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https://github.com/gnif/LookingGlass.git
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[c-host] dxgi: use low level mouse input by default
This is known to prevent cursor updates on the secure desktop (UAC) but DXGI DD does not provide us with the real mouse coordinates when applications have 'captured' the cursor.
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parent
e30b54ddb2
commit
dc4d820666
1 changed files with 65 additions and 11 deletions
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@ -25,6 +25,8 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "common/locking.h"
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#include "common/event.h"
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#include "windows/mousehook.h"
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#include <assert.h>
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#include <dxgi.h>
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#include <d3d11.h>
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@ -82,6 +84,9 @@ struct iface
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unsigned int stride;
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CaptureFormat format;
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LG_Lock pointerLock;
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bool decouplePointer;
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int hotspotX , hotspotY;
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int lastPointerX, lastPointerY;
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bool lastPointerVisible;
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};
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@ -96,6 +101,28 @@ static CaptureResult dxgi_releaseFrame();
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// implementation
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static void on_mouseMove(int x, int y)
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{
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LG_LOCK(this->pointerLock);
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x -= this->hotspotX;
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y -= this->hotspotY;
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this->lastPointerX = x;
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this->lastPointerY = y;
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CapturePointer pointer =
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{
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.positionUpdate = true,
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.visible = this->lastPointerVisible,
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.x = x,
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.y = y
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};
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this->postPointerBufferFn(pointer);
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LG_UNLOCK(this->pointerLock);
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}
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static const char * dxgi_getName()
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{
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return "DXGI";
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@ -133,6 +160,14 @@ static void dxgi_initOptions()
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false
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},
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{
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.module = "dxgi",
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.name = "decouplePointer",
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.description = "Use a low level hook to obtain cursor position information",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = true
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},
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{0}
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};
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@ -161,10 +196,18 @@ static bool dxgi_create(CaptureGetPointerBuffer getPointerBufferFn, CapturePostP
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if (this->maxTextures <= 0)
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this->maxTextures = 1;
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this->useAcquireLock = option_get_bool("dxgi", "useAcquireLock");
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this->useAcquireLock = option_get_bool("dxgi", "useAcquireLock" );
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this->decouplePointer = option_get_bool("dxgi", "decouplePointer");
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this->texture = calloc(sizeof(struct Texture), this->maxTextures);
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this->getPointerBufferFn = getPointerBufferFn;
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this->postPointerBufferFn = postPointerBufferFn;
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LG_LOCK_INIT(this->pointerLock);
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if (this->decouplePointer)
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mouseHook_install(on_mouseMove);
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return true;
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}
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@ -529,6 +572,8 @@ static bool dxgi_deinit()
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{
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assert(this);
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mouseHook_remove();
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for(int i = 0; i < this->maxTextures; ++i)
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{
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this->texture[i].state = TEXTURE_STATE_UNUSED;
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@ -712,22 +757,20 @@ static CaptureResult dxgi_capture()
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frameInfo.PointerPosition.Visible != this->lastPointerVisible
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)
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{
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LG_LOCK(this->pointerLock);
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/* the pointer position is invalid if the pointer is not visible */
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if (frameInfo.PointerPosition.Visible)
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if (!this->decouplePointer && frameInfo.PointerPosition.Visible)
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{
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pointer.positionUpdate = true;
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pointer.x =
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this->lastPointerX =
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frameInfo.PointerPosition.Position.x;
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pointer.y =
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this->lastPointerY =
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frameInfo.PointerPosition.Position.y;
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this->lastPointerX = frameInfo.PointerPosition.Position.x;
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this->lastPointerY = frameInfo.PointerPosition.Position.y;
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}
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pointer.visible =
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this->lastPointerVisible =
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frameInfo.PointerPosition.Visible;
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this->lastPointerVisible = frameInfo.PointerPosition.Visible;
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postPointer = true;
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LG_UNLOCK(this->pointerLock);
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}
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}
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@ -758,6 +801,12 @@ static CaptureResult dxgi_capture()
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return CAPTURE_RESULT_ERROR;
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}
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// needed in decouple mode
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LG_LOCK(this->pointerLock);
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this->hotspotX = shapeInfo.HotSpot.x;
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this->hotspotY = shapeInfo.HotSpot.y;
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LG_UNLOCK(this->pointerLock);
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pointer.shapeUpdate = true;
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pointer.width = shapeInfo.Width;
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pointer.height = shapeInfo.Height;
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@ -768,7 +817,12 @@ static CaptureResult dxgi_capture()
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// post back the pointer information
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if (postPointer)
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{
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LG_LOCK(this->pointerLock);
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pointer.visible = this->lastPointerVisible;
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this->postPointerBufferFn(pointer);
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LG_UNLOCK(this->pointerLock);
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}
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return CAPTURE_RESULT_OK;
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}
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