mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-12-22 22:01:46 +00:00
[client/obs] update to support downscaled frames coming from the host
This commit is contained in:
parent
3134ec84de
commit
eae559b4c9
6 changed files with 99 additions and 77 deletions
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@ -66,9 +66,11 @@ LG_RendererRotate;
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typedef struct LG_RendererFormat
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{
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FrameType type; // frame type
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unsigned int width; // image width
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unsigned int height; // image height
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FrameType type; // frame type
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unsigned int screenWidth; // actual width of the host
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unsigned int screenHeight; // actual height of the host
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unsigned int frameWidth; // width of frame transmitted
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unsigned int frameHeight; // height of frame transmitted
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unsigned int stride; // scanline width (zero if compresed)
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unsigned int pitch; // scanline bytes (or compressed size)
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unsigned int bpp; // bits per pixel (zero if compressed)
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@ -280,14 +280,14 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
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return false;
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}
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desktop->width = format.width;
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desktop->height = format.height;
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desktop->width = format.frameWidth;
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desktop->height = format.frameHeight;
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if (!egl_textureSetup(
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desktop->texture,
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pixFmt,
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format.width,
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format.height,
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format.frameWidth,
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format.frameHeight,
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format.pitch
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))
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{
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@ -340,18 +340,18 @@ static void egl_calc_mouse_size(struct Inst * this)
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{
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case LG_ROTATE_0:
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case LG_ROTATE_180:
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this->mouseScaleX = 2.0f / this->format.width;
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this->mouseScaleY = 2.0f / this->format.height;
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w = this->format.width;
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h = this->format.height;
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this->mouseScaleX = 2.0f / this->format.screenWidth;
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this->mouseScaleY = 2.0f / this->format.screenHeight;
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w = this->format.screenWidth;
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h = this->format.screenHeight;
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break;
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case LG_ROTATE_90:
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case LG_ROTATE_270:
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this->mouseScaleX = 2.0f / this->format.height;
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this->mouseScaleY = 2.0f / this->format.width;
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w = this->format.height;
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h = this->format.width;
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this->mouseScaleX = 2.0f / this->format.screenHeight;
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this->mouseScaleY = 2.0f / this->format.screenWidth;
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w = this->format.screenHeight;
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h = this->format.screenWidth;
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break;
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default:
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@ -419,14 +419,14 @@ static void egl_update_scale_type(struct Inst * this)
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{
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case LG_ROTATE_0:
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case LG_ROTATE_180:
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width = this->format.width;
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height = this->format.height;
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width = this->format.frameWidth;
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height = this->format.frameHeight;
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break;
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case LG_ROTATE_90:
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case LG_ROTATE_270:
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width = this->format.height;
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height = this->format.width;
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width = this->format.frameHeight;
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height = this->format.frameWidth;
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break;
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}
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@ -482,8 +482,10 @@ static void egl_onResize(LG_Renderer * renderer, const int width, const int heig
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{
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float scale = max(1.0f,
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this->formatValid ?
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max((float)this->format.width / this->width, (float)this->format.height / this->height)
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: 1.0f);
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max(
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(float)this->format.screenWidth / this->width,
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(float)this->format.screenHeight / this->height)
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: 1.0f);
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egl_cursorSetScale(this->cursor, scale);
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}
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@ -561,12 +563,12 @@ static bool egl_onFrameFormat(LG_Renderer * renderer, const LG_RendererFormat fo
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if (this->scalePointer)
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{
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float scale = max(1.0f, (float)format.width / this->width);
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float scale = max(1.0f, (float)format.screenWidth / this->width);
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egl_cursorSetScale(this->cursor, scale);
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}
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egl_update_scale_type(this);
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egl_damageSetup(this->damage, format.width, format.height);
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egl_damageSetup(this->damage, format.frameWidth, format.frameHeight);
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/* we need full screen damage when the format changes */
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INTERLOCKED_SECTION(this->desktopDamageLock, {
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@ -1043,8 +1045,8 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
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int y = rect->y > 0 ? rect->y - 1 : 0;
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accumulated->rects[accumulated->count++] = (struct FrameDamageRect) {
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.x = x, .y = y,
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.width = min(this->format.width - x, rect->width + 2),
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.height = min(this->format.height - y, rect->height + 2),
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.width = min(this->format.frameWidth - x, rect->width + 2),
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.height = min(this->format.frameHeight - y, rect->height + 2),
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};
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}
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}
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@ -1057,7 +1059,8 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
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if (!renderAll)
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{
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double matrix[6];
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egl_screenToDesktopMatrix(matrix, this->format.width, this->format.height,
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egl_screenToDesktopMatrix(matrix,
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this->format.frameWidth, this->format.frameHeight,
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this->translateX, this->translateY, this->scaleX, this->scaleY, rotate,
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this->width, this->height);
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@ -1076,7 +1079,7 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
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for (int j = 0; j < count; ++j)
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accumulated->count += egl_screenToDesktop(
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accumulated->rects + accumulated->count, matrix, damage + j,
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this->format.width, this->format.height
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this->format.frameWidth, this->format.frameHeight
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);
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}
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@ -1184,7 +1187,8 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
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else
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{
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double matrix[6];
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egl_desktopToScreenMatrix(matrix, this->format.width, this->format.height,
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egl_desktopToScreenMatrix(matrix,
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this->format.frameWidth, this->format.frameHeight,
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this->translateX, this->translateY, this->scaleX, this->scaleY, rotate,
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this->width, this->height);
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@ -299,8 +299,8 @@ void opengl_onResize(LG_Renderer * renderer, const int width, const int height,
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{
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glTranslatef(this->destRect.x, this->destRect.y, 0.0f);
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glScalef(
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(float)this->destRect.w / (float)this->format.width,
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(float)this->destRect.h / (float)this->format.height,
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(float)this->destRect.w / (float)this->format.frameWidth,
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(float)this->destRect.h / (float)this->format.frameHeight,
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1.0f
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);
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}
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@ -738,7 +738,7 @@ static enum ConfigStatus configure(struct Inst * this)
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}
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// calculate the texture size in bytes
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this->texSize = this->format.height * this->format.pitch;
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this->texSize = this->format.frameHeight * this->format.pitch;
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this->texPos = 0;
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g_gl_dynProcs.glGenBuffers(BUFFER_COUNT, this->vboID);
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@ -835,8 +835,8 @@ static enum ConfigStatus configure(struct Inst * this)
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GL_TEXTURE_2D,
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0,
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this->intFormat,
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this->format.width,
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this->format.height,
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this->format.frameWidth,
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this->format.frameHeight,
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0,
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this->vboFormat,
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this->dataFormat,
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@ -859,10 +859,11 @@ static enum ConfigStatus configure(struct Inst * this)
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glBindTexture(GL_TEXTURE_2D, this->frames[i]);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0.0f, 0.0f); glVertex2i(0 , 0 );
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glTexCoord2f(1.0f, 0.0f); glVertex2i(this->format.width, 0 );
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glTexCoord2f(0.0f, 1.0f); glVertex2i(0 , this->format.height);
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glTexCoord2f(1.0f, 1.0f); glVertex2i(this->format.width, this->format.height);
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glTexCoord2f(0.0f, 0.0f); glVertex2i(0, 0);
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glTexCoord2f(1.0f, 0.0f); glVertex2i(this->format.frameWidth, 0);
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glTexCoord2f(0.0f, 1.0f); glVertex2i(0, this->format.frameHeight);
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glTexCoord2f(1.0f, 1.0f);
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glVertex2i(this->format.frameWidth, this->format.frameHeight);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, 0);
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glEndList();
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@ -1119,14 +1120,14 @@ static bool drawFrame(struct Inst * this)
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const int bpp = this->format.bpp / 8;
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glPixelStorei(GL_UNPACK_ALIGNMENT , bpp);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, this->format.width);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, this->format.frameWidth);
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this->texPos = 0;
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framebuffer_read_fn(
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this->frame,
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this->format.height,
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this->format.width,
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this->format.frameHeight,
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this->format.frameWidth,
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bpp,
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this->format.pitch,
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opengl_bufferFn,
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@ -1141,8 +1142,8 @@ static bool drawFrame(struct Inst * this)
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0,
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0,
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0,
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this->format.width ,
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this->format.height,
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this->format.frameWidth ,
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this->format.frameHeight,
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this->vboFormat,
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this->dataFormat,
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(void*)0
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@ -1150,7 +1151,8 @@ static bool drawFrame(struct Inst * this)
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if (check_gl_error("glTexSubImage2D"))
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{
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DEBUG_ERROR("texWIndex: %u, width: %u, height: %u, vboFormat: %x, texSize: %lu",
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this->texWIndex, this->format.width, this->format.height, this->vboFormat, this->texSize
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this->texWIndex, this->format.frameWidth, this->format.frameHeight,
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this->vboFormat, this->texSize
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);
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}
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@ -1158,8 +1160,8 @@ static bool drawFrame(struct Inst * this)
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g_gl_dynProcs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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const bool mipmap = this->opt.mipmap && (
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(this->format.width > this->destRect.w) ||
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(this->format.height > this->destRect.h));
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(this->format.frameWidth > this->destRect.w) ||
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(this->format.frameHeight > this->destRect.h));
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if (mipmap)
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{
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@ -611,16 +611,18 @@ int main_frameThread(void * unused)
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if (!g_state.formatValid || frame->formatVer != formatVer)
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{
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// setup the renderer format with the frame format details
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lgrFormat.type = frame->type;
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lgrFormat.width = frame->width;
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lgrFormat.height = frame->height;
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lgrFormat.stride = frame->stride;
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lgrFormat.pitch = frame->pitch;
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lgrFormat.type = frame->type;
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lgrFormat.screenWidth = frame->screenWidth;
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lgrFormat.screenHeight = frame->screenHeight;
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lgrFormat.frameWidth = frame->frameWidth;
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lgrFormat.frameHeight = frame->frameHeight;
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lgrFormat.stride = frame->stride;
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lgrFormat.pitch = frame->pitch;
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if (frame->height != frame->realHeight)
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if (frame->flags && FRAME_FLAG_TRUNCATED)
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{
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const float needed =
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((frame->realHeight * frame->pitch * 2) / 1048576.0f) + 10.0f;
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((frame->screenHeight * frame->pitch * 2) / 1048576.0f) + 10.0f;
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const int size = (int)powf(2.0f, ceilf(logf(needed) / logf(2.0f)));
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DEBUG_BREAK();
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@ -655,12 +657,12 @@ int main_frameThread(void * unused)
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case FRAME_TYPE_RGBA:
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case FRAME_TYPE_BGRA:
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case FRAME_TYPE_RGBA10:
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dataSize = lgrFormat.height * lgrFormat.pitch;
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dataSize = lgrFormat.frameHeight * lgrFormat.pitch;
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lgrFormat.bpp = 32;
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break;
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case FRAME_TYPE_RGBA16F:
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dataSize = lgrFormat.height * lgrFormat.pitch;
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dataSize = lgrFormat.frameHeight * lgrFormat.pitch;
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lgrFormat.bpp = 64;
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break;
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@ -682,7 +684,7 @@ int main_frameThread(void * unused)
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DEBUG_INFO("Format: %s %ux%u stride:%u pitch:%u rotation:%d",
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FrameTypeStr[frame->type],
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frame->width, frame->height,
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frame->frameWidth, frame->frameHeight,
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frame->stride, frame->pitch,
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frame->rotation);
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@ -696,11 +698,11 @@ int main_frameThread(void * unused)
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}
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LG_UNLOCK(g_state.lgrLock);
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g_state.srcSize.x = lgrFormat.width;
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g_state.srcSize.y = lgrFormat.height;
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g_state.srcSize.x = lgrFormat.screenWidth;
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g_state.srcSize.y = lgrFormat.screenHeight;
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g_state.haveSrcSize = true;
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if (g_params.autoResize)
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g_state.ds->setWindowSize(lgrFormat.width, lgrFormat.height);
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g_state.ds->setWindowSize(lgrFormat.frameWidth, lgrFormat.frameHeight);
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core_updatePositionInfo();
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}
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50
obs/lg.c
50
obs/lg.c
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@ -72,7 +72,9 @@ typedef struct
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LGState state;
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char * shmFile;
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uint32_t formatVer;
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uint32_t width, height;
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uint32_t screenWidth, screenHeight;
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uint32_t frameWidth, frameHeight;
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struct vec2 screenScale;
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FrameType type;
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int bpp;
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struct IVSHMEM shmDev;
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@ -574,10 +576,15 @@ static void lgVideoTick(void * data, float seconds)
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KVMFRFrame * frame = (KVMFRFrame *)msg.mem;
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if (!this->texture || this->formatVer != frame->formatVer)
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{
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this->formatVer = frame->formatVer;
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this->width = frame->width;
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this->height = frame->height;
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this->type = frame->type;
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this->formatVer = frame->formatVer;
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this->screenWidth = frame->screenWidth;
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this->screenHeight = frame->screenHeight;
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this->frameWidth = frame->frameWidth;
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this->frameHeight = frame->frameHeight;
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this->type = frame->type;
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this->screenScale.x = this->screenWidth / this->frameWidth ;
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this->screenScale.y = this->screenHeight / this->frameHeight;
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obs_enter_graphics();
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if (this->texture)
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@ -626,12 +633,14 @@ static void lgVideoTick(void * data, float seconds)
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#if LIBOBS_API_MAJOR_VER >= 27
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if (this->dmabuf)
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{
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int fd = dmabufGetFd(this, &msg, frame, frame->height * frame->pitch);
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int fd = dmabufGetFd(this, &msg, frame, frame->frameHeight * frame->pitch);
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if (fd < 0)
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goto dmabuf_fail;
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this->texture = gs_texture_create_from_dmabuf(frame->width, frame->height,
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this->texture = gs_texture_create_from_dmabuf(
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frame->frameWidth,
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frame->frameHeight,
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drm_format, format, 1, &fd, &(uint32_t) { frame->pitch },
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&(uint32_t) { 0 }, &(uint64_t) { 0 });
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@ -652,7 +661,7 @@ static void lgVideoTick(void * data, float seconds)
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if (!this->texture)
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this->texture = gs_texture_create(
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this->width, this->height, format, 1, NULL, GS_DYNAMIC);
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this->frameWidth, this->frameHeight, format, 1, NULL, GS_DYNAMIC);
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if (!this->texture)
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{
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@ -671,12 +680,12 @@ static void lgVideoTick(void * data, float seconds)
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FrameBuffer * fb = (FrameBuffer *)(((uint8_t*)frame) + frame->offset);
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framebuffer_read(
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fb,
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this->texData, // dst
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this->linesize, // dstpitch
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frame->height, // height
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frame->width, // width
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this->bpp, // bpp
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frame->pitch // linepitch
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this->texData, // dst
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this->linesize, // dstpitch
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frame->frameHeight, // height
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frame->frameWidth, // width
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this->bpp, // bpp
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frame->pitch // linepitch
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);
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lgmpClientMessageDone(this->frameQueue);
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@ -716,8 +725,8 @@ static void lgVideoRender(void * data, gs_effect_t * effect)
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{
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.x = m4.t.x,
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.y = m4.t.y,
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.cx = (double)this->width * m4.x.x,
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.cy = (double)this->height * m4.y.y
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.cx = (double)this->frameWidth * m4.x.x,
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.cy = (double)this->frameHeight * m4.y.y
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};
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gs_set_scissor_rect(&r);
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@ -726,7 +735,10 @@ static void lgVideoRender(void * data, gs_effect_t * effect)
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gs_effect_set_texture(image, this->cursorTex);
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gs_matrix_push();
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gs_matrix_translate3f(this->cursorRect.x, this->cursorRect.y, 0.0f);
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gs_matrix_translate3f(
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this->cursorRect.x / this->screenScale.x,
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this->cursorRect.y / this->screenScale.y,
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0.0f);
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if (!this->cursorMono)
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{
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@ -765,13 +777,13 @@ static void lgVideoRender(void * data, gs_effect_t * effect)
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static uint32_t lgGetWidth(void * data)
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{
|
||||
LGPlugin * this = (LGPlugin *)data;
|
||||
return this->width;
|
||||
return this->frameWidth;
|
||||
}
|
||||
|
||||
static uint32_t lgGetHeight(void * data)
|
||||
{
|
||||
LGPlugin * this = (LGPlugin *)data;
|
||||
return this->height;
|
||||
return this->frameHeight;
|
||||
}
|
||||
|
||||
struct obs_source_info lg_source =
|
||||
|
|
Loading…
Reference in a new issue