mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-14 21:17:54 +00:00
[client] egl: revert "only copy damaged areas when using dmabuf"
This reverts commit a14de25661
.
Frame is sometimes incorrect.
This commit is contained in:
parent
a14de25661
commit
c6a6230a56
7 changed files with 18 additions and 35 deletions
|
@ -37,7 +37,7 @@ bool util_guestCurToLocal(struct DoublePoint *local);
|
|||
void util_localCurToGuest(struct DoublePoint *guest);
|
||||
void util_rotatePoint(struct DoublePoint *point);
|
||||
bool util_hasGLExt(const char * exts, const char * ext);
|
||||
int util_mergeOverlappingRects(FrameDamageRect * rects, int count);
|
||||
int util_mergeOverlappingRects(FrameDamageRect * out, const FrameDamageRect * rects, int count);
|
||||
|
||||
static inline double util_clamp(double x, double min, double max)
|
||||
{
|
||||
|
|
|
@ -27,7 +27,6 @@
|
|||
#include "texture.h"
|
||||
#include "shader.h"
|
||||
#include "model.h"
|
||||
#include "util.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
@ -260,16 +259,11 @@ bool egl_desktop_setup(EGL_Desktop * desktop, const LG_RendererFormat format, bo
|
|||
return true;
|
||||
}
|
||||
|
||||
bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
|
||||
const FrameDamageRect * origRects, int rectsCount)
|
||||
bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd)
|
||||
{
|
||||
FrameDamageRect rects[KVMFR_MAX_DAMAGE_RECTS];
|
||||
memcpy(rects, origRects, rectsCount * sizeof(FrameDamageRect));
|
||||
rectsCount = util_mergeOverlappingRects(rects, rectsCount);
|
||||
|
||||
if (dmaFd >= 0)
|
||||
{
|
||||
if (!egl_texture_update_from_dma(desktop->texture, frame, dmaFd, rects, rectsCount))
|
||||
if (!egl_texture_update_from_dma(desktop->texture, frame, dmaFd))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "common/types.h"
|
||||
#include "interface/renderer.h"
|
||||
|
||||
typedef struct EGL_Desktop EGL_Desktop;
|
||||
|
@ -41,8 +40,7 @@ bool egl_desktop_init(EGL_Desktop ** desktop, EGLDisplay * display);
|
|||
void egl_desktop_free(EGL_Desktop ** desktop);
|
||||
|
||||
bool egl_desktop_setup (EGL_Desktop * desktop, const LG_RendererFormat format, bool useDMA);
|
||||
bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
|
||||
const FrameDamageRect * rects, int rectsCount);
|
||||
bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd);
|
||||
bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y,
|
||||
const float scaleX, const float scaleY, enum EGL_DesktopScaleType scaleType,
|
||||
LG_RendererRotate rotate);
|
||||
|
|
|
@ -583,7 +583,7 @@ bool egl_on_frame(void * opaque, const FrameBuffer * frame, int dmaFd,
|
|||
{
|
||||
struct Inst * this = (struct Inst *)opaque;
|
||||
|
||||
if (!egl_desktop_update(this->desktop, frame, dmaFd, damageRects, damageRectsCount))
|
||||
if (!egl_desktop_update(this->desktop, frame, dmaFd))
|
||||
{
|
||||
DEBUG_INFO("Failed to to update the desktop");
|
||||
return false;
|
||||
|
|
|
@ -388,8 +388,7 @@ bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * fr
|
|||
return true;
|
||||
}
|
||||
|
||||
bool egl_texture_update_from_dma(EGL_Texture * texture, const FrameBuffer * frame, const int dmaFd,
|
||||
const FrameDamageRect * rects, int rectsCount)
|
||||
bool egl_texture_update_from_dma(EGL_Texture * texture, const FrameBuffer * frame, const int dmaFd)
|
||||
{
|
||||
if (!texture->streaming)
|
||||
return false;
|
||||
|
@ -471,15 +470,7 @@ bool egl_texture_update_from_dma(EGL_Texture * texture, const FrameBuffer * fram
|
|||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->dmaTex, 0);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture->tex[0]);
|
||||
|
||||
if (!texture->ready || rectsCount == 0)
|
||||
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texture->width, texture->height);
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < rectsCount; ++i)
|
||||
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, rects[i].x, rects[i].y, rects[i].x, rects[i].y,
|
||||
rects[i].width, rects[i].height);
|
||||
}
|
||||
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texture->width, texture->height);
|
||||
|
||||
GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glFlush();
|
||||
|
|
|
@ -23,7 +23,6 @@
|
|||
#include <stdbool.h>
|
||||
#include "shader.h"
|
||||
#include "common/framebuffer.h"
|
||||
#include "common/types.h"
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <EGL/egl.h>
|
||||
|
@ -53,7 +52,7 @@ void egl_texture_free(EGL_Texture ** tex);
|
|||
bool egl_texture_setup (EGL_Texture * texture, enum EGL_PixelFormat pixfmt, size_t width, size_t height, size_t stride, bool streaming, bool useDMA);
|
||||
bool egl_texture_update (EGL_Texture * texture, const uint8_t * buffer);
|
||||
bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * frame);
|
||||
bool egl_texture_update_from_dma (EGL_Texture * texture, const FrameBuffer * frmame, const int dmaFd, const FrameDamageRect * rects, int rectsCount);
|
||||
bool egl_texture_update_from_dma (EGL_Texture * texture, const FrameBuffer * frmame, const int dmaFd);
|
||||
enum EGL_TexStatus egl_texture_process(EGL_Texture * texture);
|
||||
enum EGL_TexStatus egl_texture_bind (EGL_Texture * texture);
|
||||
int egl_texture_count (EGL_Texture * texture);
|
||||
|
|
|
@ -224,12 +224,13 @@ static bool rectIntersects(const FrameDamageRect * r1, const FrameDamageRect * r
|
|||
r2->y + r1->height > r2->y;
|
||||
}
|
||||
|
||||
int util_mergeOverlappingRects(FrameDamageRect * rects, int count)
|
||||
int util_mergeOverlappingRects(FrameDamageRect * out, const FrameDamageRect * rects, int count)
|
||||
{
|
||||
bool removed[count];
|
||||
bool changed;
|
||||
|
||||
memset(removed, 0, sizeof(removed));
|
||||
memcpy(out, rects, count * sizeof(FrameDamageRect));
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -237,14 +238,14 @@ int util_mergeOverlappingRects(FrameDamageRect * rects, int count)
|
|||
for (int i = 0; i < count; ++i)
|
||||
if (!removed[i])
|
||||
for (int j = i + 1; j < count; ++j)
|
||||
if (!removed[j] && rectIntersects(rects + i, rects + j))
|
||||
if (!removed[j] && rectIntersects(out + i, out + j))
|
||||
{
|
||||
uint32_t x2 = max(rects[i].x + rects[i].width, rects[j].x + rects[j].width);
|
||||
uint32_t y2 = max(rects[i].y + rects[i].height, rects[j].y + rects[j].height);
|
||||
rects[i].x = min(rects[i].x, rects[j].x);
|
||||
rects[i].y = min(rects[i].y, rects[j].y);
|
||||
rects[i].width = x2 - rects[i].x;
|
||||
rects[i].height = y2 - rects[i].y;
|
||||
uint32_t x2 = max(out[i].x + out[i].width, out[j].x + out[j].width);
|
||||
uint32_t y2 = max(out[i].y + out[i].height, out[j].y + out[j].height);
|
||||
out[i].x = min(out[i].x, out[j].x);
|
||||
out[i].y = min(out[i].y, out[j].y);
|
||||
out[i].width = x2 - out[i].x;
|
||||
out[i].height = y2 - out[i].y;
|
||||
removed[j] = true;
|
||||
changed = true;
|
||||
}
|
||||
|
@ -254,6 +255,6 @@ int util_mergeOverlappingRects(FrameDamageRect * rects, int count)
|
|||
int o = 0;
|
||||
for (int i = 0; i < count; ++i)
|
||||
if (!removed[i])
|
||||
rects[o++] = rects[i];
|
||||
out[o++] = out[i];
|
||||
return o;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue