Commit graph

3320 commits

Author SHA1 Message Date
Geoffrey McRae
6c7f3c4197 [host] nvfbc: make the downsampleParser available outside of NvFBC 2023-11-10 06:28:05 +11:00
Geoffrey McRae
139e98ac3b [client] OpenGL:fix RGB24 support for non 64-bit aligned pitches 2023-11-10 06:28:05 +11:00
Tudor Brindus
d02e3730b2 [client] EGL: implement damage-aware RGB24 copy 2023-11-10 06:28:05 +11:00
Tudor Brindus
ea5b6b4026 [host] DXGI: implement damage-aware RGB24 copy 2023-11-10 06:28:05 +11:00
Tudor Brindus
6329779893 [host] DXGI: rescale RGB24 texture to 3/4ths the input width
Now that data isn't packed across rows, we can decrease the amount of
texture memory we require.
2023-11-10 06:28:05 +11:00
Tudor Brindus
1da50d220e [client] EGL: stop unpacking data across rows 2023-11-10 06:28:05 +11:00
Tudor Brindus
3106d0e3e2 [host] DXGI: stop packing data across rows
This is a precursor to allowing damage-aware RGB24 copies.
2023-11-10 06:28:05 +11:00
Tudor Brindus
d44fc36fc4 [host] DXGI: stop rescaling RGB24 texture height
For the moment, this just increases texture memory usage, but does not
affect behavior.

In a future commit, I will modify the shaders to not pack data across
rows, in order to enable damage copies.
2023-11-10 06:28:05 +11:00
Tudor Brindus
c29404eea6 [host] DXGI: fixed swapped rows and cols variables
In practice this worked out because `rows = cols`, but this will change
in future commits as I implement RGB24 damage support.
2023-11-10 06:28:05 +11:00
Geoffrey McRae
c665044bfa [client] implement support for RGB24 packed data 2023-11-10 06:28:05 +11:00
Geoffrey McRae
578d98fd22 [host] DXGI: initial implementation of RGB24 support
This commit breaks damage tracking and the dx12 backend and is not in
a state where it should be used by the general public.
2023-11-10 06:28:05 +11:00
Geoffrey McRae
b3879ff1d7 [host] windows: the vertex shader is common to all post-processors 2023-11-10 06:28:05 +11:00
Jonathan Rubenstein
f6b2cec841 [doc] html_unescape: Create html.unescape extension
This new sphinx extension runs html.unescape
(from the Python Standard Library) on source files before they are
rendered, allowing escape sequences like  ' ' for the no-break
space character.

I have also published this extension in my own name under a different
license (the same one Sphinx uses) for others to use:
https://github.com/JJRcop/sphinxcontrib-html_unescape
2023-11-02 06:21:51 +11:00
Jonathan Rubenstein
626f5eb32e [doc] usage: Actually add non-breaking spaces to config file
In 3625207801 I attempted to add
non-breaking spaces to a filepath so it would stay on one line.
Before this I had accidentally deleted my work but found it saved
in my sphinx build cache, so I copied my changes from that cache.

Unfortunately the cached version replaced non-breaking spaces with
real spaces and 3625207801 was made
reverted.

This commit re-adds the non-breaking spaces.
2023-11-02 06:21:51 +11:00
Jonathan Rubenstein
29c797d7b6 [doc] usage: Add Selecting an IVSHMEM device 2023-10-30 14:16:28 +11:00
Jonathan Rubenstein
3625207801 [doc] usage: Add non-breaking spaces to config path 2023-10-30 14:16:28 +11:00
Jonathan Rubenstein
25d6dd3ba2 [doc] usage: Refresh opening paragraph in Host usage 2023-10-30 14:16:28 +11:00
Geoffrey McRae
1e30539fb2 [dxgi] cache the input shader resource view of the src texture 2023-10-29 21:53:48 +11:00
Geoffrey McRae
52410beea7 [host] dxgi: check for correct comRef usage 2023-10-29 20:29:14 +11:00
Geoffrey McRae
c591f7a8ae [common] vector: assert if the vector itemSize <= 0 2023-10-29 20:27:49 +11:00
Geoffrey McRae
21cd380cad [host] dxgi: seperate out and implement a post processor chain 2023-10-29 20:27:17 +11:00
Geoffrey McRae
e225f66cee [host] dxgi: explicitly flush the pipeline to reduce latency 2023-10-27 22:08:33 +11:00
Geoffrey McRae
2206752b66 [host] dxgi: fix d3d12 backend resource leak
The handle is only needed so we can open the resource, once we have
it we can close the handle. We then cache the shared resource for
future reuse if possible.
2023-10-27 21:56:49 +11:00
Geoffrey McRae
0510d06c4b [host] dxgi: fix d3d12 texture sharing when in HDR 2023-10-27 21:22:00 +11:00
Geoffrey McRae
699d95818d [host] dxgi: upate d3d12 backend to use comRef 2023-10-27 21:01:44 +11:00
Geoffrey McRae
fffac35300 [host] dxgi: update d3d11 backend to make use of comRef 2023-10-27 18:44:17 +11:00
Geoffrey McRae
35b0f8edf3 [host] dxgi: allow the HDR texture to be shared with other backends 2023-10-27 18:43:26 +11:00
Geoffrey McRae
544164f637 [host] dxgi: allow the backend to shutdown before freeing comRef globals 2023-10-27 18:42:38 +11:00
Geoffrey McRae
b94166177f [host] dxgi: update to make use of comRef (part 1 of 2) 2023-10-27 17:34:34 +11:00
Geoffrey McRae
69b984aa2c [host] dxgi: add helper to manage COM object memory 2023-10-27 17:33:40 +11:00
Geoffrey McRae
c100df4037 [all] common: debug assert should always abort 2023-10-27 17:32:58 +11:00
Geoffrey McRae
47329ebd89 [host] dxgi: move utility functions into util.c 2023-10-27 11:28:37 +11:00
Geoffrey McRae
5d7469d23e [host] linux: fix build with new HDR changes (untested) 2023-10-27 01:19:46 +11:00
Geoffrey McRae
6625cd733a [client] main: log if the frame format is using PQ or not 2023-10-27 01:16:08 +11:00
Geoffrey McRae
b41840b010 [host] all: tell the client if HDR PQ is in use or not 2023-10-27 01:11:57 +11:00
Geoffrey McRae
2f36aaff5c [client] egl: prepare for DXGI HDR10 support 2023-10-27 01:03:22 +11:00
Geoffrey McRae
200b7b732c [host] dxgi: properly convert HDR16 to HDR10
DXGI doesn't take into account the SDRWhiteLevel that has already been
applied to the monitor when it converts to HDR10 which results in clipping.
This change set implements a HLSL shader to reverse this while at the same
time converting to HDR10.

This is still not perfect but far better then doing nothing.
2023-10-26 22:57:41 +11:00
Geoffrey McRae
eeea24ebfb [client] egl: invalidate the window when HDR settings are changed 2023-10-24 13:46:51 +11:00
Geoffrey McRae
54066094bd [github] workflow: use latest ubuntu for cross compile build 2023-10-22 19:56:21 +11:00
Geoffrey McRae
c5923b9b4d [host] dxgi: obtain HDR color space and monitor information 2023-10-22 17:38:42 +11:00
Geoffrey McRae
bde2eef175 [host] dxgi: fix format for HDR10 when it needs correcting 2023-10-22 04:01:51 +11:00
Geoffrey McRae
e0bdd869d6 [all] fix client build on linux 2023-10-22 04:00:44 +11:00
Geoffrey McRae
ccd0a0bcf9 [host] dxgi: use HDR10 instead of HDR16 to save bandwidth 2023-10-22 03:47:32 +11:00
Geoffrey McRae
742e41c2c3 [host] dxgi: fix HDR damage aware copy 2023-10-22 03:15:12 +11:00
Geoffrey McRae
3ed71a09f4 [common] all: implement strdup directly
Dr.Memory on Windows complains bitterly about invalid heap free as
it doesn't seem to be able to track this function's allocations. As
it's such a trivial function we can just implement it locally.
2023-10-22 02:25:25 +11:00
Geoffrey McRae
12d051d8c0 [host] nvfbc: do not try to init on non NVIDIA hardware 2023-10-22 01:46:57 +11:00
Geoffrey McRae
a6a6b8779a [host] nvfbc: fix use of initialized variable 2023-10-22 01:21:20 +11:00
Geoffrey McRae
ad65561511 [host] app: cleanup local variables during init. 2023-10-21 22:03:22 +11:00
Geoffrey McRae
6b65c7e339 [all] lgmp: update to fix memory leak on shutdown 2023-10-21 22:02:33 +11:00
Geoffrey McRae
646f5b1be8 [host] fix windows compilation with mingw clang 2023-10-21 22:02:02 +11:00