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[doc] fix typos and correct 1440p resolution.
Closes #1064 Closes #1061
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2 changed files with 8 additions and 8 deletions
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@ -116,9 +116,9 @@ provided example is 32 MiB.
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* - 1920x1200 (1200p)
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- 32
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- 64
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* - 1920x1440 (1440p)
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- 32
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* - 2560x1440 (1440p)
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- 64
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- 128
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* - 3840x2160 (2160p/4K)
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- 128
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- 256
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@ -393,7 +393,7 @@ are not affected.
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The other drawback of this API is the overall system overhead, however this can
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be mitigated by using the DirectX 12 backend. Please be aware though that this
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backend is not experimental because it's new, but rather it's a slight
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backend is not experimental because its new, but rather it's a slight
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abuse/misuse of the DXGI API and allows us to bypass some Windows internals.
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To enable the DirectX 12 backend the following configuration needs to be added
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@ -451,14 +451,14 @@ The ``LEVEL`` is the fractional scale level where 1 = 50%, 2 = 25%, 3 = 12.5%.
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.. code:: ini
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[dxgi]
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; Downsample anything greater then 1920x1080 to 50% of it's original size
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; Downsample anything greater then 1920x1080 to 50% of its original size
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downsample=>1920:1080:1
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; Downsample exactly 1920x1080 to 25% of it's original size, and anything greater
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; then 1920x1080 to 50% of it's original size.
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; Downsample exactly 1920x1080 to 25% of its original size, and anything greater
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; then 1920x1080 to 50% of its original size.
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downsample=1920x1080:1,>1920x1080:2
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; Downsample anything greater or equal to 1920x1080 to 50% of it's original size
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; Downsample anything greater or equal to 1920x1080 to 50% of its original size
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downsample=>=1920x1080:1
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.. _host_capture_nvfbc:
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@ -475,7 +475,7 @@ If you are able to make use/enable this this feature it offers lower overall
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system load and lower latency capture, and does not suffer from the mouse
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motion stutter issues that DXGI suffers from.
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To enable it's usage use the following configuration in the
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To enable its usage use the following configuration in the
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``looking-glass-host.ini`` file:
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.. code:: ini
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