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[client] imgui: added imgui to the client and OpenGL/EGL renderers
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parent
c9d469fb91
commit
f08163fd72
10 changed files with 102 additions and 4 deletions
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@ -29,6 +29,9 @@
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include "cimgui.h"
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#include "generator/output/cimgui_impl.h"
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#include "common/debug.h"
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#include "common/option.h"
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#include "common/framebuffer.h"
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@ -272,6 +275,8 @@ void opengl_deinitialize(void * opaque)
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if (this->renderStarted)
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{
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ImGui_ImplOpenGL2_Shutdown();
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glDeleteLists(this->texList , BUFFER_COUNT);
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glDeleteLists(this->mouseList, 1);
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glDeleteLists(this->fpsList , 1);
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@ -581,6 +586,13 @@ bool opengl_render_startup(void * opaque)
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this->hasTextures = true;
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app_glSetSwapInterval(this->opt.vsync ? 1 : 0);
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if (!ImGui_ImplOpenGL2_Init())
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{
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DEBUG_ERROR("Failed to initialize ImGui");
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return false;
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}
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this->renderStarted = true;
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return true;
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}
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@ -690,6 +702,12 @@ bool opengl_render(void * opaque, LG_RendererRotate rotate)
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break;
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}
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if (app_renderImGui())
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{
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ImGui_ImplOpenGL2_NewFrame();
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ImGui_ImplOpenGL2_RenderDrawData(igGetDrawData());
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}
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if (this->opt.preventBuffer)
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{
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app_glSwapBuffers();
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