ifndef __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ #define __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer, 0x7f91ce67, 0x090c, 0x4bb7, 0xb7,0x8e, 0xed,0x8f,0xf2,0xe3,0x1d,0xa0); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("7f91ce67-090c-4bb7-b78e-ed8ff2e31da0") ID3D12VersionedRootSignatureDeserializer : public IUnknown { virtual HRESULT STDMETHODCALLTYPE GetRootSignatureDescAtVersion( D3D_ROOT_SIGNATURE_VERSION version, const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc) = 0; virtual const D3D12_VERSIONED_ROOT_SIGNATURE_DESC * STDMETHODCALLTYPE GetUnconvertedRootSignatureDesc( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12VersionedRootSignatureDeserializer, 0x7f91ce67, 0x090c, 0x4bb7, 0xb7,0x8e, 0xed,0x8f,0xf2,0xe3,0x1d,0xa0) #endif #else typedef struct ID3D12VersionedRootSignatureDeserializerVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12VersionedRootSignatureDeserializer *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12VersionedRootSignatureDeserializer *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12VersionedRootSignatureDeserializer *This); /*** ID3D12VersionedRootSignatureDeserializer methods ***/ HRESULT (STDMETHODCALLTYPE *GetRootSignatureDescAtVersion)( ID3D12VersionedRootSignatureDeserializer *This, D3D_ROOT_SIGNATURE_VERSION version, const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc); const D3D12_VERSIONED_ROOT_SIGNATURE_DESC * (STDMETHODCALLTYPE *GetUnconvertedRootSignatureDesc)( ID3D12VersionedRootSignatureDeserializer *This); END_INTERFACE } ID3D12VersionedRootSignatureDeserializerVtbl; interface ID3D12VersionedRootSignatureDeserializer { CONST_VTBL ID3D12VersionedRootSignatureDeserializerVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12VersionedRootSignatureDeserializer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12VersionedRootSignatureDeserializer_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12VersionedRootSignatureDeserializer_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12VersionedRootSignatureDeserializer methods ***/ #define ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion(This,version,desc) (This)->lpVtbl->GetRootSignatureDescAtVersion(This,version,desc) #define ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc(This) (This)->lpVtbl->GetUnconvertedRootSignatureDesc(This) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12VersionedRootSignatureDeserializer_QueryInterface(ID3D12VersionedRootSignatureDeserializer* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12VersionedRootSignatureDeserializer_AddRef(ID3D12VersionedRootSignatureDeserializer* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12VersionedRootSignatureDeserializer_Release(ID3D12VersionedRootSignatureDeserializer* This) { return This->lpVtbl->Release(This); } /*** ID3D12VersionedRootSignatureDeserializer methods ***/ static __WIDL_INLINE HRESULT ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion(ID3D12VersionedRootSignatureDeserializer* This,D3D_ROOT_SIGNATURE_VERSION version,const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc) { return This->lpVtbl->GetRootSignatureDescAtVersion(This,version,desc); } static __WIDL_INLINE const D3D12_VERSIONED_ROOT_SIGNATURE_DESC * ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc(ID3D12VersionedRootSignatureDeserializer* This) { return This->lpVtbl->GetUnconvertedRootSignatureDesc(This); } #endif #endif #endif #endif /* __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ */ typedef enum D3D12_COMMAND_LIST_FLAGS { D3D12_COMMAND_LIST_FLAG_NONE = 0x0 } D3D12_COMMAND_LIST_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_FLAGS); typedef enum D3D12_COMMAND_POOL_FLAGS { D3D12_COMMAND_POOL_FLAG_NONE = 0x0 } D3D12_COMMAND_POOL_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_POOL_FLAGS); typedef enum D3D12_COMMAND_RECORDER_FLAGS { D3D12_COMMAND_RECORDER_FLAG_NONE = 0x0 } D3D12_COMMAND_RECORDER_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_RECORDER_FLAGS); /***************************************************************************** * ID3D12Device4 interface */ #ifndef __ID3D12Device4_INTERFACE_DEFINED__ #define __ID3D12Device4_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Device4, 0xe865df17, 0xa9ee, 0x46f9, 0xa4,0x63, 0x30,0x98,0x31,0x5a,0xa2,0xe5); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("e865df17-a9ee-46f9-a463-3098315aa2e5") ID3D12Device4 : public ID3D12Device3 { virtual HRESULT STDMETHODCALLTYPE CreateCommandList1( UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, void **command_list) = 0; virtual HRESULT STDMETHODCALLTYPE CreateProtectedResourceSession( const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID riid, void **session) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource1( const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_resource_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid_resource, void **resource) = 0; virtual HRESULT STDMETHODCALLTYPE CreateHeap1( const D3D12_HEAP_DESC *desc, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **heap) = 0; virtual HRESULT STDMETHODCALLTYPE CreateReservedResource1( const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **resource) = 0; #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual D3D12_RESOURCE_ALLOCATION_INFO* STDMETHODCALLTYPE GetResourceAllocationInfo1( D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) = 0; D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo1( UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *GetResourceAllocationInfo1(&__ret, visible_mask, resource_descs_count, resource_descs, resource_allocation_info1); } #else virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo1( UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) = 0; #endif }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Device4, 0xe865df17, 0xa9ee, 0x46f9, 0xa4,0x63, 0x30,0x98,0x31,0x5a,0xa2,0xe5) #endif #else typedef struct ID3D12Device4Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Device4 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Device4 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Device4 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Device4 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Device4 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Device4 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Device4 *This, const WCHAR *name); /*** ID3D12Device methods ***/ UINT (STDMETHODCALLTYPE *GetNodeCount)( ID3D12Device4 *This); HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( ID3D12Device4 *This, const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue); HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( ID3D12Device4 *This, D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator); HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( ID3D12Device4 *This, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( ID3D12Device4 *This, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateCommandList)( ID3D12Device4 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator, ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( ID3D12Device4 *This, D3D12_FEATURE feature, void *feature_data, UINT feature_data_size); HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( ID3D12Device4 *This, const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap); UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( ID3D12Device4 *This, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( ID3D12Device4 *This, UINT node_mask, const void *bytecode, SIZE_T bytecode_length, REFIID riid, void **root_signature); void (STDMETHODCALLTYPE *CreateConstantBufferView)( ID3D12Device4 *This, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateShaderResourceView)( ID3D12Device4 *This, ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( ID3D12Device4 *This, ID3D12Resource *resource, ID3D12Resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateRenderTargetView)( ID3D12Device4 *This, ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateDepthStencilView)( ID3D12Device4 *This, ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateSampler)( ID3D12Device4 *This, const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CopyDescriptors)( ID3D12Device4 *This, UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, const UINT *dst_descriptor_range_sizes, UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, const UINT *src_descriptor_range_sizes, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( ID3D12Device4 *This, UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( ID3D12Device4 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( ID3D12Device4 *This, D3D12_HEAP_PROPERTIES *__ret, UINT node_mask, D3D12_HEAP_TYPE heap_type); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( ID3D12Device4 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap)( ID3D12Device4 *This, const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( ID3D12Device4 *This, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( ID3D12Device4 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( ID3D12Device4 *This, ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access, const WCHAR *name, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( ID3D12Device4 *This, HANDLE handle, REFIID riid, void **object); HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( ID3D12Device4 *This, const WCHAR *name, DWORD access, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *MakeResident)( ID3D12Device4 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *Evict)( ID3D12Device4 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *CreateFence)( ID3D12Device4 *This, UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( ID3D12Device4 *This); void (STDMETHODCALLTYPE *GetCopyableFootprints)( ID3D12Device4 *This, const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_count, UINT64 *row_size, UINT64 *total_bytes); HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( ID3D12Device4 *This, const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( ID3D12Device4 *This, WINBOOL enable); HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( ID3D12Device4 *This, const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature, REFIID riid, void **command_signature); void (STDMETHODCALLTYPE *GetResourceTiling)( ID3D12Device4 *This, ID3D12Resource *resource, UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape, UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling, D3D12_SUBRESOURCE_TILING *sub_resource_tilings); LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( ID3D12Device4 *This, LUID *__ret); /*** ID3D12Device1 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( ID3D12Device4 *This, const void *blob, SIZE_T blob_size, REFIID iid, void **lib); HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( ID3D12Device4 *This, ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event); HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( ID3D12Device4 *This, UINT object_count, ID3D12Pageable *const *objects, const D3D12_RESIDENCY_PRIORITY *priorities); /*** ID3D12Device2 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( ID3D12Device4 *This, const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid, void **pipeline_state); /*** ID3D12Device3 methods ***/ HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( ID3D12Device4 *This, const void *address, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( ID3D12Device4 *This, HANDLE file_mapping, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( ID3D12Device4 *This, D3D12_RESIDENCY_FLAGS flags, UINT num_objects, ID3D12Pageable *const *objects, ID3D12Fence *fence, UINT64 fence_value); /*** ID3D12Device4 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateCommandList1)( ID3D12Device4 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession)( ID3D12Device4 *This, const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID riid, void **session); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource1)( ID3D12Device4 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_resource_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid_resource, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap1)( ID3D12Device4 *This, const D3D12_HEAP_DESC *desc, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreateReservedResource1)( ID3D12Device4 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **resource); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo1)( ID3D12Device4 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); END_INTERFACE } ID3D12Device4Vtbl; interface ID3D12Device4 { CONST_VTBL ID3D12Device4Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Device4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Device4_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Device4_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Device4_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Device4_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Device4_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Device4_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12Device methods ***/ #define ID3D12Device4_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) #define ID3D12Device4_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) #define ID3D12Device4_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) #define ID3D12Device4_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) #define ID3D12Device4_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) #define ID3D12Device4_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) #define ID3D12Device4_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) #define ID3D12Device4_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) #define ID3D12Device4_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) #define ID3D12Device4_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) #define ID3D12Device4_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) #define ID3D12Device4_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) #define ID3D12Device4_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) #define ID3D12Device4_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) #define ID3D12Device4_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) #define ID3D12Device4_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) #define ID3D12Device4_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) #define ID3D12Device4_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) #define ID3D12Device4_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device4_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device4_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device4_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device4_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device4_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) #define ID3D12Device4_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device4_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device4_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) #define ID3D12Device4_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) #define ID3D12Device4_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) #define ID3D12Device4_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) #define ID3D12Device4_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) #define ID3D12Device4_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) #define ID3D12Device4_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) #define ID3D12Device4_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) #define ID3D12Device4_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) #define ID3D12Device4_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) #define ID3D12Device4_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) #define ID3D12Device4_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) #define ID3D12Device4_GetAdapterLuid(This) ID3D12Device4_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device1 methods ***/ #define ID3D12Device4_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) #define ID3D12Device4_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) #define ID3D12Device4_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) /*** ID3D12Device2 methods ***/ #define ID3D12Device4_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) /*** ID3D12Device3 methods ***/ #define ID3D12Device4_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) #define ID3D12Device4_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) #define ID3D12Device4_EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) /*** ID3D12Device4 methods ***/ #define ID3D12Device4_CreateCommandList1(This,node_mask,type,flags,riid,command_list) (This)->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list) #define ID3D12Device4_CreateProtectedResourceSession(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session) #define ID3D12Device4_CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) (This)->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) #define ID3D12Device4_CreateHeap1(This,desc,protected_session,riid,heap) (This)->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap) #define ID3D12Device4_CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) #define ID3D12Device4_GetResourceAllocationInfo1(This,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1) ID3D12Device4_GetResourceAllocationInfo1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Device4_QueryInterface(ID3D12Device4* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Device4_AddRef(ID3D12Device4* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Device4_Release(ID3D12Device4* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Device4_GetPrivateData(ID3D12Device4* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device4_SetPrivateData(ID3D12Device4* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device4_SetPrivateDataInterface(ID3D12Device4* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Device4_SetName(ID3D12Device4* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12Device methods ***/ static __WIDL_INLINE UINT ID3D12Device4_GetNodeCount(ID3D12Device4* This) { return This->lpVtbl->GetNodeCount(This); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateCommandQueue(ID3D12Device4* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateCommandAllocator(ID3D12Device4* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateGraphicsPipelineState(ID3D12Device4* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateComputePipelineState(ID3D12Device4* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateCommandList(ID3D12Device4* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device4_CheckFeatureSupport(ID3D12Device4* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateDescriptorHeap(ID3D12Device4* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); } static __WIDL_INLINE UINT ID3D12Device4_GetDescriptorHandleIncrementSize(ID3D12Device4* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateRootSignature(ID3D12Device4* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); } static __WIDL_INLINE void ID3D12Device4_CreateConstantBufferView(ID3D12Device4* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device4_CreateShaderResourceView(ID3D12Device4* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device4_CreateUnorderedAccessView(ID3D12Device4* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device4_CreateRenderTargetView(ID3D12Device4* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device4_CreateDepthStencilView(ID3D12Device4* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device4_CreateSampler(ID3D12Device4* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateSampler(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device4_CopyDescriptors(ID3D12Device4* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); } static __WIDL_INLINE void ID3D12Device4_CopyDescriptorsSimple(ID3D12Device4* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device4_GetResourceAllocationInfo(ID3D12Device4* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); } static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device4_GetCustomHeapProperties(ID3D12Device4* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { D3D12_HEAP_PROPERTIES __ret; return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateCommittedResource(ID3D12Device4* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateHeap(ID3D12Device4* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device4_CreatePlacedResource(ID3D12Device4* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateReservedResource(ID3D12Device4* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateSharedHandle(ID3D12Device4* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); } static __WIDL_INLINE HRESULT ID3D12Device4_OpenSharedHandle(ID3D12Device4* This,HANDLE handle,REFIID riid,void **object) { return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); } static __WIDL_INLINE HRESULT ID3D12Device4_OpenSharedHandleByName(ID3D12Device4* This,const WCHAR *name,DWORD access,HANDLE *handle) { return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); } static __WIDL_INLINE HRESULT ID3D12Device4_MakeResident(ID3D12Device4* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->MakeResident(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device4_Evict(ID3D12Device4* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->Evict(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateFence(ID3D12Device4* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); } static __WIDL_INLINE HRESULT ID3D12Device4_GetDeviceRemovedReason(ID3D12Device4* This) { return This->lpVtbl->GetDeviceRemovedReason(This); } static __WIDL_INLINE void ID3D12Device4_GetCopyableFootprints(ID3D12Device4* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateQueryHeap(ID3D12Device4* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device4_SetStablePowerState(ID3D12Device4* This,WINBOOL enable) { return This->lpVtbl->SetStablePowerState(This,enable); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateCommandSignature(ID3D12Device4* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); } static __WIDL_INLINE void ID3D12Device4_GetResourceTiling(ID3D12Device4* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); } static __WIDL_INLINE LUID ID3D12Device4_GetAdapterLuid(ID3D12Device4* This) { LUID __ret; return *This->lpVtbl->GetAdapterLuid(This,&__ret); } /*** ID3D12Device1 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device4_CreatePipelineLibrary(ID3D12Device4* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); } static __WIDL_INLINE HRESULT ID3D12Device4_SetEventOnMultipleFenceCompletion(ID3D12Device4* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); } static __WIDL_INLINE HRESULT ID3D12Device4_SetResidencyPriority(ID3D12Device4* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); } /*** ID3D12Device2 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device4_CreatePipelineState(ID3D12Device4* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); } /*** ID3D12Device3 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device4_OpenExistingHeapFromAddress(ID3D12Device4* This,const void *address,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device4_OpenExistingHeapFromFileMapping(ID3D12Device4* This,HANDLE file_mapping,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device4_EnqueueMakeResident(ID3D12Device4* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence,UINT64 fence_value) { return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value); } /*** ID3D12Device4 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device4_CreateCommandList1(ID3D12Device4* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,D3D12_COMMAND_LIST_FLAGS flags,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateProtectedResourceSession(ID3D12Device4* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc,REFIID riid,void **session) { return This->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateCommittedResource1(ID3D12Device4* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_resource_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid_resource,void **resource) { return This->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateHeap1(ID3D12Device4* This,const D3D12_HEAP_DESC *desc,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device4_CreateReservedResource1(ID3D12Device4* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device4_GetResourceAllocationInfo1(ID3D12Device4* This,UINT visible_mask,UINT resource_descs_count,const D3D12_RESOURCE_DESC *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo1(This,&__ret,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1); } #endif #endif #endif #endif /* __ID3D12Device4_INTERFACE_DEFINED__ */ typedef enum D3D12_LIFETIME_STATE { D3D12_LIFETIME_STATE_IN_USE = 0x0, D3D12_LIFETIME_STATE_NOT_IN_USE = 0x1 } D3D12_LIFETIME_STATE; /***************************************************************************** * ID3D12LifetimeOwner interface */ #ifndef __ID3D12LifetimeOwner_INTERFACE_DEFINED__ #define __ID3D12LifetimeOwner_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12LifetimeOwner, 0xe667af9f, 0xcd56, 0x4f46, 0x83,0xce, 0x03,0x2e,0x59,0x5d,0x70,0xa8); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("e667af9f-cd56-4f46-83ce-032e595d70a8") ID3D12LifetimeOwner : public IUnknown { virtual void STDMETHODCALLTYPE LifetimeStateUpdated( D3D12_LIFETIME_STATE NewState) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12LifetimeOwner, 0xe667af9f, 0xcd56, 0x4f46, 0x83,0xce, 0x03,0x2e,0x59,0x5d,0x70,0xa8) #endif #else typedef struct ID3D12LifetimeOwnerVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12LifetimeOwner *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12LifetimeOwner *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12LifetimeOwner *This); /*** ID3D12LifetimeOwner methods ***/ void (STDMETHODCALLTYPE *LifetimeStateUpdated)( ID3D12LifetimeOwner *This, D3D12_LIFETIME_STATE NewState); END_INTERFACE } ID3D12LifetimeOwnerVtbl; interface ID3D12LifetimeOwner { CONST_VTBL ID3D12LifetimeOwnerVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12LifetimeOwner_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12LifetimeOwner_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12LifetimeOwner_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12LifetimeOwner methods ***/ #define ID3D12LifetimeOwner_LifetimeStateUpdated(This,NewState) (This)->lpVtbl->LifetimeStateUpdated(This,NewState) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12LifetimeOwner_QueryInterface(ID3D12LifetimeOwner* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12LifetimeOwner_AddRef(ID3D12LifetimeOwner* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12LifetimeOwner_Release(ID3D12LifetimeOwner* This) { return This->lpVtbl->Release(This); } /*** ID3D12LifetimeOwner methods ***/ static __WIDL_INLINE void ID3D12LifetimeOwner_LifetimeStateUpdated(ID3D12LifetimeOwner* This,D3D12_LIFETIME_STATE NewState) { This->lpVtbl->LifetimeStateUpdated(This,NewState); } #endif #endif #endif #endif /* __ID3D12LifetimeOwner_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12SwapChainAssistant interface */ #ifndef __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ #define __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12SwapChainAssistant, 0xf1df64b6, 0x57fd, 0x49cd, 0x88,0x07, 0xc0,0xeb,0x88,0xb4,0x5c,0x8f); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("f1df64b6-57fd-49cd-8807-c0eb88b45c8f") ID3D12SwapChainAssistant : public IUnknown { #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual LUID* STDMETHODCALLTYPE GetLUID( LUID *__ret) = 0; LUID STDMETHODCALLTYPE GetLUID( ) { LUID __ret; return *GetLUID(&__ret); } #else virtual LUID STDMETHODCALLTYPE GetLUID( ) = 0; #endif virtual HRESULT STDMETHODCALLTYPE GetSwapChainObject( REFIID riid, void **ppv) = 0; virtual HRESULT STDMETHODCALLTYPE GetCurrentResourceAndCommandQueue( REFIID riid_resource, void **resource, REFIID riid_queue, void **queue) = 0; virtual HRESULT STDMETHODCALLTYPE InsertImplicitSync( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12SwapChainAssistant, 0xf1df64b6, 0x57fd, 0x49cd, 0x88,0x07, 0xc0,0xeb,0x88,0xb4,0x5c,0x8f) #endif #else typedef struct ID3D12SwapChainAssistantVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12SwapChainAssistant *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12SwapChainAssistant *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12SwapChainAssistant *This); /*** ID3D12SwapChainAssistant methods ***/ LUID * (STDMETHODCALLTYPE *GetLUID)( ID3D12SwapChainAssistant *This, LUID *__ret); HRESULT (STDMETHODCALLTYPE *GetSwapChainObject)( ID3D12SwapChainAssistant *This, REFIID riid, void **ppv); HRESULT (STDMETHODCALLTYPE *GetCurrentResourceAndCommandQueue)( ID3D12SwapChainAssistant *This, REFIID riid_resource, void **resource, REFIID riid_queue, void **queue); HRESULT (STDMETHODCALLTYPE *InsertImplicitSync)( ID3D12SwapChainAssistant *This); END_INTERFACE } ID3D12SwapChainAssistantVtbl; interface ID3D12SwapChainAssistant { CONST_VTBL ID3D12SwapChainAssistantVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12SwapChainAssistant_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12SwapChainAssistant_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12SwapChainAssistant_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12SwapChainAssistant methods ***/ #define ID3D12SwapChainAssistant_GetLUID(This) ID3D12SwapChainAssistant_GetLUID_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12SwapChainAssistant_GetSwapChainObject(This,riid,ppv) (This)->lpVtbl->GetSwapChainObject(This,riid,ppv) #define ID3D12SwapChainAssistant_GetCurrentResourceAndCommandQueue(This,riid_resource,resource,riid_queue,queue) (This)->lpVtbl->GetCurrentResourceAndCommandQueue(This,riid_resource,resource,riid_queue,queue) #define ID3D12SwapChainAssistant_InsertImplicitSync(This) (This)->lpVtbl->InsertImplicitSync(This) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12SwapChainAssistant_QueryInterface(ID3D12SwapChainAssistant* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12SwapChainAssistant_AddRef(ID3D12SwapChainAssistant* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12SwapChainAssistant_Release(ID3D12SwapChainAssistant* This) { return This->lpVtbl->Release(This); } /*** ID3D12SwapChainAssistant methods ***/ static __WIDL_INLINE LUID ID3D12SwapChainAssistant_GetLUID(ID3D12SwapChainAssistant* This) { LUID __ret; return *This->lpVtbl->GetLUID(This,&__ret); } static __WIDL_INLINE HRESULT ID3D12SwapChainAssistant_GetSwapChainObject(ID3D12SwapChainAssistant* This,REFIID riid,void **ppv) { return This->lpVtbl->GetSwapChainObject(This,riid,ppv); } static __WIDL_INLINE HRESULT ID3D12SwapChainAssistant_GetCurrentResourceAndCommandQueue(ID3D12SwapChainAssistant* This,REFIID riid_resource,void **resource,REFIID riid_queue,void **queue) { return This->lpVtbl->GetCurrentResourceAndCommandQueue(This,riid_resource,resource,riid_queue,queue); } static __WIDL_INLINE HRESULT ID3D12SwapChainAssistant_InsertImplicitSync(ID3D12SwapChainAssistant* This) { return This->lpVtbl->InsertImplicitSync(This); } #endif #endif #endif #endif /* __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12LifetimeTracker interface */ #ifndef __ID3D12LifetimeTracker_INTERFACE_DEFINED__ #define __ID3D12LifetimeTracker_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12LifetimeTracker, 0x3fd03d36, 0x4eb1, 0x424a, 0xa5,0x82, 0x49,0x4e,0xcb,0x8b,0xa8,0x13); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("3fd03d36-4eb1-424a-a582-494ecb8ba813") ID3D12LifetimeTracker : public ID3D12DeviceChild { virtual HRESULT STDMETHODCALLTYPE DestroyOwnedObject( ID3D12DeviceChild *object) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12LifetimeTracker, 0x3fd03d36, 0x4eb1, 0x424a, 0xa5,0x82, 0x49,0x4e,0xcb,0x8b,0xa8,0x13) #endif #else typedef struct ID3D12LifetimeTrackerVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12LifetimeTracker *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12LifetimeTracker *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12LifetimeTracker *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12LifetimeTracker *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12LifetimeTracker *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12LifetimeTracker *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12LifetimeTracker *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12LifetimeTracker *This, REFIID riid, void **device); /*** ID3D12LifetimeTracker methods ***/ HRESULT (STDMETHODCALLTYPE *DestroyOwnedObject)( ID3D12LifetimeTracker *This, ID3D12DeviceChild *object); END_INTERFACE } ID3D12LifetimeTrackerVtbl; interface ID3D12LifetimeTracker { CONST_VTBL ID3D12LifetimeTrackerVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12LifetimeTracker_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12LifetimeTracker_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12LifetimeTracker_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12LifetimeTracker_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12LifetimeTracker_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12LifetimeTracker_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12LifetimeTracker_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12LifetimeTracker_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12LifetimeTracker methods ***/ #define ID3D12LifetimeTracker_DestroyOwnedObject(This,object) (This)->lpVtbl->DestroyOwnedObject(This,object) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12LifetimeTracker_QueryInterface(ID3D12LifetimeTracker* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12LifetimeTracker_AddRef(ID3D12LifetimeTracker* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12LifetimeTracker_Release(ID3D12LifetimeTracker* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12LifetimeTracker_GetPrivateData(ID3D12LifetimeTracker* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12LifetimeTracker_SetPrivateData(ID3D12LifetimeTracker* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12LifetimeTracker_SetPrivateDataInterface(ID3D12LifetimeTracker* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12LifetimeTracker_SetName(ID3D12LifetimeTracker* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12LifetimeTracker_GetDevice(ID3D12LifetimeTracker* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12LifetimeTracker methods ***/ static __WIDL_INLINE HRESULT ID3D12LifetimeTracker_DestroyOwnedObject(ID3D12LifetimeTracker* This,ID3D12DeviceChild *object) { return This->lpVtbl->DestroyOwnedObject(This,object); } #endif #endif #endif #endif /* __ID3D12LifetimeTracker_INTERFACE_DEFINED__ */ typedef enum D3D12_META_COMMAND_PARAMETER_TYPE { D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0x0, D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 0x1, D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 0x2, D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 0x3, D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 0x4 } D3D12_META_COMMAND_PARAMETER_TYPE; typedef enum D3D12_META_COMMAND_PARAMETER_FLAGS { D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x1, D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x2 } D3D12_META_COMMAND_PARAMETER_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_META_COMMAND_PARAMETER_FLAGS); typedef enum D3D12_META_COMMAND_PARAMETER_STAGE { D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0x0, D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 0x1, D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 0x2 } D3D12_META_COMMAND_PARAMETER_STAGE; typedef struct D3D12_META_COMMAND_PARAMETER_DESC { const WCHAR *Name; D3D12_META_COMMAND_PARAMETER_TYPE Type; D3D12_META_COMMAND_PARAMETER_FLAGS Flags; D3D12_RESOURCE_STATES RequiredResourceState; UINT StructureOffset; } D3D12_META_COMMAND_PARAMETER_DESC; typedef enum D3D12_GRAPHICS_STATES { D3D12_GRAPHICS_STATE_NONE = 0x0, D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 0x1, D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 0x2, D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 0x4, D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 0x8, D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 0x10, D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 0x20, D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 0x40, D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 0x80, D3D12_GRAPHICS_STATE_PREDICATION = 0x100, D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 0x200, D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 0x400, D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 0x800, D3D12_GRAPHICS_STATE_PIPELINE_STATE = 0x1000, D3D12_GRAPHICS_STATE_SO_TARGETS = 0x2000, D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 0x4000, D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 0x8000, D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 0x10000 } D3D12_GRAPHICS_STATES; DEFINE_ENUM_FLAG_OPERATORS(D3D12_GRAPHICS_STATES); typedef struct D3D12_META_COMMAND_DESC { GUID Id; const WCHAR *Name; D3D12_GRAPHICS_STATES InitializationDirtyState; D3D12_GRAPHICS_STATES ExecutionDirtyState; } D3D12_META_COMMAND_DESC; /***************************************************************************** * ID3D12StateObject interface */ #ifndef __ID3D12StateObject_INTERFACE_DEFINED__ #define __ID3D12StateObject_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12StateObject, 0x47016943, 0xfca8, 0x4594, 0x93,0xea, 0xaf,0x25,0x8b,0x55,0x34,0x6d); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("47016943-fca8-4594-93ea-af258b55346d") ID3D12StateObject : public ID3D12Pageable { }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12StateObject, 0x47016943, 0xfca8, 0x4594, 0x93,0xea, 0xaf,0x25,0x8b,0x55,0x34,0x6d) #endif #else typedef struct ID3D12StateObjectVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12StateObject *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12StateObject *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12StateObject *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12StateObject *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12StateObject *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12StateObject *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12StateObject *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12StateObject *This, REFIID riid, void **device); END_INTERFACE } ID3D12StateObjectVtbl; interface ID3D12StateObject { CONST_VTBL ID3D12StateObjectVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12StateObject_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12StateObject_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12StateObject_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12StateObject_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12StateObject_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12StateObject_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12StateObject_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12StateObject_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12StateObject_QueryInterface(ID3D12StateObject* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12StateObject_AddRef(ID3D12StateObject* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12StateObject_Release(ID3D12StateObject* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12StateObject_GetPrivateData(ID3D12StateObject* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12StateObject_SetPrivateData(ID3D12StateObject* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12StateObject_SetPrivateDataInterface(ID3D12StateObject* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12StateObject_SetName(ID3D12StateObject* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12StateObject_GetDevice(ID3D12StateObject* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } #endif #endif #endif #endif /* __ID3D12StateObject_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12StateObjectProperties interface */ #ifndef __ID3D12StateObjectProperties_INTERFACE_DEFINED__ #define __ID3D12StateObjectProperties_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12StateObjectProperties, 0xde5fa827, 0x9bf9, 0x4f26, 0x89,0xff, 0xd7,0xf5,0x6f,0xde,0x38,0x60); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("de5fa827-9bf9-4f26-89ff-d7f56fde3860") ID3D12StateObjectProperties : public IUnknown { virtual void * STDMETHODCALLTYPE GetShaderIdentifier( const WCHAR *export_name) = 0; virtual UINT64 STDMETHODCALLTYPE GetShaderStackSize( const WCHAR *export_name) = 0; virtual UINT64 STDMETHODCALLTYPE GetPipelineStackSize( ) = 0; virtual void STDMETHODCALLTYPE SetPipelineStackSize( UINT64 pipeline_stack_size_in_bytes) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12StateObjectProperties, 0xde5fa827, 0x9bf9, 0x4f26, 0x89,0xff, 0xd7,0xf5,0x6f,0xde,0x38,0x60) #endif #else typedef struct ID3D12StateObjectPropertiesVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12StateObjectProperties *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12StateObjectProperties *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12StateObjectProperties *This); /*** ID3D12StateObjectProperties methods ***/ void * (STDMETHODCALLTYPE *GetShaderIdentifier)( ID3D12StateObjectProperties *This, const WCHAR *export_name); UINT64 (STDMETHODCALLTYPE *GetShaderStackSize)( ID3D12StateObjectProperties *This, const WCHAR *export_name); UINT64 (STDMETHODCALLTYPE *GetPipelineStackSize)( ID3D12StateObjectProperties *This); void (STDMETHODCALLTYPE *SetPipelineStackSize)( ID3D12StateObjectProperties *This, UINT64 pipeline_stack_size_in_bytes); END_INTERFACE } ID3D12StateObjectPropertiesVtbl; interface ID3D12StateObjectProperties { CONST_VTBL ID3D12StateObjectPropertiesVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12StateObjectProperties_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12StateObjectProperties_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12StateObjectProperties_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12StateObjectProperties methods ***/ #define ID3D12StateObjectProperties_GetShaderIdentifier(This,export_name) (This)->lpVtbl->GetShaderIdentifier(This,export_name) #define ID3D12StateObjectProperties_GetShaderStackSize(This,export_name) (This)->lpVtbl->GetShaderStackSize(This,export_name) #define ID3D12StateObjectProperties_GetPipelineStackSize(This) (This)->lpVtbl->GetPipelineStackSize(This) #define ID3D12StateObjectProperties_SetPipelineStackSize(This,pipeline_stack_size_in_bytes) (This)->lpVtbl->SetPipelineStackSize(This,pipeline_stack_size_in_bytes) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12StateObjectProperties_QueryInterface(ID3D12StateObjectProperties* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12StateObjectProperties_AddRef(ID3D12StateObjectProperties* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12StateObjectProperties_Release(ID3D12StateObjectProperties* This) { return This->lpVtbl->Release(This); } /*** ID3D12StateObjectProperties methods ***/ static __WIDL_INLINE void * ID3D12StateObjectProperties_GetShaderIdentifier(ID3D12StateObjectProperties* This,const WCHAR *export_name) { return This->lpVtbl->GetShaderIdentifier(This,export_name); } static __WIDL_INLINE UINT64 ID3D12StateObjectProperties_GetShaderStackSize(ID3D12StateObjectProperties* This,const WCHAR *export_name) { return This->lpVtbl->GetShaderStackSize(This,export_name); } static __WIDL_INLINE UINT64 ID3D12StateObjectProperties_GetPipelineStackSize(ID3D12StateObjectProperties* This) { return This->lpVtbl->GetPipelineStackSize(This); } static __WIDL_INLINE void ID3D12StateObjectProperties_SetPipelineStackSize(ID3D12StateObjectProperties* This,UINT64 pipeline_stack_size_in_bytes) { This->lpVtbl->SetPipelineStackSize(This,pipeline_stack_size_in_bytes); } #endif #endif #endif #endif /* __ID3D12StateObjectProperties_INTERFACE_DEFINED__ */ typedef enum D3D12_STATE_SUBOBJECT_TYPE { D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0x0, D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 0x1, D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 0x2, D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 0x3, D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 0x5, D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 0x6, D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 0x7, D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 0x8, D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 0x9, D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 0xa, D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 0xb, D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 0xc, D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = 0xd } D3D12_STATE_SUBOBJECT_TYPE; typedef struct D3D12_STATE_SUBOBJECT { D3D12_STATE_SUBOBJECT_TYPE Type; const void *pDesc; } D3D12_STATE_SUBOBJECT; typedef enum D3D12_STATE_OBJECT_FLAGS { D3D12_STATE_OBJECT_FLAG_NONE = 0x0, D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1, D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2, D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4 } D3D12_STATE_OBJECT_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_STATE_OBJECT_FLAGS); typedef struct D3D12_STATE_OBJECT_CONFIG { D3D12_STATE_OBJECT_FLAGS Flags; } D3D12_STATE_OBJECT_CONFIG; typedef struct D3D12_GLOBAL_ROOT_SIGNATURE { ID3D12RootSignature *pGlobalRootSignature; } D3D12_GLOBAL_ROOT_SIGNATURE; typedef struct D3D12_LOCAL_ROOT_SIGNATURE { ID3D12RootSignature *pLocalRootSignature; } D3D12_LOCAL_ROOT_SIGNATURE; typedef struct D3D12_NODE_MASK { UINT NodeMask; } D3D12_NODE_MASK; typedef enum D3D12_EXPORT_FLAGS { D3D12_EXPORT_FLAG_NONE = 0x0 } D3D12_EXPORT_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_EXPORT_FLAGS); typedef struct D3D12_EXPORT_DESC { const WCHAR *Name; const WCHAR *ExportToRename; D3D12_EXPORT_FLAGS Flags; } D3D12_EXPORT_DESC; typedef struct D3D12_DXIL_LIBRARY_DESC { D3D12_SHADER_BYTECODE DXILLibrary; UINT NumExports; D3D12_EXPORT_DESC *pExports; } D3D12_DXIL_LIBRARY_DESC; typedef struct D3D12_EXISTING_COLLECTION_DESC { ID3D12StateObject *pExistingCollection; UINT NumExports; D3D12_EXPORT_DESC *pExports; } D3D12_EXISTING_COLLECTION_DESC; typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION { const D3D12_STATE_SUBOBJECT *pSubobjectToAssociate; UINT NumExports; const WCHAR **pExports; } D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION; typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION { const WCHAR *SubobjectToAssociate; UINT NumExports; const WCHAR **pExports; } D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; typedef enum D3D12_HIT_GROUP_TYPE { D3D12_HIT_GROUP_TYPE_TRIANGLES = 0x0, D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1 } D3D12_HIT_GROUP_TYPE; typedef struct D3D12_HIT_GROUP_DESC { const WCHAR *HitGroupExport; D3D12_HIT_GROUP_TYPE Type; const WCHAR *AnyHitShaderImport; const WCHAR *ClosestHitShaderImport; const WCHAR *IntersectionShaderImport; } D3D12_HIT_GROUP_DESC; typedef struct D3D12_RAYTRACING_SHADER_CONFIG { UINT MaxPayloadSizeInBytes; UINT MaxAttributeSizeInBytes; } D3D12_RAYTRACING_SHADER_CONFIG; typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG { UINT MaxTraceRecursionDepth; } D3D12_RAYTRACING_PIPELINE_CONFIG; typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS { D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0x0, D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100, D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200 } D3D12_RAYTRACING_PIPELINE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_PIPELINE_FLAGS); typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1 { UINT MaxTraceRecursionDepth; D3D12_RAYTRACING_PIPELINE_FLAGS Flags; } D3D12_RAYTRACING_PIPELINE_CONFIG1; typedef enum D3D12_STATE_OBJECT_TYPE { D3D12_STATE_OBJECT_TYPE_COLLECTION = 0x0, D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 0x3 } D3D12_STATE_OBJECT_TYPE; typedef struct D3D12_STATE_OBJECT_DESC { D3D12_STATE_OBJECT_TYPE Type; UINT NumSubobjects; const D3D12_STATE_SUBOBJECT *pSubobjects; } D3D12_STATE_OBJECT_DESC; typedef enum D3D12_RAYTRACING_GEOMETRY_FLAGS { D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0x0, D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1, D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2 } D3D12_RAYTRACING_GEOMETRY_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_GEOMETRY_FLAGS); typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE { D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0x0, D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = 0x1 } D3D12_RAYTRACING_GEOMETRY_TYPE; typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS { D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0x0, D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1, D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2, D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4, D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8 } D3D12_RAYTRACING_INSTANCE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_INSTANCE_FLAGS); typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE { D3D12_GPU_VIRTUAL_ADDRESS StartAddress; UINT64 StrideInBytes; } D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE; typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE { D3D12_GPU_VIRTUAL_ADDRESS StartAddress; UINT64 SizeInBytes; } D3D12_GPU_VIRTUAL_ADDRESS_RANGE; typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE { D3D12_GPU_VIRTUAL_ADDRESS StartAddress; UINT64 SizeInBytes; UINT64 StrideInBytes; } D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE; typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC { D3D12_GPU_VIRTUAL_ADDRESS Transform3x4; DXGI_FORMAT IndexFormat; DXGI_FORMAT VertexFormat; UINT IndexCount; UINT VertexCount; D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer; D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer; } D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC; typedef struct D3D12_RAYTRACING_AABB { FLOAT MinX; FLOAT MinY; FLOAT MinZ; FLOAT MaxX; FLOAT MaxY; FLOAT MaxZ; } D3D12_RAYTRACING_AABB; typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC { UINT64 AABBCount; D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs; } D3D12_RAYTRACING_GEOMETRY_AABBS_DESC; typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0x0, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x1, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x2, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x4, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x8, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS); typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0x0, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE; typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0x0, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE; typedef enum D3D12_ELEMENTS_LAYOUT { D3D12_ELEMENTS_LAYOUT_ARRAY = 0x0, D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1 } D3D12_ELEMENTS_LAYOUT; typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0x0, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC { D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC { UINT64 CompactedSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC { UINT64 DecodedSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; UINT NumDescs; } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC { UINT64 SerializedSizeInBytes; UINT64 NumBottomLevelAccelerationStructurePointers; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC; typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER { GUID DriverOpaqueGUID; BYTE DriverOpaqueVersioningData[16]; } D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER; typedef enum D3D12_SERIALIZED_DATA_TYPE { D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0x0 } D3D12_SERIALIZED_DATA_TYPE; typedef enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS { D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0x0, D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1, D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2, D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3, D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4 } D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS; typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER { D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; UINT64 SerializedSizeInBytesIncludingHeader; UINT64 DeserializedSizeInBytes; UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader; } D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC { UINT64 CurrentSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC; typedef struct D3D12_RAYTRACING_INSTANCE_DESC { FLOAT Transform[3][4]; UINT InstanceID : 24; UINT InstanceMask : 8; UINT InstanceContributionToHitGroupIndex : 24; UINT Flags : 8; D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure; } D3D12_RAYTRACING_INSTANCE_DESC; typedef struct D3D12_RAYTRACING_GEOMETRY_DESC { D3D12_RAYTRACING_GEOMETRY_TYPE Type; D3D12_RAYTRACING_GEOMETRY_FLAGS Flags; __C89_NAMELESS union { D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles; D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs; } __C89_NAMELESSUNIONNAME; } D3D12_RAYTRACING_GEOMETRY_DESC; typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags; UINT NumDescs; D3D12_ELEMENTS_LAYOUT DescsLayout; __C89_NAMELESS union { D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs; const D3D12_RAYTRACING_GEOMETRY_DESC *pGeometryDescs; const D3D12_RAYTRACING_GEOMETRY_DESC *const *ppGeometryDescs; } __C89_NAMELESSUNIONNAME; } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS; typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC { D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData; D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs; D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData; D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData; } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO { UINT64 ResultDataMaxSizeInBytes; UINT64 ScratchDataSizeInBytes; UINT64 UpdateScratchDataSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO; typedef enum D3D12_RAY_FLAGS { D3D12_RAY_FLAG_NONE = 0x0, D3D12_RAY_FLAG_FORCE_OPAQUE = 0x1, D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x2, D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x4, D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x8, D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, D3D12_RAY_FLAG_CULL_OPAQUE = 0x40, D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80, D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100, D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200 } D3D12_RAY_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAY_FLAGS); typedef enum D3D12_HIT_KIND { D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe, D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff } D3D12_HIT_KIND; /***************************************************************************** * ID3D12Device5 interface */ #ifndef __ID3D12Device5_INTERFACE_DEFINED__ #define __ID3D12Device5_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Device5, 0x8b4f173b, 0x2fea, 0x4b80, 0x8f,0x58, 0x43,0x07,0x19,0x1a,0xb9,0x5d); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("8b4f173b-2fea-4b80-8f58-4307191ab95d") ID3D12Device5 : public ID3D12Device4 { virtual HRESULT STDMETHODCALLTYPE CreateLifetimeTracker( ID3D12LifetimeOwner *owner, REFIID riid, void **tracker) = 0; virtual void STDMETHODCALLTYPE RemoveDevice( ) = 0; virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommands( UINT *meta_commands_count, D3D12_META_COMMAND_DESC *descs) = 0; virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommandParameters( REFGUID command_id, D3D12_META_COMMAND_PARAMETER_STAGE stage, UINT *total_structure_size_in_bytes, UINT *parameter_count, D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs) = 0; virtual HRESULT STDMETHODCALLTYPE CreateMetaCommand( REFGUID command_id, UINT node_mask, const void *creation_parameters_data, SIZE_T creation_parameters_data_size_in_bytes, REFIID riid, void **meta_command) = 0; virtual HRESULT STDMETHODCALLTYPE CreateStateObject( const D3D12_STATE_OBJECT_DESC *desc, REFIID riid, void **state_object) = 0; virtual void STDMETHODCALLTYPE GetRaytracingAccelerationStructurePrebuildInfo( const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info) = 0; virtual D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE CheckDriverMatchingIdentifier( D3D12_SERIALIZED_DATA_TYPE serialized_data_type, const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Device5, 0x8b4f173b, 0x2fea, 0x4b80, 0x8f,0x58, 0x43,0x07,0x19,0x1a,0xb9,0x5d) #endif #else typedef struct ID3D12Device5Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Device5 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Device5 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Device5 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Device5 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Device5 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Device5 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Device5 *This, const WCHAR *name); /*** ID3D12Device methods ***/ UINT (STDMETHODCALLTYPE *GetNodeCount)( ID3D12Device5 *This); HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( ID3D12Device5 *This, const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue); HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( ID3D12Device5 *This, D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator); HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( ID3D12Device5 *This, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( ID3D12Device5 *This, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateCommandList)( ID3D12Device5 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator, ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( ID3D12Device5 *This, D3D12_FEATURE feature, void *feature_data, UINT feature_data_size); HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( ID3D12Device5 *This, const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap); UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( ID3D12Device5 *This, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( ID3D12Device5 *This, UINT node_mask, const void *bytecode, SIZE_T bytecode_length, REFIID riid, void **root_signature); void (STDMETHODCALLTYPE *CreateConstantBufferView)( ID3D12Device5 *This, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateShaderResourceView)( ID3D12Device5 *This, ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( ID3D12Device5 *This, ID3D12Resource *resource, ID3D12Resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateRenderTargetView)( ID3D12Device5 *This, ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateDepthStencilView)( ID3D12Device5 *This, ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateSampler)( ID3D12Device5 *This, const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CopyDescriptors)( ID3D12Device5 *This, UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, const UINT *dst_descriptor_range_sizes, UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, const UINT *src_descriptor_range_sizes, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( ID3D12Device5 *This, UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( ID3D12Device5 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( ID3D12Device5 *This, D3D12_HEAP_PROPERTIES *__ret, UINT node_mask, D3D12_HEAP_TYPE heap_type); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( ID3D12Device5 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap)( ID3D12Device5 *This, const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( ID3D12Device5 *This, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( ID3D12Device5 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( ID3D12Device5 *This, ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access, const WCHAR *name, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( ID3D12Device5 *This, HANDLE handle, REFIID riid, void **object); HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( ID3D12Device5 *This, const WCHAR *name, DWORD access, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *MakeResident)( ID3D12Device5 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *Evict)( ID3D12Device5 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *CreateFence)( ID3D12Device5 *This, UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( ID3D12Device5 *This); void (STDMETHODCALLTYPE *GetCopyableFootprints)( ID3D12Device5 *This, const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_count, UINT64 *row_size, UINT64 *total_bytes); HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( ID3D12Device5 *This, const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( ID3D12Device5 *This, WINBOOL enable); HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( ID3D12Device5 *This, const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature, REFIID riid, void **command_signature); void (STDMETHODCALLTYPE *GetResourceTiling)( ID3D12Device5 *This, ID3D12Resource *resource, UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape, UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling, D3D12_SUBRESOURCE_TILING *sub_resource_tilings); LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( ID3D12Device5 *This, LUID *__ret); /*** ID3D12Device1 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( ID3D12Device5 *This, const void *blob, SIZE_T blob_size, REFIID iid, void **lib); HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( ID3D12Device5 *This, ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event); HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( ID3D12Device5 *This, UINT object_count, ID3D12Pageable *const *objects, const D3D12_RESIDENCY_PRIORITY *priorities); /*** ID3D12Device2 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( ID3D12Device5 *This, const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid, void **pipeline_state); /*** ID3D12Device3 methods ***/ HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( ID3D12Device5 *This, const void *address, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( ID3D12Device5 *This, HANDLE file_mapping, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( ID3D12Device5 *This, D3D12_RESIDENCY_FLAGS flags, UINT num_objects, ID3D12Pageable *const *objects, ID3D12Fence *fence, UINT64 fence_value); /*** ID3D12Device4 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateCommandList1)( ID3D12Device5 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession)( ID3D12Device5 *This, const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID riid, void **session); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource1)( ID3D12Device5 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_resource_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid_resource, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap1)( ID3D12Device5 *This, const D3D12_HEAP_DESC *desc, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreateReservedResource1)( ID3D12Device5 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **resource); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo1)( ID3D12Device5 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); /*** ID3D12Device5 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateLifetimeTracker)( ID3D12Device5 *This, ID3D12LifetimeOwner *owner, REFIID riid, void **tracker); void (STDMETHODCALLTYPE *RemoveDevice)( ID3D12Device5 *This); HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommands)( ID3D12Device5 *This, UINT *meta_commands_count, D3D12_META_COMMAND_DESC *descs); HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommandParameters)( ID3D12Device5 *This, REFGUID command_id, D3D12_META_COMMAND_PARAMETER_STAGE stage, UINT *total_structure_size_in_bytes, UINT *parameter_count, D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs); HRESULT (STDMETHODCALLTYPE *CreateMetaCommand)( ID3D12Device5 *This, REFGUID command_id, UINT node_mask, const void *creation_parameters_data, SIZE_T creation_parameters_data_size_in_bytes, REFIID riid, void **meta_command); HRESULT (STDMETHODCALLTYPE *CreateStateObject)( ID3D12Device5 *This, const D3D12_STATE_OBJECT_DESC *desc, REFIID riid, void **state_object); void (STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo)( ID3D12Device5 *This, const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info); D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS (STDMETHODCALLTYPE *CheckDriverMatchingIdentifier)( ID3D12Device5 *This, D3D12_SERIALIZED_DATA_TYPE serialized_data_type, const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check); END_INTERFACE } ID3D12Device5Vtbl; interface ID3D12Device5 { CONST_VTBL ID3D12Device5Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Device5_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Device5_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Device5_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Device5_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Device5_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Device5_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Device5_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12Device methods ***/ #define ID3D12Device5_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) #define ID3D12Device5_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) #define ID3D12Device5_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) #define ID3D12Device5_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) #define ID3D12Device5_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) #define ID3D12Device5_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) #define ID3D12Device5_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) #define ID3D12Device5_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) #define ID3D12Device5_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) #define ID3D12Device5_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) #define ID3D12Device5_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) #define ID3D12Device5_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) #define ID3D12Device5_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) #define ID3D12Device5_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) #define ID3D12Device5_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) #define ID3D12Device5_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) #define ID3D12Device5_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) #define ID3D12Device5_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) #define ID3D12Device5_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device5_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device5_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device5_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device5_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device5_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) #define ID3D12Device5_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device5_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device5_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) #define ID3D12Device5_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) #define ID3D12Device5_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) #define ID3D12Device5_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) #define ID3D12Device5_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) #define ID3D12Device5_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) #define ID3D12Device5_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) #define ID3D12Device5_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) #define ID3D12Device5_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) #define ID3D12Device5_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) #define ID3D12Device5_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) #define ID3D12Device5_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) #define ID3D12Device5_GetAdapterLuid(This) ID3D12Device5_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device1 methods ***/ #define ID3D12Device5_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) #define ID3D12Device5_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) #define ID3D12Device5_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) /*** ID3D12Device2 methods ***/ #define ID3D12Device5_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) /*** ID3D12Device3 methods ***/ #define ID3D12Device5_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) #define ID3D12Device5_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) #define ID3D12Device5_EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) /*** ID3D12Device4 methods ***/ #define ID3D12Device5_CreateCommandList1(This,node_mask,type,flags,riid,command_list) (This)->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list) #define ID3D12Device5_CreateProtectedResourceSession(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session) #define ID3D12Device5_CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) (This)->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) #define ID3D12Device5_CreateHeap1(This,desc,protected_session,riid,heap) (This)->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap) #define ID3D12Device5_CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) #define ID3D12Device5_GetResourceAllocationInfo1(This,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1) ID3D12Device5_GetResourceAllocationInfo1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device5 methods ***/ #define ID3D12Device5_CreateLifetimeTracker(This,owner,riid,tracker) (This)->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker) #define ID3D12Device5_RemoveDevice(This) (This)->lpVtbl->RemoveDevice(This) #define ID3D12Device5_EnumerateMetaCommands(This,meta_commands_count,descs) (This)->lpVtbl->EnumerateMetaCommands(This,meta_commands_count,descs) #define ID3D12Device5_EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs) (This)->lpVtbl->EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs) #define ID3D12Device5_CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command) (This)->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command) #define ID3D12Device5_CreateStateObject(This,desc,riid,state_object) (This)->lpVtbl->CreateStateObject(This,desc,riid,state_object) #define ID3D12Device5_GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) (This)->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) #define ID3D12Device5_CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check) (This)->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Device5_QueryInterface(ID3D12Device5* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Device5_AddRef(ID3D12Device5* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Device5_Release(ID3D12Device5* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Device5_GetPrivateData(ID3D12Device5* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device5_SetPrivateData(ID3D12Device5* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device5_SetPrivateDataInterface(ID3D12Device5* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Device5_SetName(ID3D12Device5* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12Device methods ***/ static __WIDL_INLINE UINT ID3D12Device5_GetNodeCount(ID3D12Device5* This) { return This->lpVtbl->GetNodeCount(This); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateCommandQueue(ID3D12Device5* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateCommandAllocator(ID3D12Device5* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateGraphicsPipelineState(ID3D12Device5* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateComputePipelineState(ID3D12Device5* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateCommandList(ID3D12Device5* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device5_CheckFeatureSupport(ID3D12Device5* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateDescriptorHeap(ID3D12Device5* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); } static __WIDL_INLINE UINT ID3D12Device5_GetDescriptorHandleIncrementSize(ID3D12Device5* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateRootSignature(ID3D12Device5* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); } static __WIDL_INLINE void ID3D12Device5_CreateConstantBufferView(ID3D12Device5* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device5_CreateShaderResourceView(ID3D12Device5* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device5_CreateUnorderedAccessView(ID3D12Device5* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device5_CreateRenderTargetView(ID3D12Device5* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device5_CreateDepthStencilView(ID3D12Device5* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device5_CreateSampler(ID3D12Device5* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateSampler(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device5_CopyDescriptors(ID3D12Device5* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); } static __WIDL_INLINE void ID3D12Device5_CopyDescriptorsSimple(ID3D12Device5* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device5_GetResourceAllocationInfo(ID3D12Device5* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); } static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device5_GetCustomHeapProperties(ID3D12Device5* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { D3D12_HEAP_PROPERTIES __ret; return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateCommittedResource(ID3D12Device5* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateHeap(ID3D12Device5* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device5_CreatePlacedResource(ID3D12Device5* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateReservedResource(ID3D12Device5* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateSharedHandle(ID3D12Device5* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); } static __WIDL_INLINE HRESULT ID3D12Device5_OpenSharedHandle(ID3D12Device5* This,HANDLE handle,REFIID riid,void **object) { return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); } static __WIDL_INLINE HRESULT ID3D12Device5_OpenSharedHandleByName(ID3D12Device5* This,const WCHAR *name,DWORD access,HANDLE *handle) { return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); } static __WIDL_INLINE HRESULT ID3D12Device5_MakeResident(ID3D12Device5* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->MakeResident(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device5_Evict(ID3D12Device5* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->Evict(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateFence(ID3D12Device5* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); } static __WIDL_INLINE HRESULT ID3D12Device5_GetDeviceRemovedReason(ID3D12Device5* This) { return This->lpVtbl->GetDeviceRemovedReason(This); } static __WIDL_INLINE void ID3D12Device5_GetCopyableFootprints(ID3D12Device5* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateQueryHeap(ID3D12Device5* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device5_SetStablePowerState(ID3D12Device5* This,WINBOOL enable) { return This->lpVtbl->SetStablePowerState(This,enable); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateCommandSignature(ID3D12Device5* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); } static __WIDL_INLINE void ID3D12Device5_GetResourceTiling(ID3D12Device5* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); } static __WIDL_INLINE LUID ID3D12Device5_GetAdapterLuid(ID3D12Device5* This) { LUID __ret; return *This->lpVtbl->GetAdapterLuid(This,&__ret); } /*** ID3D12Device1 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device5_CreatePipelineLibrary(ID3D12Device5* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); } static __WIDL_INLINE HRESULT ID3D12Device5_SetEventOnMultipleFenceCompletion(ID3D12Device5* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); } static __WIDL_INLINE HRESULT ID3D12Device5_SetResidencyPriority(ID3D12Device5* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); } /*** ID3D12Device2 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device5_CreatePipelineState(ID3D12Device5* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); } /*** ID3D12Device3 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device5_OpenExistingHeapFromAddress(ID3D12Device5* This,const void *address,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device5_OpenExistingHeapFromFileMapping(ID3D12Device5* This,HANDLE file_mapping,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device5_EnqueueMakeResident(ID3D12Device5* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence,UINT64 fence_value) { return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value); } /*** ID3D12Device4 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device5_CreateCommandList1(ID3D12Device5* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,D3D12_COMMAND_LIST_FLAGS flags,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateProtectedResourceSession(ID3D12Device5* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc,REFIID riid,void **session) { return This->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateCommittedResource1(ID3D12Device5* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_resource_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid_resource,void **resource) { return This->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateHeap1(ID3D12Device5* This,const D3D12_HEAP_DESC *desc,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateReservedResource1(ID3D12Device5* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device5_GetResourceAllocationInfo1(ID3D12Device5* This,UINT visible_mask,UINT resource_descs_count,const D3D12_RESOURCE_DESC *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo1(This,&__ret,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1); } /*** ID3D12Device5 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device5_CreateLifetimeTracker(ID3D12Device5* This,ID3D12LifetimeOwner *owner,REFIID riid,void **tracker) { return This->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker); } static __WIDL_INLINE void ID3D12Device5_RemoveDevice(ID3D12Device5* This) { This->lpVtbl->RemoveDevice(This); } static __WIDL_INLINE HRESULT ID3D12Device5_EnumerateMetaCommands(ID3D12Device5* This,UINT *meta_commands_count,D3D12_META_COMMAND_DESC *descs) { return This->lpVtbl->EnumerateMetaCommands(This,meta_commands_count,descs); } static __WIDL_INLINE HRESULT ID3D12Device5_EnumerateMetaCommandParameters(ID3D12Device5* This,REFGUID command_id,D3D12_META_COMMAND_PARAMETER_STAGE stage,UINT *total_structure_size_in_bytes,UINT *parameter_count,D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs) { return This->lpVtbl->EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateMetaCommand(ID3D12Device5* This,REFGUID command_id,UINT node_mask,const void *creation_parameters_data,SIZE_T creation_parameters_data_size_in_bytes,REFIID riid,void **meta_command) { return This->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command); } static __WIDL_INLINE HRESULT ID3D12Device5_CreateStateObject(ID3D12Device5* This,const D3D12_STATE_OBJECT_DESC *desc,REFIID riid,void **state_object) { return This->lpVtbl->CreateStateObject(This,desc,riid,state_object); } static __WIDL_INLINE void ID3D12Device5_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device5* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info) { This->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info); } static __WIDL_INLINE D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ID3D12Device5_CheckDriverMatchingIdentifier(ID3D12Device5* This,D3D12_SERIALIZED_DATA_TYPE serialized_data_type,const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check) { return This->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check); } #endif #endif #endif #endif /* __ID3D12Device5_INTERFACE_DEFINED__ */ typedef enum D3D12_AUTO_BREADCRUMB_OP { D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0x0, D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 0x1, D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 0x2, D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 0x3, D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 0x4, D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 0x5, D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 0x6, D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 0x7, D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 0x8, D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 0x9, D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 0xa, D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 0xb, D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 0xc, D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 0xd, D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 0xe, D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 0xf, D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 0x10, D3D12_AUTO_BREADCRUMB_OP_PRESENT = 0x11, D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 0x12, D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 0x13, D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 0x14, D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 0x15, D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 0x16, D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 0x17, D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 0x18, D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 0x19, D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 0x1a, D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 0x1b, D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 0x1c, D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 0x1d, D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 0x1e, D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 0x1f, D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 0x20, D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 0x21, D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 0x22, D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 0x23, D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 0x24, D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 0x25, D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 0x26, D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 0x27, D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 0x28, D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 0x29, D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 0x2a, D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = 0x2b, D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = 0x2c } D3D12_AUTO_BREADCRUMB_OP; typedef struct D3D12_AUTO_BREADCRUMB_NODE { const char *pCommandListDebugNameA; const WCHAR *pCommandListDebugNameW; const char *pCommandQueueDebugNameA; const WCHAR *pCommandQueueDebugNameW; ID3D12GraphicsCommandList *pCommandList; ID3D12CommandQueue *pCommandQueue; UINT32 BreadcrumbCount; const UINT32 *pLastBreadcrumbValue; const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; } D3D12_AUTO_BREADCRUMB_NODE; typedef struct D3D12_DRED_BREADCRUMB_CONTEXT { UINT BreadcrumbIndex; const WCHAR *pContextString; } D3D12_DRED_BREADCRUMB_CONTEXT; typedef struct D3D12_AUTO_BREADCRUMB_NODE1 { const char *pCommandListDebugNameA; const WCHAR *pCommandListDebugNameW; const char *pCommandQueueDebugNameA; const WCHAR *pCommandQueueDebugNameW; ID3D12GraphicsCommandList *pCommandList; ID3D12CommandQueue *pCommandQueue; UINT BreadcrumbCount; const UINT *pLastBreadcrumbValue; const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext; UINT BreadcrumbContextsCount; D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts; } D3D12_AUTO_BREADCRUMB_NODE1; typedef enum D3D12_DRED_VERSION { D3D12_DRED_VERSION_1_0 = 0x1, D3D12_DRED_VERSION_1_1 = 0x2, D3D12_DRED_VERSION_1_2 = 0x3, D3D12_DRED_VERSION_1_3 = 0x4 } D3D12_DRED_VERSION; typedef enum D3D12_DRED_FLAGS { D3D12_DRED_FLAG_NONE = 0x0, D3D12_DRED_FLAG_FORCE_ENABLE = 0x1, D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 0x2 } D3D12_DRED_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_DRED_FLAGS); typedef enum D3D12_DRED_ENABLEMENT { D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0x0, D3D12_DRED_ENABLEMENT_FORCED_OFF = 0x1, D3D12_DRED_ENABLEMENT_FORCED_ON = 0x2 } D3D12_DRED_ENABLEMENT; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA { D3D12_DRED_FLAGS Flags; D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; } D3D12_DEVICE_REMOVED_EXTENDED_DATA; typedef enum D3D12_DRED_ALLOCATION_TYPE { D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 0x13, D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 0x14, D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 0x15, D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 0x16, D3D12_DRED_ALLOCATION_TYPE_FENCE = 0x17, D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 0x18, D3D12_DRED_ALLOCATION_TYPE_HEAP = 0x19, D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 0x1b, D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 0x1c, D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 0x1d, D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 0x1e, D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 0x20, D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 0x22, D3D12_DRED_ALLOCATION_TYPE_PASS = 0x23, D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 0x24, D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 0x25, D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 0x26, D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 0x27, D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 0x28, D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 0x29, D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 0x2a, D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 0x2b, D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 0x2c, D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 0x2d, D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 0x2e, D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 0x2f, D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 0x30, D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 0x31, D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xffffffff } D3D12_DRED_ALLOCATION_TYPE; typedef struct D3D12_DRED_ALLOCATION_NODE { const char *ObjectNameA; const WCHAR *ObjectNameW; D3D12_DRED_ALLOCATION_TYPE AllocationType; const struct D3D12_DRED_ALLOCATION_NODE *pNext; } D3D12_DRED_ALLOCATION_NODE; typedef struct D3D12_DRED_ALLOCATION_NODE1 { const char *ObjectNameA; const WCHAR *ObjectNameW; D3D12_DRED_ALLOCATION_TYPE AllocationType; const struct D3D12_DRED_ALLOCATION_NODE1 *pNext; const IUnknown *pObject; } D3D12_DRED_ALLOCATION_NODE1; typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT { const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT; typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 { const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode; } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1; typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT { D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; } D3D12_DRED_PAGE_FAULT_OUTPUT; typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1 { D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; } D3D12_DRED_PAGE_FAULT_OUTPUT1; typedef enum D3D12_DRED_PAGE_FAULT_FLAGS { D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0x0 } D3D12_DRED_PAGE_FAULT_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_DRED_PAGE_FAULT_FLAGS); typedef enum D3D12_DRED_DEVICE_STATE { D3D12_DRED_DEVICE_STATE_UNKNOWN = 0x0, D3D12_DRED_DEVICE_STATE_HUNG = 0x3, D3D12_DRED_DEVICE_STATE_FAULT = 0x6, D3D12_DRED_DEVICE_STATE_PAGEFAULT = 0x7 } D3D12_DRED_DEVICE_STATE; typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2 { D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags; } D3D12_DRED_PAGE_FAULT_OUTPUT2; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 { HRESULT DeviceRemovedReason; D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; } D3D12_DEVICE_REMOVED_EXTENDED_DATA1; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 { HRESULT DeviceRemovedReason; D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput; } D3D12_DEVICE_REMOVED_EXTENDED_DATA2; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3 { HRESULT DeviceRemovedReason; D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput; D3D12_DRED_DEVICE_STATE DeviceState; } D3D12_DEVICE_REMOVED_EXTENDED_DATA3; typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA { D3D12_DRED_VERSION Version; __C89_NAMELESS union { D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1; D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2; D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3; } __C89_NAMELESSUNIONNAME; } D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA; /***************************************************************************** * ID3D12DeviceRemovedExtendedDataSettings interface */ #ifndef __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ #define __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings, 0x82bc481c, 0x6b9b, 0x4030, 0xae,0xdb, 0x7e,0xe3,0xd1,0xdf,0x1e,0x63); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("82bc481c-6b9b-4030-aedb-7ee3d1df1e63") ID3D12DeviceRemovedExtendedDataSettings : public IUnknown { virtual void STDMETHODCALLTYPE SetAutoBreadcrumbsEnablement( D3D12_DRED_ENABLEMENT enablement) = 0; virtual void STDMETHODCALLTYPE SetPageFaultEnablement( D3D12_DRED_ENABLEMENT enablement) = 0; virtual void STDMETHODCALLTYPE SetWatsonDumpEnablement( D3D12_DRED_ENABLEMENT enablement) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12DeviceRemovedExtendedDataSettings, 0x82bc481c, 0x6b9b, 0x4030, 0xae,0xdb, 0x7e,0xe3,0xd1,0xdf,0x1e,0x63) #endif #else typedef struct ID3D12DeviceRemovedExtendedDataSettingsVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12DeviceRemovedExtendedDataSettings *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12DeviceRemovedExtendedDataSettings *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12DeviceRemovedExtendedDataSettings *This); /*** ID3D12DeviceRemovedExtendedDataSettings methods ***/ void (STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement)( ID3D12DeviceRemovedExtendedDataSettings *This, D3D12_DRED_ENABLEMENT enablement); void (STDMETHODCALLTYPE *SetPageFaultEnablement)( ID3D12DeviceRemovedExtendedDataSettings *This, D3D12_DRED_ENABLEMENT enablement); void (STDMETHODCALLTYPE *SetWatsonDumpEnablement)( ID3D12DeviceRemovedExtendedDataSettings *This, D3D12_DRED_ENABLEMENT enablement); END_INTERFACE } ID3D12DeviceRemovedExtendedDataSettingsVtbl; interface ID3D12DeviceRemovedExtendedDataSettings { CONST_VTBL ID3D12DeviceRemovedExtendedDataSettingsVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12DeviceRemovedExtendedDataSettings_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12DeviceRemovedExtendedDataSettings_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12DeviceRemovedExtendedDataSettings_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12DeviceRemovedExtendedDataSettings methods ***/ #define ID3D12DeviceRemovedExtendedDataSettings_SetAutoBreadcrumbsEnablement(This,enablement) (This)->lpVtbl->SetAutoBreadcrumbsEnablement(This,enablement) #define ID3D12DeviceRemovedExtendedDataSettings_SetPageFaultEnablement(This,enablement) (This)->lpVtbl->SetPageFaultEnablement(This,enablement) #define ID3D12DeviceRemovedExtendedDataSettings_SetWatsonDumpEnablement(This,enablement) (This)->lpVtbl->SetWatsonDumpEnablement(This,enablement) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedDataSettings_QueryInterface(ID3D12DeviceRemovedExtendedDataSettings* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12DeviceRemovedExtendedDataSettings_AddRef(ID3D12DeviceRemovedExtendedDataSettings* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12DeviceRemovedExtendedDataSettings_Release(ID3D12DeviceRemovedExtendedDataSettings* This) { return This->lpVtbl->Release(This); } /*** ID3D12DeviceRemovedExtendedDataSettings methods ***/ static __WIDL_INLINE void ID3D12DeviceRemovedExtendedDataSettings_SetAutoBreadcrumbsEnablement(ID3D12DeviceRemovedExtendedDataSettings* This,D3D12_DRED_ENABLEMENT enablement) { This->lpVtbl->SetAutoBreadcrumbsEnablement(This,enablement); } static __WIDL_INLINE void ID3D12DeviceRemovedExtendedDataSettings_SetPageFaultEnablement(ID3D12DeviceRemovedExtendedDataSettings* This,D3D12_DRED_ENABLEMENT enablement) { This->lpVtbl->SetPageFaultEnablement(This,enablement); } static __WIDL_INLINE void ID3D12DeviceRemovedExtendedDataSettings_SetWatsonDumpEnablement(ID3D12DeviceRemovedExtendedDataSettings* This,D3D12_DRED_ENABLEMENT enablement) { This->lpVtbl->SetWatsonDumpEnablement(This,enablement); } #endif #endif #endif #endif /* __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12DeviceRemovedExtendedDataSettings1 interface */ #ifndef __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ #define __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings1, 0xdbd5ae51, 0x3317, 0x4f0a, 0xad,0xf9, 0x1d,0x7c,0xed,0xca,0xae,0x0b); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("dbd5ae51-3317-4f0a-adf9-1d7cedcaae0b") ID3D12DeviceRemovedExtendedDataSettings1 : public ID3D12DeviceRemovedExtendedDataSettings { virtual void STDMETHODCALLTYPE SetBreadcrumbContextEnablement( D3D12_DRED_ENABLEMENT enablement) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12DeviceRemovedExtendedDataSettings1, 0xdbd5ae51, 0x3317, 0x4f0a, 0xad,0xf9, 0x1d,0x7c,0xed,0xca,0xae,0x0b) #endif #else typedef struct ID3D12DeviceRemovedExtendedDataSettings1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12DeviceRemovedExtendedDataSettings1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12DeviceRemovedExtendedDataSettings1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12DeviceRemovedExtendedDataSettings1 *This); /*** ID3D12DeviceRemovedExtendedDataSettings methods ***/ void (STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement)( ID3D12DeviceRemovedExtendedDataSettings1 *This, D3D12_DRED_ENABLEMENT enablement); void (STDMETHODCALLTYPE *SetPageFaultEnablement)( ID3D12DeviceRemovedExtendedDataSettings1 *This, D3D12_DRED_ENABLEMENT enablement); void (STDMETHODCALLTYPE *SetWatsonDumpEnablement)( ID3D12DeviceRemovedExtendedDataSettings1 *This, D3D12_DRED_ENABLEMENT enablement); /*** ID3D12DeviceRemovedExtendedDataSettings1 methods ***/ void (STDMETHODCALLTYPE *SetBreadcrumbContextEnablement)( ID3D12DeviceRemovedExtendedDataSettings1 *This, D3D12_DRED_ENABLEMENT enablement); END_INTERFACE } ID3D12DeviceRemovedExtendedDataSettings1Vtbl; interface ID3D12DeviceRemovedExtendedDataSettings1 { CONST_VTBL ID3D12DeviceRemovedExtendedDataSettings1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12DeviceRemovedExtendedDataSettings1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12DeviceRemovedExtendedDataSettings1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12DeviceRemovedExtendedDataSettings1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12DeviceRemovedExtendedDataSettings methods ***/ #define ID3D12DeviceRemovedExtendedDataSettings1_SetAutoBreadcrumbsEnablement(This,enablement) (This)->lpVtbl->SetAutoBreadcrumbsEnablement(This,enablement) #define ID3D12DeviceRemovedExtendedDataSettings1_SetPageFaultEnablement(This,enablement) (This)->lpVtbl->SetPageFaultEnablement(This,enablement) #define ID3D12DeviceRemovedExtendedDataSettings1_SetWatsonDumpEnablement(This,enablement) (This)->lpVtbl->SetWatsonDumpEnablement(This,enablement) /*** ID3D12DeviceRemovedExtendedDataSettings1 methods ***/ #define ID3D12DeviceRemovedExtendedDataSettings1_SetBreadcrumbContextEnablement(This,enablement) (This)->lpVtbl->SetBreadcrumbContextEnablement(This,enablement) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedDataSettings1_QueryInterface(ID3D12DeviceRemovedExtendedDataSettings1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12DeviceRemovedExtendedDataSettings1_AddRef(ID3D12DeviceRemovedExtendedDataSettings1* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12DeviceRemovedExtendedDataSettings1_Release(ID3D12DeviceRemovedExtendedDataSettings1* This) { return This->lpVtbl->Release(This); } /*** ID3D12DeviceRemovedExtendedDataSettings methods ***/ static __WIDL_INLINE void ID3D12DeviceRemovedExtendedDataSettings1_SetAutoBreadcrumbsEnablement(ID3D12DeviceRemovedExtendedDataSettings1* This,D3D12_DRED_ENABLEMENT enablement) { This->lpVtbl->SetAutoBreadcrumbsEnablement(This,enablement); } static __WIDL_INLINE void ID3D12DeviceRemovedExtendedDataSettings1_SetPageFaultEnablement(ID3D12DeviceRemovedExtendedDataSettings1* This,D3D12_DRED_ENABLEMENT enablement) { This->lpVtbl->SetPageFaultEnablement(This,enablement); } static __WIDL_INLINE void ID3D12DeviceRemovedExtendedDataSettings1_SetWatsonDumpEnablement(ID3D12DeviceRemovedExtendedDataSettings1* This,D3D12_DRED_ENABLEMENT enablement) { This->lpVtbl->SetWatsonDumpEnablement(This,enablement); } /*** ID3D12DeviceRemovedExtendedDataSettings1 methods ***/ static __WIDL_INLINE void ID3D12DeviceRemovedExtendedDataSettings1_SetBreadcrumbContextEnablement(ID3D12DeviceRemovedExtendedDataSettings1* This,D3D12_DRED_ENABLEMENT enablement) { This->lpVtbl->SetBreadcrumbContextEnablement(This,enablement); } #endif #endif #endif #endif /* __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12DeviceRemovedExtendedData interface */ #ifndef __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ #define __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData, 0x98931d33, 0x5ae8, 0x4791, 0xaa,0x3c, 0x1a,0x73,0xa2,0x93,0x4e,0x71); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("98931d33-5ae8-4791-aa3c-1a73a2934e71") ID3D12DeviceRemovedExtendedData : public IUnknown { virtual HRESULT STDMETHODCALLTYPE GetAutoBreadcrumbsOutput( D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *output) = 0; virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput( D3D12_DRED_PAGE_FAULT_OUTPUT *output) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12DeviceRemovedExtendedData, 0x98931d33, 0x5ae8, 0x4791, 0xaa,0x3c, 0x1a,0x73,0xa2,0x93,0x4e,0x71) #endif #else typedef struct ID3D12DeviceRemovedExtendedDataVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12DeviceRemovedExtendedData *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12DeviceRemovedExtendedData *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12DeviceRemovedExtendedData *This); /*** ID3D12DeviceRemovedExtendedData methods ***/ HRESULT (STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput)( ID3D12DeviceRemovedExtendedData *This, D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *output); HRESULT (STDMETHODCALLTYPE *GetPageFaultAllocationOutput)( ID3D12DeviceRemovedExtendedData *This, D3D12_DRED_PAGE_FAULT_OUTPUT *output); END_INTERFACE } ID3D12DeviceRemovedExtendedDataVtbl; interface ID3D12DeviceRemovedExtendedData { CONST_VTBL ID3D12DeviceRemovedExtendedDataVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12DeviceRemovedExtendedData_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12DeviceRemovedExtendedData_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12DeviceRemovedExtendedData_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12DeviceRemovedExtendedData methods ***/ #define ID3D12DeviceRemovedExtendedData_GetAutoBreadcrumbsOutput(This,output) (This)->lpVtbl->GetAutoBreadcrumbsOutput(This,output) #define ID3D12DeviceRemovedExtendedData_GetPageFaultAllocationOutput(This,output) (This)->lpVtbl->GetPageFaultAllocationOutput(This,output) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedData_QueryInterface(ID3D12DeviceRemovedExtendedData* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12DeviceRemovedExtendedData_AddRef(ID3D12DeviceRemovedExtendedData* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12DeviceRemovedExtendedData_Release(ID3D12DeviceRemovedExtendedData* This) { return This->lpVtbl->Release(This); } /*** ID3D12DeviceRemovedExtendedData methods ***/ static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedData_GetAutoBreadcrumbsOutput(ID3D12DeviceRemovedExtendedData* This,D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *output) { return This->lpVtbl->GetAutoBreadcrumbsOutput(This,output); } static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedData_GetPageFaultAllocationOutput(ID3D12DeviceRemovedExtendedData* This,D3D12_DRED_PAGE_FAULT_OUTPUT *output) { return This->lpVtbl->GetPageFaultAllocationOutput(This,output); } #endif #endif #endif #endif /* __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12DeviceRemovedExtendedData1 interface */ #ifndef __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ #define __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData1, 0x9727a022, 0xcf1d, 0x4dda, 0x9e,0xba, 0xef,0xfa,0x65,0x3f,0xc5,0x06); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("9727a022-cf1d-4dda-9eba-effa653fc506") ID3D12DeviceRemovedExtendedData1 : public ID3D12DeviceRemovedExtendedData { virtual HRESULT STDMETHODCALLTYPE GetAutoBreadcrumbsOutput1( D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *output) = 0; virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput1( D3D12_DRED_PAGE_FAULT_OUTPUT1 *output) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12DeviceRemovedExtendedData1, 0x9727a022, 0xcf1d, 0x4dda, 0x9e,0xba, 0xef,0xfa,0x65,0x3f,0xc5,0x06) #endif #else typedef struct ID3D12DeviceRemovedExtendedData1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12DeviceRemovedExtendedData1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12DeviceRemovedExtendedData1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12DeviceRemovedExtendedData1 *This); /*** ID3D12DeviceRemovedExtendedData methods ***/ HRESULT (STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput)( ID3D12DeviceRemovedExtendedData1 *This, D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *output); HRESULT (STDMETHODCALLTYPE *GetPageFaultAllocationOutput)( ID3D12DeviceRemovedExtendedData1 *This, D3D12_DRED_PAGE_FAULT_OUTPUT *output); /*** ID3D12DeviceRemovedExtendedData1 methods ***/ HRESULT (STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput1)( ID3D12DeviceRemovedExtendedData1 *This, D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *output); HRESULT (STDMETHODCALLTYPE *GetPageFaultAllocationOutput1)( ID3D12DeviceRemovedExtendedData1 *This, D3D12_DRED_PAGE_FAULT_OUTPUT1 *output); END_INTERFACE } ID3D12DeviceRemovedExtendedData1Vtbl; interface ID3D12DeviceRemovedExtendedData1 { CONST_VTBL ID3D12DeviceRemovedExtendedData1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12DeviceRemovedExtendedData1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12DeviceRemovedExtendedData1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12DeviceRemovedExtendedData1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12DeviceRemovedExtendedData methods ***/ #define ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput(This,output) (This)->lpVtbl->GetAutoBreadcrumbsOutput(This,output) #define ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput(This,output) (This)->lpVtbl->GetPageFaultAllocationOutput(This,output) /*** ID3D12DeviceRemovedExtendedData1 methods ***/ #define ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput1(This,output) (This)->lpVtbl->GetAutoBreadcrumbsOutput1(This,output) #define ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput1(This,output) (This)->lpVtbl->GetPageFaultAllocationOutput1(This,output) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedData1_QueryInterface(ID3D12DeviceRemovedExtendedData1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12DeviceRemovedExtendedData1_AddRef(ID3D12DeviceRemovedExtendedData1* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12DeviceRemovedExtendedData1_Release(ID3D12DeviceRemovedExtendedData1* This) { return This->lpVtbl->Release(This); } /*** ID3D12DeviceRemovedExtendedData methods ***/ static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput(ID3D12DeviceRemovedExtendedData1* This,D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *output) { return This->lpVtbl->GetAutoBreadcrumbsOutput(This,output); } static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput(ID3D12DeviceRemovedExtendedData1* This,D3D12_DRED_PAGE_FAULT_OUTPUT *output) { return This->lpVtbl->GetPageFaultAllocationOutput(This,output); } /*** ID3D12DeviceRemovedExtendedData1 methods ***/ static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput1(ID3D12DeviceRemovedExtendedData1* This,D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *output) { return This->lpVtbl->GetAutoBreadcrumbsOutput1(This,output); } static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput1(ID3D12DeviceRemovedExtendedData1* This,D3D12_DRED_PAGE_FAULT_OUTPUT1 *output) { return This->lpVtbl->GetPageFaultAllocationOutput1(This,output); } #endif #endif #endif #endif /* __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12DeviceRemovedExtendedData2 interface */ #ifndef __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ #define __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData2, 0x67fc5816, 0xe4ca, 0x4915, 0xbf,0x18, 0x42,0x54,0x12,0x72,0xda,0x54); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("67fc5816-e4ca-4915-bf18-42541272da54") ID3D12DeviceRemovedExtendedData2 : public ID3D12DeviceRemovedExtendedData1 { virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput2( D3D12_DRED_PAGE_FAULT_OUTPUT2 *output) = 0; virtual D3D12_DRED_DEVICE_STATE STDMETHODCALLTYPE GetDeviceState( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12DeviceRemovedExtendedData2, 0x67fc5816, 0xe4ca, 0x4915, 0xbf,0x18, 0x42,0x54,0x12,0x72,0xda,0x54) #endif #else typedef struct ID3D12DeviceRemovedExtendedData2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12DeviceRemovedExtendedData2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12DeviceRemovedExtendedData2 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12DeviceRemovedExtendedData2 *This); /*** ID3D12DeviceRemovedExtendedData methods ***/ HRESULT (STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput)( ID3D12DeviceRemovedExtendedData2 *This, D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *output); HRESULT (STDMETHODCALLTYPE *GetPageFaultAllocationOutput)( ID3D12DeviceRemovedExtendedData2 *This, D3D12_DRED_PAGE_FAULT_OUTPUT *output); /*** ID3D12DeviceRemovedExtendedData1 methods ***/ HRESULT (STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput1)( ID3D12DeviceRemovedExtendedData2 *This, D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *output); HRESULT (STDMETHODCALLTYPE *GetPageFaultAllocationOutput1)( ID3D12DeviceRemovedExtendedData2 *This, D3D12_DRED_PAGE_FAULT_OUTPUT1 *output); /*** ID3D12DeviceRemovedExtendedData2 methods ***/ HRESULT (STDMETHODCALLTYPE *GetPageFaultAllocationOutput2)( ID3D12DeviceRemovedExtendedData2 *This, D3D12_DRED_PAGE_FAULT_OUTPUT2 *output); D3D12_DRED_DEVICE_STATE (STDMETHODCALLTYPE *GetDeviceState)( ID3D12DeviceRemovedExtendedData2 *This); END_INTERFACE } ID3D12DeviceRemovedExtendedData2Vtbl; interface ID3D12DeviceRemovedExtendedData2 { CONST_VTBL ID3D12DeviceRemovedExtendedData2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12DeviceRemovedExtendedData2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12DeviceRemovedExtendedData2_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12DeviceRemovedExtendedData2_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12DeviceRemovedExtendedData methods ***/ #define ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput(This,output) (This)->lpVtbl->GetAutoBreadcrumbsOutput(This,output) #define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput(This,output) (This)->lpVtbl->GetPageFaultAllocationOutput(This,output) /*** ID3D12DeviceRemovedExtendedData1 methods ***/ #define ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput1(This,output) (This)->lpVtbl->GetAutoBreadcrumbsOutput1(This,output) #define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput1(This,output) (This)->lpVtbl->GetPageFaultAllocationOutput1(This,output) /*** ID3D12DeviceRemovedExtendedData2 methods ***/ #define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput2(This,output) (This)->lpVtbl->GetPageFaultAllocationOutput2(This,output) #define ID3D12DeviceRemovedExtendedData2_GetDeviceState(This) (This)->lpVtbl->GetDeviceState(This) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedData2_QueryInterface(ID3D12DeviceRemovedExtendedData2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12DeviceRemovedExtendedData2_AddRef(ID3D12DeviceRemovedExtendedData2* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12DeviceRemovedExtendedData2_Release(ID3D12DeviceRemovedExtendedData2* This) { return This->lpVtbl->Release(This); } /*** ID3D12DeviceRemovedExtendedData methods ***/ static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput(ID3D12DeviceRemovedExtendedData2* This,D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *output) { return This->lpVtbl->GetAutoBreadcrumbsOutput(This,output); } static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput(ID3D12DeviceRemovedExtendedData2* This,D3D12_DRED_PAGE_FAULT_OUTPUT *output) { return This->lpVtbl->GetPageFaultAllocationOutput(This,output); } /*** ID3D12DeviceRemovedExtendedData1 methods ***/ static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput1(ID3D12DeviceRemovedExtendedData2* This,D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *output) { return This->lpVtbl->GetAutoBreadcrumbsOutput1(This,output); } static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput1(ID3D12DeviceRemovedExtendedData2* This,D3D12_DRED_PAGE_FAULT_OUTPUT1 *output) { return This->lpVtbl->GetPageFaultAllocationOutput1(This,output); } /*** ID3D12DeviceRemovedExtendedData2 methods ***/ static __WIDL_INLINE HRESULT ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput2(ID3D12DeviceRemovedExtendedData2* This,D3D12_DRED_PAGE_FAULT_OUTPUT2 *output) { return This->lpVtbl->GetPageFaultAllocationOutput2(This,output); } static __WIDL_INLINE D3D12_DRED_DEVICE_STATE ID3D12DeviceRemovedExtendedData2_GetDeviceState(ID3D12DeviceRemovedExtendedData2* This) { return This->lpVtbl->GetDeviceState(This); } #endif #endif #endif #endif /* __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ */ typedef enum D3D12_BACKGROUND_PROCESSING_MODE { D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0x0, D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 0x1, D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 0x2, D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 0x3 } D3D12_BACKGROUND_PROCESSING_MODE; typedef enum D3D12_MEASUREMENTS_ACTION { D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0x0, D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 0x1, D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 0x2, D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 0x3 } D3D12_MEASUREMENTS_ACTION; /***************************************************************************** * ID3D12Device6 interface */ #ifndef __ID3D12Device6_INTERFACE_DEFINED__ #define __ID3D12Device6_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Device6, 0xc70b221b, 0x40e4, 0x4a17, 0x89,0xaf, 0x02,0x5a,0x07,0x27,0xa6,0xdc); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c70b221b-40e4-4a17-89af-025a0727a6dc") ID3D12Device6 : public ID3D12Device5 { virtual HRESULT STDMETHODCALLTYPE SetBackgroundProcessingMode( D3D12_BACKGROUND_PROCESSING_MODE mode, D3D12_MEASUREMENTS_ACTION action, HANDLE event, WINBOOL *further_measurements_desired) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Device6, 0xc70b221b, 0x40e4, 0x4a17, 0x89,0xaf, 0x02,0x5a,0x07,0x27,0xa6,0xdc) #endif #else typedef struct ID3D12Device6Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Device6 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Device6 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Device6 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Device6 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Device6 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Device6 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Device6 *This, const WCHAR *name); /*** ID3D12Device methods ***/ UINT (STDMETHODCALLTYPE *GetNodeCount)( ID3D12Device6 *This); HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( ID3D12Device6 *This, const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue); HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( ID3D12Device6 *This, D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator); HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( ID3D12Device6 *This, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( ID3D12Device6 *This, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateCommandList)( ID3D12Device6 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator, ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( ID3D12Device6 *This, D3D12_FEATURE feature, void *feature_data, UINT feature_data_size); HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( ID3D12Device6 *This, const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap); UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( ID3D12Device6 *This, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( ID3D12Device6 *This, UINT node_mask, const void *bytecode, SIZE_T bytecode_length, REFIID riid, void **root_signature); void (STDMETHODCALLTYPE *CreateConstantBufferView)( ID3D12Device6 *This, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateShaderResourceView)( ID3D12Device6 *This, ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( ID3D12Device6 *This, ID3D12Resource *resource, ID3D12Resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateRenderTargetView)( ID3D12Device6 *This, ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateDepthStencilView)( ID3D12Device6 *This, ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateSampler)( ID3D12Device6 *This, const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CopyDescriptors)( ID3D12Device6 *This, UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, const UINT *dst_descriptor_range_sizes, UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, const UINT *src_descriptor_range_sizes, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( ID3D12Device6 *This, UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( ID3D12Device6 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( ID3D12Device6 *This, D3D12_HEAP_PROPERTIES *__ret, UINT node_mask, D3D12_HEAP_TYPE heap_type); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( ID3D12Device6 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap)( ID3D12Device6 *This, const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( ID3D12Device6 *This, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( ID3D12Device6 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( ID3D12Device6 *This, ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access, const WCHAR *name, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( ID3D12Device6 *This, HANDLE handle, REFIID riid, void **object); HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( ID3D12Device6 *This, const WCHAR *name, DWORD access, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *MakeResident)( ID3D12Device6 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *Evict)( ID3D12Device6 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *CreateFence)( ID3D12Device6 *This, UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( ID3D12Device6 *This); void (STDMETHODCALLTYPE *GetCopyableFootprints)( ID3D12Device6 *This, const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_count, UINT64 *row_size, UINT64 *total_bytes); HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( ID3D12Device6 *This, const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( ID3D12Device6 *This, WINBOOL enable); HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( ID3D12Device6 *This, const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature, REFIID riid, void **command_signature); void (STDMETHODCALLTYPE *GetResourceTiling)( ID3D12Device6 *This, ID3D12Resource *resource, UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape, UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling, D3D12_SUBRESOURCE_TILING *sub_resource_tilings); LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( ID3D12Device6 *This, LUID *__ret); /*** ID3D12Device1 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( ID3D12Device6 *This, const void *blob, SIZE_T blob_size, REFIID iid, void **lib); HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( ID3D12Device6 *This, ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event); HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( ID3D12Device6 *This, UINT object_count, ID3D12Pageable *const *objects, const D3D12_RESIDENCY_PRIORITY *priorities); /*** ID3D12Device2 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( ID3D12Device6 *This, const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid, void **pipeline_state); /*** ID3D12Device3 methods ***/ HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( ID3D12Device6 *This, const void *address, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( ID3D12Device6 *This, HANDLE file_mapping, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( ID3D12Device6 *This, D3D12_RESIDENCY_FLAGS flags, UINT num_objects, ID3D12Pageable *const *objects, ID3D12Fence *fence, UINT64 fence_value); /*** ID3D12Device4 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateCommandList1)( ID3D12Device6 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession)( ID3D12Device6 *This, const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID riid, void **session); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource1)( ID3D12Device6 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_resource_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid_resource, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap1)( ID3D12Device6 *This, const D3D12_HEAP_DESC *desc, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreateReservedResource1)( ID3D12Device6 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **resource); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo1)( ID3D12Device6 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); /*** ID3D12Device5 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateLifetimeTracker)( ID3D12Device6 *This, ID3D12LifetimeOwner *owner, REFIID riid, void **tracker); void (STDMETHODCALLTYPE *RemoveDevice)( ID3D12Device6 *This); HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommands)( ID3D12Device6 *This, UINT *meta_commands_count, D3D12_META_COMMAND_DESC *descs); HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommandParameters)( ID3D12Device6 *This, REFGUID command_id, D3D12_META_COMMAND_PARAMETER_STAGE stage, UINT *total_structure_size_in_bytes, UINT *parameter_count, D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs); HRESULT (STDMETHODCALLTYPE *CreateMetaCommand)( ID3D12Device6 *This, REFGUID command_id, UINT node_mask, const void *creation_parameters_data, SIZE_T creation_parameters_data_size_in_bytes, REFIID riid, void **meta_command); HRESULT (STDMETHODCALLTYPE *CreateStateObject)( ID3D12Device6 *This, const D3D12_STATE_OBJECT_DESC *desc, REFIID riid, void **state_object); void (STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo)( ID3D12Device6 *This, const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info); D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS (STDMETHODCALLTYPE *CheckDriverMatchingIdentifier)( ID3D12Device6 *This, D3D12_SERIALIZED_DATA_TYPE serialized_data_type, const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check); /*** ID3D12Device6 methods ***/ HRESULT (STDMETHODCALLTYPE *SetBackgroundProcessingMode)( ID3D12Device6 *This, D3D12_BACKGROUND_PROCESSING_MODE mode, D3D12_MEASUREMENTS_ACTION action, HANDLE event, WINBOOL *further_measurements_desired); END_INTERFACE } ID3D12Device6Vtbl; interface ID3D12Device6 { CONST_VTBL ID3D12Device6Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Device6_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Device6_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Device6_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Device6_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Device6_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Device6_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Device6_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12Device methods ***/ #define ID3D12Device6_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) #define ID3D12Device6_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) #define ID3D12Device6_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) #define ID3D12Device6_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) #define ID3D12Device6_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) #define ID3D12Device6_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) #define ID3D12Device6_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) #define ID3D12Device6_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) #define ID3D12Device6_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) #define ID3D12Device6_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) #define ID3D12Device6_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) #define ID3D12Device6_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) #define ID3D12Device6_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) #define ID3D12Device6_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) #define ID3D12Device6_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) #define ID3D12Device6_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) #define ID3D12Device6_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) #define ID3D12Device6_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) #define ID3D12Device6_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device6_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device6_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device6_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device6_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device6_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) #define ID3D12Device6_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device6_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device6_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) #define ID3D12Device6_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) #define ID3D12Device6_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) #define ID3D12Device6_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) #define ID3D12Device6_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) #define ID3D12Device6_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) #define ID3D12Device6_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) #define ID3D12Device6_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) #define ID3D12Device6_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) #define ID3D12Device6_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) #define ID3D12Device6_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) #define ID3D12Device6_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) #define ID3D12Device6_GetAdapterLuid(This) ID3D12Device6_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device1 methods ***/ #define ID3D12Device6_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) #define ID3D12Device6_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) #define ID3D12Device6_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) /*** ID3D12Device2 methods ***/ #define ID3D12Device6_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) /*** ID3D12Device3 methods ***/ #define ID3D12Device6_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) #define ID3D12Device6_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) #define ID3D12Device6_EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) /*** ID3D12Device4 methods ***/ #define ID3D12Device6_CreateCommandList1(This,node_mask,type,flags,riid,command_list) (This)->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list) #define ID3D12Device6_CreateProtectedResourceSession(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session) #define ID3D12Device6_CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) (This)->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) #define ID3D12Device6_CreateHeap1(This,desc,protected_session,riid,heap) (This)->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap) #define ID3D12Device6_CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) #define ID3D12Device6_GetResourceAllocationInfo1(This,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1) ID3D12Device6_GetResourceAllocationInfo1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device5 methods ***/ #define ID3D12Device6_CreateLifetimeTracker(This,owner,riid,tracker) (This)->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker) #define ID3D12Device6_RemoveDevice(This) (This)->lpVtbl->RemoveDevice(This) #define ID3D12Device6_EnumerateMetaCommands(This,meta_commands_count,descs) (This)->lpVtbl->EnumerateMetaCommands(This,meta_commands_count,descs) #define ID3D12Device6_EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs) (This)->lpVtbl->EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs) #define ID3D12Device6_CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command) (This)->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command) #define ID3D12Device6_CreateStateObject(This,desc,riid,state_object) (This)->lpVtbl->CreateStateObject(This,desc,riid,state_object) #define ID3D12Device6_GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) (This)->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) #define ID3D12Device6_CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check) (This)->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check) /*** ID3D12Device6 methods ***/ #define ID3D12Device6_SetBackgroundProcessingMode(This,mode,action,event,further_measurements_desired) (This)->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements_desired) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Device6_QueryInterface(ID3D12Device6* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Device6_AddRef(ID3D12Device6* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Device6_Release(ID3D12Device6* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Device6_GetPrivateData(ID3D12Device6* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device6_SetPrivateData(ID3D12Device6* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device6_SetPrivateDataInterface(ID3D12Device6* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Device6_SetName(ID3D12Device6* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12Device methods ***/ static __WIDL_INLINE UINT ID3D12Device6_GetNodeCount(ID3D12Device6* This) { return This->lpVtbl->GetNodeCount(This); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateCommandQueue(ID3D12Device6* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateCommandAllocator(ID3D12Device6* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateGraphicsPipelineState(ID3D12Device6* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateComputePipelineState(ID3D12Device6* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateCommandList(ID3D12Device6* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device6_CheckFeatureSupport(ID3D12Device6* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateDescriptorHeap(ID3D12Device6* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); } static __WIDL_INLINE UINT ID3D12Device6_GetDescriptorHandleIncrementSize(ID3D12Device6* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateRootSignature(ID3D12Device6* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); } static __WIDL_INLINE void ID3D12Device6_CreateConstantBufferView(ID3D12Device6* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device6_CreateShaderResourceView(ID3D12Device6* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device6_CreateUnorderedAccessView(ID3D12Device6* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device6_CreateRenderTargetView(ID3D12Device6* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device6_CreateDepthStencilView(ID3D12Device6* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device6_CreateSampler(ID3D12Device6* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateSampler(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device6_CopyDescriptors(ID3D12Device6* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); } static __WIDL_INLINE void ID3D12Device6_CopyDescriptorsSimple(ID3D12Device6* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device6_GetResourceAllocationInfo(ID3D12Device6* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); } static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device6_GetCustomHeapProperties(ID3D12Device6* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { D3D12_HEAP_PROPERTIES __ret; return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateCommittedResource(ID3D12Device6* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateHeap(ID3D12Device6* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device6_CreatePlacedResource(ID3D12Device6* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateReservedResource(ID3D12Device6* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateSharedHandle(ID3D12Device6* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); } static __WIDL_INLINE HRESULT ID3D12Device6_OpenSharedHandle(ID3D12Device6* This,HANDLE handle,REFIID riid,void **object) { return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); } static __WIDL_INLINE HRESULT ID3D12Device6_OpenSharedHandleByName(ID3D12Device6* This,const WCHAR *name,DWORD access,HANDLE *handle) { return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); } static __WIDL_INLINE HRESULT ID3D12Device6_MakeResident(ID3D12Device6* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->MakeResident(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device6_Evict(ID3D12Device6* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->Evict(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateFence(ID3D12Device6* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); } static __WIDL_INLINE HRESULT ID3D12Device6_GetDeviceRemovedReason(ID3D12Device6* This) { return This->lpVtbl->GetDeviceRemovedReason(This); } static __WIDL_INLINE void ID3D12Device6_GetCopyableFootprints(ID3D12Device6* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateQueryHeap(ID3D12Device6* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device6_SetStablePowerState(ID3D12Device6* This,WINBOOL enable) { return This->lpVtbl->SetStablePowerState(This,enable); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateCommandSignature(ID3D12Device6* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); } static __WIDL_INLINE void ID3D12Device6_GetResourceTiling(ID3D12Device6* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); } static __WIDL_INLINE LUID ID3D12Device6_GetAdapterLuid(ID3D12Device6* This) { LUID __ret; return *This->lpVtbl->GetAdapterLuid(This,&__ret); } /*** ID3D12Device1 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device6_CreatePipelineLibrary(ID3D12Device6* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); } static __WIDL_INLINE HRESULT ID3D12Device6_SetEventOnMultipleFenceCompletion(ID3D12Device6* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); } static __WIDL_INLINE HRESULT ID3D12Device6_SetResidencyPriority(ID3D12Device6* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); } /*** ID3D12Device2 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device6_CreatePipelineState(ID3D12Device6* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); } /*** ID3D12Device3 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device6_OpenExistingHeapFromAddress(ID3D12Device6* This,const void *address,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device6_OpenExistingHeapFromFileMapping(ID3D12Device6* This,HANDLE file_mapping,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device6_EnqueueMakeResident(ID3D12Device6* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence,UINT64 fence_value) { return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value); } /*** ID3D12Device4 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device6_CreateCommandList1(ID3D12Device6* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,D3D12_COMMAND_LIST_FLAGS flags,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateProtectedResourceSession(ID3D12Device6* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc,REFIID riid,void **session) { return This->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateCommittedResource1(ID3D12Device6* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_resource_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid_resource,void **resource) { return This->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateHeap1(ID3D12Device6* This,const D3D12_HEAP_DESC *desc,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateReservedResource1(ID3D12Device6* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device6_GetResourceAllocationInfo1(ID3D12Device6* This,UINT visible_mask,UINT resource_descs_count,const D3D12_RESOURCE_DESC *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo1(This,&__ret,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1); } /*** ID3D12Device5 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device6_CreateLifetimeTracker(ID3D12Device6* This,ID3D12LifetimeOwner *owner,REFIID riid,void **tracker) { return This->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker); } static __WIDL_INLINE void ID3D12Device6_RemoveDevice(ID3D12Device6* This) { This->lpVtbl->RemoveDevice(This); } static __WIDL_INLINE HRESULT ID3D12Device6_EnumerateMetaCommands(ID3D12Device6* This,UINT *meta_commands_count,D3D12_META_COMMAND_DESC *descs) { return This->lpVtbl->EnumerateMetaCommands(This,meta_commands_count,descs); } static __WIDL_INLINE HRESULT ID3D12Device6_EnumerateMetaCommandParameters(ID3D12Device6* This,REFGUID command_id,D3D12_META_COMMAND_PARAMETER_STAGE stage,UINT *total_structure_size_in_bytes,UINT *parameter_count,D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs) { return This->lpVtbl->EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateMetaCommand(ID3D12Device6* This,REFGUID command_id,UINT node_mask,const void *creation_parameters_data,SIZE_T creation_parameters_data_size_in_bytes,REFIID riid,void **meta_command) { return This->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command); } static __WIDL_INLINE HRESULT ID3D12Device6_CreateStateObject(ID3D12Device6* This,const D3D12_STATE_OBJECT_DESC *desc,REFIID riid,void **state_object) { return This->lpVtbl->CreateStateObject(This,desc,riid,state_object); } static __WIDL_INLINE void ID3D12Device6_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device6* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info) { This->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info); } static __WIDL_INLINE D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ID3D12Device6_CheckDriverMatchingIdentifier(ID3D12Device6* This,D3D12_SERIALIZED_DATA_TYPE serialized_data_type,const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check) { return This->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check); } /*** ID3D12Device6 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device6_SetBackgroundProcessingMode(ID3D12Device6* This,D3D12_BACKGROUND_PROCESSING_MODE mode,D3D12_MEASUREMENTS_ACTION action,HANDLE event,WINBOOL *further_measurements_desired) { return This->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements_desired); } #endif #endif #endif #endif /* __ID3D12Device6_INTERFACE_DEFINED__ */ DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62b0084e, 0xc70e, 0x4daa, 0xa1, 0x09, 0x30, 0xff, 0x8d, 0x5a, 0x04, 0x82); typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT { UINT NodeIndex; UINT Count; } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT; typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES { UINT NodeIndex; UINT Count; GUID *pTypes; } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES; typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 { UINT NodeMask; D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; GUID ProtectionType; } D3D12_PROTECTED_RESOURCE_SESSION_DESC1; /***************************************************************************** * ID3D12ProtectedResourceSession1 interface */ #ifndef __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ #define __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12ProtectedResourceSession1, 0xd6f12dd6, 0x76fb, 0x406e, 0x89,0x61, 0x42,0x96,0xee,0xfc,0x04,0x09); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("d6f12dd6-76fb-406e-8961-4296eefc0409") ID3D12ProtectedResourceSession1 : public ID3D12ProtectedResourceSession { #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC1* STDMETHODCALLTYPE GetDesc1( D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *__ret) = 0; D3D12_PROTECTED_RESOURCE_SESSION_DESC1 STDMETHODCALLTYPE GetDesc1( ) { D3D12_PROTECTED_RESOURCE_SESSION_DESC1 __ret; return *GetDesc1(&__ret); } #else virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC1 STDMETHODCALLTYPE GetDesc1( ) = 0; #endif }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12ProtectedResourceSession1, 0xd6f12dd6, 0x76fb, 0x406e, 0x89,0x61, 0x42,0x96,0xee,0xfc,0x04,0x09) #endif #else typedef struct ID3D12ProtectedResourceSession1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12ProtectedResourceSession1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12ProtectedResourceSession1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12ProtectedResourceSession1 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12ProtectedResourceSession1 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12ProtectedResourceSession1 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12ProtectedResourceSession1 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12ProtectedResourceSession1 *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12ProtectedResourceSession1 *This, REFIID riid, void **device); /*** ID3D12ProtectedSession methods ***/ HRESULT (STDMETHODCALLTYPE *GetStatusFence)( ID3D12ProtectedResourceSession1 *This, REFIID riid, void **fence); D3D12_PROTECTED_SESSION_STATUS (STDMETHODCALLTYPE *GetSessionStatus)( ID3D12ProtectedResourceSession1 *This); /*** ID3D12ProtectedResourceSession methods ***/ D3D12_PROTECTED_RESOURCE_SESSION_DESC * (STDMETHODCALLTYPE *GetDesc)( ID3D12ProtectedResourceSession1 *This, D3D12_PROTECTED_RESOURCE_SESSION_DESC *__ret); /*** ID3D12ProtectedResourceSession1 methods ***/ D3D12_PROTECTED_RESOURCE_SESSION_DESC1 * (STDMETHODCALLTYPE *GetDesc1)( ID3D12ProtectedResourceSession1 *This, D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *__ret); END_INTERFACE } ID3D12ProtectedResourceSession1Vtbl; interface ID3D12ProtectedResourceSession1 { CONST_VTBL ID3D12ProtectedResourceSession1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12ProtectedResourceSession1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12ProtectedResourceSession1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12ProtectedResourceSession1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12ProtectedResourceSession1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12ProtectedResourceSession1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12ProtectedResourceSession1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12ProtectedResourceSession1_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12ProtectedResourceSession1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12ProtectedSession methods ***/ #define ID3D12ProtectedResourceSession1_GetStatusFence(This,riid,fence) (This)->lpVtbl->GetStatusFence(This,riid,fence) #define ID3D12ProtectedResourceSession1_GetSessionStatus(This) (This)->lpVtbl->GetSessionStatus(This) /*** ID3D12ProtectedResourceSession methods ***/ #define ID3D12ProtectedResourceSession1_GetDesc(This) ID3D12ProtectedResourceSession1_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12ProtectedResourceSession1 methods ***/ #define ID3D12ProtectedResourceSession1_GetDesc1(This) ID3D12ProtectedResourceSession1_GetDesc1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession1_QueryInterface(ID3D12ProtectedResourceSession1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12ProtectedResourceSession1_AddRef(ID3D12ProtectedResourceSession1* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12ProtectedResourceSession1_Release(ID3D12ProtectedResourceSession1* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession1_GetPrivateData(ID3D12ProtectedResourceSession1* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession1_SetPrivateData(ID3D12ProtectedResourceSession1* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession1_SetPrivateDataInterface(ID3D12ProtectedResourceSession1* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession1_SetName(ID3D12ProtectedResourceSession1* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession1_GetDevice(ID3D12ProtectedResourceSession1* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12ProtectedSession methods ***/ static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession1_GetStatusFence(ID3D12ProtectedResourceSession1* This,REFIID riid,void **fence) { return This->lpVtbl->GetStatusFence(This,riid,fence); } static __WIDL_INLINE D3D12_PROTECTED_SESSION_STATUS ID3D12ProtectedResourceSession1_GetSessionStatus(ID3D12ProtectedResourceSession1* This) { return This->lpVtbl->GetSessionStatus(This); } /*** ID3D12ProtectedResourceSession methods ***/ static __WIDL_INLINE D3D12_PROTECTED_RESOURCE_SESSION_DESC ID3D12ProtectedResourceSession1_GetDesc(ID3D12ProtectedResourceSession1* This) { D3D12_PROTECTED_RESOURCE_SESSION_DESC __ret; return *This->lpVtbl->GetDesc(This,&__ret); } /*** ID3D12ProtectedResourceSession1 methods ***/ static __WIDL_INLINE D3D12_PROTECTED_RESOURCE_SESSION_DESC1 ID3D12ProtectedResourceSession1_GetDesc1(ID3D12ProtectedResourceSession1* This) { D3D12_PROTECTED_RESOURCE_SESSION_DESC1 __ret; return *This->lpVtbl->GetDesc1(This,&__ret); } #endif #endif #endif #endif /* __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Device7 interface */ #ifndef __ID3D12Device7_INTERFACE_DEFINED__ #define __ID3D12Device7_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Device7, 0x5c014b53, 0x68a1, 0x4b9b, 0x8b,0xd1, 0xdd,0x60,0x46,0xb9,0x35,0x8b); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("5c014b53-68a1-4b9b-8bd1-dd6046b9358b") ID3D12Device7 : public ID3D12Device6 { virtual HRESULT STDMETHODCALLTYPE AddToStateObject( const D3D12_STATE_OBJECT_DESC *addition, ID3D12StateObject *state_object_to_grow_from, REFIID riid, void **new_state_object) = 0; virtual HRESULT STDMETHODCALLTYPE CreateProtectedResourceSession1( const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, REFIID riid, void **session) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Device7, 0x5c014b53, 0x68a1, 0x4b9b, 0x8b,0xd1, 0xdd,0x60,0x46,0xb9,0x35,0x8b) #endif #else typedef struct ID3D12Device7Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Device7 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Device7 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Device7 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Device7 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Device7 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Device7 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Device7 *This, const WCHAR *name); /*** ID3D12Device methods ***/ UINT (STDMETHODCALLTYPE *GetNodeCount)( ID3D12Device7 *This); HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( ID3D12Device7 *This, const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue); HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( ID3D12Device7 *This, D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator); HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( ID3D12Device7 *This, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( ID3D12Device7 *This, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateCommandList)( ID3D12Device7 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator, ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( ID3D12Device7 *This, D3D12_FEATURE feature, void *feature_data, UINT feature_data_size); HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( ID3D12Device7 *This, const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap); UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( ID3D12Device7 *This, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( ID3D12Device7 *This, UINT node_mask, const void *bytecode, SIZE_T bytecode_length, REFIID riid, void **root_signature); void (STDMETHODCALLTYPE *CreateConstantBufferView)( ID3D12Device7 *This, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateShaderResourceView)( ID3D12Device7 *This, ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( ID3D12Device7 *This, ID3D12Resource *resource, ID3D12Resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateRenderTargetView)( ID3D12Device7 *This, ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateDepthStencilView)( ID3D12Device7 *This, ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateSampler)( ID3D12Device7 *This, const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CopyDescriptors)( ID3D12Device7 *This, UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, const UINT *dst_descriptor_range_sizes, UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, const UINT *src_descriptor_range_sizes, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( ID3D12Device7 *This, UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( ID3D12Device7 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( ID3D12Device7 *This, D3D12_HEAP_PROPERTIES *__ret, UINT node_mask, D3D12_HEAP_TYPE heap_type); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( ID3D12Device7 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap)( ID3D12Device7 *This, const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( ID3D12Device7 *This, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( ID3D12Device7 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( ID3D12Device7 *This, ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access, const WCHAR *name, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( ID3D12Device7 *This, HANDLE handle, REFIID riid, void **object); HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( ID3D12Device7 *This, const WCHAR *name, DWORD access, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *MakeResident)( ID3D12Device7 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *Evict)( ID3D12Device7 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *CreateFence)( ID3D12Device7 *This, UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( ID3D12Device7 *This); void (STDMETHODCALLTYPE *GetCopyableFootprints)( ID3D12Device7 *This, const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_count, UINT64 *row_size, UINT64 *total_bytes); HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( ID3D12Device7 *This, const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( ID3D12Device7 *This, WINBOOL enable); HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( ID3D12Device7 *This, const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature, REFIID riid, void **command_signature); void (STDMETHODCALLTYPE *GetResourceTiling)( ID3D12Device7 *This, ID3D12Resource *resource, UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape, UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling, D3D12_SUBRESOURCE_TILING *sub_resource_tilings); LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( ID3D12Device7 *This, LUID *__ret); /*** ID3D12Device1 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( ID3D12Device7 *This, const void *blob, SIZE_T blob_size, REFIID iid, void **lib); HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( ID3D12Device7 *This, ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event); HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( ID3D12Device7 *This, UINT object_count, ID3D12Pageable *const *objects, const D3D12_RESIDENCY_PRIORITY *priorities); /*** ID3D12Device2 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( ID3D12Device7 *This, const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid, void **pipeline_state); /*** ID3D12Device3 methods ***/ HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( ID3D12Device7 *This, const void *address, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( ID3D12Device7 *This, HANDLE file_mapping, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( ID3D12Device7 *This, D3D12_RESIDENCY_FLAGS flags, UINT num_objects, ID3D12Pageable *const *objects, ID3D12Fence *fence, UINT64 fence_value); /*** ID3D12Device4 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateCommandList1)( ID3D12Device7 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession)( ID3D12Device7 *This, const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID riid, void **session); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource1)( ID3D12Device7 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_resource_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid_resource, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap1)( ID3D12Device7 *This, const D3D12_HEAP_DESC *desc, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreateReservedResource1)( ID3D12Device7 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **resource); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo1)( ID3D12Device7 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); /*** ID3D12Device5 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateLifetimeTracker)( ID3D12Device7 *This, ID3D12LifetimeOwner *owner, REFIID riid, void **tracker); void (STDMETHODCALLTYPE *RemoveDevice)( ID3D12Device7 *This); HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommands)( ID3D12Device7 *This, UINT *meta_commands_count, D3D12_META_COMMAND_DESC *descs); HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommandParameters)( ID3D12Device7 *This, REFGUID command_id, D3D12_META_COMMAND_PARAMETER_STAGE stage, UINT *total_structure_size_in_bytes, UINT *parameter_count, D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs); HRESULT (STDMETHODCALLTYPE *CreateMetaCommand)( ID3D12Device7 *This, REFGUID command_id, UINT node_mask, const void *creation_parameters_data, SIZE_T creation_parameters_data_size_in_bytes, REFIID riid, void **meta_command); HRESULT (STDMETHODCALLTYPE *CreateStateObject)( ID3D12Device7 *This, const D3D12_STATE_OBJECT_DESC *desc, REFIID riid, void **state_object); void (STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo)( ID3D12Device7 *This, const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info); D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS (STDMETHODCALLTYPE *CheckDriverMatchingIdentifier)( ID3D12Device7 *This, D3D12_SERIALIZED_DATA_TYPE serialized_data_type, const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check); /*** ID3D12Device6 methods ***/ HRESULT (STDMETHODCALLTYPE *SetBackgroundProcessingMode)( ID3D12Device7 *This, D3D12_BACKGROUND_PROCESSING_MODE mode, D3D12_MEASUREMENTS_ACTION action, HANDLE event, WINBOOL *further_measurements_desired); /*** ID3D12Device7 methods ***/ HRESULT (STDMETHODCALLTYPE *AddToStateObject)( ID3D12Device7 *This, const D3D12_STATE_OBJECT_DESC *addition, ID3D12StateObject *state_object_to_grow_from, REFIID riid, void **new_state_object); HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession1)( ID3D12Device7 *This, const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, REFIID riid, void **session); END_INTERFACE } ID3D12Device7Vtbl; interface ID3D12Device7 { CONST_VTBL ID3D12Device7Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Device7_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Device7_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Device7_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Device7_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Device7_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Device7_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Device7_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12Device methods ***/ #define ID3D12Device7_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) #define ID3D12Device7_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) #define ID3D12Device7_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) #define ID3D12Device7_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) #define ID3D12Device7_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) #define ID3D12Device7_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) #define ID3D12Device7_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) #define ID3D12Device7_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) #define ID3D12Device7_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) #define ID3D12Device7_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) #define ID3D12Device7_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) #define ID3D12Device7_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) #define ID3D12Device7_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) #define ID3D12Device7_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) #define ID3D12Device7_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) #define ID3D12Device7_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) #define ID3D12Device7_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) #define ID3D12Device7_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) #define ID3D12Device7_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device7_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device7_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device7_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device7_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device7_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) #define ID3D12Device7_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device7_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device7_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) #define ID3D12Device7_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) #define ID3D12Device7_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) #define ID3D12Device7_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) #define ID3D12Device7_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) #define ID3D12Device7_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) #define ID3D12Device7_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) #define ID3D12Device7_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) #define ID3D12Device7_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) #define ID3D12Device7_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) #define ID3D12Device7_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) #define ID3D12Device7_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) #define ID3D12Device7_GetAdapterLuid(This) ID3D12Device7_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device1 methods ***/ #define ID3D12Device7_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) #define ID3D12Device7_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) #define ID3D12Device7_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) /*** ID3D12Device2 methods ***/ #define ID3D12Device7_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) /*** ID3D12Device3 methods ***/ #define ID3D12Device7_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) #define ID3D12Device7_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) #define ID3D12Device7_EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) /*** ID3D12Device4 methods ***/ #define ID3D12Device7_CreateCommandList1(This,node_mask,type,flags,riid,command_list) (This)->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list) #define ID3D12Device7_CreateProtectedResourceSession(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session) #define ID3D12Device7_CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) (This)->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) #define ID3D12Device7_CreateHeap1(This,desc,protected_session,riid,heap) (This)->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap) #define ID3D12Device7_CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) #define ID3D12Device7_GetResourceAllocationInfo1(This,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1) ID3D12Device7_GetResourceAllocationInfo1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device5 methods ***/ #define ID3D12Device7_CreateLifetimeTracker(This,owner,riid,tracker) (This)->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker) #define ID3D12Device7_RemoveDevice(This) (This)->lpVtbl->RemoveDevice(This) #define ID3D12Device7_EnumerateMetaCommands(This,meta_commands_count,descs) (This)->lpVtbl->EnumerateMetaCommands(This,meta_commands_count,descs) #define ID3D12Device7_EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs) (This)->lpVtbl->EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs) #define ID3D12Device7_CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command) (This)->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command) #define ID3D12Device7_CreateStateObject(This,desc,riid,state_object) (This)->lpVtbl->CreateStateObject(This,desc,riid,state_object) #define ID3D12Device7_GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) (This)->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) #define ID3D12Device7_CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check) (This)->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check) /*** ID3D12Device6 methods ***/ #define ID3D12Device7_SetBackgroundProcessingMode(This,mode,action,event,further_measurements_desired) (This)->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements_desired) /*** ID3D12Device7 methods ***/ #define ID3D12Device7_AddToStateObject(This,addition,state_object_to_grow_from,riid,new_state_object) (This)->lpVtbl->AddToStateObject(This,addition,state_object_to_grow_from,riid,new_state_object) #define ID3D12Device7_CreateProtectedResourceSession1(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Device7_QueryInterface(ID3D12Device7* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Device7_AddRef(ID3D12Device7* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Device7_Release(ID3D12Device7* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Device7_GetPrivateData(ID3D12Device7* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device7_SetPrivateData(ID3D12Device7* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device7_SetPrivateDataInterface(ID3D12Device7* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Device7_SetName(ID3D12Device7* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12Device methods ***/ static __WIDL_INLINE UINT ID3D12Device7_GetNodeCount(ID3D12Device7* This) { return This->lpVtbl->GetNodeCount(This); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateCommandQueue(ID3D12Device7* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateCommandAllocator(ID3D12Device7* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateGraphicsPipelineState(ID3D12Device7* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateComputePipelineState(ID3D12Device7* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateCommandList(ID3D12Device7* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device7_CheckFeatureSupport(ID3D12Device7* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateDescriptorHeap(ID3D12Device7* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); } static __WIDL_INLINE UINT ID3D12Device7_GetDescriptorHandleIncrementSize(ID3D12Device7* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateRootSignature(ID3D12Device7* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); } static __WIDL_INLINE void ID3D12Device7_CreateConstantBufferView(ID3D12Device7* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device7_CreateShaderResourceView(ID3D12Device7* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device7_CreateUnorderedAccessView(ID3D12Device7* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device7_CreateRenderTargetView(ID3D12Device7* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device7_CreateDepthStencilView(ID3D12Device7* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device7_CreateSampler(ID3D12Device7* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateSampler(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device7_CopyDescriptors(ID3D12Device7* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); } static __WIDL_INLINE void ID3D12Device7_CopyDescriptorsSimple(ID3D12Device7* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device7_GetResourceAllocationInfo(ID3D12Device7* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); } static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device7_GetCustomHeapProperties(ID3D12Device7* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { D3D12_HEAP_PROPERTIES __ret; return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateCommittedResource(ID3D12Device7* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateHeap(ID3D12Device7* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device7_CreatePlacedResource(ID3D12Device7* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateReservedResource(ID3D12Device7* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateSharedHandle(ID3D12Device7* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); } static __WIDL_INLINE HRESULT ID3D12Device7_OpenSharedHandle(ID3D12Device7* This,HANDLE handle,REFIID riid,void **object) { return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); } static __WIDL_INLINE HRESULT ID3D12Device7_OpenSharedHandleByName(ID3D12Device7* This,const WCHAR *name,DWORD access,HANDLE *handle) { return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); } static __WIDL_INLINE HRESULT ID3D12Device7_MakeResident(ID3D12Device7* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->MakeResident(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device7_Evict(ID3D12Device7* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->Evict(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateFence(ID3D12Device7* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); } static __WIDL_INLINE HRESULT ID3D12Device7_GetDeviceRemovedReason(ID3D12Device7* This) { return This->lpVtbl->GetDeviceRemovedReason(This); } static __WIDL_INLINE void ID3D12Device7_GetCopyableFootprints(ID3D12Device7* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateQueryHeap(ID3D12Device7* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device7_SetStablePowerState(ID3D12Device7* This,WINBOOL enable) { return This->lpVtbl->SetStablePowerState(This,enable); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateCommandSignature(ID3D12Device7* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); } static __WIDL_INLINE void ID3D12Device7_GetResourceTiling(ID3D12Device7* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); } static __WIDL_INLINE LUID ID3D12Device7_GetAdapterLuid(ID3D12Device7* This) { LUID __ret; return *This->lpVtbl->GetAdapterLuid(This,&__ret); } /*** ID3D12Device1 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device7_CreatePipelineLibrary(ID3D12Device7* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); } static __WIDL_INLINE HRESULT ID3D12Device7_SetEventOnMultipleFenceCompletion(ID3D12Device7* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); } static __WIDL_INLINE HRESULT ID3D12Device7_SetResidencyPriority(ID3D12Device7* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); } /*** ID3D12Device2 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device7_CreatePipelineState(ID3D12Device7* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); } /*** ID3D12Device3 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device7_OpenExistingHeapFromAddress(ID3D12Device7* This,const void *address,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device7_OpenExistingHeapFromFileMapping(ID3D12Device7* This,HANDLE file_mapping,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device7_EnqueueMakeResident(ID3D12Device7* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence,UINT64 fence_value) { return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value); } /*** ID3D12Device4 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device7_CreateCommandList1(ID3D12Device7* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,D3D12_COMMAND_LIST_FLAGS flags,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateProtectedResourceSession(ID3D12Device7* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc,REFIID riid,void **session) { return This->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateCommittedResource1(ID3D12Device7* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_resource_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid_resource,void **resource) { return This->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateHeap1(ID3D12Device7* This,const D3D12_HEAP_DESC *desc,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateReservedResource1(ID3D12Device7* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device7_GetResourceAllocationInfo1(ID3D12Device7* This,UINT visible_mask,UINT resource_descs_count,const D3D12_RESOURCE_DESC *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo1(This,&__ret,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1); } /*** ID3D12Device5 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device7_CreateLifetimeTracker(ID3D12Device7* This,ID3D12LifetimeOwner *owner,REFIID riid,void **tracker) { return This->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker); } static __WIDL_INLINE void ID3D12Device7_RemoveDevice(ID3D12Device7* This) { This->lpVtbl->RemoveDevice(This); } static __WIDL_INLINE HRESULT ID3D12Device7_EnumerateMetaCommands(ID3D12Device7* This,UINT *meta_commands_count,D3D12_META_COMMAND_DESC *descs) { return This->lpVtbl->EnumerateMetaCommands(This,meta_commands_count,descs); } static __WIDL_INLINE HRESULT ID3D12Device7_EnumerateMetaCommandParameters(ID3D12Device7* This,REFGUID command_id,D3D12_META_COMMAND_PARAMETER_STAGE stage,UINT *total_structure_size_in_bytes,UINT *parameter_count,D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs) { return This->lpVtbl->EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateMetaCommand(ID3D12Device7* This,REFGUID command_id,UINT node_mask,const void *creation_parameters_data,SIZE_T creation_parameters_data_size_in_bytes,REFIID riid,void **meta_command) { return This->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateStateObject(ID3D12Device7* This,const D3D12_STATE_OBJECT_DESC *desc,REFIID riid,void **state_object) { return This->lpVtbl->CreateStateObject(This,desc,riid,state_object); } static __WIDL_INLINE void ID3D12Device7_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device7* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info) { This->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info); } static __WIDL_INLINE D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ID3D12Device7_CheckDriverMatchingIdentifier(ID3D12Device7* This,D3D12_SERIALIZED_DATA_TYPE serialized_data_type,const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check) { return This->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check); } /*** ID3D12Device6 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device7_SetBackgroundProcessingMode(ID3D12Device7* This,D3D12_BACKGROUND_PROCESSING_MODE mode,D3D12_MEASUREMENTS_ACTION action,HANDLE event,WINBOOL *further_measurements_desired) { return This->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements_desired); } /*** ID3D12Device7 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device7_AddToStateObject(ID3D12Device7* This,const D3D12_STATE_OBJECT_DESC *addition,ID3D12StateObject *state_object_to_grow_from,REFIID riid,void **new_state_object) { return This->lpVtbl->AddToStateObject(This,addition,state_object_to_grow_from,riid,new_state_object); } static __WIDL_INLINE HRESULT ID3D12Device7_CreateProtectedResourceSession1(ID3D12Device7* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc,REFIID riid,void **session) { return This->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session); } #endif #endif #endif #endif /* __ID3D12Device7_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Device8 interface */ #ifndef __ID3D12Device8_INTERFACE_DEFINED__ #define __ID3D12Device8_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Device8, 0x9218e6bb, 0xf944, 0x4f7e, 0xa7,0x5c, 0xb1,0xb2,0xc7,0xb7,0x01,0xf3); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("9218e6bb-f944-4f7e-a75c-b1b2c7b701f3") ID3D12Device8 : public ID3D12Device7 { #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual D3D12_RESOURCE_ALLOCATION_INFO* STDMETHODCALLTYPE GetResourceAllocationInfo2( D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC1 *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) = 0; D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo2( UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC1 *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *GetResourceAllocationInfo2(&__ret, visible_mask, resource_descs_count, resource_descs, resource_allocation_info1); } #else virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo2( UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC1 *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) = 0; #endif virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource2( const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_resource_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid_resource, void **resource) = 0; virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource1( ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource) = 0; virtual void STDMETHODCALLTYPE CreateSamplerFeedbackUnorderedAccessView( ID3D12Resource *targeted_resource, ID3D12Resource *feedback_resource, D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor) = 0; virtual void STDMETHODCALLTYPE GetCopyableFootprints1( const D3D12_RESOURCE_DESC1 *resource_desc, UINT first_subresource, UINT subresources_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *rows_count, UINT64 *row_size_in_bytes, UINT64 *total_bytes) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Device8, 0x9218e6bb, 0xf944, 0x4f7e, 0xa7,0x5c, 0xb1,0xb2,0xc7,0xb7,0x01,0xf3) #endif #else typedef struct ID3D12Device8Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Device8 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Device8 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Device8 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Device8 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Device8 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Device8 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Device8 *This, const WCHAR *name); /*** ID3D12Device methods ***/ UINT (STDMETHODCALLTYPE *GetNodeCount)( ID3D12Device8 *This); HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( ID3D12Device8 *This, const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue); HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( ID3D12Device8 *This, D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator); HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( ID3D12Device8 *This, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( ID3D12Device8 *This, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateCommandList)( ID3D12Device8 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator, ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( ID3D12Device8 *This, D3D12_FEATURE feature, void *feature_data, UINT feature_data_size); HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( ID3D12Device8 *This, const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap); UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( ID3D12Device8 *This, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( ID3D12Device8 *This, UINT node_mask, const void *bytecode, SIZE_T bytecode_length, REFIID riid, void **root_signature); void (STDMETHODCALLTYPE *CreateConstantBufferView)( ID3D12Device8 *This, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateShaderResourceView)( ID3D12Device8 *This, ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( ID3D12Device8 *This, ID3D12Resource *resource, ID3D12Resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateRenderTargetView)( ID3D12Device8 *This, ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateDepthStencilView)( ID3D12Device8 *This, ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateSampler)( ID3D12Device8 *This, const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CopyDescriptors)( ID3D12Device8 *This, UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, const UINT *dst_descriptor_range_sizes, UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, const UINT *src_descriptor_range_sizes, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( ID3D12Device8 *This, UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( ID3D12Device8 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( ID3D12Device8 *This, D3D12_HEAP_PROPERTIES *__ret, UINT node_mask, D3D12_HEAP_TYPE heap_type); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( ID3D12Device8 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap)( ID3D12Device8 *This, const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( ID3D12Device8 *This, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( ID3D12Device8 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( ID3D12Device8 *This, ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access, const WCHAR *name, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( ID3D12Device8 *This, HANDLE handle, REFIID riid, void **object); HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( ID3D12Device8 *This, const WCHAR *name, DWORD access, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *MakeResident)( ID3D12Device8 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *Evict)( ID3D12Device8 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *CreateFence)( ID3D12Device8 *This, UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( ID3D12Device8 *This); void (STDMETHODCALLTYPE *GetCopyableFootprints)( ID3D12Device8 *This, const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_count, UINT64 *row_size, UINT64 *total_bytes); HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( ID3D12Device8 *This, const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( ID3D12Device8 *This, WINBOOL enable); HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( ID3D12Device8 *This, const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature, REFIID riid, void **command_signature); void (STDMETHODCALLTYPE *GetResourceTiling)( ID3D12Device8 *This, ID3D12Resource *resource, UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape, UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling, D3D12_SUBRESOURCE_TILING *sub_resource_tilings); LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( ID3D12Device8 *This, LUID *__ret); /*** ID3D12Device1 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( ID3D12Device8 *This, const void *blob, SIZE_T blob_size, REFIID iid, void **lib); HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( ID3D12Device8 *This, ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event); HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( ID3D12Device8 *This, UINT object_count, ID3D12Pageable *const *objects, const D3D12_RESIDENCY_PRIORITY *priorities); /*** ID3D12Device2 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( ID3D12Device8 *This, const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid, void **pipeline_state); /*** ID3D12Device3 methods ***/ HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( ID3D12Device8 *This, const void *address, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( ID3D12Device8 *This, HANDLE file_mapping, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( ID3D12Device8 *This, D3D12_RESIDENCY_FLAGS flags, UINT num_objects, ID3D12Pageable *const *objects, ID3D12Fence *fence, UINT64 fence_value); /*** ID3D12Device4 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateCommandList1)( ID3D12Device8 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession)( ID3D12Device8 *This, const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID riid, void **session); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource1)( ID3D12Device8 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_resource_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid_resource, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap1)( ID3D12Device8 *This, const D3D12_HEAP_DESC *desc, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreateReservedResource1)( ID3D12Device8 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **resource); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo1)( ID3D12Device8 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); /*** ID3D12Device5 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateLifetimeTracker)( ID3D12Device8 *This, ID3D12LifetimeOwner *owner, REFIID riid, void **tracker); void (STDMETHODCALLTYPE *RemoveDevice)( ID3D12Device8 *This); HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommands)( ID3D12Device8 *This, UINT *meta_commands_count, D3D12_META_COMMAND_DESC *descs); HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommandParameters)( ID3D12Device8 *This, REFGUID command_id, D3D12_META_COMMAND_PARAMETER_STAGE stage, UINT *total_structure_size_in_bytes, UINT *parameter_count, D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs); HRESULT (STDMETHODCALLTYPE *CreateMetaCommand)( ID3D12Device8 *This, REFGUID command_id, UINT node_mask, const void *creation_parameters_data, SIZE_T creation_parameters_data_size_in_bytes, REFIID riid, void **meta_command); HRESULT (STDMETHODCALLTYPE *CreateStateObject)( ID3D12Device8 *This, const D3D12_STATE_OBJECT_DESC *desc, REFIID riid, void **state_object); void (STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo)( ID3D12Device8 *This, const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info); D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS (STDMETHODCALLTYPE *CheckDriverMatchingIdentifier)( ID3D12Device8 *This, D3D12_SERIALIZED_DATA_TYPE serialized_data_type, const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check); /*** ID3D12Device6 methods ***/ HRESULT (STDMETHODCALLTYPE *SetBackgroundProcessingMode)( ID3D12Device8 *This, D3D12_BACKGROUND_PROCESSING_MODE mode, D3D12_MEASUREMENTS_ACTION action, HANDLE event, WINBOOL *further_measurements_desired); /*** ID3D12Device7 methods ***/ HRESULT (STDMETHODCALLTYPE *AddToStateObject)( ID3D12Device8 *This, const D3D12_STATE_OBJECT_DESC *addition, ID3D12StateObject *state_object_to_grow_from, REFIID riid, void **new_state_object); HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession1)( ID3D12Device8 *This, const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, REFIID riid, void **session); /*** ID3D12Device8 methods ***/ D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo2)( ID3D12Device8 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC1 *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource2)( ID3D12Device8 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_resource_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid_resource, void **resource); HRESULT (STDMETHODCALLTYPE *CreatePlacedResource1)( ID3D12Device8 *This, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); void (STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView)( ID3D12Device8 *This, ID3D12Resource *targeted_resource, ID3D12Resource *feedback_resource, D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor); void (STDMETHODCALLTYPE *GetCopyableFootprints1)( ID3D12Device8 *This, const D3D12_RESOURCE_DESC1 *resource_desc, UINT first_subresource, UINT subresources_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *rows_count, UINT64 *row_size_in_bytes, UINT64 *total_bytes); END_INTERFACE } ID3D12Device8Vtbl; interface ID3D12Device8 { CONST_VTBL ID3D12Device8Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Device8_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Device8_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Device8_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Device8_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Device8_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Device8_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Device8_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12Device methods ***/ #define ID3D12Device8_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) #define ID3D12Device8_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) #define ID3D12Device8_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) #define ID3D12Device8_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) #define ID3D12Device8_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) #define ID3D12Device8_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) #define ID3D12Device8_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) #define ID3D12Device8_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) #define ID3D12Device8_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) #define ID3D12Device8_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) #define ID3D12Device8_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) #define ID3D12Device8_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) #define ID3D12Device8_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) #define ID3D12Device8_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) #define ID3D12Device8_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) #define ID3D12Device8_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) #define ID3D12Device8_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) #define ID3D12Device8_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) #define ID3D12Device8_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device8_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device8_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device8_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device8_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device8_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) #define ID3D12Device8_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device8_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device8_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) #define ID3D12Device8_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) #define ID3D12Device8_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) #define ID3D12Device8_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) #define ID3D12Device8_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) #define ID3D12Device8_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) #define ID3D12Device8_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) #define ID3D12Device8_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) #define ID3D12Device8_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) #define ID3D12Device8_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) #define ID3D12Device8_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) #define ID3D12Device8_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) #define ID3D12Device8_GetAdapterLuid(This) ID3D12Device8_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device1 methods ***/ #define ID3D12Device8_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) #define ID3D12Device8_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) #define ID3D12Device8_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) /*** ID3D12Device2 methods ***/ #define ID3D12Device8_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) /*** ID3D12Device3 methods ***/ #define ID3D12Device8_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) #define ID3D12Device8_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) #define ID3D12Device8_EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) /*** ID3D12Device4 methods ***/ #define ID3D12Device8_CreateCommandList1(This,node_mask,type,flags,riid,command_list) (This)->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list) #define ID3D12Device8_CreateProtectedResourceSession(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session) #define ID3D12Device8_CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) (This)->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) #define ID3D12Device8_CreateHeap1(This,desc,protected_session,riid,heap) (This)->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap) #define ID3D12Device8_CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) #define ID3D12Device8_GetResourceAllocationInfo1(This,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1) ID3D12Device8_GetResourceAllocationInfo1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device5 methods ***/ #define ID3D12Device8_CreateLifetimeTracker(This,owner,riid,tracker) (This)->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker) #define ID3D12Device8_RemoveDevice(This) (This)->lpVtbl->RemoveDevice(This) #define ID3D12Device8_EnumerateMetaCommands(This,meta_commands_count,descs) (This)->lpVtbl->EnumerateMetaCommands(This,meta_commands_count,descs) #define ID3D12Device8_EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs) (This)->lpVtbl->EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs) #define ID3D12Device8_CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command) (This)->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command) #define ID3D12Device8_CreateStateObject(This,desc,riid,state_object) (This)->lpVtbl->CreateStateObject(This,desc,riid,state_object) #define ID3D12Device8_GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) (This)->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) #define ID3D12Device8_CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check) (This)->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check) /*** ID3D12Device6 methods ***/ #define ID3D12Device8_SetBackgroundProcessingMode(This,mode,action,event,further_measurements_desired) (This)->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements_desired) /*** ID3D12Device7 methods ***/ #define ID3D12Device8_AddToStateObject(This,addition,state_object_to_grow_from,riid,new_state_object) (This)->lpVtbl->AddToStateObject(This,addition,state_object_to_grow_from,riid,new_state_object) #define ID3D12Device8_CreateProtectedResourceSession1(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session) /*** ID3D12Device8 methods ***/ #define ID3D12Device8_GetResourceAllocationInfo2(This,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1) ID3D12Device8_GetResourceAllocationInfo2_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device8_CreateCommittedResource2(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) (This)->lpVtbl->CreateCommittedResource2(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) #define ID3D12Device8_CreatePlacedResource1(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource1(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device8_CreateSamplerFeedbackUnorderedAccessView(This,targeted_resource,feedback_resource,dst_descriptor) (This)->lpVtbl->CreateSamplerFeedbackUnorderedAccessView(This,targeted_resource,feedback_resource,dst_descriptor) #define ID3D12Device8_GetCopyableFootprints1(This,resource_desc,first_subresource,subresources_count,base_offset,layouts,rows_count,row_size_in_bytes,total_bytes) (This)->lpVtbl->GetCopyableFootprints1(This,resource_desc,first_subresource,subresources_count,base_offset,layouts,rows_count,row_size_in_bytes,total_bytes) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Device8_QueryInterface(ID3D12Device8* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Device8_AddRef(ID3D12Device8* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Device8_Release(ID3D12Device8* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Device8_GetPrivateData(ID3D12Device8* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device8_SetPrivateData(ID3D12Device8* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device8_SetPrivateDataInterface(ID3D12Device8* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Device8_SetName(ID3D12Device8* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12Device methods ***/ static __WIDL_INLINE UINT ID3D12Device8_GetNodeCount(ID3D12Device8* This) { return This->lpVtbl->GetNodeCount(This); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommandQueue(ID3D12Device8* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommandAllocator(ID3D12Device8* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateGraphicsPipelineState(ID3D12Device8* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateComputePipelineState(ID3D12Device8* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommandList(ID3D12Device8* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device8_CheckFeatureSupport(ID3D12Device8* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateDescriptorHeap(ID3D12Device8* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); } static __WIDL_INLINE UINT ID3D12Device8_GetDescriptorHandleIncrementSize(ID3D12Device8* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateRootSignature(ID3D12Device8* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); } static __WIDL_INLINE void ID3D12Device8_CreateConstantBufferView(ID3D12Device8* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device8_CreateShaderResourceView(ID3D12Device8* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device8_CreateUnorderedAccessView(ID3D12Device8* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device8_CreateRenderTargetView(ID3D12Device8* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device8_CreateDepthStencilView(ID3D12Device8* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device8_CreateSampler(ID3D12Device8* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateSampler(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device8_CopyDescriptors(ID3D12Device8* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); } static __WIDL_INLINE void ID3D12Device8_CopyDescriptorsSimple(ID3D12Device8* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device8_GetResourceAllocationInfo(ID3D12Device8* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); } static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device8_GetCustomHeapProperties(ID3D12Device8* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { D3D12_HEAP_PROPERTIES __ret; return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommittedResource(ID3D12Device8* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateHeap(ID3D12Device8* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device8_CreatePlacedResource(ID3D12Device8* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateReservedResource(ID3D12Device8* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateSharedHandle(ID3D12Device8* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); } static __WIDL_INLINE HRESULT ID3D12Device8_OpenSharedHandle(ID3D12Device8* This,HANDLE handle,REFIID riid,void **object) { return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); } static __WIDL_INLINE HRESULT ID3D12Device8_OpenSharedHandleByName(ID3D12Device8* This,const WCHAR *name,DWORD access,HANDLE *handle) { return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); } static __WIDL_INLINE HRESULT ID3D12Device8_MakeResident(ID3D12Device8* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->MakeResident(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device8_Evict(ID3D12Device8* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->Evict(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateFence(ID3D12Device8* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); } static __WIDL_INLINE HRESULT ID3D12Device8_GetDeviceRemovedReason(ID3D12Device8* This) { return This->lpVtbl->GetDeviceRemovedReason(This); } static __WIDL_INLINE void ID3D12Device8_GetCopyableFootprints(ID3D12Device8* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateQueryHeap(ID3D12Device8* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device8_SetStablePowerState(ID3D12Device8* This,WINBOOL enable) { return This->lpVtbl->SetStablePowerState(This,enable); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommandSignature(ID3D12Device8* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); } static __WIDL_INLINE void ID3D12Device8_GetResourceTiling(ID3D12Device8* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); } static __WIDL_INLINE LUID ID3D12Device8_GetAdapterLuid(ID3D12Device8* This) { LUID __ret; return *This->lpVtbl->GetAdapterLuid(This,&__ret); } /*** ID3D12Device1 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device8_CreatePipelineLibrary(ID3D12Device8* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); } static __WIDL_INLINE HRESULT ID3D12Device8_SetEventOnMultipleFenceCompletion(ID3D12Device8* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); } static __WIDL_INLINE HRESULT ID3D12Device8_SetResidencyPriority(ID3D12Device8* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); } /*** ID3D12Device2 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device8_CreatePipelineState(ID3D12Device8* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); } /*** ID3D12Device3 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device8_OpenExistingHeapFromAddress(ID3D12Device8* This,const void *address,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device8_OpenExistingHeapFromFileMapping(ID3D12Device8* This,HANDLE file_mapping,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device8_EnqueueMakeResident(ID3D12Device8* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence,UINT64 fence_value) { return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value); } /*** ID3D12Device4 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommandList1(ID3D12Device8* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,D3D12_COMMAND_LIST_FLAGS flags,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateProtectedResourceSession(ID3D12Device8* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc,REFIID riid,void **session) { return This->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommittedResource1(ID3D12Device8* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_resource_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid_resource,void **resource) { return This->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateHeap1(ID3D12Device8* This,const D3D12_HEAP_DESC *desc,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateReservedResource1(ID3D12Device8* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device8_GetResourceAllocationInfo1(ID3D12Device8* This,UINT visible_mask,UINT resource_descs_count,const D3D12_RESOURCE_DESC *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo1(This,&__ret,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1); } /*** ID3D12Device5 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device8_CreateLifetimeTracker(ID3D12Device8* This,ID3D12LifetimeOwner *owner,REFIID riid,void **tracker) { return This->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker); } static __WIDL_INLINE void ID3D12Device8_RemoveDevice(ID3D12Device8* This) { This->lpVtbl->RemoveDevice(This); } static __WIDL_INLINE HRESULT ID3D12Device8_EnumerateMetaCommands(ID3D12Device8* This,UINT *meta_commands_count,D3D12_META_COMMAND_DESC *descs) { return This->lpVtbl->EnumerateMetaCommands(This,meta_commands_count,descs); } static __WIDL_INLINE HRESULT ID3D12Device8_EnumerateMetaCommandParameters(ID3D12Device8* This,REFGUID command_id,D3D12_META_COMMAND_PARAMETER_STAGE stage,UINT *total_structure_size_in_bytes,UINT *parameter_count,D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs) { return This->lpVtbl->EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateMetaCommand(ID3D12Device8* This,REFGUID command_id,UINT node_mask,const void *creation_parameters_data,SIZE_T creation_parameters_data_size_in_bytes,REFIID riid,void **meta_command) { return This->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateStateObject(ID3D12Device8* This,const D3D12_STATE_OBJECT_DESC *desc,REFIID riid,void **state_object) { return This->lpVtbl->CreateStateObject(This,desc,riid,state_object); } static __WIDL_INLINE void ID3D12Device8_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device8* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info) { This->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info); } static __WIDL_INLINE D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ID3D12Device8_CheckDriverMatchingIdentifier(ID3D12Device8* This,D3D12_SERIALIZED_DATA_TYPE serialized_data_type,const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check) { return This->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check); } /*** ID3D12Device6 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device8_SetBackgroundProcessingMode(ID3D12Device8* This,D3D12_BACKGROUND_PROCESSING_MODE mode,D3D12_MEASUREMENTS_ACTION action,HANDLE event,WINBOOL *further_measurements_desired) { return This->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements_desired); } /*** ID3D12Device7 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device8_AddToStateObject(ID3D12Device8* This,const D3D12_STATE_OBJECT_DESC *addition,ID3D12StateObject *state_object_to_grow_from,REFIID riid,void **new_state_object) { return This->lpVtbl->AddToStateObject(This,addition,state_object_to_grow_from,riid,new_state_object); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateProtectedResourceSession1(ID3D12Device8* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc,REFIID riid,void **session) { return This->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session); } /*** ID3D12Device8 methods ***/ static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device8_GetResourceAllocationInfo2(ID3D12Device8* This,UINT visible_mask,UINT resource_descs_count,const D3D12_RESOURCE_DESC1 *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo2(This,&__ret,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1); } static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommittedResource2(ID3D12Device8* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC1 *desc,D3D12_RESOURCE_STATES initial_resource_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid_resource,void **resource) { return This->lpVtbl->CreateCommittedResource2(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource); } static __WIDL_INLINE HRESULT ID3D12Device8_CreatePlacedResource1(ID3D12Device8* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC1 *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreatePlacedResource1(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE void ID3D12Device8_CreateSamplerFeedbackUnorderedAccessView(ID3D12Device8* This,ID3D12Resource *targeted_resource,ID3D12Resource *feedback_resource,D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor) { This->lpVtbl->CreateSamplerFeedbackUnorderedAccessView(This,targeted_resource,feedback_resource,dst_descriptor); } static __WIDL_INLINE void ID3D12Device8_GetCopyableFootprints1(ID3D12Device8* This,const D3D12_RESOURCE_DESC1 *resource_desc,UINT first_subresource,UINT subresources_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *rows_count,UINT64 *row_size_in_bytes,UINT64 *total_bytes) { This->lpVtbl->GetCopyableFootprints1(This,resource_desc,first_subresource,subresources_count,base_offset,layouts,rows_count,row_size_in_bytes,total_bytes); } #endif #endif #endif #endif /* __ID3D12Device8_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Resource1 interface */ #ifndef __ID3D12Resource1_INTERFACE_DEFINED__ #define __ID3D12Resource1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Resource1, 0x9d5e227a, 0x4430, 0x4161, 0x88,0xb3, 0x3e,0xca,0x6b,0xb1,0x6e,0x19); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("9d5e227a-4430-4161-88b3-3eca6bb16e19") ID3D12Resource1 : public ID3D12Resource { virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( REFIID riid, void **protected_session) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Resource1, 0x9d5e227a, 0x4430, 0x4161, 0x88,0xb3, 0x3e,0xca,0x6b,0xb1,0x6e,0x19) #endif #else typedef struct ID3D12Resource1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Resource1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Resource1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Resource1 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Resource1 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Resource1 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Resource1 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Resource1 *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12Resource1 *This, REFIID riid, void **device); /*** ID3D12Resource methods ***/ HRESULT (STDMETHODCALLTYPE *Map)( ID3D12Resource1 *This, UINT sub_resource, const D3D12_RANGE *read_range, void **data); void (STDMETHODCALLTYPE *Unmap)( ID3D12Resource1 *This, UINT sub_resource, const D3D12_RANGE *written_range); D3D12_RESOURCE_DESC * (STDMETHODCALLTYPE *GetDesc)( ID3D12Resource1 *This, D3D12_RESOURCE_DESC *__ret); D3D12_GPU_VIRTUAL_ADDRESS (STDMETHODCALLTYPE *GetGPUVirtualAddress)( ID3D12Resource1 *This); HRESULT (STDMETHODCALLTYPE *WriteToSubresource)( ID3D12Resource1 *This, UINT dst_sub_resource, const D3D12_BOX *dst_box, const void *src_data, UINT src_row_pitch, UINT src_slice_pitch); HRESULT (STDMETHODCALLTYPE *ReadFromSubresource)( ID3D12Resource1 *This, void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch, UINT src_sub_resource, const D3D12_BOX *src_box); HRESULT (STDMETHODCALLTYPE *GetHeapProperties)( ID3D12Resource1 *This, D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags); /*** ID3D12Resource1 methods ***/ HRESULT (STDMETHODCALLTYPE *GetProtectedResourceSession)( ID3D12Resource1 *This, REFIID riid, void **protected_session); END_INTERFACE } ID3D12Resource1Vtbl; interface ID3D12Resource1 { CONST_VTBL ID3D12Resource1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Resource1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Resource1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Resource1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Resource1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Resource1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Resource1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Resource1_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12Resource1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12Resource methods ***/ #define ID3D12Resource1_Map(This,sub_resource,read_range,data) (This)->lpVtbl->Map(This,sub_resource,read_range,data) #define ID3D12Resource1_Unmap(This,sub_resource,written_range) (This)->lpVtbl->Unmap(This,sub_resource,written_range) #define ID3D12Resource1_GetDesc(This) ID3D12Resource1_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Resource1_GetGPUVirtualAddress(This) (This)->lpVtbl->GetGPUVirtualAddress(This) #define ID3D12Resource1_WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch) #define ID3D12Resource1_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box) #define ID3D12Resource1_GetHeapProperties(This,heap_properties,flags) (This)->lpVtbl->GetHeapProperties(This,heap_properties,flags) /*** ID3D12Resource1 methods ***/ #define ID3D12Resource1_GetProtectedResourceSession(This,riid,protected_session) (This)->lpVtbl->GetProtectedResourceSession(This,riid,protected_session) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Resource1_QueryInterface(ID3D12Resource1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Resource1_AddRef(ID3D12Resource1* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Resource1_Release(ID3D12Resource1* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Resource1_GetPrivateData(ID3D12Resource1* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Resource1_SetPrivateData(ID3D12Resource1* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Resource1_SetPrivateDataInterface(ID3D12Resource1* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Resource1_SetName(ID3D12Resource1* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12Resource1_GetDevice(ID3D12Resource1* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12Resource methods ***/ static __WIDL_INLINE HRESULT ID3D12Resource1_Map(ID3D12Resource1* This,UINT sub_resource,const D3D12_RANGE *read_range,void **data) { return This->lpVtbl->Map(This,sub_resource,read_range,data); } static __WIDL_INLINE void ID3D12Resource1_Unmap(ID3D12Resource1* This,UINT sub_resource,const D3D12_RANGE *written_range) { This->lpVtbl->Unmap(This,sub_resource,written_range); } static __WIDL_INLINE D3D12_RESOURCE_DESC ID3D12Resource1_GetDesc(ID3D12Resource1* This) { D3D12_RESOURCE_DESC __ret; return *This->lpVtbl->GetDesc(This,&__ret); } static __WIDL_INLINE D3D12_GPU_VIRTUAL_ADDRESS ID3D12Resource1_GetGPUVirtualAddress(ID3D12Resource1* This) { return This->lpVtbl->GetGPUVirtualAddress(This); } static __WIDL_INLINE HRESULT ID3D12Resource1_WriteToSubresource(ID3D12Resource1* This,UINT dst_sub_resource,const D3D12_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_slice_pitch) { return This->lpVtbl->WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch); } static __WIDL_INLINE HRESULT ID3D12Resource1_ReadFromSubresource(ID3D12Resource1* This,void *dst_data,UINT dst_row_pitch,UINT dst_slice_pitch,UINT src_sub_resource,const D3D12_BOX *src_box) { return This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box); } static __WIDL_INLINE HRESULT ID3D12Resource1_GetHeapProperties(ID3D12Resource1* This,D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS *flags) { return This->lpVtbl->GetHeapProperties(This,heap_properties,flags); } /*** ID3D12Resource1 methods ***/ static __WIDL_INLINE HRESULT ID3D12Resource1_GetProtectedResourceSession(ID3D12Resource1* This,REFIID riid,void **protected_session) { return This->lpVtbl->GetProtectedResourceSession(This,riid,protected_session); } #endif #endif #endif #endif /* __ID3D12Resource1_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Resource2 interface */ #ifndef __ID3D12Resource2_INTERFACE_DEFINED__ #define __ID3D12Resource2_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Resource2, 0xbe36ec3b, 0xea85, 0x4aeb, 0xa4,0x5a, 0xe9,0xd7,0x64,0x04,0xa4,0x95); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("be36ec3b-ea85-4aeb-a45a-e9d76404a495") ID3D12Resource2 : public ID3D12Resource1 { #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual D3D12_RESOURCE_DESC1* STDMETHODCALLTYPE GetDesc1( D3D12_RESOURCE_DESC1 *__ret) = 0; D3D12_RESOURCE_DESC1 STDMETHODCALLTYPE GetDesc1( ) { D3D12_RESOURCE_DESC1 __ret; return *GetDesc1(&__ret); } #else virtual D3D12_RESOURCE_DESC1 STDMETHODCALLTYPE GetDesc1( ) = 0; #endif }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Resource2, 0xbe36ec3b, 0xea85, 0x4aeb, 0xa4,0x5a, 0xe9,0xd7,0x64,0x04,0xa4,0x95) #endif #else typedef struct ID3D12Resource2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Resource2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Resource2 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Resource2 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Resource2 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Resource2 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Resource2 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Resource2 *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12Resource2 *This, REFIID riid, void **device); /*** ID3D12Resource methods ***/ HRESULT (STDMETHODCALLTYPE *Map)( ID3D12Resource2 *This, UINT sub_resource, const D3D12_RANGE *read_range, void **data); void (STDMETHODCALLTYPE *Unmap)( ID3D12Resource2 *This, UINT sub_resource, const D3D12_RANGE *written_range); D3D12_RESOURCE_DESC * (STDMETHODCALLTYPE *GetDesc)( ID3D12Resource2 *This, D3D12_RESOURCE_DESC *__ret); D3D12_GPU_VIRTUAL_ADDRESS (STDMETHODCALLTYPE *GetGPUVirtualAddress)( ID3D12Resource2 *This); HRESULT (STDMETHODCALLTYPE *WriteToSubresource)( ID3D12Resource2 *This, UINT dst_sub_resource, const D3D12_BOX *dst_box, const void *src_data, UINT src_row_pitch, UINT src_slice_pitch); HRESULT (STDMETHODCALLTYPE *ReadFromSubresource)( ID3D12Resource2 *This, void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch, UINT src_sub_resource, const D3D12_BOX *src_box); HRESULT (STDMETHODCALLTYPE *GetHeapProperties)( ID3D12Resource2 *This, D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags); /*** ID3D12Resource1 methods ***/ HRESULT (STDMETHODCALLTYPE *GetProtectedResourceSession)( ID3D12Resource2 *This, REFIID riid, void **protected_session); /*** ID3D12Resource2 methods ***/ D3D12_RESOURCE_DESC1 * (STDMETHODCALLTYPE *GetDesc1)( ID3D12Resource2 *This, D3D12_RESOURCE_DESC1 *__ret); END_INTERFACE } ID3D12Resource2Vtbl; interface ID3D12Resource2 { CONST_VTBL ID3D12Resource2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Resource2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Resource2_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Resource2_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Resource2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Resource2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Resource2_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Resource2_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12Resource2_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12Resource methods ***/ #define ID3D12Resource2_Map(This,sub_resource,read_range,data) (This)->lpVtbl->Map(This,sub_resource,read_range,data) #define ID3D12Resource2_Unmap(This,sub_resource,written_range) (This)->lpVtbl->Unmap(This,sub_resource,written_range) #define ID3D12Resource2_GetDesc(This) ID3D12Resource2_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Resource2_GetGPUVirtualAddress(This) (This)->lpVtbl->GetGPUVirtualAddress(This) #define ID3D12Resource2_WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch) #define ID3D12Resource2_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box) #define ID3D12Resource2_GetHeapProperties(This,heap_properties,flags) (This)->lpVtbl->GetHeapProperties(This,heap_properties,flags) /*** ID3D12Resource1 methods ***/ #define ID3D12Resource2_GetProtectedResourceSession(This,riid,protected_session) (This)->lpVtbl->GetProtectedResourceSession(This,riid,protected_session) /*** ID3D12Resource2 methods ***/ #define ID3D12Resource2_GetDesc1(This) ID3D12Resource2_GetDesc1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Resource2_QueryInterface(ID3D12Resource2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Resource2_AddRef(ID3D12Resource2* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Resource2_Release(ID3D12Resource2* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Resource2_GetPrivateData(ID3D12Resource2* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Resource2_SetPrivateData(ID3D12Resource2* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Resource2_SetPrivateDataInterface(ID3D12Resource2* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Resource2_SetName(ID3D12Resource2* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12Resource2_GetDevice(ID3D12Resource2* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12Resource methods ***/ static __WIDL_INLINE HRESULT ID3D12Resource2_Map(ID3D12Resource2* This,UINT sub_resource,const D3D12_RANGE *read_range,void **data) { return This->lpVtbl->Map(This,sub_resource,read_range,data); } static __WIDL_INLINE void ID3D12Resource2_Unmap(ID3D12Resource2* This,UINT sub_resource,const D3D12_RANGE *written_range) { This->lpVtbl->Unmap(This,sub_resource,written_range); } static __WIDL_INLINE D3D12_RESOURCE_DESC ID3D12Resource2_GetDesc(ID3D12Resource2* This) { D3D12_RESOURCE_DESC __ret; return *This->lpVtbl->GetDesc(This,&__ret); } static __WIDL_INLINE D3D12_GPU_VIRTUAL_ADDRESS ID3D12Resource2_GetGPUVirtualAddress(ID3D12Resource2* This) { return This->lpVtbl->GetGPUVirtualAddress(This); } static __WIDL_INLINE HRESULT ID3D12Resource2_WriteToSubresource(ID3D12Resource2* This,UINT dst_sub_resource,const D3D12_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_slice_pitch) { return This->lpVtbl->WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch); } static __WIDL_INLINE HRESULT ID3D12Resource2_ReadFromSubresource(ID3D12Resource2* This,void *dst_data,UINT dst_row_pitch,UINT dst_slice_pitch,UINT src_sub_resource,const D3D12_BOX *src_box) { return This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box); } static __WIDL_INLINE HRESULT ID3D12Resource2_GetHeapProperties(ID3D12Resource2* This,D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS *flags) { return This->lpVtbl->GetHeapProperties(This,heap_properties,flags); } /*** ID3D12Resource1 methods ***/ static __WIDL_INLINE HRESULT ID3D12Resource2_GetProtectedResourceSession(ID3D12Resource2* This,REFIID riid,void **protected_session) { return This->lpVtbl->GetProtectedResourceSession(This,riid,protected_session); } /*** ID3D12Resource2 methods ***/ static __WIDL_INLINE D3D12_RESOURCE_DESC1 ID3D12Resource2_GetDesc1(ID3D12Resource2* This) { D3D12_RESOURCE_DESC1 __ret; return *This->lpVtbl->GetDesc1(This,&__ret); } #endif #endif #endif #endif /* __ID3D12Resource2_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Heap1 interface */ #ifndef __ID3D12Heap1_INTERFACE_DEFINED__ #define __ID3D12Heap1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Heap1, 0x572f7389, 0x2168, 0x49e3, 0x96,0x93, 0xd6,0xdf,0x58,0x71,0xbf,0x6d); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("572f7389-2168-49e3-9693-d6df5871bf6d") ID3D12Heap1 : public ID3D12Heap { virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( REFIID riid, void **protected_session) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Heap1, 0x572f7389, 0x2168, 0x49e3, 0x96,0x93, 0xd6,0xdf,0x58,0x71,0xbf,0x6d) #endif #else typedef struct ID3D12Heap1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Heap1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Heap1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Heap1 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Heap1 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Heap1 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Heap1 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Heap1 *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12Heap1 *This, REFIID riid, void **device); /*** ID3D12Heap methods ***/ D3D12_HEAP_DESC * (STDMETHODCALLTYPE *GetDesc)( ID3D12Heap1 *This, D3D12_HEAP_DESC *__ret); /*** ID3D12Heap1 methods ***/ HRESULT (STDMETHODCALLTYPE *GetProtectedResourceSession)( ID3D12Heap1 *This, REFIID riid, void **protected_session); END_INTERFACE } ID3D12Heap1Vtbl; interface ID3D12Heap1 { CONST_VTBL ID3D12Heap1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Heap1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Heap1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Heap1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Heap1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Heap1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Heap1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Heap1_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12Heap1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12Heap methods ***/ #define ID3D12Heap1_GetDesc(This) ID3D12Heap1_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Heap1 methods ***/ #define ID3D12Heap1_GetProtectedResourceSession(This,riid,protected_session) (This)->lpVtbl->GetProtectedResourceSession(This,riid,protected_session) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Heap1_QueryInterface(ID3D12Heap1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Heap1_AddRef(ID3D12Heap1* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Heap1_Release(ID3D12Heap1* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Heap1_GetPrivateData(ID3D12Heap1* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Heap1_SetPrivateData(ID3D12Heap1* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Heap1_SetPrivateDataInterface(ID3D12Heap1* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Heap1_SetName(ID3D12Heap1* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12Heap1_GetDevice(ID3D12Heap1* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12Heap methods ***/ static __WIDL_INLINE D3D12_HEAP_DESC ID3D12Heap1_GetDesc(ID3D12Heap1* This) { D3D12_HEAP_DESC __ret; return *This->lpVtbl->GetDesc(This,&__ret); } /*** ID3D12Heap1 methods ***/ static __WIDL_INLINE HRESULT ID3D12Heap1_GetProtectedResourceSession(ID3D12Heap1* This,REFIID riid,void **protected_session) { return This->lpVtbl->GetProtectedResourceSession(This,riid,protected_session); } #endif #endif #endif #endif /* __ID3D12Heap1_INTERFACE_DEFINED__ */ typedef enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE { D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD = 0x0, D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE = 0x1, D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR = 0x2, D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS = 0x3 } D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE; typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS { D3D12_CLEAR_VALUE ClearValue; } D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS; typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS { D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type; __C89_NAMELESS union { D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear; } __C89_NAMELESSUNIONNAME; } D3D12_RENDER_PASS_BEGINNING_ACCESS; typedef enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE { D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD = 0x0, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE = 0x1, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE = 0x2, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS = 0x3 } D3D12_RENDER_PASS_ENDING_ACCESS_TYPE; typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS { UINT SrcSubresource; UINT DstSubresource; UINT DstX; UINT DstY; D3D12_RECT SrcRect; } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS; typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS { ID3D12Resource *pSrcResource; ID3D12Resource *pDstResource; UINT SubresourceCount; const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters; DXGI_FORMAT Format; D3D12_RESOLVE_MODE ResolveMode; WINBOOL PreserveResolveSource; } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS; typedef struct D3D12_RENDER_PASS_ENDING_ACCESS { D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type; __C89_NAMELESS union { D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve; } __C89_NAMELESSUNIONNAME; } D3D12_RENDER_PASS_ENDING_ACCESS; typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC { D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess; D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess; } D3D12_RENDER_PASS_RENDER_TARGET_DESC; typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC { D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess; D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess; D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess; D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess; } D3D12_RENDER_PASS_DEPTH_STENCIL_DESC; typedef enum D3D12_RENDER_PASS_FLAGS { D3D12_RENDER_PASS_FLAG_NONE = 0x0, D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4 } D3D12_RENDER_PASS_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_RENDER_PASS_FLAGS); /***************************************************************************** * ID3D12MetaCommand interface */ #ifndef __ID3D12MetaCommand_INTERFACE_DEFINED__ #define __ID3D12MetaCommand_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12MetaCommand, 0xdbb84c27, 0x36ce, 0x4fc9, 0xb8,0x01, 0xf0,0x48,0xc4,0x6a,0xc5,0x70); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("dbb84c27-36ce-4fc9-b801-f048c46ac570") ID3D12MetaCommand : public ID3D12Pageable { virtual UINT64 STDMETHODCALLTYPE GetRequiredParameterResourceSize( D3D12_META_COMMAND_PARAMETER_STAGE stage, UINT parameter_index) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12MetaCommand, 0xdbb84c27, 0x36ce, 0x4fc9, 0xb8,0x01, 0xf0,0x48,0xc4,0x6a,0xc5,0x70) #endif #else typedef struct ID3D12MetaCommandVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12MetaCommand *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12MetaCommand *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12MetaCommand *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12MetaCommand *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12MetaCommand *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12MetaCommand *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12MetaCommand *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12MetaCommand *This, REFIID riid, void **device); /*** ID3D12MetaCommand methods ***/ UINT64 (STDMETHODCALLTYPE *GetRequiredParameterResourceSize)( ID3D12MetaCommand *This, D3D12_META_COMMAND_PARAMETER_STAGE stage, UINT parameter_index); END_INTERFACE } ID3D12MetaCommandVtbl; interface ID3D12MetaCommand { CONST_VTBL ID3D12MetaCommandVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12MetaCommand_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12MetaCommand_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12MetaCommand_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12MetaCommand_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12MetaCommand_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12MetaCommand_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12MetaCommand_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12MetaCommand_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12MetaCommand methods ***/ #define ID3D12MetaCommand_GetRequiredParameterResourceSize(This,stage,parameter_index) (This)->lpVtbl->GetRequiredParameterResourceSize(This,stage,parameter_index) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12MetaCommand_QueryInterface(ID3D12MetaCommand* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12MetaCommand_AddRef(ID3D12MetaCommand* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12MetaCommand_Release(ID3D12MetaCommand* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12MetaCommand_GetPrivateData(ID3D12MetaCommand* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12MetaCommand_SetPrivateData(ID3D12MetaCommand* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12MetaCommand_SetPrivateDataInterface(ID3D12MetaCommand* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12MetaCommand_SetName(ID3D12MetaCommand* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12MetaCommand_GetDevice(ID3D12MetaCommand* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12MetaCommand methods ***/ static __WIDL_INLINE UINT64 ID3D12MetaCommand_GetRequiredParameterResourceSize(ID3D12MetaCommand* This,D3D12_META_COMMAND_PARAMETER_STAGE stage,UINT parameter_index) { return This->lpVtbl->GetRequiredParameterResourceSize(This,stage,parameter_index); } #endif #endif #endif #endif /* __ID3D12MetaCommand_INTERFACE_DEFINED__ */ typedef struct D3D12_DISPATCH_RAYS_DESC { D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord; D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable; D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable; D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable; UINT Width; UINT Height; UINT Depth; } D3D12_DISPATCH_RAYS_DESC; /***************************************************************************** * ID3D12GraphicsCommandList4 interface */ #ifndef __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12GraphicsCommandList4, 0x8754318e, 0xd3a9, 0x4541, 0x98,0xcf, 0x64,0x5b,0x50,0xdc,0x48,0x74); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("8754318e-d3a9-4541-98cf-645b50dc4874") ID3D12GraphicsCommandList4 : public ID3D12GraphicsCommandList3 { virtual void STDMETHODCALLTYPE BeginRenderPass( UINT render_targets_count, const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, D3D12_RENDER_PASS_FLAGS flags) = 0; virtual void STDMETHODCALLTYPE EndRenderPass( ) = 0; virtual void STDMETHODCALLTYPE InitializeMetaCommand( ID3D12MetaCommand *meta_command, const void *initialization_parameters_data, SIZE_T initialization_parameters_data_size_in_bytes) = 0; virtual void STDMETHODCALLTYPE ExecuteMetaCommand( ID3D12MetaCommand *meta_command, const void *execution_parameters_data, SIZE_T execution_parameters_data_size_in_bytes) = 0; virtual void STDMETHODCALLTYPE BuildRaytracingAccelerationStructure( const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, UINT postbuild_info_descs_count, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs) = 0; virtual void STDMETHODCALLTYPE EmitRaytracingAccelerationStructurePostbuildInfo( const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, UINT src_acceleration_structures_count, const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data) = 0; virtual void STDMETHODCALLTYPE CopyRaytracingAccelerationStructure( D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode) = 0; virtual void STDMETHODCALLTYPE SetPipelineState1( ID3D12StateObject *state_object) = 0; virtual void STDMETHODCALLTYPE DispatchRays( const D3D12_DISPATCH_RAYS_DESC *desc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12GraphicsCommandList4, 0x8754318e, 0xd3a9, 0x4541, 0x98,0xcf, 0x64,0x5b,0x50,0xdc,0x48,0x74) #endif #else typedef struct ID3D12GraphicsCommandList4Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12GraphicsCommandList4 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12GraphicsCommandList4 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12GraphicsCommandList4 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12GraphicsCommandList4 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12GraphicsCommandList4 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12GraphicsCommandList4 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12GraphicsCommandList4 *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12GraphicsCommandList4 *This, REFIID riid, void **device); /*** ID3D12CommandList methods ***/ D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( ID3D12GraphicsCommandList4 *This); /*** ID3D12GraphicsCommandList methods ***/ HRESULT (STDMETHODCALLTYPE *Close)( ID3D12GraphicsCommandList4 *This); HRESULT (STDMETHODCALLTYPE *Reset)( ID3D12GraphicsCommandList4 *This, ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state); void (STDMETHODCALLTYPE *ClearState)( ID3D12GraphicsCommandList4 *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *DrawInstanced)( ID3D12GraphicsCommandList4 *This, UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *DrawIndexedInstanced)( ID3D12GraphicsCommandList4 *This, UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *Dispatch)( ID3D12GraphicsCommandList4 *This, UINT x, UINT u, UINT z); void (STDMETHODCALLTYPE *CopyBufferRegion)( ID3D12GraphicsCommandList4 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count); void (STDMETHODCALLTYPE *CopyTextureRegion)( ID3D12GraphicsCommandList4 *This, const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z, const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box); void (STDMETHODCALLTYPE *CopyResource)( ID3D12GraphicsCommandList4 *This, ID3D12Resource *dst_resource, ID3D12Resource *src_resource); void (STDMETHODCALLTYPE *CopyTiles)( ID3D12GraphicsCommandList4 *This, ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset, D3D12_TILE_COPY_FLAGS flags); void (STDMETHODCALLTYPE *ResolveSubresource)( ID3D12GraphicsCommandList4 *This, ID3D12Resource *dst_resource, UINT dst_sub_resource, ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format); void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( ID3D12GraphicsCommandList4 *This, D3D12_PRIMITIVE_TOPOLOGY primitive_topology); void (STDMETHODCALLTYPE *RSSetViewports)( ID3D12GraphicsCommandList4 *This, UINT viewport_count, const D3D12_VIEWPORT *viewports); void (STDMETHODCALLTYPE *RSSetScissorRects)( ID3D12GraphicsCommandList4 *This, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *OMSetBlendFactor)( ID3D12GraphicsCommandList4 *This, const FLOAT blend_factor[4]); void (STDMETHODCALLTYPE *OMSetStencilRef)( ID3D12GraphicsCommandList4 *This, UINT stencil_ref); void (STDMETHODCALLTYPE *SetPipelineState)( ID3D12GraphicsCommandList4 *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *ResourceBarrier)( ID3D12GraphicsCommandList4 *This, UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers); void (STDMETHODCALLTYPE *ExecuteBundle)( ID3D12GraphicsCommandList4 *This, ID3D12GraphicsCommandList *command_list); void (STDMETHODCALLTYPE *SetDescriptorHeaps)( ID3D12GraphicsCommandList4 *This, UINT heap_count, ID3D12DescriptorHeap *const *heaps); void (STDMETHODCALLTYPE *SetComputeRootSignature)( ID3D12GraphicsCommandList4 *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( ID3D12GraphicsCommandList4 *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( ID3D12GraphicsCommandList4 *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( ID3D12GraphicsCommandList4 *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( ID3D12GraphicsCommandList4 *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( ID3D12GraphicsCommandList4 *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( ID3D12GraphicsCommandList4 *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( ID3D12GraphicsCommandList4 *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( ID3D12GraphicsCommandList4 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( ID3D12GraphicsCommandList4 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( ID3D12GraphicsCommandList4 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( ID3D12GraphicsCommandList4 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( ID3D12GraphicsCommandList4 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( ID3D12GraphicsCommandList4 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *IASetIndexBuffer)( ID3D12GraphicsCommandList4 *This, const D3D12_INDEX_BUFFER_VIEW *view); void (STDMETHODCALLTYPE *IASetVertexBuffers)( ID3D12GraphicsCommandList4 *This, UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *SOSetTargets)( ID3D12GraphicsCommandList4 *This, UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *OMSetRenderTargets)( ID3D12GraphicsCommandList4 *This, UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, WINBOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); void (STDMETHODCALLTYPE *ClearDepthStencilView)( ID3D12GraphicsCommandList4 *This, D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearRenderTargetView)( ID3D12GraphicsCommandList4 *This, D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( ID3D12GraphicsCommandList4 *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( ID3D12GraphicsCommandList4 *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *DiscardResource)( ID3D12GraphicsCommandList4 *This, ID3D12Resource *resource, const D3D12_DISCARD_REGION *region); void (STDMETHODCALLTYPE *BeginQuery)( ID3D12GraphicsCommandList4 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *EndQuery)( ID3D12GraphicsCommandList4 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *ResolveQueryData)( ID3D12GraphicsCommandList4 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count, ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset); void (STDMETHODCALLTYPE *SetPredication)( ID3D12GraphicsCommandList4 *This, ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation); void (STDMETHODCALLTYPE *SetMarker)( ID3D12GraphicsCommandList4 *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *BeginEvent)( ID3D12GraphicsCommandList4 *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *EndEvent)( ID3D12GraphicsCommandList4 *This); void (STDMETHODCALLTYPE *ExecuteIndirect)( ID3D12GraphicsCommandList4 *This, ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset); /*** ID3D12GraphicsCommandList1 methods ***/ void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( ID3D12GraphicsCommandList4 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( ID3D12GraphicsCommandList4 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void (STDMETHODCALLTYPE *OMSetDepthBounds)( ID3D12GraphicsCommandList4 *This, FLOAT min, FLOAT max); void (STDMETHODCALLTYPE *SetSamplePositions)( ID3D12GraphicsCommandList4 *This, UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions); void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( ID3D12GraphicsCommandList4 *This, ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, ID3D12Resource *src_resource, UINT src_sub_resource_idx, D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode); void (STDMETHODCALLTYPE *SetViewInstanceMask)( ID3D12GraphicsCommandList4 *This, UINT mask); /*** ID3D12GraphicsCommandList2 methods ***/ void (STDMETHODCALLTYPE *WriteBufferImmediate)( ID3D12GraphicsCommandList4 *This, UINT count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); /*** ID3D12GraphicsCommandList3 methods ***/ void (STDMETHODCALLTYPE *SetProtectedResourceSession)( ID3D12GraphicsCommandList4 *This, ID3D12ProtectedResourceSession *protected_resource_session); /*** ID3D12GraphicsCommandList4 methods ***/ void (STDMETHODCALLTYPE *BeginRenderPass)( ID3D12GraphicsCommandList4 *This, UINT render_targets_count, const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, D3D12_RENDER_PASS_FLAGS flags); void (STDMETHODCALLTYPE *EndRenderPass)( ID3D12GraphicsCommandList4 *This); void (STDMETHODCALLTYPE *InitializeMetaCommand)( ID3D12GraphicsCommandList4 *This, ID3D12MetaCommand *meta_command, const void *initialization_parameters_data, SIZE_T initialization_parameters_data_size_in_bytes); void (STDMETHODCALLTYPE *ExecuteMetaCommand)( ID3D12GraphicsCommandList4 *This, ID3D12MetaCommand *meta_command, const void *execution_parameters_data, SIZE_T execution_parameters_data_size_in_bytes); void (STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure)( ID3D12GraphicsCommandList4 *This, const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, UINT postbuild_info_descs_count, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs); void (STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo)( ID3D12GraphicsCommandList4 *This, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, UINT src_acceleration_structures_count, const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data); void (STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure)( ID3D12GraphicsCommandList4 *This, D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode); void (STDMETHODCALLTYPE *SetPipelineState1)( ID3D12GraphicsCommandList4 *This, ID3D12StateObject *state_object); void (STDMETHODCALLTYPE *DispatchRays)( ID3D12GraphicsCommandList4 *This, const D3D12_DISPATCH_RAYS_DESC *desc); END_INTERFACE } ID3D12GraphicsCommandList4Vtbl; interface ID3D12GraphicsCommandList4 { CONST_VTBL ID3D12GraphicsCommandList4Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12GraphicsCommandList4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12GraphicsCommandList4_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12GraphicsCommandList4_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12GraphicsCommandList4_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList4_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList4_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12GraphicsCommandList4_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12GraphicsCommandList4_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12CommandList methods ***/ #define ID3D12GraphicsCommandList4_GetType(This) (This)->lpVtbl->GetType(This) /*** ID3D12GraphicsCommandList methods ***/ #define ID3D12GraphicsCommandList4_Close(This) (This)->lpVtbl->Close(This) #define ID3D12GraphicsCommandList4_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) #define ID3D12GraphicsCommandList4_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) #define ID3D12GraphicsCommandList4_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList4_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList4_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) #define ID3D12GraphicsCommandList4_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) #define ID3D12GraphicsCommandList4_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) #define ID3D12GraphicsCommandList4_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) #define ID3D12GraphicsCommandList4_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) #define ID3D12GraphicsCommandList4_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) #define ID3D12GraphicsCommandList4_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) #define ID3D12GraphicsCommandList4_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) #define ID3D12GraphicsCommandList4_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) #define ID3D12GraphicsCommandList4_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) #define ID3D12GraphicsCommandList4_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) #define ID3D12GraphicsCommandList4_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) #define ID3D12GraphicsCommandList4_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) #define ID3D12GraphicsCommandList4_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) #define ID3D12GraphicsCommandList4_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) #define ID3D12GraphicsCommandList4_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) #define ID3D12GraphicsCommandList4_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) #define ID3D12GraphicsCommandList4_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList4_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList4_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList4_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList4_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList4_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList4_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList4_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList4_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) #define ID3D12GraphicsCommandList4_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList4_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList4_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) #define ID3D12GraphicsCommandList4_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) #define ID3D12GraphicsCommandList4_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) #define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList4_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) #define ID3D12GraphicsCommandList4_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) #define ID3D12GraphicsCommandList4_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) #define ID3D12GraphicsCommandList4_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) #define ID3D12GraphicsCommandList4_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) #define ID3D12GraphicsCommandList4_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) #define ID3D12GraphicsCommandList4_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) #define ID3D12GraphicsCommandList4_EndEvent(This) (This)->lpVtbl->EndEvent(This) #define ID3D12GraphicsCommandList4_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) /*** ID3D12GraphicsCommandList1 methods ***/ #define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) #define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) #define ID3D12GraphicsCommandList4_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) #define ID3D12GraphicsCommandList4_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) #define ID3D12GraphicsCommandList4_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) #define ID3D12GraphicsCommandList4_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) /*** ID3D12GraphicsCommandList2 methods ***/ #define ID3D12GraphicsCommandList4_WriteBufferImmediate(This,count,parameters,modes) (This)->lpVtbl->WriteBufferImmediate(This,count,parameters,modes) /*** ID3D12GraphicsCommandList3 methods ***/ #define ID3D12GraphicsCommandList4_SetProtectedResourceSession(This,protected_resource_session) (This)->lpVtbl->SetProtectedResourceSession(This,protected_resource_session) /*** ID3D12GraphicsCommandList4 methods ***/ #define ID3D12GraphicsCommandList4_BeginRenderPass(This,render_targets_count,render_targets,depth_stencil,flags) (This)->lpVtbl->BeginRenderPass(This,render_targets_count,render_targets,depth_stencil,flags) #define ID3D12GraphicsCommandList4_EndRenderPass(This) (This)->lpVtbl->EndRenderPass(This) #define ID3D12GraphicsCommandList4_InitializeMetaCommand(This,meta_command,initialization_parameters_data,initialization_parameters_data_size_in_bytes) (This)->lpVtbl->InitializeMetaCommand(This,meta_command,initialization_parameters_data,initialization_parameters_data_size_in_bytes) #define ID3D12GraphicsCommandList4_ExecuteMetaCommand(This,meta_command,execution_parameters_data,execution_parameters_data_size_in_bytes) (This)->lpVtbl->ExecuteMetaCommand(This,meta_command,execution_parameters_data,execution_parameters_data_size_in_bytes) #define ID3D12GraphicsCommandList4_BuildRaytracingAccelerationStructure(This,desc,postbuild_info_descs_count,postbuild_info_descs) (This)->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,postbuild_info_descs_count,postbuild_info_descs) #define ID3D12GraphicsCommandList4_EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,src_acceleration_structures_count,src_acceleration_structure_data) (This)->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,src_acceleration_structures_count,src_acceleration_structure_data) #define ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) (This)->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) #define ID3D12GraphicsCommandList4_SetPipelineState1(This,state_object) (This)->lpVtbl->SetPipelineState1(This,state_object) #define ID3D12GraphicsCommandList4_DispatchRays(This,desc) (This)->lpVtbl->DispatchRays(This,desc) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_QueryInterface(ID3D12GraphicsCommandList4* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList4_AddRef(ID3D12GraphicsCommandList4* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList4_Release(ID3D12GraphicsCommandList4* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_GetPrivateData(ID3D12GraphicsCommandList4* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_SetPrivateData(ID3D12GraphicsCommandList4* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_SetPrivateDataInterface(ID3D12GraphicsCommandList4* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_SetName(ID3D12GraphicsCommandList4* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_GetDevice(ID3D12GraphicsCommandList4* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12CommandList methods ***/ static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList4_GetType(ID3D12GraphicsCommandList4* This) { return This->lpVtbl->GetType(This); } /*** ID3D12GraphicsCommandList methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_Close(ID3D12GraphicsCommandList4* This) { return This->lpVtbl->Close(This); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_Reset(ID3D12GraphicsCommandList4* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { return This->lpVtbl->Reset(This,allocator,initial_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_ClearState(ID3D12GraphicsCommandList4* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->ClearState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_DrawInstanced(ID3D12GraphicsCommandList4* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_DrawIndexedInstanced(ID3D12GraphicsCommandList4* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_Dispatch(ID3D12GraphicsCommandList4* This,UINT x,UINT u,UINT z) { This->lpVtbl->Dispatch(This,x,u,z); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_CopyBufferRegion(ID3D12GraphicsCommandList4* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_CopyTextureRegion(ID3D12GraphicsCommandList4* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_CopyResource(ID3D12GraphicsCommandList4* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { This->lpVtbl->CopyResource(This,dst_resource,src_resource); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_CopyTiles(ID3D12GraphicsCommandList4* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_ResolveSubresource(ID3D12GraphicsCommandList4* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_IASetPrimitiveTopology(ID3D12GraphicsCommandList4* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_RSSetViewports(ID3D12GraphicsCommandList4* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { This->lpVtbl->RSSetViewports(This,viewport_count,viewports); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_RSSetScissorRects(ID3D12GraphicsCommandList4* This,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->RSSetScissorRects(This,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_OMSetBlendFactor(ID3D12GraphicsCommandList4* This,const FLOAT blend_factor[4]) { This->lpVtbl->OMSetBlendFactor(This,blend_factor); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_OMSetStencilRef(ID3D12GraphicsCommandList4* This,UINT stencil_ref) { This->lpVtbl->OMSetStencilRef(This,stencil_ref); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetPipelineState(ID3D12GraphicsCommandList4* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->SetPipelineState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_ResourceBarrier(ID3D12GraphicsCommandList4* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_ExecuteBundle(ID3D12GraphicsCommandList4* This,ID3D12GraphicsCommandList *command_list) { This->lpVtbl->ExecuteBundle(This,command_list); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetDescriptorHeaps(ID3D12GraphicsCommandList4* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetComputeRootSignature(ID3D12GraphicsCommandList4* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetComputeRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetGraphicsRootSignature(ID3D12GraphicsCommandList4* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetGraphicsRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_IASetIndexBuffer(ID3D12GraphicsCommandList4* This,const D3D12_INDEX_BUFFER_VIEW *view) { This->lpVtbl->IASetIndexBuffer(This,view); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_IASetVertexBuffers(ID3D12GraphicsCommandList4* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SOSetTargets(ID3D12GraphicsCommandList4* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_OMSetRenderTargets(ID3D12GraphicsCommandList4* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,WINBOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_ClearDepthStencilView(ID3D12GraphicsCommandList4* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_ClearRenderTargetView(ID3D12GraphicsCommandList4* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList4* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList4* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_DiscardResource(ID3D12GraphicsCommandList4* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { This->lpVtbl->DiscardResource(This,resource,region); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_BeginQuery(ID3D12GraphicsCommandList4* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->BeginQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_EndQuery(ID3D12GraphicsCommandList4* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->EndQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_ResolveQueryData(ID3D12GraphicsCommandList4* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetPredication(ID3D12GraphicsCommandList4* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetMarker(ID3D12GraphicsCommandList4* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->SetMarker(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_BeginEvent(ID3D12GraphicsCommandList4* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->BeginEvent(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_EndEvent(ID3D12GraphicsCommandList4* This) { This->lpVtbl->EndEvent(This); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_ExecuteIndirect(ID3D12GraphicsCommandList4* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); } /*** ID3D12GraphicsCommandList1 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList4_AtomicCopyBufferUINT(ID3D12GraphicsCommandList4* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList4* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_OMSetDepthBounds(ID3D12GraphicsCommandList4* This,FLOAT min,FLOAT max) { This->lpVtbl->OMSetDepthBounds(This,min,max); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetSamplePositions(ID3D12GraphicsCommandList4* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_ResolveSubresourceRegion(ID3D12GraphicsCommandList4* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetViewInstanceMask(ID3D12GraphicsCommandList4* This,UINT mask) { This->lpVtbl->SetViewInstanceMask(This,mask); } /*** ID3D12GraphicsCommandList2 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList4_WriteBufferImmediate(ID3D12GraphicsCommandList4* This,UINT count,const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { This->lpVtbl->WriteBufferImmediate(This,count,parameters,modes); } /*** ID3D12GraphicsCommandList3 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetProtectedResourceSession(ID3D12GraphicsCommandList4* This,ID3D12ProtectedResourceSession *protected_resource_session) { This->lpVtbl->SetProtectedResourceSession(This,protected_resource_session); } /*** ID3D12GraphicsCommandList4 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList4_BeginRenderPass(ID3D12GraphicsCommandList4* This,UINT render_targets_count,const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets,const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil,D3D12_RENDER_PASS_FLAGS flags) { This->lpVtbl->BeginRenderPass(This,render_targets_count,render_targets,depth_stencil,flags); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_EndRenderPass(ID3D12GraphicsCommandList4* This) { This->lpVtbl->EndRenderPass(This); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_InitializeMetaCommand(ID3D12GraphicsCommandList4* This,ID3D12MetaCommand *meta_command,const void *initialization_parameters_data,SIZE_T initialization_parameters_data_size_in_bytes) { This->lpVtbl->InitializeMetaCommand(This,meta_command,initialization_parameters_data,initialization_parameters_data_size_in_bytes); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_ExecuteMetaCommand(ID3D12GraphicsCommandList4* This,ID3D12MetaCommand *meta_command,const void *execution_parameters_data,SIZE_T execution_parameters_data_size_in_bytes) { This->lpVtbl->ExecuteMetaCommand(This,meta_command,execution_parameters_data,execution_parameters_data_size_in_bytes); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_BuildRaytracingAccelerationStructure(ID3D12GraphicsCommandList4* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc,UINT postbuild_info_descs_count,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs) { This->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,postbuild_info_descs_count,postbuild_info_descs); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_EmitRaytracingAccelerationStructurePostbuildInfo(ID3D12GraphicsCommandList4* This,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc,UINT src_acceleration_structures_count,const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data) { This->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,src_acceleration_structures_count,src_acceleration_structure_data); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure(ID3D12GraphicsCommandList4* This,D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data,D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode) { This->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetPipelineState1(ID3D12GraphicsCommandList4* This,ID3D12StateObject *state_object) { This->lpVtbl->SetPipelineState1(This,state_object); } static __WIDL_INLINE void ID3D12GraphicsCommandList4_DispatchRays(ID3D12GraphicsCommandList4* This,const D3D12_DISPATCH_RAYS_DESC *desc) { This->lpVtbl->DispatchRays(This,desc); } #endif #endif #endif #endif /* __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ */ typedef enum D3D12_SHADER_CACHE_MODE { D3D12_SHADER_CACHE_MODE_MEMORY = 0x0, D3D12_SHADER_CACHE_MODE_DISK = 0x1 } D3D12_SHADER_CACHE_MODE; typedef enum D3D12_SHADER_CACHE_FLAGS { D3D12_SHADER_CACHE_FLAG_NONE = 0x0, D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1, D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2 } D3D12_SHADER_CACHE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_FLAGS); typedef struct D3D12_SHADER_CACHE_SESSION_DESC { GUID Identifier; D3D12_SHADER_CACHE_MODE Mode; D3D12_SHADER_CACHE_FLAGS Flags; UINT MaximumInMemoryCacheSizeBytes; UINT MaximumInMemoryCacheEntries; UINT MaximumValueFileSizeBytes; UINT64 Version; } D3D12_SHADER_CACHE_SESSION_DESC; typedef enum D3D12_BARRIER_LAYOUT { D3D12_BARRIER_LAYOUT_UNDEFINED = 0xffffffff, D3D12_BARRIER_LAYOUT_COMMON = 0x0, D3D12_BARRIER_LAYOUT_PRESENT = 0x0, D3D12_BARRIER_LAYOUT_GENERIC_READ = 0x1, D3D12_BARRIER_LAYOUT_RENDER_TARGET = 0x2, D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 0x3, D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 0x4, D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 0x5, D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 0x6, D3D12_BARRIER_LAYOUT_COPY_SOURCE = 0x7, D3D12_BARRIER_LAYOUT_COPY_DEST = 0x8, D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 0x9, D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 0xa, D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 0xb, D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 0xc, D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 0xd, D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 0xe, D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 0xf, D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 0x10, D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 0x11, D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 0x12, D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 0x13, D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 0x14, D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 0x15, D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 0x16, D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 0x17, D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 0x18, D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 0x19, D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 0x1a, D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 0x1b, D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 0x1c, D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 0x1d, D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON = 0x1e } D3D12_BARRIER_LAYOUT; typedef enum D3D12_BARRIER_SYNC { D3D12_BARRIER_SYNC_NONE = 0x0, D3D12_BARRIER_SYNC_ALL = 0x1, D3D12_BARRIER_SYNC_DRAW = 0x2, D3D12_BARRIER_SYNC_INPUT_ASSEMBLER = 0x4, D3D12_BARRIER_SYNC_VERTEX_SHADING = 0x8, D3D12_BARRIER_SYNC_PIXEL_SHADING = 0x10, D3D12_BARRIER_SYNC_DEPTH_STENCIL = 0x20, D3D12_BARRIER_SYNC_RENDER_TARGET = 0x40, D3D12_BARRIER_SYNC_COMPUTE_SHADING = 0x80, D3D12_BARRIER_SYNC_RAYTRACING = 0x100, D3D12_BARRIER_SYNC_COPY = 0x200, D3D12_BARRIER_SYNC_RESOLVE = 0x400, D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 0x800, D3D12_BARRIER_SYNC_PREDICATION = 0x800, D3D12_BARRIER_SYNC_ALL_SHADING = 0x1000, D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 0x2000, D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 0x4000, D3D12_BARRIER_SYNC_VIDEO_DECODE = 0x100000, D3D12_BARRIER_SYNC_VIDEO_PROCESS = 0x200000, D3D12_BARRIER_SYNC_VIDEO_ENCODE = 0x400000, D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 0x800000, D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 0x1000000, D3D12_BARRIER_SYNC_SPLIT = 0x80000000 } D3D12_BARRIER_SYNC; DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_SYNC); typedef enum D3D12_BARRIER_ACCESS { D3D12_BARRIER_ACCESS_COMMON = 0, D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 0x1, D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 0x2, D3D12_BARRIER_ACCESS_INDEX_BUFFER = 0x4, D3D12_BARRIER_ACCESS_RENDER_TARGET = 0x8, D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 0x10, D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 0x20, D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 0x40, D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 0x80, D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 0x100, D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 0x200, D3D12_BARRIER_ACCESS_PREDICATION = 0x200, D3D12_BARRIER_ACCESS_COPY_DEST = 0x400, D3D12_BARRIER_ACCESS_COPY_SOURCE = 0x800, D3D12_BARRIER_ACCESS_RESOLVE_DEST = 0x1000, D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 0x2000, D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 0x4000, D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 0x8000, D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 0x10000, D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 0x20000, D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 0x40000, D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 0x80000, D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 0x100000, D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 0x200000, D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 0x400000, D3D12_BARRIER_ACCESS_NO_ACCESS = 0x80000000 } D3D12_BARRIER_ACCESS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_ACCESS); typedef enum D3D12_BARRIER_TYPE { D3D12_BARRIER_TYPE_GLOBAL = 0x0, D3D12_BARRIER_TYPE_TEXTURE = 0x1, D3D12_BARRIER_TYPE_BUFFER = 0x2 } D3D12_BARRIER_TYPE; typedef enum D3D12_TEXTURE_BARRIER_FLAGS { D3D12_TEXTURE_BARRIER_FLAG_NONE = 0x0, D3D12_TEXTURE_BARRIER_FLAG_DISCARD = 0x1 } D3D12_TEXTURE_BARRIER_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_TEXTURE_BARRIER_FLAGS); typedef struct D3D12_BARRIER_SUBRESOURCE_RANGE { UINT IndexOrFirstMipLevel; UINT NumMipLevels; UINT FirstArraySlice; UINT NumArraySlices; UINT FirstPlane; UINT NumPlanes; } D3D12_BARRIER_SUBRESOURCE_RANGE; typedef struct D3D12_GLOBAL_BARRIER { D3D12_BARRIER_SYNC SyncBefore; D3D12_BARRIER_SYNC SyncAfter; D3D12_BARRIER_ACCESS AccessBefore; D3D12_BARRIER_ACCESS AccessAfter; } D3D12_GLOBAL_BARRIER; typedef struct D3D12_TEXTURE_BARRIER { D3D12_BARRIER_SYNC SyncBefore; D3D12_BARRIER_SYNC SyncAfter; D3D12_BARRIER_ACCESS AccessBefore; D3D12_BARRIER_ACCESS AccessAfter; D3D12_BARRIER_LAYOUT LayoutBefore; D3D12_BARRIER_LAYOUT LayoutAfter; ID3D12Resource *pResource; D3D12_BARRIER_SUBRESOURCE_RANGE Subresources; D3D12_TEXTURE_BARRIER_FLAGS Flags; } D3D12_TEXTURE_BARRIER; typedef struct D3D12_BUFFER_BARRIER { D3D12_BARRIER_SYNC SyncBefore; D3D12_BARRIER_SYNC SyncAfter; D3D12_BARRIER_ACCESS AccessBefore; D3D12_BARRIER_ACCESS AccessAfter; ID3D12Resource *pResource; UINT64 Offset; UINT64 Size; } D3D12_BUFFER_BARRIER; typedef struct D3D12_BARRIER_GROUP { D3D12_BARRIER_TYPE Type; UINT32 NumBarriers; __C89_NAMELESS union { const D3D12_GLOBAL_BARRIER *pGlobalBarriers; const D3D12_TEXTURE_BARRIER *pTextureBarriers; const D3D12_BUFFER_BARRIER *pBufferBarriers; } __C89_NAMELESSUNIONNAME; } D3D12_BARRIER_GROUP; /***************************************************************************** * ID3D12ShaderCacheSession interface */ #ifndef __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ #define __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12ShaderCacheSession, 0x28e2495d, 0x0f64, 0x4ae4, 0xa6,0xec, 0x12,0x92,0x55,0xdc,0x49,0xa8); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("28e2495d-0f64-4ae4-a6ec-129255dc49a8") ID3D12ShaderCacheSession : public ID3D12DeviceChild { virtual HRESULT STDMETHODCALLTYPE FindValue( const void *key, UINT key_size, void *value, UINT *value_size) = 0; virtual HRESULT STDMETHODCALLTYPE StoreValue( const void *key, UINT key_size, const void *value, UINT value_size) = 0; virtual void STDMETHODCALLTYPE SetDeleteOnDestroy( ) = 0; #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual D3D12_SHADER_CACHE_SESSION_DESC* STDMETHODCALLTYPE GetDesc( D3D12_SHADER_CACHE_SESSION_DESC *__ret) = 0; D3D12_SHADER_CACHE_SESSION_DESC STDMETHODCALLTYPE GetDesc( ) { D3D12_SHADER_CACHE_SESSION_DESC __ret; return *GetDesc(&__ret); } #else virtual D3D12_SHADER_CACHE_SESSION_DESC STDMETHODCALLTYPE GetDesc( ) = 0; #endif }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12ShaderCacheSession, 0x28e2495d, 0x0f64, 0x4ae4, 0xa6,0xec, 0x12,0x92,0x55,0xdc,0x49,0xa8) #endif #else typedef struct ID3D12ShaderCacheSessionVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12ShaderCacheSession *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12ShaderCacheSession *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12ShaderCacheSession *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12ShaderCacheSession *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12ShaderCacheSession *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12ShaderCacheSession *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12ShaderCacheSession *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12ShaderCacheSession *This, REFIID riid, void **device); /*** ID3D12ShaderCacheSession methods ***/ HRESULT (STDMETHODCALLTYPE *FindValue)( ID3D12ShaderCacheSession *This, const void *key, UINT key_size, void *value, UINT *value_size); HRESULT (STDMETHODCALLTYPE *StoreValue)( ID3D12ShaderCacheSession *This, const void *key, UINT key_size, const void *value, UINT value_size); void (STDMETHODCALLTYPE *SetDeleteOnDestroy)( ID3D12ShaderCacheSession *This); D3D12_SHADER_CACHE_SESSION_DESC * (STDMETHODCALLTYPE *GetDesc)( ID3D12ShaderCacheSession *This, D3D12_SHADER_CACHE_SESSION_DESC *__ret); END_INTERFACE } ID3D12ShaderCacheSessionVtbl; interface ID3D12ShaderCacheSession { CONST_VTBL ID3D12ShaderCacheSessionVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12ShaderCacheSession_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12ShaderCacheSession_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12ShaderCacheSession_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12ShaderCacheSession_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12ShaderCacheSession_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12ShaderCacheSession_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12ShaderCacheSession_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12ShaderCacheSession_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12ShaderCacheSession methods ***/ #define ID3D12ShaderCacheSession_FindValue(This,key,key_size,value,value_size) (This)->lpVtbl->FindValue(This,key,key_size,value,value_size) #define ID3D12ShaderCacheSession_StoreValue(This,key,key_size,value,value_size) (This)->lpVtbl->StoreValue(This,key,key_size,value,value_size) #define ID3D12ShaderCacheSession_SetDeleteOnDestroy(This) (This)->lpVtbl->SetDeleteOnDestroy(This) #define ID3D12ShaderCacheSession_GetDesc(This) ID3D12ShaderCacheSession_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12ShaderCacheSession_QueryInterface(ID3D12ShaderCacheSession* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12ShaderCacheSession_AddRef(ID3D12ShaderCacheSession* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12ShaderCacheSession_Release(ID3D12ShaderCacheSession* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12ShaderCacheSession_GetPrivateData(ID3D12ShaderCacheSession* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12ShaderCacheSession_SetPrivateData(ID3D12ShaderCacheSession* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12ShaderCacheSession_SetPrivateDataInterface(ID3D12ShaderCacheSession* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12ShaderCacheSession_SetName(ID3D12ShaderCacheSession* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12ShaderCacheSession_GetDevice(ID3D12ShaderCacheSession* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12ShaderCacheSession methods ***/ static __WIDL_INLINE HRESULT ID3D12ShaderCacheSession_FindValue(ID3D12ShaderCacheSession* This,const void *key,UINT key_size,void *value,UINT *value_size) { return This->lpVtbl->FindValue(This,key,key_size,value,value_size); } static __WIDL_INLINE HRESULT ID3D12ShaderCacheSession_StoreValue(ID3D12ShaderCacheSession* This,const void *key,UINT key_size,const void *value,UINT value_size) { return This->lpVtbl->StoreValue(This,key,key_size,value,value_size); } static __WIDL_INLINE void ID3D12ShaderCacheSession_SetDeleteOnDestroy(ID3D12ShaderCacheSession* This) { This->lpVtbl->SetDeleteOnDestroy(This); } static __WIDL_INLINE D3D12_SHADER_CACHE_SESSION_DESC ID3D12ShaderCacheSession_GetDesc(ID3D12ShaderCacheSession* This) { D3D12_SHADER_CACHE_SESSION_DESC __ret; return *This->lpVtbl->GetDesc(This,&__ret); } #endif #endif #endif #endif /* __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ */ typedef enum D3D12_SHADER_CACHE_KIND_FLAGS { D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1, D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2, D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4, D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8 } D3D12_SHADER_CACHE_KIND_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_KIND_FLAGS); typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS { D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1, D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2, D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4 } D3D12_SHADER_CACHE_CONTROL_FLAGS; DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_CONTROL_FLAGS); /***************************************************************************** * ID3D12Device9 interface */ #ifndef __ID3D12Device9_INTERFACE_DEFINED__ #define __ID3D12Device9_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Device9, 0x4c80e962, 0xf032, 0x4f60, 0xbc,0x9e, 0xeb,0xc2,0xcf,0xa1,0xd8,0x3c); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("4c80e962-f032-4f60-bc9e-ebc2cfa1d83c") ID3D12Device9 : public ID3D12Device8 { virtual HRESULT STDMETHODCALLTYPE CreateShaderCacheSession( const D3D12_SHADER_CACHE_SESSION_DESC *desc, REFIID riid, void **session) = 0; virtual HRESULT STDMETHODCALLTYPE ShaderCacheControl( D3D12_SHADER_CACHE_KIND_FLAGS kinds, D3D12_SHADER_CACHE_CONTROL_FLAGS control) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue1( const D3D12_COMMAND_QUEUE_DESC *desc, REFIID creator_id, REFIID riid, void **command_queue) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Device9, 0x4c80e962, 0xf032, 0x4f60, 0xbc,0x9e, 0xeb,0xc2,0xcf,0xa1,0xd8,0x3c) #endif #else typedef struct ID3D12Device9Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Device9 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Device9 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Device9 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Device9 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Device9 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Device9 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Device9 *This, const WCHAR *name); /*** ID3D12Device methods ***/ UINT (STDMETHODCALLTYPE *GetNodeCount)( ID3D12Device9 *This); HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( ID3D12Device9 *This, const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue); HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( ID3D12Device9 *This, D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator); HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( ID3D12Device9 *This, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( ID3D12Device9 *This, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateCommandList)( ID3D12Device9 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator, ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( ID3D12Device9 *This, D3D12_FEATURE feature, void *feature_data, UINT feature_data_size); HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( ID3D12Device9 *This, const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap); UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( ID3D12Device9 *This, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( ID3D12Device9 *This, UINT node_mask, const void *bytecode, SIZE_T bytecode_length, REFIID riid, void **root_signature); void (STDMETHODCALLTYPE *CreateConstantBufferView)( ID3D12Device9 *This, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateShaderResourceView)( ID3D12Device9 *This, ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( ID3D12Device9 *This, ID3D12Resource *resource, ID3D12Resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateRenderTargetView)( ID3D12Device9 *This, ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateDepthStencilView)( ID3D12Device9 *This, ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateSampler)( ID3D12Device9 *This, const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CopyDescriptors)( ID3D12Device9 *This, UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, const UINT *dst_descriptor_range_sizes, UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, const UINT *src_descriptor_range_sizes, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( ID3D12Device9 *This, UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( ID3D12Device9 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( ID3D12Device9 *This, D3D12_HEAP_PROPERTIES *__ret, UINT node_mask, D3D12_HEAP_TYPE heap_type); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( ID3D12Device9 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap)( ID3D12Device9 *This, const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( ID3D12Device9 *This, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( ID3D12Device9 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( ID3D12Device9 *This, ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access, const WCHAR *name, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( ID3D12Device9 *This, HANDLE handle, REFIID riid, void **object); HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( ID3D12Device9 *This, const WCHAR *name, DWORD access, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *MakeResident)( ID3D12Device9 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *Evict)( ID3D12Device9 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *CreateFence)( ID3D12Device9 *This, UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( ID3D12Device9 *This); void (STDMETHODCALLTYPE *GetCopyableFootprints)( ID3D12Device9 *This, const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_count, UINT64 *row_size, UINT64 *total_bytes); HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( ID3D12Device9 *This, const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( ID3D12Device9 *This, WINBOOL enable); HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( ID3D12Device9 *This, const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature, REFIID riid, void **command_signature); void (STDMETHODCALLTYPE *GetResourceTiling)( ID3D12Device9 *This, ID3D12Resource *resource, UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape, UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling, D3D12_SUBRESOURCE_TILING *sub_resource_tilings); LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( ID3D12Device9 *This, LUID *__ret); /*** ID3D12Device1 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( ID3D12Device9 *This, const void *blob, SIZE_T blob_size, REFIID iid, void **lib); HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( ID3D12Device9 *This, ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event); HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( ID3D12Device9 *This, UINT object_count, ID3D12Pageable *const *objects, const D3D12_RESIDENCY_PRIORITY *priorities); /*** ID3D12Device2 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( ID3D12Device9 *This, const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid, void **pipeline_state); /*** ID3D12Device3 methods ***/ HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( ID3D12Device9 *This, const void *address, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( ID3D12Device9 *This, HANDLE file_mapping, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( ID3D12Device9 *This, D3D12_RESIDENCY_FLAGS flags, UINT num_objects, ID3D12Pageable *const *objects, ID3D12Fence *fence, UINT64 fence_value); /*** ID3D12Device4 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateCommandList1)( ID3D12Device9 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession)( ID3D12Device9 *This, const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID riid, void **session); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource1)( ID3D12Device9 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_resource_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid_resource, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap1)( ID3D12Device9 *This, const D3D12_HEAP_DESC *desc, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreateReservedResource1)( ID3D12Device9 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **resource); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo1)( ID3D12Device9 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); /*** ID3D12Device5 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateLifetimeTracker)( ID3D12Device9 *This, ID3D12LifetimeOwner *owner, REFIID riid, void **tracker); void (STDMETHODCALLTYPE *RemoveDevice)( ID3D12Device9 *This); HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommands)( ID3D12Device9 *This, UINT *meta_commands_count, D3D12_META_COMMAND_DESC *descs); HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommandParameters)( ID3D12Device9 *This, REFGUID command_id, D3D12_META_COMMAND_PARAMETER_STAGE stage, UINT *total_structure_size_in_bytes, UINT *parameter_count, D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs); HRESULT (STDMETHODCALLTYPE *CreateMetaCommand)( ID3D12Device9 *This, REFGUID command_id, UINT node_mask, const void *creation_parameters_data, SIZE_T creation_parameters_data_size_in_bytes, REFIID riid, void **meta_command); HRESULT (STDMETHODCALLTYPE *CreateStateObject)( ID3D12Device9 *This, const D3D12_STATE_OBJECT_DESC *desc, REFIID riid, void **state_object); void (STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo)( ID3D12Device9 *This, const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info); D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS (STDMETHODCALLTYPE *CheckDriverMatchingIdentifier)( ID3D12Device9 *This, D3D12_SERIALIZED_DATA_TYPE serialized_data_type, const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check); /*** ID3D12Device6 methods ***/ HRESULT (STDMETHODCALLTYPE *SetBackgroundProcessingMode)( ID3D12Device9 *This, D3D12_BACKGROUND_PROCESSING_MODE mode, D3D12_MEASUREMENTS_ACTION action, HANDLE event, WINBOOL *further_measurements_desired); /*** ID3D12Device7 methods ***/ HRESULT (STDMETHODCALLTYPE *AddToStateObject)( ID3D12Device9 *This, const D3D12_STATE_OBJECT_DESC *addition, ID3D12StateObject *state_object_to_grow_from, REFIID riid, void **new_state_object); HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession1)( ID3D12Device9 *This, const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, REFIID riid, void **session); /*** ID3D12Device8 methods ***/ D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo2)( ID3D12Device9 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC1 *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource2)( ID3D12Device9 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_resource_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid_resource, void **resource); HRESULT (STDMETHODCALLTYPE *CreatePlacedResource1)( ID3D12Device9 *This, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); void (STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView)( ID3D12Device9 *This, ID3D12Resource *targeted_resource, ID3D12Resource *feedback_resource, D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor); void (STDMETHODCALLTYPE *GetCopyableFootprints1)( ID3D12Device9 *This, const D3D12_RESOURCE_DESC1 *resource_desc, UINT first_subresource, UINT subresources_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *rows_count, UINT64 *row_size_in_bytes, UINT64 *total_bytes); /*** ID3D12Device9 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateShaderCacheSession)( ID3D12Device9 *This, const D3D12_SHADER_CACHE_SESSION_DESC *desc, REFIID riid, void **session); HRESULT (STDMETHODCALLTYPE *ShaderCacheControl)( ID3D12Device9 *This, D3D12_SHADER_CACHE_KIND_FLAGS kinds, D3D12_SHADER_CACHE_CONTROL_FLAGS control); HRESULT (STDMETHODCALLTYPE *CreateCommandQueue1)( ID3D12Device9 *This, const D3D12_COMMAND_QUEUE_DESC *desc, REFIID creator_id, REFIID riid, void **command_queue); END_INTERFACE } ID3D12Device9Vtbl; interface ID3D12Device9 { CONST_VTBL ID3D12Device9Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Device9_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Device9_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Device9_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Device9_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Device9_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Device9_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Device9_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12Device methods ***/ #define ID3D12Device9_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) #define ID3D12Device9_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) #define ID3D12Device9_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) #define ID3D12Device9_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) #define ID3D12Device9_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) #define ID3D12Device9_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) #define ID3D12Device9_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) #define ID3D12Device9_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) #define ID3D12Device9_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) #define ID3D12Device9_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) #define ID3D12Device9_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) #define ID3D12Device9_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) #define ID3D12Device9_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) #define ID3D12Device9_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) #define ID3D12Device9_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) #define ID3D12Device9_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) #define ID3D12Device9_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) #define ID3D12Device9_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) #define ID3D12Device9_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device9_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device9_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device9_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device9_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device9_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) #define ID3D12Device9_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device9_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device9_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) #define ID3D12Device9_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) #define ID3D12Device9_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) #define ID3D12Device9_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) #define ID3D12Device9_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) #define ID3D12Device9_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) #define ID3D12Device9_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) #define ID3D12Device9_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) #define ID3D12Device9_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) #define ID3D12Device9_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) #define ID3D12Device9_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) #define ID3D12Device9_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) #define ID3D12Device9_GetAdapterLuid(This) ID3D12Device9_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device1 methods ***/ #define ID3D12Device9_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) #define ID3D12Device9_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) #define ID3D12Device9_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) /*** ID3D12Device2 methods ***/ #define ID3D12Device9_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) /*** ID3D12Device3 methods ***/ #define ID3D12Device9_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) #define ID3D12Device9_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) #define ID3D12Device9_EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) /*** ID3D12Device4 methods ***/ #define ID3D12Device9_CreateCommandList1(This,node_mask,type,flags,riid,command_list) (This)->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list) #define ID3D12Device9_CreateProtectedResourceSession(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session) #define ID3D12Device9_CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) (This)->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) #define ID3D12Device9_CreateHeap1(This,desc,protected_session,riid,heap) (This)->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap) #define ID3D12Device9_CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) #define ID3D12Device9_GetResourceAllocationInfo1(This,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1) ID3D12Device9_GetResourceAllocationInfo1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device5 methods ***/ #define ID3D12Device9_CreateLifetimeTracker(This,owner,riid,tracker) (This)->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker) #define ID3D12Device9_RemoveDevice(This) (This)->lpVtbl->RemoveDevice(This) #define ID3D12Device9_EnumerateMetaCommands(This,meta_commands_count,descs) (This)->lpVtbl->EnumerateMetaCommands(This,meta_commands_count,descs) #define ID3D12Device9_EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs) (This)->lpVtbl->EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs) #define ID3D12Device9_CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command) (This)->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command) #define ID3D12Device9_CreateStateObject(This,desc,riid,state_object) (This)->lpVtbl->CreateStateObject(This,desc,riid,state_object) #define ID3D12Device9_GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) (This)->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) #define ID3D12Device9_CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check) (This)->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check) /*** ID3D12Device6 methods ***/ #define ID3D12Device9_SetBackgroundProcessingMode(This,mode,action,event,further_measurements_desired) (This)->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements_desired) /*** ID3D12Device7 methods ***/ #define ID3D12Device9_AddToStateObject(This,addition,state_object_to_grow_from,riid,new_state_object) (This)->lpVtbl->AddToStateObject(This,addition,state_object_to_grow_from,riid,new_state_object) #define ID3D12Device9_CreateProtectedResourceSession1(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session) /*** ID3D12Device8 methods ***/ #define ID3D12Device9_GetResourceAllocationInfo2(This,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1) ID3D12Device9_GetResourceAllocationInfo2_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device9_CreateCommittedResource2(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) (This)->lpVtbl->CreateCommittedResource2(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) #define ID3D12Device9_CreatePlacedResource1(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource1(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device9_CreateSamplerFeedbackUnorderedAccessView(This,targeted_resource,feedback_resource,dst_descriptor) (This)->lpVtbl->CreateSamplerFeedbackUnorderedAccessView(This,targeted_resource,feedback_resource,dst_descriptor) #define ID3D12Device9_GetCopyableFootprints1(This,resource_desc,first_subresource,subresources_count,base_offset,layouts,rows_count,row_size_in_bytes,total_bytes) (This)->lpVtbl->GetCopyableFootprints1(This,resource_desc,first_subresource,subresources_count,base_offset,layouts,rows_count,row_size_in_bytes,total_bytes) /*** ID3D12Device9 methods ***/ #define ID3D12Device9_CreateShaderCacheSession(This,desc,riid,session) (This)->lpVtbl->CreateShaderCacheSession(This,desc,riid,session) #define ID3D12Device9_ShaderCacheControl(This,kinds,control) (This)->lpVtbl->ShaderCacheControl(This,kinds,control) #define ID3D12Device9_CreateCommandQueue1(This,desc,creator_id,riid,command_queue) (This)->lpVtbl->CreateCommandQueue1(This,desc,creator_id,riid,command_queue) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Device9_QueryInterface(ID3D12Device9* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Device9_AddRef(ID3D12Device9* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Device9_Release(ID3D12Device9* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Device9_GetPrivateData(ID3D12Device9* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device9_SetPrivateData(ID3D12Device9* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device9_SetPrivateDataInterface(ID3D12Device9* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Device9_SetName(ID3D12Device9* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12Device methods ***/ static __WIDL_INLINE UINT ID3D12Device9_GetNodeCount(ID3D12Device9* This) { return This->lpVtbl->GetNodeCount(This); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommandQueue(ID3D12Device9* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommandAllocator(ID3D12Device9* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateGraphicsPipelineState(ID3D12Device9* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateComputePipelineState(ID3D12Device9* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommandList(ID3D12Device9* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device9_CheckFeatureSupport(ID3D12Device9* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateDescriptorHeap(ID3D12Device9* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); } static __WIDL_INLINE UINT ID3D12Device9_GetDescriptorHandleIncrementSize(ID3D12Device9* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateRootSignature(ID3D12Device9* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); } static __WIDL_INLINE void ID3D12Device9_CreateConstantBufferView(ID3D12Device9* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device9_CreateShaderResourceView(ID3D12Device9* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device9_CreateUnorderedAccessView(ID3D12Device9* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device9_CreateRenderTargetView(ID3D12Device9* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device9_CreateDepthStencilView(ID3D12Device9* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device9_CreateSampler(ID3D12Device9* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateSampler(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device9_CopyDescriptors(ID3D12Device9* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); } static __WIDL_INLINE void ID3D12Device9_CopyDescriptorsSimple(ID3D12Device9* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device9_GetResourceAllocationInfo(ID3D12Device9* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); } static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device9_GetCustomHeapProperties(ID3D12Device9* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { D3D12_HEAP_PROPERTIES __ret; return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommittedResource(ID3D12Device9* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateHeap(ID3D12Device9* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device9_CreatePlacedResource(ID3D12Device9* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateReservedResource(ID3D12Device9* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateSharedHandle(ID3D12Device9* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); } static __WIDL_INLINE HRESULT ID3D12Device9_OpenSharedHandle(ID3D12Device9* This,HANDLE handle,REFIID riid,void **object) { return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); } static __WIDL_INLINE HRESULT ID3D12Device9_OpenSharedHandleByName(ID3D12Device9* This,const WCHAR *name,DWORD access,HANDLE *handle) { return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); } static __WIDL_INLINE HRESULT ID3D12Device9_MakeResident(ID3D12Device9* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->MakeResident(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device9_Evict(ID3D12Device9* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->Evict(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateFence(ID3D12Device9* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); } static __WIDL_INLINE HRESULT ID3D12Device9_GetDeviceRemovedReason(ID3D12Device9* This) { return This->lpVtbl->GetDeviceRemovedReason(This); } static __WIDL_INLINE void ID3D12Device9_GetCopyableFootprints(ID3D12Device9* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateQueryHeap(ID3D12Device9* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device9_SetStablePowerState(ID3D12Device9* This,WINBOOL enable) { return This->lpVtbl->SetStablePowerState(This,enable); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommandSignature(ID3D12Device9* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); } static __WIDL_INLINE void ID3D12Device9_GetResourceTiling(ID3D12Device9* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); } static __WIDL_INLINE LUID ID3D12Device9_GetAdapterLuid(ID3D12Device9* This) { LUID __ret; return *This->lpVtbl->GetAdapterLuid(This,&__ret); } /*** ID3D12Device1 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device9_CreatePipelineLibrary(ID3D12Device9* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); } static __WIDL_INLINE HRESULT ID3D12Device9_SetEventOnMultipleFenceCompletion(ID3D12Device9* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); } static __WIDL_INLINE HRESULT ID3D12Device9_SetResidencyPriority(ID3D12Device9* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); } /*** ID3D12Device2 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device9_CreatePipelineState(ID3D12Device9* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); } /*** ID3D12Device3 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device9_OpenExistingHeapFromAddress(ID3D12Device9* This,const void *address,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device9_OpenExistingHeapFromFileMapping(ID3D12Device9* This,HANDLE file_mapping,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device9_EnqueueMakeResident(ID3D12Device9* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence,UINT64 fence_value) { return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value); } /*** ID3D12Device4 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommandList1(ID3D12Device9* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,D3D12_COMMAND_LIST_FLAGS flags,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateProtectedResourceSession(ID3D12Device9* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc,REFIID riid,void **session) { return This->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommittedResource1(ID3D12Device9* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_resource_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid_resource,void **resource) { return This->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateHeap1(ID3D12Device9* This,const D3D12_HEAP_DESC *desc,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateReservedResource1(ID3D12Device9* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device9_GetResourceAllocationInfo1(ID3D12Device9* This,UINT visible_mask,UINT resource_descs_count,const D3D12_RESOURCE_DESC *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo1(This,&__ret,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1); } /*** ID3D12Device5 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device9_CreateLifetimeTracker(ID3D12Device9* This,ID3D12LifetimeOwner *owner,REFIID riid,void **tracker) { return This->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker); } static __WIDL_INLINE void ID3D12Device9_RemoveDevice(ID3D12Device9* This) { This->lpVtbl->RemoveDevice(This); } static __WIDL_INLINE HRESULT ID3D12Device9_EnumerateMetaCommands(ID3D12Device9* This,UINT *meta_commands_count,D3D12_META_COMMAND_DESC *descs) { return This->lpVtbl->EnumerateMetaCommands(This,meta_commands_count,descs); } static __WIDL_INLINE HRESULT ID3D12Device9_EnumerateMetaCommandParameters(ID3D12Device9* This,REFGUID command_id,D3D12_META_COMMAND_PARAMETER_STAGE stage,UINT *total_structure_size_in_bytes,UINT *parameter_count,D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs) { return This->lpVtbl->EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateMetaCommand(ID3D12Device9* This,REFGUID command_id,UINT node_mask,const void *creation_parameters_data,SIZE_T creation_parameters_data_size_in_bytes,REFIID riid,void **meta_command) { return This->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateStateObject(ID3D12Device9* This,const D3D12_STATE_OBJECT_DESC *desc,REFIID riid,void **state_object) { return This->lpVtbl->CreateStateObject(This,desc,riid,state_object); } static __WIDL_INLINE void ID3D12Device9_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device9* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info) { This->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info); } static __WIDL_INLINE D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ID3D12Device9_CheckDriverMatchingIdentifier(ID3D12Device9* This,D3D12_SERIALIZED_DATA_TYPE serialized_data_type,const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check) { return This->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check); } /*** ID3D12Device6 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device9_SetBackgroundProcessingMode(ID3D12Device9* This,D3D12_BACKGROUND_PROCESSING_MODE mode,D3D12_MEASUREMENTS_ACTION action,HANDLE event,WINBOOL *further_measurements_desired) { return This->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements_desired); } /*** ID3D12Device7 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device9_AddToStateObject(ID3D12Device9* This,const D3D12_STATE_OBJECT_DESC *addition,ID3D12StateObject *state_object_to_grow_from,REFIID riid,void **new_state_object) { return This->lpVtbl->AddToStateObject(This,addition,state_object_to_grow_from,riid,new_state_object); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateProtectedResourceSession1(ID3D12Device9* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc,REFIID riid,void **session) { return This->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session); } /*** ID3D12Device8 methods ***/ static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device9_GetResourceAllocationInfo2(ID3D12Device9* This,UINT visible_mask,UINT resource_descs_count,const D3D12_RESOURCE_DESC1 *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo2(This,&__ret,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommittedResource2(ID3D12Device9* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC1 *desc,D3D12_RESOURCE_STATES initial_resource_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid_resource,void **resource) { return This->lpVtbl->CreateCommittedResource2(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource); } static __WIDL_INLINE HRESULT ID3D12Device9_CreatePlacedResource1(ID3D12Device9* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC1 *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreatePlacedResource1(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE void ID3D12Device9_CreateSamplerFeedbackUnorderedAccessView(ID3D12Device9* This,ID3D12Resource *targeted_resource,ID3D12Resource *feedback_resource,D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor) { This->lpVtbl->CreateSamplerFeedbackUnorderedAccessView(This,targeted_resource,feedback_resource,dst_descriptor); } static __WIDL_INLINE void ID3D12Device9_GetCopyableFootprints1(ID3D12Device9* This,const D3D12_RESOURCE_DESC1 *resource_desc,UINT first_subresource,UINT subresources_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *rows_count,UINT64 *row_size_in_bytes,UINT64 *total_bytes) { This->lpVtbl->GetCopyableFootprints1(This,resource_desc,first_subresource,subresources_count,base_offset,layouts,rows_count,row_size_in_bytes,total_bytes); } /*** ID3D12Device9 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device9_CreateShaderCacheSession(ID3D12Device9* This,const D3D12_SHADER_CACHE_SESSION_DESC *desc,REFIID riid,void **session) { return This->lpVtbl->CreateShaderCacheSession(This,desc,riid,session); } static __WIDL_INLINE HRESULT ID3D12Device9_ShaderCacheControl(ID3D12Device9* This,D3D12_SHADER_CACHE_KIND_FLAGS kinds,D3D12_SHADER_CACHE_CONTROL_FLAGS control) { return This->lpVtbl->ShaderCacheControl(This,kinds,control); } static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommandQueue1(ID3D12Device9* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID creator_id,REFIID riid,void **command_queue) { return This->lpVtbl->CreateCommandQueue1(This,desc,creator_id,riid,command_queue); } #endif #endif #endif #endif /* __ID3D12Device9_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Device10 interface */ #ifndef __ID3D12Device10_INTERFACE_DEFINED__ #define __ID3D12Device10_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Device10, 0x517f8718, 0xaa66, 0x49f9, 0xb0,0x2b, 0xa7,0xab,0x89,0xc0,0x60,0x31); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("517f8718-aa66-49f9-b02b-a7ab89c06031") ID3D12Device10 : public ID3D12Device9 { virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource3( const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc, D3D12_BARRIER_LAYOUT initial_layout, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, UINT32 castable_formats_count, DXGI_FORMAT *castable_formats, REFIID riid_resource, void **resource) = 0; virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource2( ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC1 *desc, D3D12_BARRIER_LAYOUT initial_layout, const D3D12_CLEAR_VALUE *optimized_clear_value, UINT32 castable_formats_count, DXGI_FORMAT *castable_formats, REFIID riid, void **resource) = 0; virtual HRESULT STDMETHODCALLTYPE CreateReservedResource2( const D3D12_RESOURCE_DESC *desc, D3D12_BARRIER_LAYOUT initial_layout, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, UINT32 castable_formats_count, DXGI_FORMAT *castable_formats, REFIID riid, void **resource) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Device10, 0x517f8718, 0xaa66, 0x49f9, 0xb0,0x2b, 0xa7,0xab,0x89,0xc0,0x60,0x31) #endif #else typedef struct ID3D12Device10Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Device10 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Device10 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Device10 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12Device10 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12Device10 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12Device10 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12Device10 *This, const WCHAR *name); /*** ID3D12Device methods ***/ UINT (STDMETHODCALLTYPE *GetNodeCount)( ID3D12Device10 *This); HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( ID3D12Device10 *This, const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue); HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( ID3D12Device10 *This, D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator); HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( ID3D12Device10 *This, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( ID3D12Device10 *This, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT (STDMETHODCALLTYPE *CreateCommandList)( ID3D12Device10 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator, ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( ID3D12Device10 *This, D3D12_FEATURE feature, void *feature_data, UINT feature_data_size); HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( ID3D12Device10 *This, const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap); UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( ID3D12Device10 *This, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( ID3D12Device10 *This, UINT node_mask, const void *bytecode, SIZE_T bytecode_length, REFIID riid, void **root_signature); void (STDMETHODCALLTYPE *CreateConstantBufferView)( ID3D12Device10 *This, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateShaderResourceView)( ID3D12Device10 *This, ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( ID3D12Device10 *This, ID3D12Resource *resource, ID3D12Resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateRenderTargetView)( ID3D12Device10 *This, ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateDepthStencilView)( ID3D12Device10 *This, ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CreateSampler)( ID3D12Device10 *This, const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void (STDMETHODCALLTYPE *CopyDescriptors)( ID3D12Device10 *This, UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, const UINT *dst_descriptor_range_sizes, UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, const UINT *src_descriptor_range_sizes, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( ID3D12Device10 *This, UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( ID3D12Device10 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( ID3D12Device10 *This, D3D12_HEAP_PROPERTIES *__ret, UINT node_mask, D3D12_HEAP_TYPE heap_type); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( ID3D12Device10 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap)( ID3D12Device10 *This, const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( ID3D12Device10 *This, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( ID3D12Device10 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( ID3D12Device10 *This, ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access, const WCHAR *name, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( ID3D12Device10 *This, HANDLE handle, REFIID riid, void **object); HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( ID3D12Device10 *This, const WCHAR *name, DWORD access, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *MakeResident)( ID3D12Device10 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *Evict)( ID3D12Device10 *This, UINT object_count, ID3D12Pageable *const *objects); HRESULT (STDMETHODCALLTYPE *CreateFence)( ID3D12Device10 *This, UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( ID3D12Device10 *This); void (STDMETHODCALLTYPE *GetCopyableFootprints)( ID3D12Device10 *This, const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_count, UINT64 *row_size, UINT64 *total_bytes); HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( ID3D12Device10 *This, const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( ID3D12Device10 *This, WINBOOL enable); HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( ID3D12Device10 *This, const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature, REFIID riid, void **command_signature); void (STDMETHODCALLTYPE *GetResourceTiling)( ID3D12Device10 *This, ID3D12Resource *resource, UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape, UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling, D3D12_SUBRESOURCE_TILING *sub_resource_tilings); LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( ID3D12Device10 *This, LUID *__ret); /*** ID3D12Device1 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( ID3D12Device10 *This, const void *blob, SIZE_T blob_size, REFIID iid, void **lib); HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( ID3D12Device10 *This, ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event); HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( ID3D12Device10 *This, UINT object_count, ID3D12Pageable *const *objects, const D3D12_RESIDENCY_PRIORITY *priorities); /*** ID3D12Device2 methods ***/ HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( ID3D12Device10 *This, const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid, void **pipeline_state); /*** ID3D12Device3 methods ***/ HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( ID3D12Device10 *This, const void *address, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( ID3D12Device10 *This, HANDLE file_mapping, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( ID3D12Device10 *This, D3D12_RESIDENCY_FLAGS flags, UINT num_objects, ID3D12Pageable *const *objects, ID3D12Fence *fence, UINT64 fence_value); /*** ID3D12Device4 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateCommandList1)( ID3D12Device10 *This, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, void **command_list); HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession)( ID3D12Device10 *This, const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID riid, void **session); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource1)( ID3D12Device10 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_resource_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid_resource, void **resource); HRESULT (STDMETHODCALLTYPE *CreateHeap1)( ID3D12Device10 *This, const D3D12_HEAP_DESC *desc, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **heap); HRESULT (STDMETHODCALLTYPE *CreateReservedResource1)( ID3D12Device10 *This, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **resource); D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo1)( ID3D12Device10 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); /*** ID3D12Device5 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateLifetimeTracker)( ID3D12Device10 *This, ID3D12LifetimeOwner *owner, REFIID riid, void **tracker); void (STDMETHODCALLTYPE *RemoveDevice)( ID3D12Device10 *This); HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommands)( ID3D12Device10 *This, UINT *meta_commands_count, D3D12_META_COMMAND_DESC *descs); HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommandParameters)( ID3D12Device10 *This, REFGUID command_id, D3D12_META_COMMAND_PARAMETER_STAGE stage, UINT *total_structure_size_in_bytes, UINT *parameter_count, D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs); HRESULT (STDMETHODCALLTYPE *CreateMetaCommand)( ID3D12Device10 *This, REFGUID command_id, UINT node_mask, const void *creation_parameters_data, SIZE_T creation_parameters_data_size_in_bytes, REFIID riid, void **meta_command); HRESULT (STDMETHODCALLTYPE *CreateStateObject)( ID3D12Device10 *This, const D3D12_STATE_OBJECT_DESC *desc, REFIID riid, void **state_object); void (STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo)( ID3D12Device10 *This, const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info); D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS (STDMETHODCALLTYPE *CheckDriverMatchingIdentifier)( ID3D12Device10 *This, D3D12_SERIALIZED_DATA_TYPE serialized_data_type, const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check); /*** ID3D12Device6 methods ***/ HRESULT (STDMETHODCALLTYPE *SetBackgroundProcessingMode)( ID3D12Device10 *This, D3D12_BACKGROUND_PROCESSING_MODE mode, D3D12_MEASUREMENTS_ACTION action, HANDLE event, WINBOOL *further_measurements_desired); /*** ID3D12Device7 methods ***/ HRESULT (STDMETHODCALLTYPE *AddToStateObject)( ID3D12Device10 *This, const D3D12_STATE_OBJECT_DESC *addition, ID3D12StateObject *state_object_to_grow_from, REFIID riid, void **new_state_object); HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession1)( ID3D12Device10 *This, const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, REFIID riid, void **session); /*** ID3D12Device8 methods ***/ D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo2)( ID3D12Device10 *This, D3D12_RESOURCE_ALLOCATION_INFO *__ret, UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC1 *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); HRESULT (STDMETHODCALLTYPE *CreateCommittedResource2)( ID3D12Device10 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_resource_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid_resource, void **resource); HRESULT (STDMETHODCALLTYPE *CreatePlacedResource1)( ID3D12Device10 *This, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); void (STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView)( ID3D12Device10 *This, ID3D12Resource *targeted_resource, ID3D12Resource *feedback_resource, D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor); void (STDMETHODCALLTYPE *GetCopyableFootprints1)( ID3D12Device10 *This, const D3D12_RESOURCE_DESC1 *resource_desc, UINT first_subresource, UINT subresources_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *rows_count, UINT64 *row_size_in_bytes, UINT64 *total_bytes); /*** ID3D12Device9 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateShaderCacheSession)( ID3D12Device10 *This, const D3D12_SHADER_CACHE_SESSION_DESC *desc, REFIID riid, void **session); HRESULT (STDMETHODCALLTYPE *ShaderCacheControl)( ID3D12Device10 *This, D3D12_SHADER_CACHE_KIND_FLAGS kinds, D3D12_SHADER_CACHE_CONTROL_FLAGS control); HRESULT (STDMETHODCALLTYPE *CreateCommandQueue1)( ID3D12Device10 *This, const D3D12_COMMAND_QUEUE_DESC *desc, REFIID creator_id, REFIID riid, void **command_queue); /*** ID3D12Device10 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateCommittedResource3)( ID3D12Device10 *This, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc, D3D12_BARRIER_LAYOUT initial_layout, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, UINT32 castable_formats_count, DXGI_FORMAT *castable_formats, REFIID riid_resource, void **resource); HRESULT (STDMETHODCALLTYPE *CreatePlacedResource2)( ID3D12Device10 *This, ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC1 *desc, D3D12_BARRIER_LAYOUT initial_layout, const D3D12_CLEAR_VALUE *optimized_clear_value, UINT32 castable_formats_count, DXGI_FORMAT *castable_formats, REFIID riid, void **resource); HRESULT (STDMETHODCALLTYPE *CreateReservedResource2)( ID3D12Device10 *This, const D3D12_RESOURCE_DESC *desc, D3D12_BARRIER_LAYOUT initial_layout, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, UINT32 castable_formats_count, DXGI_FORMAT *castable_formats, REFIID riid, void **resource); END_INTERFACE } ID3D12Device10Vtbl; interface ID3D12Device10 { CONST_VTBL ID3D12Device10Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Device10_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Device10_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Device10_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12Device10_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12Device10_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12Device10_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12Device10_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12Device methods ***/ #define ID3D12Device10_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) #define ID3D12Device10_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) #define ID3D12Device10_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) #define ID3D12Device10_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) #define ID3D12Device10_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) #define ID3D12Device10_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) #define ID3D12Device10_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) #define ID3D12Device10_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) #define ID3D12Device10_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) #define ID3D12Device10_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) #define ID3D12Device10_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) #define ID3D12Device10_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) #define ID3D12Device10_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) #define ID3D12Device10_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) #define ID3D12Device10_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) #define ID3D12Device10_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) #define ID3D12Device10_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) #define ID3D12Device10_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) #define ID3D12Device10_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device10_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device10_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device10_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device10_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device10_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) #define ID3D12Device10_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device10_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device10_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) #define ID3D12Device10_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) #define ID3D12Device10_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) #define ID3D12Device10_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) #define ID3D12Device10_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) #define ID3D12Device10_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) #define ID3D12Device10_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) #define ID3D12Device10_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) #define ID3D12Device10_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) #define ID3D12Device10_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) #define ID3D12Device10_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) #define ID3D12Device10_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) #define ID3D12Device10_GetAdapterLuid(This) ID3D12Device10_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device1 methods ***/ #define ID3D12Device10_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) #define ID3D12Device10_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) #define ID3D12Device10_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) /*** ID3D12Device2 methods ***/ #define ID3D12Device10_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) /*** ID3D12Device3 methods ***/ #define ID3D12Device10_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) #define ID3D12Device10_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) #define ID3D12Device10_EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value) /*** ID3D12Device4 methods ***/ #define ID3D12Device10_CreateCommandList1(This,node_mask,type,flags,riid,command_list) (This)->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list) #define ID3D12Device10_CreateProtectedResourceSession(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session) #define ID3D12Device10_CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) (This)->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) #define ID3D12Device10_CreateHeap1(This,desc,protected_session,riid,heap) (This)->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap) #define ID3D12Device10_CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) #define ID3D12Device10_GetResourceAllocationInfo1(This,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1) ID3D12Device10_GetResourceAllocationInfo1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support /*** ID3D12Device5 methods ***/ #define ID3D12Device10_CreateLifetimeTracker(This,owner,riid,tracker) (This)->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker) #define ID3D12Device10_RemoveDevice(This) (This)->lpVtbl->RemoveDevice(This) #define ID3D12Device10_EnumerateMetaCommands(This,meta_commands_count,descs) (This)->lpVtbl->EnumerateMetaCommands(This,meta_commands_count,descs) #define ID3D12Device10_EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs) (This)->lpVtbl->EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs) #define ID3D12Device10_CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command) (This)->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command) #define ID3D12Device10_CreateStateObject(This,desc,riid,state_object) (This)->lpVtbl->CreateStateObject(This,desc,riid,state_object) #define ID3D12Device10_GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) (This)->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) #define ID3D12Device10_CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check) (This)->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check) /*** ID3D12Device6 methods ***/ #define ID3D12Device10_SetBackgroundProcessingMode(This,mode,action,event,further_measurements_desired) (This)->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements_desired) /*** ID3D12Device7 methods ***/ #define ID3D12Device10_AddToStateObject(This,addition,state_object_to_grow_from,riid,new_state_object) (This)->lpVtbl->AddToStateObject(This,addition,state_object_to_grow_from,riid,new_state_object) #define ID3D12Device10_CreateProtectedResourceSession1(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session) /*** ID3D12Device8 methods ***/ #define ID3D12Device10_GetResourceAllocationInfo2(This,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1) ID3D12Device10_GetResourceAllocationInfo2_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #define ID3D12Device10_CreateCommittedResource2(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) (This)->lpVtbl->CreateCommittedResource2(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource) #define ID3D12Device10_CreatePlacedResource1(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource1(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) #define ID3D12Device10_CreateSamplerFeedbackUnorderedAccessView(This,targeted_resource,feedback_resource,dst_descriptor) (This)->lpVtbl->CreateSamplerFeedbackUnorderedAccessView(This,targeted_resource,feedback_resource,dst_descriptor) #define ID3D12Device10_GetCopyableFootprints1(This,resource_desc,first_subresource,subresources_count,base_offset,layouts,rows_count,row_size_in_bytes,total_bytes) (This)->lpVtbl->GetCopyableFootprints1(This,resource_desc,first_subresource,subresources_count,base_offset,layouts,rows_count,row_size_in_bytes,total_bytes) /*** ID3D12Device9 methods ***/ #define ID3D12Device10_CreateShaderCacheSession(This,desc,riid,session) (This)->lpVtbl->CreateShaderCacheSession(This,desc,riid,session) #define ID3D12Device10_ShaderCacheControl(This,kinds,control) (This)->lpVtbl->ShaderCacheControl(This,kinds,control) #define ID3D12Device10_CreateCommandQueue1(This,desc,creator_id,riid,command_queue) (This)->lpVtbl->CreateCommandQueue1(This,desc,creator_id,riid,command_queue) /*** ID3D12Device10 methods ***/ #define ID3D12Device10_CreateCommittedResource3(This,heap_properties,heap_flags,desc,initial_layout,optimized_clear_value,protected_session,castable_formats_count,castable_formats,riid_resource,resource) (This)->lpVtbl->CreateCommittedResource3(This,heap_properties,heap_flags,desc,initial_layout,optimized_clear_value,protected_session,castable_formats_count,castable_formats,riid_resource,resource) #define ID3D12Device10_CreatePlacedResource2(This,heap,heap_offset,desc,initial_layout,optimized_clear_value,castable_formats_count,castable_formats,riid,resource) (This)->lpVtbl->CreatePlacedResource2(This,heap,heap_offset,desc,initial_layout,optimized_clear_value,castable_formats_count,castable_formats,riid,resource) #define ID3D12Device10_CreateReservedResource2(This,desc,initial_layout,optimized_clear_value,protected_session,castable_formats_count,castable_formats,riid,resource) (This)->lpVtbl->CreateReservedResource2(This,desc,initial_layout,optimized_clear_value,protected_session,castable_formats_count,castable_formats,riid,resource) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Device10_QueryInterface(ID3D12Device10* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Device10_AddRef(ID3D12Device10* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Device10_Release(ID3D12Device10* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12Device10_GetPrivateData(ID3D12Device10* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device10_SetPrivateData(ID3D12Device10* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12Device10_SetPrivateDataInterface(ID3D12Device10* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12Device10_SetName(ID3D12Device10* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12Device methods ***/ static __WIDL_INLINE UINT ID3D12Device10_GetNodeCount(ID3D12Device10* This) { return This->lpVtbl->GetNodeCount(This); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommandQueue(ID3D12Device10* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommandAllocator(ID3D12Device10* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateGraphicsPipelineState(ID3D12Device10* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateComputePipelineState(ID3D12Device10* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommandList(ID3D12Device10* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device10_CheckFeatureSupport(ID3D12Device10* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateDescriptorHeap(ID3D12Device10* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); } static __WIDL_INLINE UINT ID3D12Device10_GetDescriptorHandleIncrementSize(ID3D12Device10* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateRootSignature(ID3D12Device10* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); } static __WIDL_INLINE void ID3D12Device10_CreateConstantBufferView(ID3D12Device10* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device10_CreateShaderResourceView(ID3D12Device10* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device10_CreateUnorderedAccessView(ID3D12Device10* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device10_CreateRenderTargetView(ID3D12Device10* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device10_CreateDepthStencilView(ID3D12Device10* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); } static __WIDL_INLINE void ID3D12Device10_CreateSampler(ID3D12Device10* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { This->lpVtbl->CreateSampler(This,desc,descriptor); } static __WIDL_INLINE void ID3D12Device10_CopyDescriptors(ID3D12Device10* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); } static __WIDL_INLINE void ID3D12Device10_CopyDescriptorsSimple(ID3D12Device10* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device10_GetResourceAllocationInfo(ID3D12Device10* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); } static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device10_GetCustomHeapProperties(ID3D12Device10* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { D3D12_HEAP_PROPERTIES __ret; return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommittedResource(ID3D12Device10* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateHeap(ID3D12Device10* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device10_CreatePlacedResource(ID3D12Device10* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateReservedResource(ID3D12Device10* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateSharedHandle(ID3D12Device10* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); } static __WIDL_INLINE HRESULT ID3D12Device10_OpenSharedHandle(ID3D12Device10* This,HANDLE handle,REFIID riid,void **object) { return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); } static __WIDL_INLINE HRESULT ID3D12Device10_OpenSharedHandleByName(ID3D12Device10* This,const WCHAR *name,DWORD access,HANDLE *handle) { return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); } static __WIDL_INLINE HRESULT ID3D12Device10_MakeResident(ID3D12Device10* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->MakeResident(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device10_Evict(ID3D12Device10* This,UINT object_count,ID3D12Pageable *const *objects) { return This->lpVtbl->Evict(This,object_count,objects); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateFence(ID3D12Device10* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); } static __WIDL_INLINE HRESULT ID3D12Device10_GetDeviceRemovedReason(ID3D12Device10* This) { return This->lpVtbl->GetDeviceRemovedReason(This); } static __WIDL_INLINE void ID3D12Device10_GetCopyableFootprints(ID3D12Device10* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateQueryHeap(ID3D12Device10* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device10_SetStablePowerState(ID3D12Device10* This,WINBOOL enable) { return This->lpVtbl->SetStablePowerState(This,enable); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommandSignature(ID3D12Device10* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); } static __WIDL_INLINE void ID3D12Device10_GetResourceTiling(ID3D12Device10* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); } static __WIDL_INLINE LUID ID3D12Device10_GetAdapterLuid(ID3D12Device10* This) { LUID __ret; return *This->lpVtbl->GetAdapterLuid(This,&__ret); } /*** ID3D12Device1 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device10_CreatePipelineLibrary(ID3D12Device10* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); } static __WIDL_INLINE HRESULT ID3D12Device10_SetEventOnMultipleFenceCompletion(ID3D12Device10* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); } static __WIDL_INLINE HRESULT ID3D12Device10_SetResidencyPriority(ID3D12Device10* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); } /*** ID3D12Device2 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device10_CreatePipelineState(ID3D12Device10* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); } /*** ID3D12Device3 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device10_OpenExistingHeapFromAddress(ID3D12Device10* This,const void *address,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device10_OpenExistingHeapFromFileMapping(ID3D12Device10* This,HANDLE file_mapping,REFIID riid,void **heap) { return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device10_EnqueueMakeResident(ID3D12Device10* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence,UINT64 fence_value) { return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence,fence_value); } /*** ID3D12Device4 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommandList1(ID3D12Device10* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,D3D12_COMMAND_LIST_FLAGS flags,REFIID riid,void **command_list) { return This->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateProtectedResourceSession(ID3D12Device10* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc,REFIID riid,void **session) { return This->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommittedResource1(ID3D12Device10* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_resource_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid_resource,void **resource) { return This->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateHeap1(ID3D12Device10* This,const D3D12_HEAP_DESC *desc,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **heap) { return This->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateReservedResource1(ID3D12Device10* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource); } static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device10_GetResourceAllocationInfo1(ID3D12Device10* This,UINT visible_mask,UINT resource_descs_count,const D3D12_RESOURCE_DESC *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo1(This,&__ret,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1); } /*** ID3D12Device5 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device10_CreateLifetimeTracker(ID3D12Device10* This,ID3D12LifetimeOwner *owner,REFIID riid,void **tracker) { return This->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker); } static __WIDL_INLINE void ID3D12Device10_RemoveDevice(ID3D12Device10* This) { This->lpVtbl->RemoveDevice(This); } static __WIDL_INLINE HRESULT ID3D12Device10_EnumerateMetaCommands(ID3D12Device10* This,UINT *meta_commands_count,D3D12_META_COMMAND_DESC *descs) { return This->lpVtbl->EnumerateMetaCommands(This,meta_commands_count,descs); } static __WIDL_INLINE HRESULT ID3D12Device10_EnumerateMetaCommandParameters(ID3D12Device10* This,REFGUID command_id,D3D12_META_COMMAND_PARAMETER_STAGE stage,UINT *total_structure_size_in_bytes,UINT *parameter_count,D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs) { return This->lpVtbl->EnumerateMetaCommandParameters(This,command_id,stage,total_structure_size_in_bytes,parameter_count,parameter_descs); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateMetaCommand(ID3D12Device10* This,REFGUID command_id,UINT node_mask,const void *creation_parameters_data,SIZE_T creation_parameters_data_size_in_bytes,REFIID riid,void **meta_command) { return This->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_data_size_in_bytes,riid,meta_command); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateStateObject(ID3D12Device10* This,const D3D12_STATE_OBJECT_DESC *desc,REFIID riid,void **state_object) { return This->lpVtbl->CreateStateObject(This,desc,riid,state_object); } static __WIDL_INLINE void ID3D12Device10_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device10* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info) { This->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info); } static __WIDL_INLINE D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ID3D12Device10_CheckDriverMatchingIdentifier(ID3D12Device10* This,D3D12_SERIALIZED_DATA_TYPE serialized_data_type,const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check) { return This->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier_to_check); } /*** ID3D12Device6 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device10_SetBackgroundProcessingMode(ID3D12Device10* This,D3D12_BACKGROUND_PROCESSING_MODE mode,D3D12_MEASUREMENTS_ACTION action,HANDLE event,WINBOOL *further_measurements_desired) { return This->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements_desired); } /*** ID3D12Device7 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device10_AddToStateObject(ID3D12Device10* This,const D3D12_STATE_OBJECT_DESC *addition,ID3D12StateObject *state_object_to_grow_from,REFIID riid,void **new_state_object) { return This->lpVtbl->AddToStateObject(This,addition,state_object_to_grow_from,riid,new_state_object); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateProtectedResourceSession1(ID3D12Device10* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc,REFIID riid,void **session) { return This->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session); } /*** ID3D12Device8 methods ***/ static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device10_GetResourceAllocationInfo2(ID3D12Device10* This,UINT visible_mask,UINT resource_descs_count,const D3D12_RESOURCE_DESC1 *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) { D3D12_RESOURCE_ALLOCATION_INFO __ret; return *This->lpVtbl->GetResourceAllocationInfo2(This,&__ret,visible_mask,resource_descs_count,resource_descs,resource_allocation_info1); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommittedResource2(ID3D12Device10* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC1 *desc,D3D12_RESOURCE_STATES initial_resource_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid_resource,void **resource) { return This->lpVtbl->CreateCommittedResource2(This,heap_properties,heap_flags,desc,initial_resource_state,optimized_clear_value,protected_session,riid_resource,resource); } static __WIDL_INLINE HRESULT ID3D12Device10_CreatePlacedResource1(ID3D12Device10* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC1 *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { return This->lpVtbl->CreatePlacedResource1(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); } static __WIDL_INLINE void ID3D12Device10_CreateSamplerFeedbackUnorderedAccessView(ID3D12Device10* This,ID3D12Resource *targeted_resource,ID3D12Resource *feedback_resource,D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor) { This->lpVtbl->CreateSamplerFeedbackUnorderedAccessView(This,targeted_resource,feedback_resource,dst_descriptor); } static __WIDL_INLINE void ID3D12Device10_GetCopyableFootprints1(ID3D12Device10* This,const D3D12_RESOURCE_DESC1 *resource_desc,UINT first_subresource,UINT subresources_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *rows_count,UINT64 *row_size_in_bytes,UINT64 *total_bytes) { This->lpVtbl->GetCopyableFootprints1(This,resource_desc,first_subresource,subresources_count,base_offset,layouts,rows_count,row_size_in_bytes,total_bytes); } /*** ID3D12Device9 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device10_CreateShaderCacheSession(ID3D12Device10* This,const D3D12_SHADER_CACHE_SESSION_DESC *desc,REFIID riid,void **session) { return This->lpVtbl->CreateShaderCacheSession(This,desc,riid,session); } static __WIDL_INLINE HRESULT ID3D12Device10_ShaderCacheControl(ID3D12Device10* This,D3D12_SHADER_CACHE_KIND_FLAGS kinds,D3D12_SHADER_CACHE_CONTROL_FLAGS control) { return This->lpVtbl->ShaderCacheControl(This,kinds,control); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommandQueue1(ID3D12Device10* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID creator_id,REFIID riid,void **command_queue) { return This->lpVtbl->CreateCommandQueue1(This,desc,creator_id,riid,command_queue); } /*** ID3D12Device10 methods ***/ static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommittedResource3(ID3D12Device10* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC1 *desc,D3D12_BARRIER_LAYOUT initial_layout,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,UINT32 castable_formats_count,DXGI_FORMAT *castable_formats,REFIID riid_resource,void **resource) { return This->lpVtbl->CreateCommittedResource3(This,heap_properties,heap_flags,desc,initial_layout,optimized_clear_value,protected_session,castable_formats_count,castable_formats,riid_resource,resource); } static __WIDL_INLINE HRESULT ID3D12Device10_CreatePlacedResource2(ID3D12Device10* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC1 *desc,D3D12_BARRIER_LAYOUT initial_layout,const D3D12_CLEAR_VALUE *optimized_clear_value,UINT32 castable_formats_count,DXGI_FORMAT *castable_formats,REFIID riid,void **resource) { return This->lpVtbl->CreatePlacedResource2(This,heap,heap_offset,desc,initial_layout,optimized_clear_value,castable_formats_count,castable_formats,riid,resource); } static __WIDL_INLINE HRESULT ID3D12Device10_CreateReservedResource2(ID3D12Device10* This,const D3D12_RESOURCE_DESC *desc,D3D12_BARRIER_LAYOUT initial_layout,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,UINT32 castable_formats_count,DXGI_FORMAT *castable_formats,REFIID riid,void **resource) { return This->lpVtbl->CreateReservedResource2(This,desc,initial_layout,optimized_clear_value,protected_session,castable_formats_count,castable_formats,riid,resource); } #endif #endif #endif #endif /* __ID3D12Device10_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12VirtualizationGuestDevice interface */ #ifndef __ID3D12VirtualizationGuestDevice_INTERFACE_DEFINED__ #define __ID3D12VirtualizationGuestDevice_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12VirtualizationGuestDevice, 0xbc66d368, 0x7373, 0x4943, 0x87,0x57, 0xfc,0x87,0xdc,0x79,0xe4,0x76); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("bc66d368-7373-4943-8757-fc87dc79e476") ID3D12VirtualizationGuestDevice : public IUnknown { virtual HRESULT STDMETHODCALLTYPE ShareWithHost( ID3D12DeviceChild *object, HANDLE *handle) = 0; virtual HRESULT STDMETHODCALLTYPE CreateFenceFd( ID3D12Fence *fence, UINT64 fence_value, int *fence_fd) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12VirtualizationGuestDevice, 0xbc66d368, 0x7373, 0x4943, 0x87,0x57, 0xfc,0x87,0xdc,0x79,0xe4,0x76) #endif #else typedef struct ID3D12VirtualizationGuestDeviceVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12VirtualizationGuestDevice *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12VirtualizationGuestDevice *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12VirtualizationGuestDevice *This); /*** ID3D12VirtualizationGuestDevice methods ***/ HRESULT (STDMETHODCALLTYPE *ShareWithHost)( ID3D12VirtualizationGuestDevice *This, ID3D12DeviceChild *object, HANDLE *handle); HRESULT (STDMETHODCALLTYPE *CreateFenceFd)( ID3D12VirtualizationGuestDevice *This, ID3D12Fence *fence, UINT64 fence_value, int *fence_fd); END_INTERFACE } ID3D12VirtualizationGuestDeviceVtbl; interface ID3D12VirtualizationGuestDevice { CONST_VTBL ID3D12VirtualizationGuestDeviceVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12VirtualizationGuestDevice_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12VirtualizationGuestDevice_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12VirtualizationGuestDevice_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12VirtualizationGuestDevice methods ***/ #define ID3D12VirtualizationGuestDevice_ShareWithHost(This,object,handle) (This)->lpVtbl->ShareWithHost(This,object,handle) #define ID3D12VirtualizationGuestDevice_CreateFenceFd(This,fence,fence_value,fence_fd) (This)->lpVtbl->CreateFenceFd(This,fence,fence_value,fence_fd) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12VirtualizationGuestDevice_QueryInterface(ID3D12VirtualizationGuestDevice* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12VirtualizationGuestDevice_AddRef(ID3D12VirtualizationGuestDevice* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12VirtualizationGuestDevice_Release(ID3D12VirtualizationGuestDevice* This) { return This->lpVtbl->Release(This); } /*** ID3D12VirtualizationGuestDevice methods ***/ static __WIDL_INLINE HRESULT ID3D12VirtualizationGuestDevice_ShareWithHost(ID3D12VirtualizationGuestDevice* This,ID3D12DeviceChild *object,HANDLE *handle) { return This->lpVtbl->ShareWithHost(This,object,handle); } static __WIDL_INLINE HRESULT ID3D12VirtualizationGuestDevice_CreateFenceFd(ID3D12VirtualizationGuestDevice* This,ID3D12Fence *fence,UINT64 fence_value,int *fence_fd) { return This->lpVtbl->CreateFenceFd(This,fence,fence_value,fence_fd); } #endif #endif #endif #endif /* __ID3D12VirtualizationGuestDevice_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12Tools interface */ #ifndef __ID3D12Tools_INTERFACE_DEFINED__ #define __ID3D12Tools_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12Tools, 0x7071e1f0, 0xe84b, 0x4b33, 0x97,0x4f, 0x12,0xfa,0x49,0xde,0x65,0xc5); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("7071e1f0-e84b-4b33-974f-12fa49de65c5") ID3D12Tools : public IUnknown { virtual void STDMETHODCALLTYPE EnableShaderInstrumentation( WINBOOL enable) = 0; virtual WINBOOL STDMETHODCALLTYPE ShaderInstrumentationEnabled( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12Tools, 0x7071e1f0, 0xe84b, 0x4b33, 0x97,0x4f, 0x12,0xfa,0x49,0xde,0x65,0xc5) #endif #else typedef struct ID3D12ToolsVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12Tools *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12Tools *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12Tools *This); /*** ID3D12Tools methods ***/ void (STDMETHODCALLTYPE *EnableShaderInstrumentation)( ID3D12Tools *This, WINBOOL enable); WINBOOL (STDMETHODCALLTYPE *ShaderInstrumentationEnabled)( ID3D12Tools *This); END_INTERFACE } ID3D12ToolsVtbl; interface ID3D12Tools { CONST_VTBL ID3D12ToolsVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12Tools_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12Tools_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12Tools_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Tools methods ***/ #define ID3D12Tools_EnableShaderInstrumentation(This,enable) (This)->lpVtbl->EnableShaderInstrumentation(This,enable) #define ID3D12Tools_ShaderInstrumentationEnabled(This) (This)->lpVtbl->ShaderInstrumentationEnabled(This) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12Tools_QueryInterface(ID3D12Tools* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12Tools_AddRef(ID3D12Tools* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12Tools_Release(ID3D12Tools* This) { return This->lpVtbl->Release(This); } /*** ID3D12Tools methods ***/ static __WIDL_INLINE void ID3D12Tools_EnableShaderInstrumentation(ID3D12Tools* This,WINBOOL enable) { This->lpVtbl->EnableShaderInstrumentation(This,enable); } static __WIDL_INLINE WINBOOL ID3D12Tools_ShaderInstrumentationEnabled(ID3D12Tools* This) { return This->lpVtbl->ShaderInstrumentationEnabled(This); } #endif #endif #endif #endif /* __ID3D12Tools_INTERFACE_DEFINED__ */ DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f); DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8); DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2); DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce); /***************************************************************************** * ID3D12SDKConfiguration interface */ #ifndef __ID3D12SDKConfiguration_INTERFACE_DEFINED__ #define __ID3D12SDKConfiguration_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12SDKConfiguration, 0xe9eb5314, 0x33aa, 0x42b2, 0xa7,0x18, 0xd7,0x7f,0x58,0xb1,0xf1,0xc7); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("e9eb5314-33aa-42b2-a718-d77f58b1f1c7") ID3D12SDKConfiguration : public IUnknown { virtual HRESULT STDMETHODCALLTYPE SetSDKVersion( UINT version, const char *path) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12SDKConfiguration, 0xe9eb5314, 0x33aa, 0x42b2, 0xa7,0x18, 0xd7,0x7f,0x58,0xb1,0xf1,0xc7) #endif #else typedef struct ID3D12SDKConfigurationVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12SDKConfiguration *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12SDKConfiguration *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12SDKConfiguration *This); /*** ID3D12SDKConfiguration methods ***/ HRESULT (STDMETHODCALLTYPE *SetSDKVersion)( ID3D12SDKConfiguration *This, UINT version, const char *path); END_INTERFACE } ID3D12SDKConfigurationVtbl; interface ID3D12SDKConfiguration { CONST_VTBL ID3D12SDKConfigurationVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12SDKConfiguration_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12SDKConfiguration_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12SDKConfiguration_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12SDKConfiguration methods ***/ #define ID3D12SDKConfiguration_SetSDKVersion(This,version,path) (This)->lpVtbl->SetSDKVersion(This,version,path) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12SDKConfiguration_QueryInterface(ID3D12SDKConfiguration* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12SDKConfiguration_AddRef(ID3D12SDKConfiguration* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12SDKConfiguration_Release(ID3D12SDKConfiguration* This) { return This->lpVtbl->Release(This); } /*** ID3D12SDKConfiguration methods ***/ static __WIDL_INLINE HRESULT ID3D12SDKConfiguration_SetSDKVersion(ID3D12SDKConfiguration* This,UINT version,const char *path) { return This->lpVtbl->SetSDKVersion(This,version,path); } #endif #endif #endif #endif /* __ID3D12SDKConfiguration_INTERFACE_DEFINED__ */ typedef enum D3D12_AXIS_SHADING_RATE { D3D12_AXIS_SHADING_RATE_1X = 0x0, D3D12_AXIS_SHADING_RATE_2X = 0x1, D3D12_AXIS_SHADING_RATE_4X = 0x2 } D3D12_AXIS_SHADING_RATE; typedef enum D3D12_SHADING_RATE { D3D12_SHADING_RATE_1X1 = 0x0, D3D12_SHADING_RATE_1X2 = 0x1, D3D12_SHADING_RATE_2X1 = 0x4, D3D12_SHADING_RATE_2X2 = 0x5, D3D12_SHADING_RATE_2X4 = 0x6, D3D12_SHADING_RATE_4X2 = 0x9, D3D12_SHADING_RATE_4X4 = 0xa } D3D12_SHADING_RATE; typedef enum D3D12_SHADING_RATE_COMBINER { D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0x0, D3D12_SHADING_RATE_COMBINER_OVERRIDE = 0x1, D3D12_SHADING_RATE_COMBINER_MIN = 0x2, D3D12_SHADING_RATE_COMBINER_MAX = 0x3, D3D12_SHADING_RATE_COMBINER_SUM = 0x4 } D3D12_SHADING_RATE_COMBINER; /***************************************************************************** * ID3D12GraphicsCommandList5 interface */ #ifndef __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12GraphicsCommandList5, 0x55050859, 0x4024, 0x474c, 0x87,0xf5, 0x64,0x72,0xea,0xee,0x44,0xea); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("55050859-4024-474c-87f5-6472eaee44ea") ID3D12GraphicsCommandList5 : public ID3D12GraphicsCommandList4 { virtual void STDMETHODCALLTYPE RSSetShadingRate( D3D12_SHADING_RATE base_shading_rate, const D3D12_SHADING_RATE_COMBINER *combiners) = 0; virtual void STDMETHODCALLTYPE RSSetShadingRateImage( ID3D12Resource *shading_rate_image) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12GraphicsCommandList5, 0x55050859, 0x4024, 0x474c, 0x87,0xf5, 0x64,0x72,0xea,0xee,0x44,0xea) #endif #else typedef struct ID3D12GraphicsCommandList5Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12GraphicsCommandList5 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12GraphicsCommandList5 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12GraphicsCommandList5 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12GraphicsCommandList5 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12GraphicsCommandList5 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12GraphicsCommandList5 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12GraphicsCommandList5 *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12GraphicsCommandList5 *This, REFIID riid, void **device); /*** ID3D12CommandList methods ***/ D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( ID3D12GraphicsCommandList5 *This); /*** ID3D12GraphicsCommandList methods ***/ HRESULT (STDMETHODCALLTYPE *Close)( ID3D12GraphicsCommandList5 *This); HRESULT (STDMETHODCALLTYPE *Reset)( ID3D12GraphicsCommandList5 *This, ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state); void (STDMETHODCALLTYPE *ClearState)( ID3D12GraphicsCommandList5 *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *DrawInstanced)( ID3D12GraphicsCommandList5 *This, UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *DrawIndexedInstanced)( ID3D12GraphicsCommandList5 *This, UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *Dispatch)( ID3D12GraphicsCommandList5 *This, UINT x, UINT u, UINT z); void (STDMETHODCALLTYPE *CopyBufferRegion)( ID3D12GraphicsCommandList5 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count); void (STDMETHODCALLTYPE *CopyTextureRegion)( ID3D12GraphicsCommandList5 *This, const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z, const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box); void (STDMETHODCALLTYPE *CopyResource)( ID3D12GraphicsCommandList5 *This, ID3D12Resource *dst_resource, ID3D12Resource *src_resource); void (STDMETHODCALLTYPE *CopyTiles)( ID3D12GraphicsCommandList5 *This, ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset, D3D12_TILE_COPY_FLAGS flags); void (STDMETHODCALLTYPE *ResolveSubresource)( ID3D12GraphicsCommandList5 *This, ID3D12Resource *dst_resource, UINT dst_sub_resource, ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format); void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( ID3D12GraphicsCommandList5 *This, D3D12_PRIMITIVE_TOPOLOGY primitive_topology); void (STDMETHODCALLTYPE *RSSetViewports)( ID3D12GraphicsCommandList5 *This, UINT viewport_count, const D3D12_VIEWPORT *viewports); void (STDMETHODCALLTYPE *RSSetScissorRects)( ID3D12GraphicsCommandList5 *This, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *OMSetBlendFactor)( ID3D12GraphicsCommandList5 *This, const FLOAT blend_factor[4]); void (STDMETHODCALLTYPE *OMSetStencilRef)( ID3D12GraphicsCommandList5 *This, UINT stencil_ref); void (STDMETHODCALLTYPE *SetPipelineState)( ID3D12GraphicsCommandList5 *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *ResourceBarrier)( ID3D12GraphicsCommandList5 *This, UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers); void (STDMETHODCALLTYPE *ExecuteBundle)( ID3D12GraphicsCommandList5 *This, ID3D12GraphicsCommandList *command_list); void (STDMETHODCALLTYPE *SetDescriptorHeaps)( ID3D12GraphicsCommandList5 *This, UINT heap_count, ID3D12DescriptorHeap *const *heaps); void (STDMETHODCALLTYPE *SetComputeRootSignature)( ID3D12GraphicsCommandList5 *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( ID3D12GraphicsCommandList5 *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( ID3D12GraphicsCommandList5 *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( ID3D12GraphicsCommandList5 *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( ID3D12GraphicsCommandList5 *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( ID3D12GraphicsCommandList5 *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( ID3D12GraphicsCommandList5 *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( ID3D12GraphicsCommandList5 *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( ID3D12GraphicsCommandList5 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( ID3D12GraphicsCommandList5 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( ID3D12GraphicsCommandList5 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( ID3D12GraphicsCommandList5 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( ID3D12GraphicsCommandList5 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( ID3D12GraphicsCommandList5 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *IASetIndexBuffer)( ID3D12GraphicsCommandList5 *This, const D3D12_INDEX_BUFFER_VIEW *view); void (STDMETHODCALLTYPE *IASetVertexBuffers)( ID3D12GraphicsCommandList5 *This, UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *SOSetTargets)( ID3D12GraphicsCommandList5 *This, UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *OMSetRenderTargets)( ID3D12GraphicsCommandList5 *This, UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, WINBOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); void (STDMETHODCALLTYPE *ClearDepthStencilView)( ID3D12GraphicsCommandList5 *This, D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearRenderTargetView)( ID3D12GraphicsCommandList5 *This, D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( ID3D12GraphicsCommandList5 *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( ID3D12GraphicsCommandList5 *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *DiscardResource)( ID3D12GraphicsCommandList5 *This, ID3D12Resource *resource, const D3D12_DISCARD_REGION *region); void (STDMETHODCALLTYPE *BeginQuery)( ID3D12GraphicsCommandList5 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *EndQuery)( ID3D12GraphicsCommandList5 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *ResolveQueryData)( ID3D12GraphicsCommandList5 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count, ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset); void (STDMETHODCALLTYPE *SetPredication)( ID3D12GraphicsCommandList5 *This, ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation); void (STDMETHODCALLTYPE *SetMarker)( ID3D12GraphicsCommandList5 *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *BeginEvent)( ID3D12GraphicsCommandList5 *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *EndEvent)( ID3D12GraphicsCommandList5 *This); void (STDMETHODCALLTYPE *ExecuteIndirect)( ID3D12GraphicsCommandList5 *This, ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset); /*** ID3D12GraphicsCommandList1 methods ***/ void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( ID3D12GraphicsCommandList5 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( ID3D12GraphicsCommandList5 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void (STDMETHODCALLTYPE *OMSetDepthBounds)( ID3D12GraphicsCommandList5 *This, FLOAT min, FLOAT max); void (STDMETHODCALLTYPE *SetSamplePositions)( ID3D12GraphicsCommandList5 *This, UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions); void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( ID3D12GraphicsCommandList5 *This, ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, ID3D12Resource *src_resource, UINT src_sub_resource_idx, D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode); void (STDMETHODCALLTYPE *SetViewInstanceMask)( ID3D12GraphicsCommandList5 *This, UINT mask); /*** ID3D12GraphicsCommandList2 methods ***/ void (STDMETHODCALLTYPE *WriteBufferImmediate)( ID3D12GraphicsCommandList5 *This, UINT count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); /*** ID3D12GraphicsCommandList3 methods ***/ void (STDMETHODCALLTYPE *SetProtectedResourceSession)( ID3D12GraphicsCommandList5 *This, ID3D12ProtectedResourceSession *protected_resource_session); /*** ID3D12GraphicsCommandList4 methods ***/ void (STDMETHODCALLTYPE *BeginRenderPass)( ID3D12GraphicsCommandList5 *This, UINT render_targets_count, const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, D3D12_RENDER_PASS_FLAGS flags); void (STDMETHODCALLTYPE *EndRenderPass)( ID3D12GraphicsCommandList5 *This); void (STDMETHODCALLTYPE *InitializeMetaCommand)( ID3D12GraphicsCommandList5 *This, ID3D12MetaCommand *meta_command, const void *initialization_parameters_data, SIZE_T initialization_parameters_data_size_in_bytes); void (STDMETHODCALLTYPE *ExecuteMetaCommand)( ID3D12GraphicsCommandList5 *This, ID3D12MetaCommand *meta_command, const void *execution_parameters_data, SIZE_T execution_parameters_data_size_in_bytes); void (STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure)( ID3D12GraphicsCommandList5 *This, const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, UINT postbuild_info_descs_count, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs); void (STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo)( ID3D12GraphicsCommandList5 *This, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, UINT src_acceleration_structures_count, const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data); void (STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure)( ID3D12GraphicsCommandList5 *This, D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode); void (STDMETHODCALLTYPE *SetPipelineState1)( ID3D12GraphicsCommandList5 *This, ID3D12StateObject *state_object); void (STDMETHODCALLTYPE *DispatchRays)( ID3D12GraphicsCommandList5 *This, const D3D12_DISPATCH_RAYS_DESC *desc); /*** ID3D12GraphicsCommandList5 methods ***/ void (STDMETHODCALLTYPE *RSSetShadingRate)( ID3D12GraphicsCommandList5 *This, D3D12_SHADING_RATE base_shading_rate, const D3D12_SHADING_RATE_COMBINER *combiners); void (STDMETHODCALLTYPE *RSSetShadingRateImage)( ID3D12GraphicsCommandList5 *This, ID3D12Resource *shading_rate_image); END_INTERFACE } ID3D12GraphicsCommandList5Vtbl; interface ID3D12GraphicsCommandList5 { CONST_VTBL ID3D12GraphicsCommandList5Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12GraphicsCommandList5_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12GraphicsCommandList5_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12GraphicsCommandList5_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12GraphicsCommandList5_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList5_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList5_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12GraphicsCommandList5_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12GraphicsCommandList5_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12CommandList methods ***/ #define ID3D12GraphicsCommandList5_GetType(This) (This)->lpVtbl->GetType(This) /*** ID3D12GraphicsCommandList methods ***/ #define ID3D12GraphicsCommandList5_Close(This) (This)->lpVtbl->Close(This) #define ID3D12GraphicsCommandList5_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) #define ID3D12GraphicsCommandList5_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) #define ID3D12GraphicsCommandList5_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList5_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList5_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) #define ID3D12GraphicsCommandList5_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) #define ID3D12GraphicsCommandList5_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) #define ID3D12GraphicsCommandList5_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) #define ID3D12GraphicsCommandList5_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) #define ID3D12GraphicsCommandList5_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) #define ID3D12GraphicsCommandList5_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) #define ID3D12GraphicsCommandList5_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) #define ID3D12GraphicsCommandList5_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) #define ID3D12GraphicsCommandList5_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) #define ID3D12GraphicsCommandList5_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) #define ID3D12GraphicsCommandList5_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) #define ID3D12GraphicsCommandList5_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) #define ID3D12GraphicsCommandList5_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) #define ID3D12GraphicsCommandList5_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) #define ID3D12GraphicsCommandList5_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) #define ID3D12GraphicsCommandList5_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) #define ID3D12GraphicsCommandList5_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList5_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList5_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList5_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList5_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList5_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList5_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList5_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList5_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) #define ID3D12GraphicsCommandList5_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList5_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList5_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) #define ID3D12GraphicsCommandList5_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) #define ID3D12GraphicsCommandList5_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) #define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList5_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) #define ID3D12GraphicsCommandList5_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) #define ID3D12GraphicsCommandList5_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) #define ID3D12GraphicsCommandList5_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) #define ID3D12GraphicsCommandList5_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) #define ID3D12GraphicsCommandList5_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) #define ID3D12GraphicsCommandList5_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) #define ID3D12GraphicsCommandList5_EndEvent(This) (This)->lpVtbl->EndEvent(This) #define ID3D12GraphicsCommandList5_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) /*** ID3D12GraphicsCommandList1 methods ***/ #define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) #define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) #define ID3D12GraphicsCommandList5_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) #define ID3D12GraphicsCommandList5_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) #define ID3D12GraphicsCommandList5_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) #define ID3D12GraphicsCommandList5_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) /*** ID3D12GraphicsCommandList2 methods ***/ #define ID3D12GraphicsCommandList5_WriteBufferImmediate(This,count,parameters,modes) (This)->lpVtbl->WriteBufferImmediate(This,count,parameters,modes) /*** ID3D12GraphicsCommandList3 methods ***/ #define ID3D12GraphicsCommandList5_SetProtectedResourceSession(This,protected_resource_session) (This)->lpVtbl->SetProtectedResourceSession(This,protected_resource_session) /*** ID3D12GraphicsCommandList4 methods ***/ #define ID3D12GraphicsCommandList5_BeginRenderPass(This,render_targets_count,render_targets,depth_stencil,flags) (This)->lpVtbl->BeginRenderPass(This,render_targets_count,render_targets,depth_stencil,flags) #define ID3D12GraphicsCommandList5_EndRenderPass(This) (This)->lpVtbl->EndRenderPass(This) #define ID3D12GraphicsCommandList5_InitializeMetaCommand(This,meta_command,initialization_parameters_data,initialization_parameters_data_size_in_bytes) (This)->lpVtbl->InitializeMetaCommand(This,meta_command,initialization_parameters_data,initialization_parameters_data_size_in_bytes) #define ID3D12GraphicsCommandList5_ExecuteMetaCommand(This,meta_command,execution_parameters_data,execution_parameters_data_size_in_bytes) (This)->lpVtbl->ExecuteMetaCommand(This,meta_command,execution_parameters_data,execution_parameters_data_size_in_bytes) #define ID3D12GraphicsCommandList5_BuildRaytracingAccelerationStructure(This,desc,postbuild_info_descs_count,postbuild_info_descs) (This)->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,postbuild_info_descs_count,postbuild_info_descs) #define ID3D12GraphicsCommandList5_EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,src_acceleration_structures_count,src_acceleration_structure_data) (This)->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,src_acceleration_structures_count,src_acceleration_structure_data) #define ID3D12GraphicsCommandList5_CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) (This)->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) #define ID3D12GraphicsCommandList5_SetPipelineState1(This,state_object) (This)->lpVtbl->SetPipelineState1(This,state_object) #define ID3D12GraphicsCommandList5_DispatchRays(This,desc) (This)->lpVtbl->DispatchRays(This,desc) /*** ID3D12GraphicsCommandList5 methods ***/ #define ID3D12GraphicsCommandList5_RSSetShadingRate(This,base_shading_rate,combiners) (This)->lpVtbl->RSSetShadingRate(This,base_shading_rate,combiners) #define ID3D12GraphicsCommandList5_RSSetShadingRateImage(This,shading_rate_image) (This)->lpVtbl->RSSetShadingRateImage(This,shading_rate_image) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_QueryInterface(ID3D12GraphicsCommandList5* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList5_AddRef(ID3D12GraphicsCommandList5* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList5_Release(ID3D12GraphicsCommandList5* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_GetPrivateData(ID3D12GraphicsCommandList5* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_SetPrivateData(ID3D12GraphicsCommandList5* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_SetPrivateDataInterface(ID3D12GraphicsCommandList5* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_SetName(ID3D12GraphicsCommandList5* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_GetDevice(ID3D12GraphicsCommandList5* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12CommandList methods ***/ static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList5_GetType(ID3D12GraphicsCommandList5* This) { return This->lpVtbl->GetType(This); } /*** ID3D12GraphicsCommandList methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_Close(ID3D12GraphicsCommandList5* This) { return This->lpVtbl->Close(This); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_Reset(ID3D12GraphicsCommandList5* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { return This->lpVtbl->Reset(This,allocator,initial_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_ClearState(ID3D12GraphicsCommandList5* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->ClearState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_DrawInstanced(ID3D12GraphicsCommandList5* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_DrawIndexedInstanced(ID3D12GraphicsCommandList5* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_Dispatch(ID3D12GraphicsCommandList5* This,UINT x,UINT u,UINT z) { This->lpVtbl->Dispatch(This,x,u,z); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_CopyBufferRegion(ID3D12GraphicsCommandList5* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_CopyTextureRegion(ID3D12GraphicsCommandList5* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_CopyResource(ID3D12GraphicsCommandList5* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { This->lpVtbl->CopyResource(This,dst_resource,src_resource); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_CopyTiles(ID3D12GraphicsCommandList5* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_ResolveSubresource(ID3D12GraphicsCommandList5* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_IASetPrimitiveTopology(ID3D12GraphicsCommandList5* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_RSSetViewports(ID3D12GraphicsCommandList5* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { This->lpVtbl->RSSetViewports(This,viewport_count,viewports); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_RSSetScissorRects(ID3D12GraphicsCommandList5* This,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->RSSetScissorRects(This,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_OMSetBlendFactor(ID3D12GraphicsCommandList5* This,const FLOAT blend_factor[4]) { This->lpVtbl->OMSetBlendFactor(This,blend_factor); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_OMSetStencilRef(ID3D12GraphicsCommandList5* This,UINT stencil_ref) { This->lpVtbl->OMSetStencilRef(This,stencil_ref); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetPipelineState(ID3D12GraphicsCommandList5* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->SetPipelineState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_ResourceBarrier(ID3D12GraphicsCommandList5* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_ExecuteBundle(ID3D12GraphicsCommandList5* This,ID3D12GraphicsCommandList *command_list) { This->lpVtbl->ExecuteBundle(This,command_list); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetDescriptorHeaps(ID3D12GraphicsCommandList5* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetComputeRootSignature(ID3D12GraphicsCommandList5* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetComputeRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetGraphicsRootSignature(ID3D12GraphicsCommandList5* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetGraphicsRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_IASetIndexBuffer(ID3D12GraphicsCommandList5* This,const D3D12_INDEX_BUFFER_VIEW *view) { This->lpVtbl->IASetIndexBuffer(This,view); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_IASetVertexBuffers(ID3D12GraphicsCommandList5* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SOSetTargets(ID3D12GraphicsCommandList5* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_OMSetRenderTargets(ID3D12GraphicsCommandList5* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,WINBOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_ClearDepthStencilView(ID3D12GraphicsCommandList5* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_ClearRenderTargetView(ID3D12GraphicsCommandList5* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList5* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList5* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_DiscardResource(ID3D12GraphicsCommandList5* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { This->lpVtbl->DiscardResource(This,resource,region); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_BeginQuery(ID3D12GraphicsCommandList5* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->BeginQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_EndQuery(ID3D12GraphicsCommandList5* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->EndQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_ResolveQueryData(ID3D12GraphicsCommandList5* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetPredication(ID3D12GraphicsCommandList5* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetMarker(ID3D12GraphicsCommandList5* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->SetMarker(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_BeginEvent(ID3D12GraphicsCommandList5* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->BeginEvent(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_EndEvent(ID3D12GraphicsCommandList5* This) { This->lpVtbl->EndEvent(This); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_ExecuteIndirect(ID3D12GraphicsCommandList5* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); } /*** ID3D12GraphicsCommandList1 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList5_AtomicCopyBufferUINT(ID3D12GraphicsCommandList5* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList5* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_OMSetDepthBounds(ID3D12GraphicsCommandList5* This,FLOAT min,FLOAT max) { This->lpVtbl->OMSetDepthBounds(This,min,max); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetSamplePositions(ID3D12GraphicsCommandList5* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_ResolveSubresourceRegion(ID3D12GraphicsCommandList5* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetViewInstanceMask(ID3D12GraphicsCommandList5* This,UINT mask) { This->lpVtbl->SetViewInstanceMask(This,mask); } /*** ID3D12GraphicsCommandList2 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList5_WriteBufferImmediate(ID3D12GraphicsCommandList5* This,UINT count,const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { This->lpVtbl->WriteBufferImmediate(This,count,parameters,modes); } /*** ID3D12GraphicsCommandList3 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetProtectedResourceSession(ID3D12GraphicsCommandList5* This,ID3D12ProtectedResourceSession *protected_resource_session) { This->lpVtbl->SetProtectedResourceSession(This,protected_resource_session); } /*** ID3D12GraphicsCommandList4 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList5_BeginRenderPass(ID3D12GraphicsCommandList5* This,UINT render_targets_count,const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets,const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil,D3D12_RENDER_PASS_FLAGS flags) { This->lpVtbl->BeginRenderPass(This,render_targets_count,render_targets,depth_stencil,flags); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_EndRenderPass(ID3D12GraphicsCommandList5* This) { This->lpVtbl->EndRenderPass(This); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_InitializeMetaCommand(ID3D12GraphicsCommandList5* This,ID3D12MetaCommand *meta_command,const void *initialization_parameters_data,SIZE_T initialization_parameters_data_size_in_bytes) { This->lpVtbl->InitializeMetaCommand(This,meta_command,initialization_parameters_data,initialization_parameters_data_size_in_bytes); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_ExecuteMetaCommand(ID3D12GraphicsCommandList5* This,ID3D12MetaCommand *meta_command,const void *execution_parameters_data,SIZE_T execution_parameters_data_size_in_bytes) { This->lpVtbl->ExecuteMetaCommand(This,meta_command,execution_parameters_data,execution_parameters_data_size_in_bytes); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_BuildRaytracingAccelerationStructure(ID3D12GraphicsCommandList5* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc,UINT postbuild_info_descs_count,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs) { This->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,postbuild_info_descs_count,postbuild_info_descs); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_EmitRaytracingAccelerationStructurePostbuildInfo(ID3D12GraphicsCommandList5* This,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc,UINT src_acceleration_structures_count,const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data) { This->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,src_acceleration_structures_count,src_acceleration_structure_data); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_CopyRaytracingAccelerationStructure(ID3D12GraphicsCommandList5* This,D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data,D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode) { This->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetPipelineState1(ID3D12GraphicsCommandList5* This,ID3D12StateObject *state_object) { This->lpVtbl->SetPipelineState1(This,state_object); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_DispatchRays(ID3D12GraphicsCommandList5* This,const D3D12_DISPATCH_RAYS_DESC *desc) { This->lpVtbl->DispatchRays(This,desc); } /*** ID3D12GraphicsCommandList5 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList5_RSSetShadingRate(ID3D12GraphicsCommandList5* This,D3D12_SHADING_RATE base_shading_rate,const D3D12_SHADING_RATE_COMBINER *combiners) { This->lpVtbl->RSSetShadingRate(This,base_shading_rate,combiners); } static __WIDL_INLINE void ID3D12GraphicsCommandList5_RSSetShadingRateImage(ID3D12GraphicsCommandList5* This,ID3D12Resource *shading_rate_image) { This->lpVtbl->RSSetShadingRateImage(This,shading_rate_image); } #endif #endif #endif #endif /* __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ */ #define D3D12_SHADING_RATE_X_AXIS_SHIFT (2) #define D3D12_SHADING_RATE_VALID_MASK (3) #define D3D12_MAKE_COARSE_SHADING_RATE(x, y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y)) #define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(val) (((val) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK) #define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(val) ((val) & D3D12_SHADING_RATE_VALID_MASK) typedef struct D3D12_DISPATCH_MESH_ARGUMENTS { UINT ThreadGroupCountX; UINT ThreadGroupCountY; UINT ThreadGroupCountZ; } D3D12_DISPATCH_MESH_ARGUMENTS; /***************************************************************************** * ID3D12GraphicsCommandList6 interface */ #ifndef __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12GraphicsCommandList6, 0xc3827890, 0xe548, 0x4cfa, 0x96,0xcf, 0x56,0x89,0xa9,0x37,0x0f,0x80); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c3827890-e548-4cfa-96cf-5689a9370f80") ID3D12GraphicsCommandList6 : public ID3D12GraphicsCommandList5 { virtual void STDMETHODCALLTYPE DispatchMesh( UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12GraphicsCommandList6, 0xc3827890, 0xe548, 0x4cfa, 0x96,0xcf, 0x56,0x89,0xa9,0x37,0x0f,0x80) #endif #else typedef struct ID3D12GraphicsCommandList6Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12GraphicsCommandList6 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12GraphicsCommandList6 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12GraphicsCommandList6 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12GraphicsCommandList6 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12GraphicsCommandList6 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12GraphicsCommandList6 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12GraphicsCommandList6 *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12GraphicsCommandList6 *This, REFIID riid, void **device); /*** ID3D12CommandList methods ***/ D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( ID3D12GraphicsCommandList6 *This); /*** ID3D12GraphicsCommandList methods ***/ HRESULT (STDMETHODCALLTYPE *Close)( ID3D12GraphicsCommandList6 *This); HRESULT (STDMETHODCALLTYPE *Reset)( ID3D12GraphicsCommandList6 *This, ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state); void (STDMETHODCALLTYPE *ClearState)( ID3D12GraphicsCommandList6 *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *DrawInstanced)( ID3D12GraphicsCommandList6 *This, UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *DrawIndexedInstanced)( ID3D12GraphicsCommandList6 *This, UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *Dispatch)( ID3D12GraphicsCommandList6 *This, UINT x, UINT u, UINT z); void (STDMETHODCALLTYPE *CopyBufferRegion)( ID3D12GraphicsCommandList6 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count); void (STDMETHODCALLTYPE *CopyTextureRegion)( ID3D12GraphicsCommandList6 *This, const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z, const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box); void (STDMETHODCALLTYPE *CopyResource)( ID3D12GraphicsCommandList6 *This, ID3D12Resource *dst_resource, ID3D12Resource *src_resource); void (STDMETHODCALLTYPE *CopyTiles)( ID3D12GraphicsCommandList6 *This, ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset, D3D12_TILE_COPY_FLAGS flags); void (STDMETHODCALLTYPE *ResolveSubresource)( ID3D12GraphicsCommandList6 *This, ID3D12Resource *dst_resource, UINT dst_sub_resource, ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format); void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( ID3D12GraphicsCommandList6 *This, D3D12_PRIMITIVE_TOPOLOGY primitive_topology); void (STDMETHODCALLTYPE *RSSetViewports)( ID3D12GraphicsCommandList6 *This, UINT viewport_count, const D3D12_VIEWPORT *viewports); void (STDMETHODCALLTYPE *RSSetScissorRects)( ID3D12GraphicsCommandList6 *This, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *OMSetBlendFactor)( ID3D12GraphicsCommandList6 *This, const FLOAT blend_factor[4]); void (STDMETHODCALLTYPE *OMSetStencilRef)( ID3D12GraphicsCommandList6 *This, UINT stencil_ref); void (STDMETHODCALLTYPE *SetPipelineState)( ID3D12GraphicsCommandList6 *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *ResourceBarrier)( ID3D12GraphicsCommandList6 *This, UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers); void (STDMETHODCALLTYPE *ExecuteBundle)( ID3D12GraphicsCommandList6 *This, ID3D12GraphicsCommandList *command_list); void (STDMETHODCALLTYPE *SetDescriptorHeaps)( ID3D12GraphicsCommandList6 *This, UINT heap_count, ID3D12DescriptorHeap *const *heaps); void (STDMETHODCALLTYPE *SetComputeRootSignature)( ID3D12GraphicsCommandList6 *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( ID3D12GraphicsCommandList6 *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( ID3D12GraphicsCommandList6 *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( ID3D12GraphicsCommandList6 *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( ID3D12GraphicsCommandList6 *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( ID3D12GraphicsCommandList6 *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( ID3D12GraphicsCommandList6 *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( ID3D12GraphicsCommandList6 *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( ID3D12GraphicsCommandList6 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( ID3D12GraphicsCommandList6 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( ID3D12GraphicsCommandList6 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( ID3D12GraphicsCommandList6 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( ID3D12GraphicsCommandList6 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( ID3D12GraphicsCommandList6 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *IASetIndexBuffer)( ID3D12GraphicsCommandList6 *This, const D3D12_INDEX_BUFFER_VIEW *view); void (STDMETHODCALLTYPE *IASetVertexBuffers)( ID3D12GraphicsCommandList6 *This, UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *SOSetTargets)( ID3D12GraphicsCommandList6 *This, UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *OMSetRenderTargets)( ID3D12GraphicsCommandList6 *This, UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, WINBOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); void (STDMETHODCALLTYPE *ClearDepthStencilView)( ID3D12GraphicsCommandList6 *This, D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearRenderTargetView)( ID3D12GraphicsCommandList6 *This, D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( ID3D12GraphicsCommandList6 *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( ID3D12GraphicsCommandList6 *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *DiscardResource)( ID3D12GraphicsCommandList6 *This, ID3D12Resource *resource, const D3D12_DISCARD_REGION *region); void (STDMETHODCALLTYPE *BeginQuery)( ID3D12GraphicsCommandList6 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *EndQuery)( ID3D12GraphicsCommandList6 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *ResolveQueryData)( ID3D12GraphicsCommandList6 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count, ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset); void (STDMETHODCALLTYPE *SetPredication)( ID3D12GraphicsCommandList6 *This, ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation); void (STDMETHODCALLTYPE *SetMarker)( ID3D12GraphicsCommandList6 *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *BeginEvent)( ID3D12GraphicsCommandList6 *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *EndEvent)( ID3D12GraphicsCommandList6 *This); void (STDMETHODCALLTYPE *ExecuteIndirect)( ID3D12GraphicsCommandList6 *This, ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset); /*** ID3D12GraphicsCommandList1 methods ***/ void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( ID3D12GraphicsCommandList6 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( ID3D12GraphicsCommandList6 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void (STDMETHODCALLTYPE *OMSetDepthBounds)( ID3D12GraphicsCommandList6 *This, FLOAT min, FLOAT max); void (STDMETHODCALLTYPE *SetSamplePositions)( ID3D12GraphicsCommandList6 *This, UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions); void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( ID3D12GraphicsCommandList6 *This, ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, ID3D12Resource *src_resource, UINT src_sub_resource_idx, D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode); void (STDMETHODCALLTYPE *SetViewInstanceMask)( ID3D12GraphicsCommandList6 *This, UINT mask); /*** ID3D12GraphicsCommandList2 methods ***/ void (STDMETHODCALLTYPE *WriteBufferImmediate)( ID3D12GraphicsCommandList6 *This, UINT count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); /*** ID3D12GraphicsCommandList3 methods ***/ void (STDMETHODCALLTYPE *SetProtectedResourceSession)( ID3D12GraphicsCommandList6 *This, ID3D12ProtectedResourceSession *protected_resource_session); /*** ID3D12GraphicsCommandList4 methods ***/ void (STDMETHODCALLTYPE *BeginRenderPass)( ID3D12GraphicsCommandList6 *This, UINT render_targets_count, const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, D3D12_RENDER_PASS_FLAGS flags); void (STDMETHODCALLTYPE *EndRenderPass)( ID3D12GraphicsCommandList6 *This); void (STDMETHODCALLTYPE *InitializeMetaCommand)( ID3D12GraphicsCommandList6 *This, ID3D12MetaCommand *meta_command, const void *initialization_parameters_data, SIZE_T initialization_parameters_data_size_in_bytes); void (STDMETHODCALLTYPE *ExecuteMetaCommand)( ID3D12GraphicsCommandList6 *This, ID3D12MetaCommand *meta_command, const void *execution_parameters_data, SIZE_T execution_parameters_data_size_in_bytes); void (STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure)( ID3D12GraphicsCommandList6 *This, const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, UINT postbuild_info_descs_count, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs); void (STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo)( ID3D12GraphicsCommandList6 *This, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, UINT src_acceleration_structures_count, const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data); void (STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure)( ID3D12GraphicsCommandList6 *This, D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode); void (STDMETHODCALLTYPE *SetPipelineState1)( ID3D12GraphicsCommandList6 *This, ID3D12StateObject *state_object); void (STDMETHODCALLTYPE *DispatchRays)( ID3D12GraphicsCommandList6 *This, const D3D12_DISPATCH_RAYS_DESC *desc); /*** ID3D12GraphicsCommandList5 methods ***/ void (STDMETHODCALLTYPE *RSSetShadingRate)( ID3D12GraphicsCommandList6 *This, D3D12_SHADING_RATE base_shading_rate, const D3D12_SHADING_RATE_COMBINER *combiners); void (STDMETHODCALLTYPE *RSSetShadingRateImage)( ID3D12GraphicsCommandList6 *This, ID3D12Resource *shading_rate_image); /*** ID3D12GraphicsCommandList6 methods ***/ void (STDMETHODCALLTYPE *DispatchMesh)( ID3D12GraphicsCommandList6 *This, UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z); END_INTERFACE } ID3D12GraphicsCommandList6Vtbl; interface ID3D12GraphicsCommandList6 { CONST_VTBL ID3D12GraphicsCommandList6Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12GraphicsCommandList6_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12GraphicsCommandList6_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12GraphicsCommandList6_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12GraphicsCommandList6_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList6_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList6_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12GraphicsCommandList6_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12GraphicsCommandList6_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12CommandList methods ***/ #define ID3D12GraphicsCommandList6_GetType(This) (This)->lpVtbl->GetType(This) /*** ID3D12GraphicsCommandList methods ***/ #define ID3D12GraphicsCommandList6_Close(This) (This)->lpVtbl->Close(This) #define ID3D12GraphicsCommandList6_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) #define ID3D12GraphicsCommandList6_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) #define ID3D12GraphicsCommandList6_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList6_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList6_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) #define ID3D12GraphicsCommandList6_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) #define ID3D12GraphicsCommandList6_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) #define ID3D12GraphicsCommandList6_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) #define ID3D12GraphicsCommandList6_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) #define ID3D12GraphicsCommandList6_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) #define ID3D12GraphicsCommandList6_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) #define ID3D12GraphicsCommandList6_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) #define ID3D12GraphicsCommandList6_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) #define ID3D12GraphicsCommandList6_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) #define ID3D12GraphicsCommandList6_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) #define ID3D12GraphicsCommandList6_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) #define ID3D12GraphicsCommandList6_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) #define ID3D12GraphicsCommandList6_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) #define ID3D12GraphicsCommandList6_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) #define ID3D12GraphicsCommandList6_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) #define ID3D12GraphicsCommandList6_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) #define ID3D12GraphicsCommandList6_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList6_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList6_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList6_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList6_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList6_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList6_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList6_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList6_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) #define ID3D12GraphicsCommandList6_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList6_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList6_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) #define ID3D12GraphicsCommandList6_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) #define ID3D12GraphicsCommandList6_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) #define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList6_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) #define ID3D12GraphicsCommandList6_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) #define ID3D12GraphicsCommandList6_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) #define ID3D12GraphicsCommandList6_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) #define ID3D12GraphicsCommandList6_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) #define ID3D12GraphicsCommandList6_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) #define ID3D12GraphicsCommandList6_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) #define ID3D12GraphicsCommandList6_EndEvent(This) (This)->lpVtbl->EndEvent(This) #define ID3D12GraphicsCommandList6_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) /*** ID3D12GraphicsCommandList1 methods ***/ #define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) #define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) #define ID3D12GraphicsCommandList6_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) #define ID3D12GraphicsCommandList6_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) #define ID3D12GraphicsCommandList6_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) #define ID3D12GraphicsCommandList6_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) /*** ID3D12GraphicsCommandList2 methods ***/ #define ID3D12GraphicsCommandList6_WriteBufferImmediate(This,count,parameters,modes) (This)->lpVtbl->WriteBufferImmediate(This,count,parameters,modes) /*** ID3D12GraphicsCommandList3 methods ***/ #define ID3D12GraphicsCommandList6_SetProtectedResourceSession(This,protected_resource_session) (This)->lpVtbl->SetProtectedResourceSession(This,protected_resource_session) /*** ID3D12GraphicsCommandList4 methods ***/ #define ID3D12GraphicsCommandList6_BeginRenderPass(This,render_targets_count,render_targets,depth_stencil,flags) (This)->lpVtbl->BeginRenderPass(This,render_targets_count,render_targets,depth_stencil,flags) #define ID3D12GraphicsCommandList6_EndRenderPass(This) (This)->lpVtbl->EndRenderPass(This) #define ID3D12GraphicsCommandList6_InitializeMetaCommand(This,meta_command,initialization_parameters_data,initialization_parameters_data_size_in_bytes) (This)->lpVtbl->InitializeMetaCommand(This,meta_command,initialization_parameters_data,initialization_parameters_data_size_in_bytes) #define ID3D12GraphicsCommandList6_ExecuteMetaCommand(This,meta_command,execution_parameters_data,execution_parameters_data_size_in_bytes) (This)->lpVtbl->ExecuteMetaCommand(This,meta_command,execution_parameters_data,execution_parameters_data_size_in_bytes) #define ID3D12GraphicsCommandList6_BuildRaytracingAccelerationStructure(This,desc,postbuild_info_descs_count,postbuild_info_descs) (This)->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,postbuild_info_descs_count,postbuild_info_descs) #define ID3D12GraphicsCommandList6_EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,src_acceleration_structures_count,src_acceleration_structure_data) (This)->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,src_acceleration_structures_count,src_acceleration_structure_data) #define ID3D12GraphicsCommandList6_CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) (This)->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) #define ID3D12GraphicsCommandList6_SetPipelineState1(This,state_object) (This)->lpVtbl->SetPipelineState1(This,state_object) #define ID3D12GraphicsCommandList6_DispatchRays(This,desc) (This)->lpVtbl->DispatchRays(This,desc) /*** ID3D12GraphicsCommandList5 methods ***/ #define ID3D12GraphicsCommandList6_RSSetShadingRate(This,base_shading_rate,combiners) (This)->lpVtbl->RSSetShadingRate(This,base_shading_rate,combiners) #define ID3D12GraphicsCommandList6_RSSetShadingRateImage(This,shading_rate_image) (This)->lpVtbl->RSSetShadingRateImage(This,shading_rate_image) /*** ID3D12GraphicsCommandList6 methods ***/ #define ID3D12GraphicsCommandList6_DispatchMesh(This,thread_group_count_x,thread_group_count_y,thread_group_count_z) (This)->lpVtbl->DispatchMesh(This,thread_group_count_x,thread_group_count_y,thread_group_count_z) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_QueryInterface(ID3D12GraphicsCommandList6* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList6_AddRef(ID3D12GraphicsCommandList6* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList6_Release(ID3D12GraphicsCommandList6* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_GetPrivateData(ID3D12GraphicsCommandList6* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_SetPrivateData(ID3D12GraphicsCommandList6* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_SetPrivateDataInterface(ID3D12GraphicsCommandList6* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_SetName(ID3D12GraphicsCommandList6* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_GetDevice(ID3D12GraphicsCommandList6* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12CommandList methods ***/ static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList6_GetType(ID3D12GraphicsCommandList6* This) { return This->lpVtbl->GetType(This); } /*** ID3D12GraphicsCommandList methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_Close(ID3D12GraphicsCommandList6* This) { return This->lpVtbl->Close(This); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_Reset(ID3D12GraphicsCommandList6* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { return This->lpVtbl->Reset(This,allocator,initial_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_ClearState(ID3D12GraphicsCommandList6* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->ClearState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_DrawInstanced(ID3D12GraphicsCommandList6* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_DrawIndexedInstanced(ID3D12GraphicsCommandList6* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_Dispatch(ID3D12GraphicsCommandList6* This,UINT x,UINT u,UINT z) { This->lpVtbl->Dispatch(This,x,u,z); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_CopyBufferRegion(ID3D12GraphicsCommandList6* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_CopyTextureRegion(ID3D12GraphicsCommandList6* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_CopyResource(ID3D12GraphicsCommandList6* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { This->lpVtbl->CopyResource(This,dst_resource,src_resource); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_CopyTiles(ID3D12GraphicsCommandList6* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_ResolveSubresource(ID3D12GraphicsCommandList6* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_IASetPrimitiveTopology(ID3D12GraphicsCommandList6* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_RSSetViewports(ID3D12GraphicsCommandList6* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { This->lpVtbl->RSSetViewports(This,viewport_count,viewports); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_RSSetScissorRects(ID3D12GraphicsCommandList6* This,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->RSSetScissorRects(This,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_OMSetBlendFactor(ID3D12GraphicsCommandList6* This,const FLOAT blend_factor[4]) { This->lpVtbl->OMSetBlendFactor(This,blend_factor); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_OMSetStencilRef(ID3D12GraphicsCommandList6* This,UINT stencil_ref) { This->lpVtbl->OMSetStencilRef(This,stencil_ref); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetPipelineState(ID3D12GraphicsCommandList6* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->SetPipelineState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_ResourceBarrier(ID3D12GraphicsCommandList6* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_ExecuteBundle(ID3D12GraphicsCommandList6* This,ID3D12GraphicsCommandList *command_list) { This->lpVtbl->ExecuteBundle(This,command_list); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetDescriptorHeaps(ID3D12GraphicsCommandList6* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetComputeRootSignature(ID3D12GraphicsCommandList6* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetComputeRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetGraphicsRootSignature(ID3D12GraphicsCommandList6* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetGraphicsRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_IASetIndexBuffer(ID3D12GraphicsCommandList6* This,const D3D12_INDEX_BUFFER_VIEW *view) { This->lpVtbl->IASetIndexBuffer(This,view); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_IASetVertexBuffers(ID3D12GraphicsCommandList6* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SOSetTargets(ID3D12GraphicsCommandList6* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_OMSetRenderTargets(ID3D12GraphicsCommandList6* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,WINBOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_ClearDepthStencilView(ID3D12GraphicsCommandList6* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_ClearRenderTargetView(ID3D12GraphicsCommandList6* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList6* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList6* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_DiscardResource(ID3D12GraphicsCommandList6* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { This->lpVtbl->DiscardResource(This,resource,region); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_BeginQuery(ID3D12GraphicsCommandList6* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->BeginQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_EndQuery(ID3D12GraphicsCommandList6* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->EndQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_ResolveQueryData(ID3D12GraphicsCommandList6* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetPredication(ID3D12GraphicsCommandList6* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetMarker(ID3D12GraphicsCommandList6* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->SetMarker(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_BeginEvent(ID3D12GraphicsCommandList6* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->BeginEvent(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_EndEvent(ID3D12GraphicsCommandList6* This) { This->lpVtbl->EndEvent(This); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_ExecuteIndirect(ID3D12GraphicsCommandList6* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); } /*** ID3D12GraphicsCommandList1 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList6_AtomicCopyBufferUINT(ID3D12GraphicsCommandList6* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList6* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_OMSetDepthBounds(ID3D12GraphicsCommandList6* This,FLOAT min,FLOAT max) { This->lpVtbl->OMSetDepthBounds(This,min,max); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetSamplePositions(ID3D12GraphicsCommandList6* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_ResolveSubresourceRegion(ID3D12GraphicsCommandList6* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetViewInstanceMask(ID3D12GraphicsCommandList6* This,UINT mask) { This->lpVtbl->SetViewInstanceMask(This,mask); } /*** ID3D12GraphicsCommandList2 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList6_WriteBufferImmediate(ID3D12GraphicsCommandList6* This,UINT count,const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { This->lpVtbl->WriteBufferImmediate(This,count,parameters,modes); } /*** ID3D12GraphicsCommandList3 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetProtectedResourceSession(ID3D12GraphicsCommandList6* This,ID3D12ProtectedResourceSession *protected_resource_session) { This->lpVtbl->SetProtectedResourceSession(This,protected_resource_session); } /*** ID3D12GraphicsCommandList4 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList6_BeginRenderPass(ID3D12GraphicsCommandList6* This,UINT render_targets_count,const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets,const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil,D3D12_RENDER_PASS_FLAGS flags) { This->lpVtbl->BeginRenderPass(This,render_targets_count,render_targets,depth_stencil,flags); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_EndRenderPass(ID3D12GraphicsCommandList6* This) { This->lpVtbl->EndRenderPass(This); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_InitializeMetaCommand(ID3D12GraphicsCommandList6* This,ID3D12MetaCommand *meta_command,const void *initialization_parameters_data,SIZE_T initialization_parameters_data_size_in_bytes) { This->lpVtbl->InitializeMetaCommand(This,meta_command,initialization_parameters_data,initialization_parameters_data_size_in_bytes); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_ExecuteMetaCommand(ID3D12GraphicsCommandList6* This,ID3D12MetaCommand *meta_command,const void *execution_parameters_data,SIZE_T execution_parameters_data_size_in_bytes) { This->lpVtbl->ExecuteMetaCommand(This,meta_command,execution_parameters_data,execution_parameters_data_size_in_bytes); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_BuildRaytracingAccelerationStructure(ID3D12GraphicsCommandList6* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc,UINT postbuild_info_descs_count,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs) { This->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,postbuild_info_descs_count,postbuild_info_descs); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_EmitRaytracingAccelerationStructurePostbuildInfo(ID3D12GraphicsCommandList6* This,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc,UINT src_acceleration_structures_count,const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data) { This->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,src_acceleration_structures_count,src_acceleration_structure_data); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_CopyRaytracingAccelerationStructure(ID3D12GraphicsCommandList6* This,D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data,D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode) { This->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetPipelineState1(ID3D12GraphicsCommandList6* This,ID3D12StateObject *state_object) { This->lpVtbl->SetPipelineState1(This,state_object); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_DispatchRays(ID3D12GraphicsCommandList6* This,const D3D12_DISPATCH_RAYS_DESC *desc) { This->lpVtbl->DispatchRays(This,desc); } /*** ID3D12GraphicsCommandList5 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList6_RSSetShadingRate(ID3D12GraphicsCommandList6* This,D3D12_SHADING_RATE base_shading_rate,const D3D12_SHADING_RATE_COMBINER *combiners) { This->lpVtbl->RSSetShadingRate(This,base_shading_rate,combiners); } static __WIDL_INLINE void ID3D12GraphicsCommandList6_RSSetShadingRateImage(ID3D12GraphicsCommandList6* This,ID3D12Resource *shading_rate_image) { This->lpVtbl->RSSetShadingRateImage(This,shading_rate_image); } /*** ID3D12GraphicsCommandList6 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList6_DispatchMesh(ID3D12GraphicsCommandList6* This,UINT thread_group_count_x,UINT thread_group_count_y,UINT thread_group_count_z) { This->lpVtbl->DispatchMesh(This,thread_group_count_x,thread_group_count_y,thread_group_count_z); } #endif #endif #endif #endif /* __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12GraphicsCommandList7 interface */ #ifndef __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12GraphicsCommandList7, 0xdd171223, 0x8b61, 0x4769, 0x90,0xe3, 0x16,0x0c,0xcd,0xe4,0xe2,0xc1); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("dd171223-8b61-4769-90e3-160ccde4e2c1") ID3D12GraphicsCommandList7 : public ID3D12GraphicsCommandList6 { virtual void STDMETHODCALLTYPE Barrier( UINT32 barrier_groups_count, const D3D12_BARRIER_GROUP *barrier_groups) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12GraphicsCommandList7, 0xdd171223, 0x8b61, 0x4769, 0x90,0xe3, 0x16,0x0c,0xcd,0xe4,0xe2,0xc1) #endif #else typedef struct ID3D12GraphicsCommandList7Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12GraphicsCommandList7 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12GraphicsCommandList7 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12GraphicsCommandList7 *This); /*** ID3D12Object methods ***/ HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D12GraphicsCommandList7 *This, REFGUID guid, UINT *data_size, void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D12GraphicsCommandList7 *This, REFGUID guid, UINT data_size, const void *data); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D12GraphicsCommandList7 *This, REFGUID guid, const IUnknown *data); HRESULT (STDMETHODCALLTYPE *SetName)( ID3D12GraphicsCommandList7 *This, const WCHAR *name); /*** ID3D12DeviceChild methods ***/ HRESULT (STDMETHODCALLTYPE *GetDevice)( ID3D12GraphicsCommandList7 *This, REFIID riid, void **device); /*** ID3D12CommandList methods ***/ D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( ID3D12GraphicsCommandList7 *This); /*** ID3D12GraphicsCommandList methods ***/ HRESULT (STDMETHODCALLTYPE *Close)( ID3D12GraphicsCommandList7 *This); HRESULT (STDMETHODCALLTYPE *Reset)( ID3D12GraphicsCommandList7 *This, ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state); void (STDMETHODCALLTYPE *ClearState)( ID3D12GraphicsCommandList7 *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *DrawInstanced)( ID3D12GraphicsCommandList7 *This, UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *DrawIndexedInstanced)( ID3D12GraphicsCommandList7 *This, UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location); void (STDMETHODCALLTYPE *Dispatch)( ID3D12GraphicsCommandList7 *This, UINT x, UINT u, UINT z); void (STDMETHODCALLTYPE *CopyBufferRegion)( ID3D12GraphicsCommandList7 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count); void (STDMETHODCALLTYPE *CopyTextureRegion)( ID3D12GraphicsCommandList7 *This, const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z, const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box); void (STDMETHODCALLTYPE *CopyResource)( ID3D12GraphicsCommandList7 *This, ID3D12Resource *dst_resource, ID3D12Resource *src_resource); void (STDMETHODCALLTYPE *CopyTiles)( ID3D12GraphicsCommandList7 *This, ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset, D3D12_TILE_COPY_FLAGS flags); void (STDMETHODCALLTYPE *ResolveSubresource)( ID3D12GraphicsCommandList7 *This, ID3D12Resource *dst_resource, UINT dst_sub_resource, ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format); void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( ID3D12GraphicsCommandList7 *This, D3D12_PRIMITIVE_TOPOLOGY primitive_topology); void (STDMETHODCALLTYPE *RSSetViewports)( ID3D12GraphicsCommandList7 *This, UINT viewport_count, const D3D12_VIEWPORT *viewports); void (STDMETHODCALLTYPE *RSSetScissorRects)( ID3D12GraphicsCommandList7 *This, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *OMSetBlendFactor)( ID3D12GraphicsCommandList7 *This, const FLOAT blend_factor[4]); void (STDMETHODCALLTYPE *OMSetStencilRef)( ID3D12GraphicsCommandList7 *This, UINT stencil_ref); void (STDMETHODCALLTYPE *SetPipelineState)( ID3D12GraphicsCommandList7 *This, ID3D12PipelineState *pipeline_state); void (STDMETHODCALLTYPE *ResourceBarrier)( ID3D12GraphicsCommandList7 *This, UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers); void (STDMETHODCALLTYPE *ExecuteBundle)( ID3D12GraphicsCommandList7 *This, ID3D12GraphicsCommandList *command_list); void (STDMETHODCALLTYPE *SetDescriptorHeaps)( ID3D12GraphicsCommandList7 *This, UINT heap_count, ID3D12DescriptorHeap *const *heaps); void (STDMETHODCALLTYPE *SetComputeRootSignature)( ID3D12GraphicsCommandList7 *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( ID3D12GraphicsCommandList7 *This, ID3D12RootSignature *root_signature); void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( ID3D12GraphicsCommandList7 *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( ID3D12GraphicsCommandList7 *This, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( ID3D12GraphicsCommandList7 *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( ID3D12GraphicsCommandList7 *This, UINT root_parameter_index, UINT data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( ID3D12GraphicsCommandList7 *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( ID3D12GraphicsCommandList7 *This, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( ID3D12GraphicsCommandList7 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( ID3D12GraphicsCommandList7 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( ID3D12GraphicsCommandList7 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( ID3D12GraphicsCommandList7 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( ID3D12GraphicsCommandList7 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( ID3D12GraphicsCommandList7 *This, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void (STDMETHODCALLTYPE *IASetIndexBuffer)( ID3D12GraphicsCommandList7 *This, const D3D12_INDEX_BUFFER_VIEW *view); void (STDMETHODCALLTYPE *IASetVertexBuffers)( ID3D12GraphicsCommandList7 *This, UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *SOSetTargets)( ID3D12GraphicsCommandList7 *This, UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); void (STDMETHODCALLTYPE *OMSetRenderTargets)( ID3D12GraphicsCommandList7 *This, UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, WINBOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); void (STDMETHODCALLTYPE *ClearDepthStencilView)( ID3D12GraphicsCommandList7 *This, D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearRenderTargetView)( ID3D12GraphicsCommandList7 *This, D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( ID3D12GraphicsCommandList7 *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( ID3D12GraphicsCommandList7 *This, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], UINT rect_count, const D3D12_RECT *rects); void (STDMETHODCALLTYPE *DiscardResource)( ID3D12GraphicsCommandList7 *This, ID3D12Resource *resource, const D3D12_DISCARD_REGION *region); void (STDMETHODCALLTYPE *BeginQuery)( ID3D12GraphicsCommandList7 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *EndQuery)( ID3D12GraphicsCommandList7 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void (STDMETHODCALLTYPE *ResolveQueryData)( ID3D12GraphicsCommandList7 *This, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count, ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset); void (STDMETHODCALLTYPE *SetPredication)( ID3D12GraphicsCommandList7 *This, ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation); void (STDMETHODCALLTYPE *SetMarker)( ID3D12GraphicsCommandList7 *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *BeginEvent)( ID3D12GraphicsCommandList7 *This, UINT metadata, const void *data, UINT size); void (STDMETHODCALLTYPE *EndEvent)( ID3D12GraphicsCommandList7 *This); void (STDMETHODCALLTYPE *ExecuteIndirect)( ID3D12GraphicsCommandList7 *This, ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset); /*** ID3D12GraphicsCommandList1 methods ***/ void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( ID3D12GraphicsCommandList7 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( ID3D12GraphicsCommandList7 *This, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void (STDMETHODCALLTYPE *OMSetDepthBounds)( ID3D12GraphicsCommandList7 *This, FLOAT min, FLOAT max); void (STDMETHODCALLTYPE *SetSamplePositions)( ID3D12GraphicsCommandList7 *This, UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions); void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( ID3D12GraphicsCommandList7 *This, ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, ID3D12Resource *src_resource, UINT src_sub_resource_idx, D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode); void (STDMETHODCALLTYPE *SetViewInstanceMask)( ID3D12GraphicsCommandList7 *This, UINT mask); /*** ID3D12GraphicsCommandList2 methods ***/ void (STDMETHODCALLTYPE *WriteBufferImmediate)( ID3D12GraphicsCommandList7 *This, UINT count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); /*** ID3D12GraphicsCommandList3 methods ***/ void (STDMETHODCALLTYPE *SetProtectedResourceSession)( ID3D12GraphicsCommandList7 *This, ID3D12ProtectedResourceSession *protected_resource_session); /*** ID3D12GraphicsCommandList4 methods ***/ void (STDMETHODCALLTYPE *BeginRenderPass)( ID3D12GraphicsCommandList7 *This, UINT render_targets_count, const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, D3D12_RENDER_PASS_FLAGS flags); void (STDMETHODCALLTYPE *EndRenderPass)( ID3D12GraphicsCommandList7 *This); void (STDMETHODCALLTYPE *InitializeMetaCommand)( ID3D12GraphicsCommandList7 *This, ID3D12MetaCommand *meta_command, const void *initialization_parameters_data, SIZE_T initialization_parameters_data_size_in_bytes); void (STDMETHODCALLTYPE *ExecuteMetaCommand)( ID3D12GraphicsCommandList7 *This, ID3D12MetaCommand *meta_command, const void *execution_parameters_data, SIZE_T execution_parameters_data_size_in_bytes); void (STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure)( ID3D12GraphicsCommandList7 *This, const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, UINT postbuild_info_descs_count, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs); void (STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo)( ID3D12GraphicsCommandList7 *This, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, UINT src_acceleration_structures_count, const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data); void (STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure)( ID3D12GraphicsCommandList7 *This, D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode); void (STDMETHODCALLTYPE *SetPipelineState1)( ID3D12GraphicsCommandList7 *This, ID3D12StateObject *state_object); void (STDMETHODCALLTYPE *DispatchRays)( ID3D12GraphicsCommandList7 *This, const D3D12_DISPATCH_RAYS_DESC *desc); /*** ID3D12GraphicsCommandList5 methods ***/ void (STDMETHODCALLTYPE *RSSetShadingRate)( ID3D12GraphicsCommandList7 *This, D3D12_SHADING_RATE base_shading_rate, const D3D12_SHADING_RATE_COMBINER *combiners); void (STDMETHODCALLTYPE *RSSetShadingRateImage)( ID3D12GraphicsCommandList7 *This, ID3D12Resource *shading_rate_image); /*** ID3D12GraphicsCommandList6 methods ***/ void (STDMETHODCALLTYPE *DispatchMesh)( ID3D12GraphicsCommandList7 *This, UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z); /*** ID3D12GraphicsCommandList7 methods ***/ void (STDMETHODCALLTYPE *Barrier)( ID3D12GraphicsCommandList7 *This, UINT32 barrier_groups_count, const D3D12_BARRIER_GROUP *barrier_groups); END_INTERFACE } ID3D12GraphicsCommandList7Vtbl; interface ID3D12GraphicsCommandList7 { CONST_VTBL ID3D12GraphicsCommandList7Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12GraphicsCommandList7_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12GraphicsCommandList7_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12GraphicsCommandList7_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12Object methods ***/ #define ID3D12GraphicsCommandList7_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList7_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) #define ID3D12GraphicsCommandList7_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) #define ID3D12GraphicsCommandList7_SetName(This,name) (This)->lpVtbl->SetName(This,name) /*** ID3D12DeviceChild methods ***/ #define ID3D12GraphicsCommandList7_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) /*** ID3D12CommandList methods ***/ #define ID3D12GraphicsCommandList7_GetType(This) (This)->lpVtbl->GetType(This) /*** ID3D12GraphicsCommandList methods ***/ #define ID3D12GraphicsCommandList7_Close(This) (This)->lpVtbl->Close(This) #define ID3D12GraphicsCommandList7_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) #define ID3D12GraphicsCommandList7_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) #define ID3D12GraphicsCommandList7_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList7_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) #define ID3D12GraphicsCommandList7_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) #define ID3D12GraphicsCommandList7_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) #define ID3D12GraphicsCommandList7_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) #define ID3D12GraphicsCommandList7_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) #define ID3D12GraphicsCommandList7_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) #define ID3D12GraphicsCommandList7_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) #define ID3D12GraphicsCommandList7_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) #define ID3D12GraphicsCommandList7_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) #define ID3D12GraphicsCommandList7_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) #define ID3D12GraphicsCommandList7_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) #define ID3D12GraphicsCommandList7_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) #define ID3D12GraphicsCommandList7_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) #define ID3D12GraphicsCommandList7_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) #define ID3D12GraphicsCommandList7_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) #define ID3D12GraphicsCommandList7_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) #define ID3D12GraphicsCommandList7_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) #define ID3D12GraphicsCommandList7_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) #define ID3D12GraphicsCommandList7_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList7_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) #define ID3D12GraphicsCommandList7_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) #define ID3D12GraphicsCommandList7_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) #define ID3D12GraphicsCommandList7_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList7_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList7_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList7_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList7_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList7_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) #define ID3D12GraphicsCommandList7_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) #define ID3D12GraphicsCommandList7_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList7_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) #define ID3D12GraphicsCommandList7_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) #define ID3D12GraphicsCommandList7_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) #define ID3D12GraphicsCommandList7_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) #define ID3D12GraphicsCommandList7_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList7_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) #define ID3D12GraphicsCommandList7_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) #define ID3D12GraphicsCommandList7_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) #define ID3D12GraphicsCommandList7_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) #define ID3D12GraphicsCommandList7_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) #define ID3D12GraphicsCommandList7_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) #define ID3D12GraphicsCommandList7_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) #define ID3D12GraphicsCommandList7_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) #define ID3D12GraphicsCommandList7_EndEvent(This) (This)->lpVtbl->EndEvent(This) #define ID3D12GraphicsCommandList7_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) /*** ID3D12GraphicsCommandList1 methods ***/ #define ID3D12GraphicsCommandList7_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) #define ID3D12GraphicsCommandList7_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) #define ID3D12GraphicsCommandList7_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) #define ID3D12GraphicsCommandList7_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) #define ID3D12GraphicsCommandList7_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) #define ID3D12GraphicsCommandList7_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) /*** ID3D12GraphicsCommandList2 methods ***/ #define ID3D12GraphicsCommandList7_WriteBufferImmediate(This,count,parameters,modes) (This)->lpVtbl->WriteBufferImmediate(This,count,parameters,modes) /*** ID3D12GraphicsCommandList3 methods ***/ #define ID3D12GraphicsCommandList7_SetProtectedResourceSession(This,protected_resource_session) (This)->lpVtbl->SetProtectedResourceSession(This,protected_resource_session) /*** ID3D12GraphicsCommandList4 methods ***/ #define ID3D12GraphicsCommandList7_BeginRenderPass(This,render_targets_count,render_targets,depth_stencil,flags) (This)->lpVtbl->BeginRenderPass(This,render_targets_count,render_targets,depth_stencil,flags) #define ID3D12GraphicsCommandList7_EndRenderPass(This) (This)->lpVtbl->EndRenderPass(This) #define ID3D12GraphicsCommandList7_InitializeMetaCommand(This,meta_command,initialization_parameters_data,initialization_parameters_data_size_in_bytes) (This)->lpVtbl->InitializeMetaCommand(This,meta_command,initialization_parameters_data,initialization_parameters_data_size_in_bytes) #define ID3D12GraphicsCommandList7_ExecuteMetaCommand(This,meta_command,execution_parameters_data,execution_parameters_data_size_in_bytes) (This)->lpVtbl->ExecuteMetaCommand(This,meta_command,execution_parameters_data,execution_parameters_data_size_in_bytes) #define ID3D12GraphicsCommandList7_BuildRaytracingAccelerationStructure(This,desc,postbuild_info_descs_count,postbuild_info_descs) (This)->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,postbuild_info_descs_count,postbuild_info_descs) #define ID3D12GraphicsCommandList7_EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,src_acceleration_structures_count,src_acceleration_structure_data) (This)->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,src_acceleration_structures_count,src_acceleration_structure_data) #define ID3D12GraphicsCommandList7_CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) (This)->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) #define ID3D12GraphicsCommandList7_SetPipelineState1(This,state_object) (This)->lpVtbl->SetPipelineState1(This,state_object) #define ID3D12GraphicsCommandList7_DispatchRays(This,desc) (This)->lpVtbl->DispatchRays(This,desc) /*** ID3D12GraphicsCommandList5 methods ***/ #define ID3D12GraphicsCommandList7_RSSetShadingRate(This,base_shading_rate,combiners) (This)->lpVtbl->RSSetShadingRate(This,base_shading_rate,combiners) #define ID3D12GraphicsCommandList7_RSSetShadingRateImage(This,shading_rate_image) (This)->lpVtbl->RSSetShadingRateImage(This,shading_rate_image) /*** ID3D12GraphicsCommandList6 methods ***/ #define ID3D12GraphicsCommandList7_DispatchMesh(This,thread_group_count_x,thread_group_count_y,thread_group_count_z) (This)->lpVtbl->DispatchMesh(This,thread_group_count_x,thread_group_count_y,thread_group_count_z) /*** ID3D12GraphicsCommandList7 methods ***/ #define ID3D12GraphicsCommandList7_Barrier(This,barrier_groups_count,barrier_groups) (This)->lpVtbl->Barrier(This,barrier_groups_count,barrier_groups) #else /*** IUnknown methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_QueryInterface(ID3D12GraphicsCommandList7* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList7_AddRef(ID3D12GraphicsCommandList7* This) { return This->lpVtbl->AddRef(This); } static __WIDL_INLINE ULONG ID3D12GraphicsCommandList7_Release(ID3D12GraphicsCommandList7* This) { return This->lpVtbl->Release(This); } /*** ID3D12Object methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_GetPrivateData(ID3D12GraphicsCommandList7* This,REFGUID guid,UINT *data_size,void *data) { return This->lpVtbl->GetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_SetPrivateData(ID3D12GraphicsCommandList7* This,REFGUID guid,UINT data_size,const void *data) { return This->lpVtbl->SetPrivateData(This,guid,data_size,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_SetPrivateDataInterface(ID3D12GraphicsCommandList7* This,REFGUID guid,const IUnknown *data) { return This->lpVtbl->SetPrivateDataInterface(This,guid,data); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_SetName(ID3D12GraphicsCommandList7* This,const WCHAR *name) { return This->lpVtbl->SetName(This,name); } /*** ID3D12DeviceChild methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_GetDevice(ID3D12GraphicsCommandList7* This,REFIID riid,void **device) { return This->lpVtbl->GetDevice(This,riid,device); } /*** ID3D12CommandList methods ***/ static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList7_GetType(ID3D12GraphicsCommandList7* This) { return This->lpVtbl->GetType(This); } /*** ID3D12GraphicsCommandList methods ***/ static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_Close(ID3D12GraphicsCommandList7* This) { return This->lpVtbl->Close(This); } static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_Reset(ID3D12GraphicsCommandList7* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { return This->lpVtbl->Reset(This,allocator,initial_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_ClearState(ID3D12GraphicsCommandList7* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->ClearState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_DrawInstanced(ID3D12GraphicsCommandList7* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_DrawIndexedInstanced(ID3D12GraphicsCommandList7* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_Dispatch(ID3D12GraphicsCommandList7* This,UINT x,UINT u,UINT z) { This->lpVtbl->Dispatch(This,x,u,z); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_CopyBufferRegion(ID3D12GraphicsCommandList7* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_CopyTextureRegion(ID3D12GraphicsCommandList7* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_CopyResource(ID3D12GraphicsCommandList7* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { This->lpVtbl->CopyResource(This,dst_resource,src_resource); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_CopyTiles(ID3D12GraphicsCommandList7* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_ResolveSubresource(ID3D12GraphicsCommandList7* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_IASetPrimitiveTopology(ID3D12GraphicsCommandList7* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_RSSetViewports(ID3D12GraphicsCommandList7* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { This->lpVtbl->RSSetViewports(This,viewport_count,viewports); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_RSSetScissorRects(ID3D12GraphicsCommandList7* This,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->RSSetScissorRects(This,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_OMSetBlendFactor(ID3D12GraphicsCommandList7* This,const FLOAT blend_factor[4]) { This->lpVtbl->OMSetBlendFactor(This,blend_factor); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_OMSetStencilRef(ID3D12GraphicsCommandList7* This,UINT stencil_ref) { This->lpVtbl->OMSetStencilRef(This,stencil_ref); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetPipelineState(ID3D12GraphicsCommandList7* This,ID3D12PipelineState *pipeline_state) { This->lpVtbl->SetPipelineState(This,pipeline_state); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_ResourceBarrier(ID3D12GraphicsCommandList7* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_ExecuteBundle(ID3D12GraphicsCommandList7* This,ID3D12GraphicsCommandList *command_list) { This->lpVtbl->ExecuteBundle(This,command_list); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetDescriptorHeaps(ID3D12GraphicsCommandList7* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetComputeRootSignature(ID3D12GraphicsCommandList7* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetComputeRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetGraphicsRootSignature(ID3D12GraphicsCommandList7* This,ID3D12RootSignature *root_signature) { This->lpVtbl->SetGraphicsRootSignature(This,root_signature); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,UINT data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_IASetIndexBuffer(ID3D12GraphicsCommandList7* This,const D3D12_INDEX_BUFFER_VIEW *view) { This->lpVtbl->IASetIndexBuffer(This,view); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_IASetVertexBuffers(ID3D12GraphicsCommandList7* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SOSetTargets(ID3D12GraphicsCommandList7* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_OMSetRenderTargets(ID3D12GraphicsCommandList7* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,WINBOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_ClearDepthStencilView(ID3D12GraphicsCommandList7* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_ClearRenderTargetView(ID3D12GraphicsCommandList7* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList7* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList7* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_DiscardResource(ID3D12GraphicsCommandList7* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { This->lpVtbl->DiscardResource(This,resource,region); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_BeginQuery(ID3D12GraphicsCommandList7* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->BeginQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_EndQuery(ID3D12GraphicsCommandList7* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { This->lpVtbl->EndQuery(This,heap,type,index); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_ResolveQueryData(ID3D12GraphicsCommandList7* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetPredication(ID3D12GraphicsCommandList7* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetMarker(ID3D12GraphicsCommandList7* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->SetMarker(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_BeginEvent(ID3D12GraphicsCommandList7* This,UINT metadata,const void *data,UINT size) { This->lpVtbl->BeginEvent(This,metadata,data,size); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_EndEvent(ID3D12GraphicsCommandList7* This) { This->lpVtbl->EndEvent(This); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_ExecuteIndirect(ID3D12GraphicsCommandList7* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); } /*** ID3D12GraphicsCommandList1 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList7_AtomicCopyBufferUINT(ID3D12GraphicsCommandList7* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList7* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_OMSetDepthBounds(ID3D12GraphicsCommandList7* This,FLOAT min,FLOAT max) { This->lpVtbl->OMSetDepthBounds(This,min,max); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetSamplePositions(ID3D12GraphicsCommandList7* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_ResolveSubresourceRegion(ID3D12GraphicsCommandList7* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetViewInstanceMask(ID3D12GraphicsCommandList7* This,UINT mask) { This->lpVtbl->SetViewInstanceMask(This,mask); } /*** ID3D12GraphicsCommandList2 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList7_WriteBufferImmediate(ID3D12GraphicsCommandList7* This,UINT count,const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { This->lpVtbl->WriteBufferImmediate(This,count,parameters,modes); } /*** ID3D12GraphicsCommandList3 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetProtectedResourceSession(ID3D12GraphicsCommandList7* This,ID3D12ProtectedResourceSession *protected_resource_session) { This->lpVtbl->SetProtectedResourceSession(This,protected_resource_session); } /*** ID3D12GraphicsCommandList4 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList7_BeginRenderPass(ID3D12GraphicsCommandList7* This,UINT render_targets_count,const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets,const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil,D3D12_RENDER_PASS_FLAGS flags) { This->lpVtbl->BeginRenderPass(This,render_targets_count,render_targets,depth_stencil,flags); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_EndRenderPass(ID3D12GraphicsCommandList7* This) { This->lpVtbl->EndRenderPass(This); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_InitializeMetaCommand(ID3D12GraphicsCommandList7* This,ID3D12MetaCommand *meta_command,const void *initialization_parameters_data,SIZE_T initialization_parameters_data_size_in_bytes) { This->lpVtbl->InitializeMetaCommand(This,meta_command,initialization_parameters_data,initialization_parameters_data_size_in_bytes); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_ExecuteMetaCommand(ID3D12GraphicsCommandList7* This,ID3D12MetaCommand *meta_command,const void *execution_parameters_data,SIZE_T execution_parameters_data_size_in_bytes) { This->lpVtbl->ExecuteMetaCommand(This,meta_command,execution_parameters_data,execution_parameters_data_size_in_bytes); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_BuildRaytracingAccelerationStructure(ID3D12GraphicsCommandList7* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc,UINT postbuild_info_descs_count,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs) { This->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,postbuild_info_descs_count,postbuild_info_descs); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_EmitRaytracingAccelerationStructurePostbuildInfo(ID3D12GraphicsCommandList7* This,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc,UINT src_acceleration_structures_count,const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data) { This->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,src_acceleration_structures_count,src_acceleration_structure_data); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_CopyRaytracingAccelerationStructure(ID3D12GraphicsCommandList7* This,D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data,D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode) { This->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetPipelineState1(ID3D12GraphicsCommandList7* This,ID3D12StateObject *state_object) { This->lpVtbl->SetPipelineState1(This,state_object); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_DispatchRays(ID3D12GraphicsCommandList7* This,const D3D12_DISPATCH_RAYS_DESC *desc) { This->lpVtbl->DispatchRays(This,desc); } /*** ID3D12GraphicsCommandList5 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList7_RSSetShadingRate(ID3D12GraphicsCommandList7* This,D3D12_SHADING_RATE base_shading_rate,const D3D12_SHADING_RATE_COMBINER *combiners) { This->lpVtbl->RSSetShadingRate(This,base_shading_rate,combiners); } static __WIDL_INLINE void ID3D12GraphicsCommandList7_RSSetShadingRateImage(ID3D12GraphicsCommandList7* This,ID3D12Resource *shading_rate_image) { This->lpVtbl->RSSetShadingRateImage(This,shading_rate_image); } /*** ID3D12GraphicsCommandList6 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList7_DispatchMesh(ID3D12GraphicsCommandList7* This,UINT thread_group_count_x,UINT thread_group_count_y,UINT thread_group_count_z) { This->lpVtbl->DispatchMesh(This,thread_group_count_x,thread_group_count_y,thread_group_count_z); } /*** ID3D12GraphicsCommandList7 methods ***/ static __WIDL_INLINE void ID3D12GraphicsCommandList7_Barrier(ID3D12GraphicsCommandList7* This,UINT32 barrier_groups_count,const D3D12_BARRIER_GROUP *barrier_groups) { This->lpVtbl->Barrier(This,barrier_groups_count,barrier_groups); } #endif #endif #endif #endif /* __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ */ #ifndef D3D12_IGNORE_SDK_LAYERS #include "d3d12sdklayers.h" #endif typedef HRESULT (__stdcall *PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(const void *data,SIZE_T data_size,REFIID iid,void **deserializer); HRESULT __stdcall D3D12CreateRootSignatureDeserializer(const void *data,SIZE_T data_size,REFIID iid,void **deserializer); typedef HRESULT (__stdcall *PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)(const void *data,SIZE_T data_size,REFIID iid,void **deserializer); HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer(const void *data,SIZE_T data_size,REFIID iid,void **deserializer); typedef HRESULT (__stdcall *PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,D3D_ROOT_SIGNATURE_VERSION version,ID3DBlob **blob,ID3DBlob **error_blob); HRESULT __stdcall D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,D3D_ROOT_SIGNATURE_VERSION version,ID3DBlob **blob,ID3DBlob **error_blob); typedef HRESULT (__stdcall *PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,ID3DBlob **blob,ID3DBlob **error_blob); HRESULT __stdcall D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc,ID3DBlob **blob,ID3DBlob **error_blob); typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter,D3D_FEATURE_LEVEL minimum_feature_level,REFIID iid,void **device); HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter,D3D_FEATURE_LEVEL minimum_feature_level,REFIID iid,void **device); typedef HRESULT (__stdcall *PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID iid,void **debug); HRESULT __stdcall D3D12GetDebugInterface(REFIID iid,void **debug); HRESULT __stdcall D3D12EnableExperimentalFeatures(UINT feature_count,const IID *iids,void *configurations,UINT *configurations_sizes); static const UUID D3D12ExperimentalShaderModels = { 0x76f5573e, 0xf13a, 0x40f5, { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f } }; static const UUID D3D12TiledResourceTier4 = { 0xc9c4725f, 0xa81a, 0x4f56, { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb } }; static const UUID D3D12MetaCommand = { 0xc734c97e, 0x8077, 0x48c8, { 0x9f, 0xdc, 0xd9, 0xd1, 0xdd, 0x31, 0xdd, 0x77 } }; typedef HRESULT (__stdcall *PFN_D3D12_GET_INTERFACE)(REFCLSID clsid,REFIID iid,void **debug); HRESULT __stdcall D3D12GetInterface(REFCLSID clsid,REFIID iid,void **debug); /* Begin additional prototypes for all interfaces */ /* End additional prototypes */ #ifdef __cplusplus } #endif #endif /* __d3d12_h__ */