[client] our source is vairable frame rate, we can't double buffer at all

This commit is contained in:
Geoffrey McRae 2017-12-14 10:30:55 +11:00
parent 04f7800df4
commit dd0930d265
2 changed files with 3 additions and 3 deletions

View file

@ -661,6 +661,8 @@ int run()
FcPatternDestroy(pat);
}
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
state.window = SDL_CreateWindow(
"Looking Glass (Client)",
params.center ? SDL_WINDOWPOS_CENTERED : params.x,

View file

@ -14,7 +14,7 @@
#include "memcpySSE.h"
#include "utils.h"
#define BUFFER_COUNT 2
#define BUFFER_COUNT 1
#define FRAME_TEXTURE 0
#define FPS_TEXTURE 1
@ -125,7 +125,6 @@ bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const
}
SDL_GL_SetSwapInterval(0);
glDrawBuffer(GL_FRONT);
// check if the GPU supports GL_ARB_buffer_storage first
// there is no advantage to this renderer if it is not present.
@ -645,7 +644,6 @@ bool lgr_opengl_render(void * opaque)
lgr_opengl_draw_mouse(this);
if (this->fpsTexture)
glCallList(this->fpsList);
glFlush();
++this->frameCount;