Commit graph

2832 commits

Author SHA1 Message Date
Geoffrey McRae
89c83dafc1 [client] egl: make egl less noisy unless debug is specified 2022-01-26 15:42:33 +11:00
Geoffrey McRae
05e363e009 [client] x11: cleanup duplicated code 2022-01-26 15:30:38 +11:00
Geoffrey McRae
e17b289759 [client] x11: sync the mouse on meta resize 2022-01-26 14:55:30 +11:00
Geoffrey McRae
79e986cc60 [client] x11: fix failure to unfocus when performing meta resize/move 2022-01-26 14:43:11 +11:00
Geoffrey McRae
22f3cf5ba6 [client] egl: fix masked color cursor blend operation for xor drawing 2022-01-26 12:23:05 +11:00
Geoffrey McRae
3067bdaa15 [client] egl: properly apply xor mask to masked color cursors 2022-01-26 12:11:43 +11:00
Geoffrey McRae
f3ebde7d9f [common] ivshmem: fix memory leak 2022-01-25 03:37:56 +11:00
Geoffrey McRae
905c1d7f58 [common] ivshmem: check for failure to find a device 2022-01-25 03:37:56 +11:00
Quantum
11800029f0 [client] core: redraw cursor after warping guest cursor 2022-01-24 17:07:15 +11:00
Quantum
71901414d1 [client] overlay: realign cursor when turning off overlay
This is only done in non-capture mode to avoid messing up games.
2022-01-24 17:07:15 +11:00
Geoffrey McRae
96fa8891c8 [client] egl: fixed incorrect drawing of masked color cursors 2022-01-24 06:56:32 +11:00
Geoffrey McRae
1082875b8e [client] opengl: fix startup since ImGui upgrade 2022-01-24 06:42:16 +11:00
Geoffrey McRae
dc918c55b6 [client] main: only copy the needed cursor data instead of everything 2022-01-24 06:36:15 +11:00
Geoffrey McRae
a8ba014b52 [client] main: lgmpClientMessageDone is not idempotent 2022-01-24 04:10:49 +11:00
Quantum
9a6aa3ce66 [client] egl: remove duplicate #include "app.h" 2022-01-23 08:49:15 +11:00
Quantum
f2fbb2b27c [client] opengl: make draw functions static 2022-01-23 08:49:01 +11:00
Geoffrey McRae
829db8a0e4 [client] spice: update the submodule to fix invalid header errors 2022-01-22 18:23:33 +11:00
Geoffrey McRae
9601bc677f [client] audio: report the buffered frames and not the buffer length 2022-01-22 16:06:16 +11:00
Jonathan Rubenstein
aba30e9541 [doc] build: Add source comment for listing deps 2022-01-20 17:49:35 +11:00
Geoffrey McRae
c84879717f [client] audio: fix failure to properly handle restart if draining 2022-01-20 07:02:00 +11:00
Geoffrey McRae
b3c81bcedf [client] audio: fix use after free race 2022-01-19 18:50:39 +11:00
Geoffrey McRae
7f4dcd1ced [client] spice: update PureSpice submodule to reduce audio latency 2022-01-19 18:32:22 +11:00
Geoffrey McRae
15f76339c8 [client] audio: move the memory copy into the pull function 2022-01-19 10:29:49 +11:00
Geoffrey McRae
99536eaf9d dxgi: check for memory leaks in d3d12 2022-01-19 09:58:14 +11:00
Geoffrey McRae
f8b4874799 dxgi: cosmetics 2022-01-19 09:58:14 +11:00
Geoffrey McRae
cff64ee7d3 dxgi: cache shared handles instead of re-creating them
This will cache up to 10 handles, in practice I have never seen DXGI
return anything but the same resource each time but we allow for more
anyway should MS change something in the future.

Should the cache get over filled it is disabled entirely and we revert
to the original behaviour.
2022-01-19 09:58:07 +11:00
Geoffrey McRae
04ae9217e8 [client] audio: allow the audiodev to determine the start fill level 2022-01-19 01:52:19 +11:00
Geoffrey McRae
46da447429 [client] audio: fix latency calculation 2022-01-19 00:58:48 +11:00
Geoffrey McRae
4b080f7610 [client] audio: don't lock when consuming frames from the buffer 2022-01-19 00:25:52 +11:00
Geoffrey McRae
d6bbc4f89c [client] audio/pw: return the actual playback latency 2022-01-19 00:03:16 +11:00
Geoffrey McRae
4fadf3a130 [client] audio: tell the audiodev to stop on the last packet, not after 2022-01-18 23:43:12 +11:00
Geoffrey McRae
73dc08e5f9 [client] audio: remove duplicated line 2022-01-18 23:42:02 +11:00
Geoffrey McRae
07c92ec2e8 [client] audio: drain buffers on stop instead of just discarding them 2022-01-18 23:39:05 +11:00
Geoffrey McRae
b334f22223 [client] audio: rework audiodevs to be pull model from a common buffer 2022-01-18 09:02:44 +11:00
Geoffrey McRae
aad65c1cab [client] graphs: overlay on removal of graph 2022-01-17 22:53:52 +11:00
Geoffrey McRae
0ad26b7da7 [client] audio: redraw the graphs if they have been updated 2022-01-17 22:49:19 +11:00
Geoffrey McRae
775ac7ce8b [client] audio: reduce timing graph sample count to 30 seconds 2022-01-17 22:23:37 +11:00
Geoffrey McRae
689cc53255 [client] audio: add audio playback latency interface and graph 2022-01-17 22:13:41 +11:00
Geoffrey McRae
5629655f74 [client] audio/pw: fix memory leak and gracefully shutdown 2022-01-17 22:10:41 +11:00
Geoffrey McRae
54e7542414 [client] overlay/graph: actually remove unregistered overlays
ll now supports removal of elements, so actually do it
2022-01-17 22:09:41 +11:00
Geoffrey McRae
464fee3e20 [client] overlay/graphs: allow the graph to have a custom title format 2022-01-17 22:08:56 +11:00
Geoffrey McRae
42ed0d7638 [client] app: allow key-repeat to work with keybinds 2022-01-17 20:33:57 +11:00
Geoffrey McRae
5a3fe151e4 [client] main: don't use Linux keybinds if the guest is not Linux 2022-01-17 20:26:45 +11:00
Quantum
afd5e2d057 [host] dxgi: remove duplicate AcquireLock print 2022-01-17 15:12:54 +11:00
Quantum
508c491967 [host] dxgi: allow the debug layer to be turned on via config 2022-01-17 15:12:54 +11:00
Quantum
b117bbafe5 [host] dxgi: add ability to capture OutputDebugMessage
This is how Direct3D 12's debug layer outputs messages. Normally, these
are read by the debugger, but we want them logged instead.
2022-01-17 15:12:54 +11:00
Quantum
5392f815af [vendor] directx: add d3d12sdklayers.h
This is an MIT-licensed header from Microsoft, which contains the
Direct3D 12 debug layer.

This header is slightly modified to be able to compile on older
MinGW versions.
2022-01-17 15:12:54 +11:00
Quantum
4c271f8744 [host] dxgi: move d3d12.h to vendor/directx 2022-01-17 15:12:54 +11:00
Jonathan Rubenstein
745169fae2 [client] Add capture mode support for media keys
Supports Play/Pause, Stop, Next, and Previous
2022-01-17 15:09:36 +11:00
Jonathan Rubenstein
7f79352320 [client] Add support for volume keys in capture mode
These include Volume Up, Volume Down, and Mute

Co-authored-by: Quantum <quantum2048@gmail.com>
2022-01-17 15:09:36 +11:00