[client/obs] update to support downscaled frames coming from the host

This commit is contained in:
Geoffrey McRae 2022-05-01 19:41:46 +10:00
parent 3134ec84de
commit eae559b4c9
6 changed files with 99 additions and 77 deletions

View file

@ -299,8 +299,8 @@ void opengl_onResize(LG_Renderer * renderer, const int width, const int height,
{
glTranslatef(this->destRect.x, this->destRect.y, 0.0f);
glScalef(
(float)this->destRect.w / (float)this->format.width,
(float)this->destRect.h / (float)this->format.height,
(float)this->destRect.w / (float)this->format.frameWidth,
(float)this->destRect.h / (float)this->format.frameHeight,
1.0f
);
}
@ -738,7 +738,7 @@ static enum ConfigStatus configure(struct Inst * this)
}
// calculate the texture size in bytes
this->texSize = this->format.height * this->format.pitch;
this->texSize = this->format.frameHeight * this->format.pitch;
this->texPos = 0;
g_gl_dynProcs.glGenBuffers(BUFFER_COUNT, this->vboID);
@ -835,8 +835,8 @@ static enum ConfigStatus configure(struct Inst * this)
GL_TEXTURE_2D,
0,
this->intFormat,
this->format.width,
this->format.height,
this->format.frameWidth,
this->format.frameHeight,
0,
this->vboFormat,
this->dataFormat,
@ -859,10 +859,11 @@ static enum ConfigStatus configure(struct Inst * this)
glBindTexture(GL_TEXTURE_2D, this->frames[i]);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0.0f, 0.0f); glVertex2i(0 , 0 );
glTexCoord2f(1.0f, 0.0f); glVertex2i(this->format.width, 0 );
glTexCoord2f(0.0f, 1.0f); glVertex2i(0 , this->format.height);
glTexCoord2f(1.0f, 1.0f); glVertex2i(this->format.width, this->format.height);
glTexCoord2f(0.0f, 0.0f); glVertex2i(0, 0);
glTexCoord2f(1.0f, 0.0f); glVertex2i(this->format.frameWidth, 0);
glTexCoord2f(0.0f, 1.0f); glVertex2i(0, this->format.frameHeight);
glTexCoord2f(1.0f, 1.0f);
glVertex2i(this->format.frameWidth, this->format.frameHeight);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
glEndList();
@ -1119,14 +1120,14 @@ static bool drawFrame(struct Inst * this)
const int bpp = this->format.bpp / 8;
glPixelStorei(GL_UNPACK_ALIGNMENT , bpp);
glPixelStorei(GL_UNPACK_ROW_LENGTH, this->format.width);
glPixelStorei(GL_UNPACK_ROW_LENGTH, this->format.frameWidth);
this->texPos = 0;
framebuffer_read_fn(
this->frame,
this->format.height,
this->format.width,
this->format.frameHeight,
this->format.frameWidth,
bpp,
this->format.pitch,
opengl_bufferFn,
@ -1141,8 +1142,8 @@ static bool drawFrame(struct Inst * this)
0,
0,
0,
this->format.width ,
this->format.height,
this->format.frameWidth ,
this->format.frameHeight,
this->vboFormat,
this->dataFormat,
(void*)0
@ -1150,7 +1151,8 @@ static bool drawFrame(struct Inst * this)
if (check_gl_error("glTexSubImage2D"))
{
DEBUG_ERROR("texWIndex: %u, width: %u, height: %u, vboFormat: %x, texSize: %lu",
this->texWIndex, this->format.width, this->format.height, this->vboFormat, this->texSize
this->texWIndex, this->format.frameWidth, this->format.frameHeight,
this->vboFormat, this->texSize
);
}
@ -1158,8 +1160,8 @@ static bool drawFrame(struct Inst * this)
g_gl_dynProcs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
const bool mipmap = this->opt.mipmap && (
(this->format.width > this->destRect.w) ||
(this->format.height > this->destRect.h));
(this->format.frameWidth > this->destRect.w) ||
(this->format.frameHeight > this->destRect.h));
if (mipmap)
{