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[client] put back the fps correction from drift/skew
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parent
60f665a65c
commit
f5da432d38
2 changed files with 29 additions and 15 deletions
2
VERSION
2
VERSION
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@ -1 +1 @@
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B2-rc1-5-g9b6174793a+1
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B2-rc1-6-g60f665a65c+1
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@ -148,10 +148,36 @@ static int renderThread(void * unused)
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/* signal to other threads that the renderer is ready */
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lgSignalEvent(e_startup);
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int resyncCheck = 0;
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struct timespec time;
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clock_gettime(CLOCK_REALTIME, &time);
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while(state.running)
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{
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// if our clock is too far out of sync, resync it
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// this can happen when switching to/from a TTY, or due to clock drift
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// we only check this once every 100 frames
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if (state.frameTime > 0 && ++resyncCheck == 100)
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{
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resyncCheck = 0;
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struct timespec tmp;
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clock_gettime(CLOCK_REALTIME, &tmp);
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if (tmp.tv_nsec - time.tv_nsec < 0)
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{
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tmp.tv_sec -= time.tv_sec - 1;
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tmp.tv_nsec = 1000000000 + tmp.tv_nsec - time.tv_nsec;
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}
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else
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{
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tmp.tv_sec -= time.tv_sec;
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tmp.tv_nsec -= time.tv_nsec;
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}
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if (tmp.tv_sec > 1)
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clock_gettime(CLOCK_REALTIME, &time);
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}
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if (state.lgrResize)
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{
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if (state.lgr)
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@ -193,7 +219,6 @@ static int renderThread(void * unused)
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if (state.frameTime > 0)
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{
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clock_gettime(CLOCK_REALTIME, &time);
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uint64_t nsec = time.tv_nsec + state.frameTime;
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if(nsec > 1e9)
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{
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@ -1300,20 +1325,9 @@ static int lg_run()
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// ensure renderer viewport is aware of the current window size
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updatePositionInfo();
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//Auto detect active monitor refresh rate for FPS Limit if no FPS Limit was passed.
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// use a default of 60FPS now that frame updates are host update triggered
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if (params.fpsMin == -1)
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{
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SDL_DisplayMode current;
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if (SDL_GetCurrentDisplayMode(SDL_GetWindowDisplayIndex(state.window), ¤t) == 0)
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{
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state.frameTime = 1e9 / current.refresh_rate;
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}
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else
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{
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DEBUG_WARN("Unable to capture monitor refresh rate using the default FPS minimum of 60");
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state.frameTime = 1e9 / 60;
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}
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}
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state.frameTime = 1e9 / 60;
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else
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{
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DEBUG_INFO("Using the FPS minimum from args: %d", params.fpsMin);
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