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[client] egl: increase texture processing timeout
On my machine (Intel UHD Graphics 770), texture processing occasionally (about 5% of the time) takes more than 20ms (the highest I have seen is around 32ms) when the host resolution is 2560x1440. This results in the frame being discarded and the client displays a stale image. Increase the timeout to 40ms.
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@ -225,7 +225,7 @@ EGL_TexStatus egl_texBufferStreamGet(EGL_Texture * texture, GLuint * tex)
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if (this->sync)
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if (this->sync)
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{
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{
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switch(glClientWaitSync(this->sync, 0, 20000000)) // 20ms
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switch(glClientWaitSync(this->sync, 0, 40000000)) // 40ms
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{
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{
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case GL_ALREADY_SIGNALED:
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case GL_ALREADY_SIGNALED:
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case GL_CONDITION_SATISFIED:
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case GL_CONDITION_SATISFIED:
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