People often miss the warnings about invalid arguments in their command
line, this last minute patch attempts to address this by making
warnings, errors, fixme's and fatal errors stand out if stdout is a TTY.
Conversion from the float values srcW/srcH to the int values for the client window dimensions would sometimes round down, causing the client to scale instead of matching the host's resolution.
A resolution switch could cause the renderer state to become invalid as
the texture format may change while it's being rendered. This fixes this
by adding a lock around the format change and render calls to the
renderer.
Drawing to the front buffer directly requires special handling to
prevent seeing the draw progress (avoiding glClear, etc) and as a result
the output is quite bad unless a compositor is running. Also vsync if
enabled will not function without double buffering enabled.
As OpenGL is the legacy fallback, there are no plans to implement clean
front buffer draw support, so just enable double buffering.
If a compositor has not yet started or is not running the atom
`_NET_WM_BYPASS_COMPOSITOR` may not have yet been created. As such we
need to create it so that if a compositor is started it will see this
propery and honour it.
This should fix the occasional Wayland protocol errors that arise when
the UI thread and the cursor thread race.
Example of error that is fixed:
zwp_pointer_constraints_v1@11: error 1: a pointer constraint with a wl_pointer of the same wl_seat is already on this surface
The existing code would overwrite the texture's data even if the texture
is currently being used to render to screen. This changeset generates a
texture for each buffer preventing this invalid usage.
The incorrect spelling, NETWM_BYPASS_COMPOSITOR, somehow worked in the
past, but it appears to not work right now. Corrgan on Discord reported
the issue and confirmed that changing the spelling allowed the compositor
to be bypassed and the client to update faster than 60 Hz on his mixed
refresh rate setup.
This commit restructures the Wayland clipboard handling for host->VM.
Before, we select one clipboard format and buffers the data for it, to
be presented to spice when needed.
Now, we simply offer all clipboard formats supported, and only when spice
asks for the data do we actually read the wl_data_offer. The wl_data_offer
is kept around until a new offer is presented, the offer invalidated, or
when we lose keyboard focus. This is in accordance with the specification
for wl_data_device::selection, which states that:
> The data_offer is valid until a new data_offer or NULL is received or
> until the client loses keyboard focus. The client must destroy the
> previous selection data_offer, if any, upon receiving this event.
We still buffer the entire clipboard data into memory because we have no
knowledge of the clipboard data size in advance and cannot do incremental
transfers.
Furthermore, if the user performs drag-and-drop on our window, we may have
need to handle multiple wl_data_offer objects at the same time. Therefore,
instead of storing state on the global wlCb object, we instead allocate
memory and store it as user_data on the wl_data_offer. As a result, we also
handle drag-and-drop so that we can free the memory.
Support for non-PNG types is optional in the spice agent, so we should
avoid sending those if PNG is available.
Currently, the spice VDAgent supports only PNG and BMP formats.
This fixes a regression caused by the move from SDL2 which handled this
itself. We should only minimize when focus is lost if the application
was in full screen mode.
util_guestCurToLocal may not be able to provide the local position if
we do not yet know where the guest cursor is, or the destination render
rect dimensions. Acting on this when this information is unknown causes
undefined behaivour.
To start a clipboard incr transfer the client has to delete the INCR
window property as the reply to the selection. This deletion generates a
property change event with the type delete, errornously triggering the
incr processing of the data. This patch corrects this by ignoring
property deletions.
Instead of damaging the entire surface when rendering a cursor move,
we can use the EGL_KHR_swap_buffers_with_damage extension to only
damage the part of the window covered by the cursor. This should
reduce the cursor movement latency on Wayland.
We previously used strstr, which can be prone to false positives when
the name of one extension is a substring of another extension.
This commit creates the helper function util_hasGLExt, which asserts
that the substring found in extension list is bounded by either spaces
or the beginning/end of the string.
Using util_cursorToInt messes with the error tracking for normal movements,
and is not necessary since we are computing an absolute position on the
client window.
Instead, we should pass doubles directly to display servers and let them
decide how to best handle them. For example, XIWarpPointer accepts doubles
directly.
This prevents the host cursor from moving into another window in capture
mode, solving the problem of input going to an overlapping window in
capture mode, and also preventing loss of focus with focus_follows_mouse.