This change adds an average function to time how long it takes the GPU
to copy and map the texture, and then uses this average to sleep for 80%
of this average lowering CPU usage and potentially decreasing lock
contention.
When linking against libbfd.so, just passing libbfd.so to the compiler is
sufficient. When linking against the static version libbfd.a, however,
we must additionally link against libiberty.a and libz.a.
This commit adds a CMake helper to find the correct libraries that need
to be passed to link against libbfd correctly.
Clang doesn't know the warning option `format-truncation`, which GCC
falsely triggers on when calling vsnprintf. Further to this, GCC doesn't
understand the warning group `unknown-warning-option`, as such we must
disable these warnings in the cmake.
This allows buffers to be shared between different asynchronous operations.
Once all users no longer need the buffer, it will be freed.
The motivation for this is being able to stream Wayland clipboard data
asynchronously to multiple clients. The buffer should only be freed after
the clipboard has changed and all ongoing transfer completes.
This changes the method of the memory copy from the host application to
the guest. Instead of performing a full copy from the capture device
into shared memory, and then flagging the new frame, we instead set a
write pointer, flag the client that there is a new frame and then copy
in chunks of 1024 bytes until the entire frame is copied. The client
upon seeing the new frame flag begins to poll at high frequency the
write pointer and upon each update copies as much as it can into the
texture.
This should improve latency but also slightly increase CPU usage on the
client due to the high frequency polling.