Commit graph

354 commits

Author SHA1 Message Date
Geoffrey McRae
084ebe5035 [host] dxgi: fix potential buffer out of bounds access 2023-11-11 20:41:10 +11:00
Geoffrey McRae
d480b674ca [host] dxgi: fix invalid array access via wrong variable 2023-11-11 20:37:58 +11:00
Geoffrey McRae
10e30eec57 [host] dxgi: fix possible null dereference 2023-11-11 20:36:53 +11:00
Geoffrey McRae
503efdd0d8 [host] dxgi: fix failure to call FreeLibrary for d3d12 2023-11-11 20:31:53 +11:00
Geoffrey McRae
27f3af8221 [host] nvfbc: cosmetics 2023-11-11 09:08:56 +11:00
Geoffrey McRae
cb849b287c [hosts] nvfbc: exit loop early if ystart is > then dataHeight 2023-11-11 09:08:08 +11:00
Geoffrey McRae
0057cf5377 [host] nvfbc: add additional debug output 2023-11-10 08:01:03 +11:00
Geoffrey McRae
138a0aee53 [all] update cmake minimum version 2023-11-10 06:28:05 +11:00
Geoffrey McRae
d592f13f88 [host] all: don't combine the downsampler rules 2023-11-10 06:28:05 +11:00
Geoffrey McRae
905fea57f0 [host] nvfbc: fix stride for odd resolutions in 24-bit mode 2023-11-10 06:28:05 +11:00
Geoffrey McRae
8605df8c8d [host] nvfbc: fix damage copy when operating in 24bpp 2023-11-10 06:28:05 +11:00
Geoffrey McRae
86e8e99107 [all] add initial support for RGB24-bpp support 2023-11-10 06:28:05 +11:00
Geoffrey McRae
5bba4dfab5 [host] nvfbc: fix incorrect metadata when resampling is enabled 2023-11-10 06:28:05 +11:00
Geoffrey McRae
a455078e0f [host] dxgi: dont alter the damage rect array when scaling 2023-11-10 06:28:05 +11:00
Geoffrey McRae
f8586fd063 [host] dxgi: fix RGB24 damage rect rounding bug 2023-11-10 06:28:05 +11:00
Geoffrey McRae
f991f994f0 [host] dxgi: rename cpu to tex 2023-11-10 06:28:05 +11:00
Geoffrey McRae
772e0e3b4a [host] dxgi: fix d3d11 invalid memory allocation for backend struct 2023-11-10 06:28:05 +11:00
Geoffrey McRae
fd79bb1333 [host] dxgi: add option to enable RGB24 packing support 2023-11-10 06:28:05 +11:00
Geoffrey McRae
d6519c4486 [host] dxgi: remove unused define 2023-11-10 06:28:05 +11:00
Geoffrey McRae
9fefbae749 [host] dxgi: make dxgi structs private again 2023-11-10 06:28:05 +11:00
Geoffrey McRae
fa561c121e [host] dxgi: move and document dxgi_* exposed functions for backends 2023-11-10 06:28:05 +11:00
Geoffrey McRae
c2e3c37bab [host] dxgi: remove no longer used member for copy backends 2023-11-10 06:28:05 +11:00
Geoffrey McRae
54bd08c3cb [host] dxgi: decouple backends from the DXGI main struct 2023-11-10 06:28:05 +11:00
Geoffrey McRae
eb2796d40b [host] dxgi: move the backend interface into a separate header 2023-11-10 06:28:05 +11:00
Geoffrey McRae
748c9c177e [dxgi] increase the comRef global count 2023-11-10 06:28:05 +11:00
Geoffrey McRae
cc48257aeb [dxgi] d3d12: fix incorrect mapping range 2023-11-10 06:28:05 +11:00
Geoffrey McRae
3838e1f996 [host] dxgi: fix the return status of the downsampler 2023-11-10 06:28:05 +11:00
Geoffrey McRae
881aa9e179 [host] dxgi: fix the d3d12 copy backend 2023-11-10 06:28:05 +11:00
Geoffrey McRae
9a2638bfa0 [host] dxgi: fix unbalanced scope pop 2023-11-10 06:28:05 +11:00
Geoffrey McRae
8d7d5ba8fd [host] dxgi: fix comRef leak in the downsampler 2023-11-10 06:28:05 +11:00
Geoffrey McRae
09b6fee360 [host] dxgi: fix HDR content downsampling 2023-11-10 06:28:05 +11:00
Geoffrey McRae
561c45bcb9 [host] dxgi: fix support for non 24-bit BGR formats 2023-11-10 06:28:05 +11:00
Geoffrey McRae
5f613b09d6 [host] dxgi: implement downsampling to arbitrary sizes 2023-11-10 06:28:05 +11:00
Geoffrey McRae
30c577beeb [host] all: make the downsample rule matching common 2023-11-10 06:28:05 +11:00
Geoffrey McRae
6c7f3c4197 [host] nvfbc: make the downsampleParser available outside of NvFBC 2023-11-10 06:28:05 +11:00
Tudor Brindus
ea5b6b4026 [host] DXGI: implement damage-aware RGB24 copy 2023-11-10 06:28:05 +11:00
Tudor Brindus
6329779893 [host] DXGI: rescale RGB24 texture to 3/4ths the input width
Now that data isn't packed across rows, we can decrease the amount of
texture memory we require.
2023-11-10 06:28:05 +11:00
Tudor Brindus
3106d0e3e2 [host] DXGI: stop packing data across rows
This is a precursor to allowing damage-aware RGB24 copies.
2023-11-10 06:28:05 +11:00
Tudor Brindus
d44fc36fc4 [host] DXGI: stop rescaling RGB24 texture height
For the moment, this just increases texture memory usage, but does not
affect behavior.

In a future commit, I will modify the shaders to not pack data across
rows, in order to enable damage copies.
2023-11-10 06:28:05 +11:00
Tudor Brindus
c29404eea6 [host] DXGI: fixed swapped rows and cols variables
In practice this worked out because `rows = cols`, but this will change
in future commits as I implement RGB24 damage support.
2023-11-10 06:28:05 +11:00
Geoffrey McRae
578d98fd22 [host] DXGI: initial implementation of RGB24 support
This commit breaks damage tracking and the dx12 backend and is not in
a state where it should be used by the general public.
2023-11-10 06:28:05 +11:00
Geoffrey McRae
b3879ff1d7 [host] windows: the vertex shader is common to all post-processors 2023-11-10 06:28:05 +11:00
Geoffrey McRae
1e30539fb2 [dxgi] cache the input shader resource view of the src texture 2023-10-29 21:53:48 +11:00
Geoffrey McRae
52410beea7 [host] dxgi: check for correct comRef usage 2023-10-29 20:29:14 +11:00
Geoffrey McRae
21cd380cad [host] dxgi: seperate out and implement a post processor chain 2023-10-29 20:27:17 +11:00
Geoffrey McRae
e225f66cee [host] dxgi: explicitly flush the pipeline to reduce latency 2023-10-27 22:08:33 +11:00
Geoffrey McRae
2206752b66 [host] dxgi: fix d3d12 backend resource leak
The handle is only needed so we can open the resource, once we have
it we can close the handle. We then cache the shared resource for
future reuse if possible.
2023-10-27 21:56:49 +11:00
Geoffrey McRae
0510d06c4b [host] dxgi: fix d3d12 texture sharing when in HDR 2023-10-27 21:22:00 +11:00
Geoffrey McRae
699d95818d [host] dxgi: upate d3d12 backend to use comRef 2023-10-27 21:01:44 +11:00
Geoffrey McRae
fffac35300 [host] dxgi: update d3d11 backend to make use of comRef 2023-10-27 18:44:17 +11:00
Geoffrey McRae
35b0f8edf3 [host] dxgi: allow the HDR texture to be shared with other backends 2023-10-27 18:43:26 +11:00
Geoffrey McRae
544164f637 [host] dxgi: allow the backend to shutdown before freeing comRef globals 2023-10-27 18:42:38 +11:00
Geoffrey McRae
b94166177f [host] dxgi: update to make use of comRef (part 1 of 2) 2023-10-27 17:34:34 +11:00
Geoffrey McRae
69b984aa2c [host] dxgi: add helper to manage COM object memory 2023-10-27 17:33:40 +11:00
Geoffrey McRae
47329ebd89 [host] dxgi: move utility functions into util.c 2023-10-27 11:28:37 +11:00
Geoffrey McRae
b41840b010 [host] all: tell the client if HDR PQ is in use or not 2023-10-27 01:11:57 +11:00
Geoffrey McRae
200b7b732c [host] dxgi: properly convert HDR16 to HDR10
DXGI doesn't take into account the SDRWhiteLevel that has already been
applied to the monitor when it converts to HDR10 which results in clipping.
This change set implements a HLSL shader to reverse this while at the same
time converting to HDR10.

This is still not perfect but far better then doing nothing.
2023-10-26 22:57:41 +11:00
Geoffrey McRae
c5923b9b4d [host] dxgi: obtain HDR color space and monitor information 2023-10-22 17:38:42 +11:00
Geoffrey McRae
bde2eef175 [host] dxgi: fix format for HDR10 when it needs correcting 2023-10-22 04:01:51 +11:00
Geoffrey McRae
ccd0a0bcf9 [host] dxgi: use HDR10 instead of HDR16 to save bandwidth 2023-10-22 03:47:32 +11:00
Geoffrey McRae
742e41c2c3 [host] dxgi: fix HDR damage aware copy 2023-10-22 03:15:12 +11:00
Geoffrey McRae
12d051d8c0 [host] nvfbc: do not try to init on non NVIDIA hardware 2023-10-22 01:46:57 +11:00
Geoffrey McRae
a6a6b8779a [host] nvfbc: fix use of initialized variable 2023-10-22 01:21:20 +11:00
Geoffrey McRae
128a8938c6 [host] nvfbc: remove useless update of member 2023-10-20 22:12:42 +11:00
Geoffrey McRae
2e515657dd [all] update/add license headers 2023-10-20 15:36:34 +11:00
Geoffrey McRae
99333a03c1 [host] nvfbc: fix failure to store last hdr state 2023-04-26 15:58:22 +10:00
Geoffrey McRae
45318aa653 [host] nvfbc: bump the format version when HDR status changes 2023-04-26 15:55:26 +10:00
Geoffrey McRae
f84165ac66 [host] app: report to the client if the frame is actually HDR 2023-04-26 15:48:01 +10:00
Geoffrey McRae
e4a8424fad [host] nvfbc: fix ARGB10 support
There is no performance penalty to using ARGB10 as it's still a 32-bit copy per
pixel and the nvidia driver internally handles any conversions required to make
this work for both SDR and HDR.
2023-04-19 19:52:30 +10:00
Geoffrey McRae
188f25c6bf [host] nvfbc: increase retry timeout to 1 second 2022-12-09 08:00:03 +11:00
Geoffrey McRae
8619f787b9 [host] nvfbc: retry on failure to init
@quantum has observed nvfbc under rare circumstances fail to initialize,
this adds a retry to the init with a short delay to hopefully recover
from this situation.
2022-12-08 21:24:11 +11:00
Quantum
e1ebde3cd2 [host] windows: log to stderr that logs will continue in file
This prevents users from posting the stderr as if it's the only output.
2022-12-08 21:08:07 +11:00
Quantum
a8521b821e [all] cmake: standardize indentation to 2 spaces 2022-05-29 11:16:16 +10:00
Geoffrey McRae
a41ab81a90 [host] nvfbc: try all NVIDIA adapters in the system
This will allow LG to start if the VM still has a virtual device as
the primary output.
2022-05-18 16:27:17 +10:00
Geoffrey McRae
0f8c0b5fb3 [host] dxgi: fix incorrect skip logic 2022-05-18 15:59:31 +10:00
Geoffrey McRae
57e20007db [host] dxgi: don't try to use devices without d3d support
This change should allow LG to work even if a virtual device is still
attached to the VM even though it might be capturing the wrong display.
2022-05-18 15:38:42 +10:00
Geoffrey McRae
87077dfe6e [host] nvfbc: add downscale support 2022-05-04 13:38:49 +10:00
Geoffrey McRae
60834a5719 [host] xcb/pipewire/nfbc: use min and correct inverted logic 2022-05-04 12:23:20 +10:00
Geoffrey McRae
d5e2689d64 [host] nvfbc: fix inverted truncated frame logic 2022-05-04 11:58:04 +10:00
Geoffrey McRae
e4a4e2331a [host] nvfbc: fix build due to frame info structure changes 2022-05-04 10:37:52 +10:00
Geoffrey McRae
8682ec207e [host] dxgi: check for invalid usage of d3d12 & downsampling 2022-05-04 10:23:42 +10:00
Geoffrey McRae
c8a5293645 [host] dxgi: refactor dxgi_copyFrame 2022-05-04 09:27:52 +10:00
Geoffrey McRae
15334c89d6 [host] dxgi: match the last entry in the downsample rule list 2022-05-03 17:58:41 +10:00
Geoffrey McRae
2eec459b47 [host] dxgi: finish downsample support for d3d11 backend 2022-05-03 12:15:24 +10:00
Geoffrey McRae
947325e00d [host] dxgi: fix failure to copy to texture with sub resources
`CopyResource` will silently fail when trying to copy from a texture
with no subresources to one with. Instead we must use `ResolveSubresource`
2022-05-02 15:53:20 +10:00
Geoffrey McRae
3134ec84de [host] dxgi: add support for downsampling the capture before sending
This is an experimental & incomplete feature for those using
supersampling. Anything > 1200p will be downsampled by 50% before
copying out of the GPU to save on memory bandwidth.

Unfinished! Has issues with damage tracking and currently can not
be configured. Only dx11 has been tested at this point, everything
else will likely have problems/crash.
2022-05-01 19:45:44 +10:00
vmfortress
36f97f08ad [host] dxgi: add nanosecond-scale sleep capability to d3d12
The nsleep() call lets d3d12 sleep for a more precise amount of
time while maintaining the current millisecond-scale sleep
interface in the configuration file.
2022-03-06 17:21:14 +11:00
Tudor Brindus
eeefc15e46 [host] build with -Wstrict-prototypes 2022-02-25 20:38:44 +11:00
Tudor Brindus
9ddfa585ec [host] cleanup some missing (void) parameters 2022-02-08 16:37:17 +11:00
Tudor Brindus
809e1095bd [host] windows: plumb guest activation request to host 2022-02-08 15:27:27 +11:00
Quantum
75ec3c0478 [host] nvfbc: shorten nvfbc_getName() result
To avoid client showing "Using    : NVFBC (NVidia Frame Buffer Capt".
This happens because the string is truncated to 31 characters to fit
in the char capture[32]; member of KVMFRRecord_VMInfo.
2022-01-26 23:06:47 +11:00
Quantum
e85fd68d82 [host] windows: read ProductName from registry if possible
For Windows 10, it so happens that the major.minor is 10.0. This is not
usually a given, e.g. on Windows 7 where it would read 6.1, on
Windows 8 it would read 6.2, and on Windows 8.1 it would read 6.3.

This is obviously undesirable, so we should just read the ProductName
from registry if possible. This results in something like:

    OS Name: Windows 10 Pro for Workstations (Build: 19043)
2022-01-26 23:06:14 +11:00
Geoffrey McRae
db3d20f935 [host] windows: report windows version information 2022-01-26 19:58:46 +11:00
Geoffrey McRae
ccdf7b7c0e [host] app: report the full capture name to the client 2022-01-26 19:32:55 +11:00
Geoffrey McRae
99536eaf9d dxgi: check for memory leaks in d3d12 2022-01-19 09:58:14 +11:00
Geoffrey McRae
f8b4874799 dxgi: cosmetics 2022-01-19 09:58:14 +11:00
Geoffrey McRae
cff64ee7d3 dxgi: cache shared handles instead of re-creating them
This will cache up to 10 handles, in practice I have never seen DXGI
return anything but the same resource each time but we allow for more
anyway should MS change something in the future.

Should the cache get over filled it is disabled entirely and we revert
to the original behaviour.
2022-01-19 09:58:07 +11:00
Quantum
afd5e2d057 [host] dxgi: remove duplicate AcquireLock print 2022-01-17 15:12:54 +11:00
Quantum
508c491967 [host] dxgi: allow the debug layer to be turned on via config 2022-01-17 15:12:54 +11:00
Quantum
b117bbafe5 [host] dxgi: add ability to capture OutputDebugMessage
This is how Direct3D 12's debug layer outputs messages. Normally, these
are read by the debugger, but we want them logged instead.
2022-01-17 15:12:54 +11:00