[client] egl: rotate damage rectangles according to client side rotation

This commit is contained in:
Quantum 2021-07-25 02:35:56 -04:00 committed by Geoffrey McRae
parent d0722349e6
commit d9cdc8d26c

View file

@ -856,7 +856,69 @@ bool egl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame,
hasOverlay = true;
}
hasOverlay |= egl_damage_render(this->damage, newFrame ? desktopDamage : NULL);
if (desktopDamage && rotate != LG_ROTATE_0)
{
for (int i = 0; i < desktopDamage->count; ++i)
{
FrameDamageRect * r = desktopDamage->rects + i;
switch (rotate)
{
case LG_ROTATE_90:
*r = (FrameDamageRect) {
.x = this->format.height - r->y - r->height,
.y = r->x,
.width = r->height,
.height = r->width,
};
break;
case LG_ROTATE_180:
r->x = this->format.width - r->x - r->width;
r->y = this->format.height - r->y - r->height;
break;
case LG_ROTATE_270:
*r = (FrameDamageRect) {
.x = r->y,
.y = this->format.width - r->x - r->width,
.width = r->height,
.height = r->width,
};
break;
case LG_ROTATE_0:
default:
assert(!"unreachable");
}
}
}
double scaleX = 0;
double scaleY = 0;
bool rotated = false;
switch (rotate)
{
case LG_ROTATE_0:
case LG_ROTATE_180:
scaleX = (double) this->destRect.w / this->format.width;
scaleY = (double) this->destRect.h / this->format.height;
rotated = false;
break;
case LG_ROTATE_90:
case LG_ROTATE_270:
scaleX = (double) this->destRect.w / this->format.height;
scaleY = (double) this->destRect.h / this->format.width;
rotated = true;
break;
default:
assert(!"unreachable");
}
hasOverlay |= egl_damage_render(this->damage, rotated, newFrame ? desktopDamage : NULL);
hasOverlay |= invalidateWindow;
struct Rect damage[KVMFR_MAX_DAMAGE_RECTS + MAX_OVERLAY_RECTS + 2];
@ -894,8 +956,6 @@ bool egl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame,
damageIdx = 0;
else
{
double scaleX = (double) this->destRect.w / this->format.width;
double scaleY = (double) this->destRect.h / this->format.height;
for (int i = 0; i < desktopDamage->count; ++i)
{
FrameDamageRect rect = desktopDamage->rects[i];