Commit graph

9 commits

Author SHA1 Message Date
Quantum
24d0aa0c18 [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
Quantum
39a09ca565 [client] egl: remove dependency on SDL
After this PR, EGL functions are now accessed through <EGL/egl.h>
instead of through <SDL2/SDL_egl.h>, removing a pointless dependency
on SDL.
2021-02-21 10:31:49 +11:00
Geoffrey McRae
4f9544d61d [client] egl: added DMA texture support for direct upload
Note: This only works with the KVMFR kernel module in a VM->VM
configuration. If this causes issues it can be disabled with the new
option `app:allowDMA`
2020-10-30 02:36:45 +11:00
Geoffrey McRae
9c6bd888fd [host/client] added experimental RGBA16 float support (EGL only) 2020-10-11 19:22:31 +11:00
Geoffrey McRae
075c82b32c [client] egl: fix context binding enabling a lock free implementation 2020-05-22 17:47:19 +10:00
Geoffrey McRae
17e05c6fd5 [all] expose the FrameBuffer struct for correct sizeof calculations 2020-01-13 19:30:49 +11:00
Geoffrey McRae
bca54ab1f6 [client/host] added new asyncronous memory copy
This changes the method of the memory copy from the host application to
the guest. Instead of performing a full copy from the capture device
into shared memory, and then flagging the new frame, we instead set a
write pointer, flag the client that there is a new frame and then copy
in chunks of 1024 bytes until the entire frame is copied. The client
upon seeing the new frame flag begins to poll at high frequency the
write pointer and upon each update copies as much as it can into the
texture.

This should improve latency but also slightly increase CPU usage on the
client due to the high frequency polling.
2019-10-09 13:53:02 +11:00
Geoffrey McRae
607539a2af [client] improve streaming texture performance 2019-06-13 08:54:51 +10:00
Geoffrey McRae
3e021f3a6b [client] use cmake to generate renderers/fonts/clipboards headers/code
This is in preperation of cmake options to enable/disable various
functionallity.
2019-03-28 19:56:14 +11:00
Renamed from client/renderers/egl/texture.h (Browse further)