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https://github.com/gnif/LookingGlass.git
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[host] d12: add additional debug tracing
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parent
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commit
ce9ed5da5d
1 changed files with 40 additions and 2 deletions
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@ -230,6 +230,7 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
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// create a DXGI factory
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comRef_defineLocal(IDXGIFactory2, factory);
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DEBUG_TRACE("CreateDXGIFactory2");
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HRESULT hr = CreateDXGIFactory2(
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this->debug ? DXGI_CREATE_FACTORY_DEBUG : 0,
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&IID_IDXGIFactory2,
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@ -281,6 +282,7 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
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// create the D3D12 device
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comRef_defineLocal(ID3D12Device3, device);
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DEBUG_TRACE("D3D12CreateDevice");
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hr = DX12.D3D12CreateDevice(
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(IUnknown *)*adapter,
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D3D_FEATURE_LEVEL_12_0,
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@ -301,6 +303,7 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
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};
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comRef_defineLocal(ID3D12CommandQueue, copyQueue);
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DEBUG_TRACE("D3D12Device3_CreateCommandQueue");
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hr = ID3D12Device3_CreateCommandQueue(
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*device, ©QueueDesc, &IID_ID3D12CommandQueue, (void **)copyQueue);
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if (FAILED(hr))
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@ -319,6 +322,7 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
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};
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comRef_defineLocal(ID3D12CommandQueue, computeQueue);
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DEBUG_TRACE("D3D12Device3_CreateCommandQueue");
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hr = ID3D12Device3_CreateCommandQueue(
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*device, &computeQueueDesc, &IID_ID3D12CommandQueue, (void **)computeQueue);
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if (FAILED(hr))
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@ -328,10 +332,12 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
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}
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ID3D12CommandQueue_SetName(*computeQueue, L"Compute");
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DEBUG_TRACE("d12_commandGroupCreate Copy");
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if (!d12_commandGroupCreate(
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*device, D3D12_COMMAND_LIST_TYPE_COPY, &this->copyCommand, L"Copy"))
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goto exit;
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DEBUG_TRACE("d12_commandGroupCreate Compute");
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if (!d12_commandGroupCreate(
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*device, D3D12_COMMAND_LIST_TYPE_COMPUTE, &this->computeCommand, L"Compute"))
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goto exit;
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@ -339,6 +345,7 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
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// Create the IVSHMEM heap
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this->ivshmemBase = ivshmemBase;
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comRef_defineLocal(ID3D12Heap, ivshmemHeap);
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DEBUG_TRACE("ID3D12Device3_OpenExistingHeapFromAddress");
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hr = ID3D12Device3_OpenExistingHeapFromAddress(
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*device, ivshmemBase, &IID_ID3D12Heap, (void **)ivshmemHeap);
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if (FAILED(hr))
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@ -355,6 +362,7 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
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* NOTE: It is safe to do this as the application has not yet setup the KVMFR
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* headers, so we can just attempt to create a resource at the start of the
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* heap without corrupting anything */
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DEBUG_TRACE("d12_heapTest");
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if (!d12_heapTest(*device, *ivshmemHeap))
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{
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DEBUG_ERROR(
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@ -363,6 +371,7 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
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}
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// initialize the backend
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DEBUG_TRACE("d12_backendInit");
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if (!d12_backendInit(this->backend, this->debug, *device, *adapter, *output,
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this->trackDamage))
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goto exit;
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@ -396,12 +405,14 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
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comRef_toGlobal(this->computeQueue, computeQueue );
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comRef_toGlobal(this->ivshmemHeap , ivshmemHeap );
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DEBUG_TRACE("Init success");
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result = true;
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exit:
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comRef_scopePop();
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if (!result)
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{
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DEBUG_TRACE("Init failed");
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D12Effect * effect;
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vector_forEach(effect, &this->effects)
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d12_effectFree(&effect);
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@ -425,12 +436,15 @@ static bool d12_deinit(void)
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d12_effectFree(&effect);
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vector_destroy(&this->effects);
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DEBUG_TRACE("Backend deinit");
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if (!d12_backendDeinit(this->backend))
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result = false;
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DEBUG_TRACE("commandGroupFree");
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d12_commandGroupFree(&this->copyCommand );
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d12_commandGroupFree(&this->computeCommand);
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DEBUG_TRACE("comRef_freeScope");
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IDXGIFactory2 * factory = *this->factory;
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IDXGIFactory2_AddRef(factory);
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comRef_freeScope(&d12_comScope);
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@ -454,6 +468,7 @@ static bool d12_deinit(void)
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static void d12_free(void)
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{
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DEBUG_TRACE("d12_backendFree");
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d12_backendFree(&this->backend);
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FreeLibrary(this->d3d12);
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free(this);
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@ -463,6 +478,7 @@ static void d12_free(void)
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static CaptureResult d12_capture(
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unsigned frameBufferIndex, FrameBuffer * frameBuffer)
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{
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DEBUG_TRACE("d12_backendCapture");
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return d12_backendCapture(this->backend, frameBufferIndex);
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}
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@ -475,6 +491,7 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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D12FrameDesc desc;
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comRef_defineLocal(ID3D12Resource, src);
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DEBUG_TRACE("d12_backendFetch");
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*src = d12_backendFetch(this->backend, frameBufferIndex, &desc);
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if (!*src)
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{
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@ -521,6 +538,8 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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srcFormat.desc.Format != this->captureFormat.desc.Format ||
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srcFormat.colorSpace != this->captureFormat.colorSpace)
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{
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DEBUG_TRACE("Capture format changed");
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D12FrameFormat dstFormat = this->dstFormat;
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this->captureFormat = srcFormat;
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this->effectsActive = false;
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@ -558,6 +577,7 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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dstFormat.height != this->dstFormat.height ||
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dstFormat.format != this->dstFormat.format)
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{
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DEBUG_TRACE("Output format changed");
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++this->formatVer;
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this->dstFormat = dstFormat;
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}
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@ -641,6 +661,7 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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D12FrameDesc desc;
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comRef_defineLocal(ID3D12Resource, src);
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DEBUG_TRACE("d12_backendFetch");
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*src = d12_backendFetch(this->backend, frameBufferIndex, &desc);
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if (!*src)
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{
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@ -650,11 +671,13 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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}
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comRef_defineLocal(ID3D12Resource, dst)
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DEBUG_TRACE("d12_frameBufferToResource");
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*dst = d12_frameBufferToResource(frameBufferIndex, frameBuffer, maxFrameSize);
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if (!*dst)
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goto exit;
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// place a fence into the queue
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DEBUG_TRACE("d12_backendSync");
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result = d12_backendSync(this->backend,
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this->effectsActive ? *this->computeQueue : *this->copyQueue);
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@ -668,6 +691,7 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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if (!effect->enabled)
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continue;
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DEBUG_TRACE("d12_effectRun: %s", effect->name);
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next = d12_effectRun(effect,
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*this->device,
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*this->computeCommand.gfxList,
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@ -705,6 +729,7 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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// if full frame damage
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if (desc.nbDirtyRects == 0)
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{
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DEBUG_TRACE("Full frame damage");
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this->nbDirtyRects = 0;
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ID3D12GraphicsCommandList_CopyTextureRegion(
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*this->copyCommand.gfxList, &dstLoc, 0, 0, 0, &srcLoc, NULL);
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@ -714,12 +739,16 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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/* if the prior frame was a full update */
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if (this->nbDirtyRects == 0)
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{
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DEBUG_TRACE("Full frame update");
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/* the prior frame was fully damaged, we must update everything */
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ID3D12GraphicsCommandList_CopyTextureRegion(
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*this->copyCommand.gfxList, &dstLoc, 0, 0, 0, &srcLoc, NULL);
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}
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else
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{
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DEBUG_TRACE("Damage aware update");
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FrameDamageRect allRects[this->nbDirtyRects + desc.nbDirtyRects];
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unsigned count = 0;
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@ -776,17 +805,21 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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// execute the compute commands
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if (this->effectsActive)
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{
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DEBUG_TRACE("Execute compute commands");
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d12_commandGroupExecute(*this->computeQueue, &this->computeCommand);
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// insert a fence to wait for the compute commands to finish
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DEBUG_TRACE("Fence wait");
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ID3D12CommandQueue_Wait(*this->copyQueue,
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*this->computeCommand.fence, this->computeCommand.fenceValue);
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}
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// execute the copy commands
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DEBUG_TRACE("Execute copy commands");
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d12_commandGroupExecute(*this->copyQueue, &this->copyCommand);
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// wait for the copy to complete
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DEBUG_TRACE("Fence wait");
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d12_commandGroupWait(&this->copyCommand);
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// signal the frame is complete
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@ -794,9 +827,14 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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this->dstFormat.desc.Height * this->pitch);
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// reset the command queues
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if (this->effectsActive && !d12_commandGroupReset(&this->computeCommand))
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goto exit;
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if (this->effectsActive)
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{
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DEBUG_TRACE("Reset compute command group");
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if (!d12_commandGroupReset(&this->computeCommand))
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goto exit;
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}
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DEBUG_TRACE("Reset copy command group");
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if (!d12_commandGroupReset(&this->copyCommand))
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goto exit;
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