diff --git a/client/renderers/egl_shader_progs.h b/client/renderers/egl_shader_progs.h index 63e3dce9..3e38d92f 100644 --- a/client/renderers/egl_shader_progs.h +++ b/client/renderers/egl_shader_progs.h @@ -98,7 +98,7 @@ uniform sampler2D sampler1;\ \ void main()\ {\ - color = texture(sampler1, uv) * 1.1;\ + color = texture(sampler1, uv);\ }\ ";