[client] egl: cosmetics

This commit is contained in:
Geoffrey McRae 2021-08-10 13:10:51 +10:00
parent dc0b3a8d45
commit c3a143732c
3 changed files with 6 additions and 6 deletions

View file

@ -94,7 +94,7 @@ struct EGL_Desktop
};
// forwards
void egl_desktop_toggle_nv(int key, void * opaque);
void toggleNV(int key, void * opaque);
static bool egl_initDesktopShader(
struct DesktopShader * shader,
@ -179,7 +179,7 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display,
return false;
}
app_registerKeybind(KEY_N, egl_desktop_toggle_nv, desktop,
app_registerKeybind(KEY_N, toggleNV, desktop,
"Toggle night vision mode");
desktop->nvMax = option_get_int("egl", "nvGainMax");
@ -226,7 +226,7 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display,
return true;
}
void egl_desktop_toggle_nv(int key, void * opaque)
void toggleNV(int key, void * opaque)
{
EGL_Desktop * desktop = (EGL_Desktop *)opaque;
if (desktop->nvGain++ == desktop->nvMax)
@ -428,7 +428,7 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
return true;
}
bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
const FrameDamageRect * damageRects, int damageRectsCount)
{
if (desktop->useDMA && dmaFd >= 0)

View file

@ -43,7 +43,7 @@ void egl_desktopFree(EGL_Desktop ** desktop);
void egl_desktopConfigUI(EGL_Desktop * desktop);
bool egl_desktopSetup (EGL_Desktop * desktop, const LG_RendererFormat format);
bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
const FrameDamageRect * damageRects, int damageRectsCount);
void egl_desktopResize(EGL_Desktop * desktop, int width, int height);
bool egl_desktopRender(EGL_Desktop * desktop, const float x, const float y,

View file

@ -551,7 +551,7 @@ static bool egl_onFrame(LG_Renderer * renderer, const FrameBuffer * frame, int d
struct Inst * this = UPCAST(struct Inst, renderer);
uint64_t start = nanotime();
if (!egl_desktop_update(this->desktop, frame, dmaFd, damageRects, damageRectsCount))
if (!egl_desktopUpdate(this->desktop, frame, dmaFd, damageRects, damageRectsCount))
{
DEBUG_INFO("Failed to to update the desktop");
return false;