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[client] main: add interface for modules to register key binds
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03cb61f746
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3 changed files with 128 additions and 30 deletions
2
VERSION
2
VERSION
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@ -1 +1 @@
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a12-122-g8eed25b469+1
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a12-124-g5aef2422e0+1
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41
client/include/interface/app.h
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41
client/include/interface/app.h
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/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <SDL2/SDL.h>
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typedef struct KeybindHandle * KeybindHandle;
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typedef void (*SuperEventFn)(SDL_Scancode key, void * opaque);
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/**
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* Register a handler for the <super>+<key> combination
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* @param key The scancode to register
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* @param callback The function to be called when the combination is pressed
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* @param opaque A pointer to be passed to the callback, may be NULL
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* @retval A handle for the binding or NULL on failure.
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* The caller is required to release the handle via `app_release_keybind` when it is no longer required
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*/
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KeybindHandle app_register_keybind(SDL_Scancode key, SuperEventFn callback, void * opaque);
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/**
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* Release an existing key binding
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* @param handle A pointer to the keybind handle to release, may be NULL
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*/
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void app_release_keybind(KeybindHandle * handle);
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@ -45,9 +45,14 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "dynamic/renderers.h"
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#include "dynamic/clipboards.h"
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#include "interface/app.h"
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struct AppState
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{
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bool running;
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bool escapeActive;
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SDL_Scancode escapeAction;
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KeybindHandle bindings[SDL_NUM_SCANCODES];
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bool keyDown[SDL_NUM_SCANCODES];
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bool haveSrcSize;
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@ -114,7 +119,7 @@ struct AppParams
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bool ignoreQuit;
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bool allowScreensaver;
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bool grabKeyboard;
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SDL_Scancode captureKey;
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SDL_Scancode escapeKey;
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bool disableAlerts;
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bool forceRenderer;
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@ -153,7 +158,7 @@ struct AppParams params =
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.ignoreQuit = false,
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.allowScreensaver = true,
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.grabKeyboard = true,
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.captureKey = SDL_SCANCODE_SCROLLLOCK,
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.escapeKey = SDL_SCANCODE_SCROLLLOCK,
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.disableAlerts = false,
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.forceRenderer = false,
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.windowTitle = "Looking Glass (Client)"
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@ -166,6 +171,13 @@ struct CBRequest
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void * opaque;
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};
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struct KeybindHandle
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{
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SDL_Scancode key;
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SuperEventFn callback;
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void * opaque;
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};
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// forwards
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static int cursorThread(void * unused);
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static int renderThread(void * unused);
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@ -792,27 +804,16 @@ int eventFilter(void * userdata, SDL_Event * event)
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case SDL_KEYDOWN:
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{
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SDL_Scancode sc = event->key.keysym.scancode;
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if (sc == params.captureKey)
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if (sc == params.escapeKey)
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{
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if (event->key.repeat)
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break;
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state.escapeActive = true;
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state.escapeAction = sc;
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break;
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}
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serverMode = !serverMode;
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spice_mouse_mode(serverMode);
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SDL_SetRelativeMouseMode(serverMode);
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SDL_SetWindowGrab(state.window, serverMode);
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DEBUG_INFO("Server Mode: %s", serverMode ? "on" : "off");
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if (state.lgr && !params.disableAlerts)
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state.lgr->on_alert(
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state.lgrData,
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serverMode ? LG_ALERT_SUCCESS : LG_ALERT_WARNING,
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serverMode ? "Capture Enabled" : "Capture Disabled",
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NULL
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);
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if (!serverMode)
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realignGuest = true;
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if (state.escapeActive)
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{
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state.escapeAction = sc;
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break;
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}
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@ -836,8 +837,36 @@ int eventFilter(void * userdata, SDL_Event * event)
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case SDL_KEYUP:
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{
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SDL_Scancode sc = event->key.keysym.scancode;
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if (sc == params.captureKey)
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break;
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if (state.escapeActive)
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{
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if (state.escapeAction == params.escapeKey)
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{
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serverMode = !serverMode;
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spice_mouse_mode(serverMode);
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SDL_SetRelativeMouseMode(serverMode);
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SDL_SetWindowGrab(state.window, serverMode);
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DEBUG_INFO("Server Mode: %s", serverMode ? "on" : "off");
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if (state.lgr && !params.disableAlerts)
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state.lgr->on_alert(
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state.lgrData,
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serverMode ? LG_ALERT_SUCCESS : LG_ALERT_WARNING,
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serverMode ? "Capture Enabled" : "Capture Disabled",
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NULL
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);
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if (!serverMode)
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realignGuest = true;
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}
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else
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{
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KeybindHandle handle = state.bindings[sc];
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if (handle)
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handle->callback(sc, handle->opaque);
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}
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state.escapeActive = false;
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}
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// avoid sending key up events when we didn't send a down
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if (!state.keyDown[sc])
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@ -1370,7 +1399,7 @@ void doHelp(char * app)
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" -Q Ignore requests to quit (ie: Alt+F4)\n"
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" -S Disable the screensaver\n"
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" -G Don't capture the keyboard in capture mode\n"
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" -m CODE Specify the capture key [current: %u (%s)]\n"
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" -m CODE Specify the escape key [current: %u (%s)]\n"
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" See https://wiki.libsdl.org/SDLScancodeLookup for valid values\n"
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" -q Disable alert messages [current: %s]\n"
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" -t TITLE Use a custom title for the main window\n"
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@ -1388,9 +1417,9 @@ void doHelp(char * app)
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params.center ? "center" : y,
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params.w,
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params.h,
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params.captureKey,
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params.escapeKey,
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params.disableAlerts ? "disabled" : "enabled",
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SDL_GetScancodeName(params.captureKey)
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SDL_GetScancodeName(params.escapeKey)
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);
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}
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params.fpsLimit = (unsigned int)itmp;
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}
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if (config_setting_lookup_int(global, "captureKey", &itmp))
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if (config_setting_lookup_int(global, "escapeKey", &itmp))
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{
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if (itmp <= SDL_SCANCODE_UNKNOWN || itmp > SDL_SCANCODE_APP2)
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{
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config_destroy(&cfg);
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return false;
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}
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params.captureKey = (SDL_Scancode)itmp;
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params.escapeKey = (SDL_Scancode)itmp;
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}
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if (config_setting_lookup_string(global, "windowTitle", &stmp))
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continue;
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case 'm':
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params.captureKey = atoi(optarg);
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params.escapeKey = atoi(optarg);
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continue;
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case 'q':
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}
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return ret;
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}
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KeybindHandle app_register_keybind(SDL_Scancode key, SuperEventFn callback, void * opaque)
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{
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// don't allow duplicate binds
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if (state.bindings[key])
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{
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DEBUG_INFO("Key already bound");
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return NULL;
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}
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KeybindHandle handle = (KeybindHandle)malloc(sizeof(struct KeybindHandle));
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handle->key = key;
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handle->callback = callback;
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handle->opaque = opaque;
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state.bindings[key] = handle;
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return handle;
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}
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void app_release_keybind(KeybindHandle * handle)
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{
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if (!handle)
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return;
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state.bindings[(*handle)->key] = NULL;
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free(*handle);
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*handle = NULL;
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}
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